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refactor code for review comments
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6 changed files with 128 additions and 438 deletions
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/**
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* Utility functions for handling item attachments and their effects
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*/
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/**
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* Copy all effects from an attached item to the actor when the parent item is equipped
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) that the item is being attached to
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* @param {Item} options.attachedItem - The item being attached
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* @param {string} options.attachedUuid - UUID of the attached item
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<ActiveEffect[]>} Created effects
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*/
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export async function copyAttachmentEffectsToActor({ parentItem, attachedItem, attachedUuid, parentType }) {
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const actor = parentItem.parent;
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if (!actor || !attachedItem.effects.size > 0 || !parentItem.system.equipped) {
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return [];
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}
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const effectsToCreate = [];
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for (const effect of attachedItem.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${parentItem.uuid}:${attachedUuid}`;
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// Set up attachment source metadata with the appropriate property name
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const attachmentSource = {
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itemUuid: attachedUuid,
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originalEffectId: effect.id
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};
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attachmentSource[`${parentType}Uuid`] = parentItem.uuid;
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effectData.flags = {
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...effectData.flags,
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[CONFIG.DH.id]: {
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...effectData.flags?.[CONFIG.DH.id],
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[CONFIG.DH.FLAGS.itemAttachmentSource]: attachmentSource
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}
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};
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effectsToCreate.push(effectData);
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}
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if (effectsToCreate.length > 0) {
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return await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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}
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return [];
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}
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/**
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* Remove effects from the actor that came from a specific attached item
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) that the item was attached to
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* @param {string} options.attachedUuid - UUID of the attached item being removed
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<void>}
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*/
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export async function removeAttachmentEffectsFromActor({ parentItem, attachedUuid, parentType }) {
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const actor = parentItem.parent;
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if (!actor) return;
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const parentUuidProperty = `${parentType}Uuid`;
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.itemAttachmentSource);
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return attachmentSource &&
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attachmentSource[parentUuidProperty] === parentItem.uuid &&
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attachmentSource.itemUuid === attachedUuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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/**
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* Remove an attachment from an item and clean up its effects
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) that the item is attached to
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* @param {string} options.attachedUuid - UUID of the attached item being removed
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<void>}
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*/
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export async function removeAttachmentFromItem({ parentItem, attachedUuid, parentType }) {
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const currentAttached = parentItem.system.attached;
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// Remove the attachment from the parent item's attached array
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await parentItem.update({
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'system.attached': currentAttached.filter(uuid => uuid !== attachedUuid)
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});
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// Remove any effects that came from this attachment
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await removeAttachmentEffectsFromActor({
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parentItem,
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attachedUuid,
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parentType
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});
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}
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/**
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* Handle adding/removing attachment effects when a parent item is equipped/unequipped
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) being equipped/unequipped
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* @param {boolean} options.newEquippedStatus - The new equipped status
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<void>}
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*/
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export async function handleAttachmentEffectsOnEquipChange({ parentItem, newEquippedStatus, parentType }) {
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// Try to get the actor - it might be parentItem.parent instead of parentItem.parent.parent
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const actor = parentItem.parent?.type === 'character' ? parentItem.parent : parentItem.parent?.parent;
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if (!actor || !parentItem.system.attached?.length) {
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return;
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}
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if (newEquippedStatus) {
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// Item is being equipped - add attachment effects
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for (const attachedUuid of parentItem.system.attached) {
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const attachedItem = await fromUuid(attachedUuid);
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if (attachedItem && attachedItem.effects.size > 0) {
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await copyAttachmentEffectsToActor({
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parentItem,
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attachedItem,
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attachedUuid,
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parentType
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});
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}
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}
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} else {
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// Item is being unequipped - remove attachment effects
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const parentUuidProperty = `${parentType}Uuid`;
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.itemAttachmentSource);
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return attachmentSource && attachmentSource[parentUuidProperty] === parentItem.uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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}
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/**
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* Prepare attachment context data for rendering
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* @param {Item} parentItem - The item (armor/weapon) that has attachments
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* @returns {Promise<Object[]>} Array of attachment data objects
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*/
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export async function prepareAttachmentContext(parentItem) {
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const attachedUUIDs = parentItem.system.attached;
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return await Promise.all(
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attachedUUIDs.map(async uuid => {
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const item = await fromUuid(uuid);
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return {
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uuid: uuid,
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name: item?.name || 'Unknown Item',
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img: item?.img || 'icons/svg/item-bag.svg'
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};
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})
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);
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}
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/**
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* Add an attachment to an item via drag and drop
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) that the item is being attached to
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* @param {Item} options.droppedItem - The item being attached
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<void>}
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*/
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export async function addAttachmentToItem({ parentItem, droppedItem, parentType }) {
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const currentAttached = parentItem.system.attached;
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const newUUID = droppedItem.uuid;
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if (currentAttached.includes(newUUID)) {
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ui.notifications.warn(`${droppedItem.name} is already attached to this ${parentType}.`);
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return;
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}
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const updatedAttached = [...currentAttached, newUUID];
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await parentItem.update({
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'system.attached': updatedAttached
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});
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// Copy effects from attached item to actor (only if parent item is equipped)
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const actor = parentItem.parent;
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if (actor && droppedItem.effects.size > 0 && parentItem.system.equipped) {
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await copyAttachmentEffectsToActor({
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parentItem,
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attachedItem: droppedItem,
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attachedUuid: newUUID,
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parentType
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});
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}
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}
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