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[V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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68 changed files with 356 additions and 428 deletions
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@ -12,29 +12,41 @@
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* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
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*/
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import { getScrollTextData } from '../../helpers/utils.mjs';
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import { changeTypes } from './_module.mjs';
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export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => {
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r[type] = new fields.SchemaField({
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key: new fields.StringField({ required: true }),
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type: new fields.StringField({
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required: true,
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choices: [type],
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initial: type,
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validate: BaseEffect.#validateType
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}),
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value: new fields.AnyField({
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required: true,
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nullable: true,
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serializable: true,
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initial: ''
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}),
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phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
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priority: new fields.NumberField()
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});
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return r;
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}, {});
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return {
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...super.defineSchema(),
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changes: new fields.ArrayField(
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new fields.SchemaField({
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key: new fields.StringField({ required: true }),
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type: new fields.StringField({
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required: true,
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blank: false,
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choices: CONFIG.DH.GENERAL.activeEffectModes,
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initial: CONFIG.DH.GENERAL.activeEffectModes.add.id,
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validate: BaseEffect.#validateType
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}),
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value: new fields.AnyField({ required: true, nullable: true, serializable: true, initial: '' }),
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phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
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priority: new fields.NumberField(),
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typeData: new fields.TypedSchemaField(changeTypes, { nullable: true, initial: null })
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})
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new fields.TypedSchemaField(
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{ ...changeTypes, ...baseChanges },
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{ initial: baseChanges.add.getInitialValue() }
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)
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),
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duration: new fields.SchemaField({
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type: new fields.StringField({
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@ -89,6 +101,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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return true;
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}
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get isSuppressed() {
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for (const change of this.changes) {
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if (change.isSuppressed) return true;
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}
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}
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get armorChange() {
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return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
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}
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@ -97,7 +115,7 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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const armorChange = this.armorChange;
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if (!armorChange) return null;
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return armorChange.typeData.getArmorData(armorChange);
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return armorChange.getArmorData();
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}
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static getDefaultObject() {
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@ -119,4 +137,31 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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}
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};
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}
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async _preUpdate(changed, options, userId) {
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const allowed = await super._preUpdate(changed, options, userId);
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if (allowed === false) return false;
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const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (
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autoSettings.resourceScrollTexts &&
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this.parent.actor?.type === 'character' &&
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this.parent.actor.system.resources.armor
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) {
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const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
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if (change.type === 'armor') acc += change.value.current;
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return acc;
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}, 0);
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const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
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options.scrollingTextData = [armorData];
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}
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}
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_onUpdate(changed, options, userId) {
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super._onUpdate(changed, options, userId);
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if (this.parent.actor && options.scrollingTextData)
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this.parent.actor.queueScrollText(options.scrollingTextData);
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}
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}
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@ -2,39 +2,56 @@ import { itemAbleRollParse } from '../../../helpers/utils.mjs';
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const fields = foundry.data.fields;
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export default class Armor extends foundry.abstract.DataModel {
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export default class ArmorChange extends foundry.abstract.DataModel {
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static defineSchema() {
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return {
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type: new fields.StringField({ required: true, initial: 'armor', blank: false }),
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max: new fields.StringField({
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required: true,
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nullable: false,
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initial: '1',
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label: 'DAGGERHEART.GENERAL.max'
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}),
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armorInteraction: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
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initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
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label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.armorInteraction.label',
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hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.armorInteraction.hint'
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type: new fields.StringField({ required: true, choices: ['armor'], initial: 'armor' }),
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priority: new fields.NumberField(),
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phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
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value: new fields.SchemaField({
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current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
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max: new fields.StringField({
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required: true,
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nullable: false,
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initial: '1',
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label: 'DAGGERHEART.GENERAL.max'
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}),
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damageThresholds: new fields.SchemaField(
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{
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major: new fields.StringField({
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initial: '0',
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.StringField({
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initial: '0',
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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},
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{ nullable: true, initial: null }
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),
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interaction: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
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initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
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label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label',
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hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint'
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})
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})
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};
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}
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static changeEffect = {
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label: 'Armor',
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defaultPriortiy: 20,
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defaultPriority: 20,
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handler: (actor, change, _options, _field, replacementData) => {
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const parsedMax = itemAbleRollParse(change.typeData.max, actor, change.effect.parent);
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const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
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game.system.api.documents.DhActiveEffect.applyChange(
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actor,
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{
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...change,
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key: 'system.armorScore.value',
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type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
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value: change.value
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value: change.value.current
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},
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replacementData
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);
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@ -48,13 +65,52 @@ export default class Armor extends foundry.abstract.DataModel {
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},
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replacementData
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);
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if (change.value.damageThresholds) {
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const getThresholdValue = value => {
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const parsed = itemAbleRollParse(value, actor, change.effect.parent);
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const roll = new Roll(parsed).evaluateSync();
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return roll ? (roll.isDeterministic ? roll.total : null) : null;
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};
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const major = getThresholdValue(change.value.damageThresholds.major);
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const severe = getThresholdValue(change.value.damageThresholds.severe);
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if (major) {
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game.system.api.documents.DhActiveEffect.applyChange(
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actor,
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{
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...change,
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key: 'system.damageThresholds.major',
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type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
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priority: 50,
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value: major
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},
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replacementData
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);
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}
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if (severe) {
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game.system.api.documents.DhActiveEffect.applyChange(
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actor,
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{
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...change,
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key: 'system.damageThresholds.severe',
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type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
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priority: 50,
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value: severe
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},
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replacementData
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);
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}
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}
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return {};
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},
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render: null
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};
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get isSuppressed() {
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switch (this.armorInteraction) {
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switch (this.value.interaction) {
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case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
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return !this.parent.parent?.actor.system.armor;
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case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id:
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@ -64,15 +120,12 @@ export default class Armor extends foundry.abstract.DataModel {
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}
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}
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static getInitialValue(locked) {
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static getInitialValue() {
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return {
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key: 'Armor',
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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value: 0,
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typeData: {
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type: 'armor',
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max: 0,
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locked
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value: {
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current: 0,
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max: 0
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},
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phase: 'initial',
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priority: 20
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@ -84,22 +137,22 @@ export default class Armor extends foundry.abstract.DataModel {
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name: game.i18n.localize('DAGGERHEART.EFFECTS.ChangeTypes.armor.newArmorEffect'),
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img: 'icons/equipment/chest/breastplate-helmet-metal.webp',
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system: {
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changes: [Armor.getInitialValue(true)]
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changes: [ArmorChange.getInitialValue()]
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}
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};
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}
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/* Helpers */
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getArmorData(parentChange) {
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getArmorData() {
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const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null;
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const maxParse = actor ? itemAbleRollParse(this.max, actor, this.parent.parent.parent) : null;
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const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null;
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const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null;
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const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null;
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return {
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value: parentChange.value,
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max: maxEvaluated ?? this.max
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current: this.value.current,
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max: maxEvaluated ?? this.value.max
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};
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}
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@ -107,8 +160,14 @@ export default class Armor extends foundry.abstract.DataModel {
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const newChanges = [
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...this.parent.changes.map(change => ({
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...change,
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value: change.type === 'armor' ? Math.min(change.value, newMax) : change.value,
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typeData: change.type === 'armor' ? { ...change.typeData, max: newMax } : change.typeData
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value:
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change.type === 'armor'
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? {
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...change.value,
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current: Math.min(change.value.current, newMax),
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max: newMax
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}
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: change.value
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}))
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];
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await this.parent.parent.update({ 'system.changes': newChanges });
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