Merged with main

This commit is contained in:
WBHarry 2025-07-13 21:42:23 +02:00
commit 4ee4e0d6a7
27 changed files with 146 additions and 321 deletions

View file

@ -371,96 +371,13 @@ export default class DhpActor extends Actor {
getRollData() {
const rollData = super.getRollData();
rollData.prof = this.system.proficiency?.total ?? 1;
rollData.cast = this.system.spellcast?.total ?? 1;
rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcast ?? 1;
return rollData;
}
formatRollModifier(roll) {
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
return modifier !== null
? [
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
: [];
}
async damageRoll(title, damage, targets, shiftKey) {
let rollString = damage.value;
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
if (!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new DamageSelectionDialog(rollString, bonusDamage, resolve).render(true);
});
const result = await dialogClosed;
bonusDamage = result.bonusDamage;
rollString = result.rollString;
const automateHope = await game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation.Hope);
if (automateHope && result.hopeUsed) {
await this.update({
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
});
}
}
const roll = new Roll(rollString);
let rollResult = await roll.evaluate();
const dice = [];
const modifiers = [];
for (var i = 0; i < rollResult.terms.length; i++) {
const term = rollResult.terms[i];
if (term.faces) {
dice.push({
type: `d${term.faces}`,
rolls: term.results.map(x => x.result),
total: term.results.reduce((acc, x) => acc + x.result, 0)
});
} else if (term.operator) {
} else if (term.number) {
const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
modifiers.push({ value: term.number, operator: operator });
}
}
const cls = getDocumentClass('ChatMessage');
const systemData = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: title }),
roll: rollString,
damage: {
total: rollResult.total,
type: damage.type
},
dice: dice,
modifiers: modifiers,
targets: targets
};
const msg = new cls({
type: 'damageRoll',
user: game.user.id,
sound: CONFIG.sounds.dice,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/damage-roll.hbs',
systemData
),
rolls: [roll]
});
cls.create(msg.toObject());
}
#canReduceDamage(hpDamage, type) {
const availableStress = this.system.resources.stress.maxTotal - this.system.resources.stress.value;
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
const canUseArmor =
this.system.armor &&
@ -517,8 +434,8 @@ export default class DhpActor extends Actor {
/* if(this.system.resistance[type]?.immunity) return 0;
if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
if(this.canResist(type, 'immunity')) return 0;
if(this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
if (this.canResist(type, 'immunity')) return 0;
if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
// const flatReduction = this.system.resistance[type].reduction;
const flatReduction = this.getDamageTypeReduction(type);
@ -531,13 +448,16 @@ export default class DhpActor extends Actor {
}
canResist(type, resistance) {
if(!type) return 0;
if (!type) return 0;
return type.every(t => this.system.resistance[t]?.[resistance] === true);
}
getDamageTypeReduction(type) {
if(!type) return 0;
const reduction = Object.entries(this.system.resistance).reduce((a, [index, value]) => type.includes(index) ? Math.min(value.reduction, a) : a, Infinity);
if (!type) return 0;
const reduction = Object.entries(this.system.resistance).reduce(
(a, [index, value]) => (type.includes(index) ? Math.min(value.reduction, a) : a),
Infinity
);
return reduction === Infinity ? 0 : reduction;
}
@ -566,10 +486,7 @@ export default class DhpActor extends Actor {
break;
default:
updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
Math.min(
this.system.resources[r.type].value + r.value,
this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max
),
Math.min(this.system.resources[r.type].value + r.value, this.system.resources[r.type].max),
0
);
break;
@ -600,7 +517,7 @@ export default class DhpActor extends Actor {
convertStressDamageToHP(resources) {
const stressDamage = resources.find(r => r.type === 'stress'),
newValue = this.system.resources.stress.value + stressDamage.value;
if (newValue <= this.system.resources.stress.maxTotal) return;
if (newValue <= this.system.resources.stress.max) return;
const hpDamage = resources.find(r => r.type === 'hitPoints');
if (hpDamage) hpDamage.value++;
else