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[V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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68 changed files with 356 additions and 428 deletions
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@ -12,29 +12,41 @@
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* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
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*/
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import { getScrollTextData } from '../../helpers/utils.mjs';
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import { changeTypes } from './_module.mjs';
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export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => {
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r[type] = new fields.SchemaField({
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key: new fields.StringField({ required: true }),
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type: new fields.StringField({
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required: true,
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choices: [type],
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initial: type,
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validate: BaseEffect.#validateType
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}),
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value: new fields.AnyField({
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required: true,
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nullable: true,
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serializable: true,
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initial: ''
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}),
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phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
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priority: new fields.NumberField()
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});
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return r;
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}, {});
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return {
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...super.defineSchema(),
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changes: new fields.ArrayField(
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new fields.SchemaField({
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key: new fields.StringField({ required: true }),
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type: new fields.StringField({
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required: true,
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blank: false,
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choices: CONFIG.DH.GENERAL.activeEffectModes,
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initial: CONFIG.DH.GENERAL.activeEffectModes.add.id,
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validate: BaseEffect.#validateType
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}),
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value: new fields.AnyField({ required: true, nullable: true, serializable: true, initial: '' }),
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phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
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priority: new fields.NumberField(),
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typeData: new fields.TypedSchemaField(changeTypes, { nullable: true, initial: null })
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})
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new fields.TypedSchemaField(
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{ ...changeTypes, ...baseChanges },
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{ initial: baseChanges.add.getInitialValue() }
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)
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),
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duration: new fields.SchemaField({
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type: new fields.StringField({
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@ -89,6 +101,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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return true;
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}
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get isSuppressed() {
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for (const change of this.changes) {
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if (change.isSuppressed) return true;
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}
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}
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get armorChange() {
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return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
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}
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@ -97,7 +115,7 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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const armorChange = this.armorChange;
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if (!armorChange) return null;
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return armorChange.typeData.getArmorData(armorChange);
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return armorChange.getArmorData();
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}
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static getDefaultObject() {
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@ -119,4 +137,31 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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}
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};
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}
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async _preUpdate(changed, options, userId) {
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const allowed = await super._preUpdate(changed, options, userId);
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if (allowed === false) return false;
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const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (
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autoSettings.resourceScrollTexts &&
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this.parent.actor?.type === 'character' &&
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this.parent.actor.system.resources.armor
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) {
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const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
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if (change.type === 'armor') acc += change.value.current;
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return acc;
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}, 0);
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const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
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options.scrollingTextData = [armorData];
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}
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}
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_onUpdate(changed, options, userId) {
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super._onUpdate(changed, options, userId);
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if (this.parent.actor && options.scrollingTextData)
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this.parent.actor.queueScrollText(options.scrollingTextData);
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}
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}
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