[V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-03-21 08:53:12 -04:00 committed by GitHub
parent 6193153596
commit 50dcbf4396
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GPG key ID: B5690EEEBB952194
68 changed files with 356 additions and 428 deletions

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@ -27,11 +27,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
true
);
const armor = orderedArmorEffects.reduce((acc, effect) => {
const { value, max } = effect.system.armorData;
const { current, max } = effect.system.armorData;
acc.push({
effect: effect,
marks: [...Array(max).keys()].reduce((acc, _, index) => {
const spent = index < value;
const spent = index < current;
acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
return acc;
}, {})