mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 07:36:26 +01:00
Merge branch 'Foundryborne:main' into iss4-attach-items
This commit is contained in:
commit
4d80c2fcf1
13 changed files with 202 additions and 4666 deletions
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@ -120,6 +120,7 @@ Hooks.once('init', () => {
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CONFIG.ChatMessage.documentClass = documents.DhChatMessage;
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CONFIG.Canvas.rulerClass = placeables.DhRuler;
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CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
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CONFIG.Combat.documentClass = documents.DhpCombat;
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CONFIG.ui.combat = applications.ui.DhCombatTracker;
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CONFIG.ui.chat = applications.ui.DhChatLog;
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@ -20,6 +20,9 @@
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"environment": "Environment"
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}
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},
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"CONTROLS": {
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"inFront": "In Front"
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},
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"DAGGERHEART": {
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"ACTIONS": {
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"Config": {
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@ -107,7 +110,8 @@
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"sendToChat": "Send To Chat",
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"toLoadout": "Send to Loadout",
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"toVault": "Send to Vault",
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"unequip": "Unequip"
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"unequip": "Unequip",
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"useItem": "Use Item"
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},
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"faith": "Faith",
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"levelUp": "You can level up",
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@ -128,7 +128,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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context.tabs.advancements.progress = { selected: selections, max: currentLevel.maxSelections };
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context.showTabs = this.tabGroups.primary !== 'summary';
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break;
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const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
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const actorArmor = this.actor.system.armor;
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const levelKeys = Object.keys(this.levelup.levels);
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let achivementProficiency = 0;
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@ -207,7 +207,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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return [
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.UseItem',
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.useItem',
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icon: '<i class="fa-solid fa-burst"></i>',
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condition: el => {
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const item = getItem(el);
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@ -216,7 +216,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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callback: (button, event) => CharacterSheet.useItem.call(this, event, button)
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Equip',
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.equip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = getItem(el);
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@ -225,7 +225,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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callback: CharacterSheet.#toggleEquipItem.bind(this)
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Unequip',
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.unequip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = getItem(el);
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@ -234,7 +234,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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callback: CharacterSheet.#toggleEquipItem.bind(this)
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.ToLoadout',
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.toLoadout',
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icon: '<i class="fa-solid fa-arrow-up"></i>',
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condition: el => {
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const item = getItem(el);
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@ -243,7 +243,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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callback: target => getItem(target).update({ 'system.inVault': false })
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.ToVault',
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.toVault',
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icon: '<i class="fa-solid fa-arrow-down"></i>',
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condition: el => {
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const item = getItem(el);
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@ -252,17 +252,17 @@ export default class CharacterSheet extends DHBaseActorSheet {
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callback: target => getItem(target).update({ 'system.inVault': true })
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.SendToChat',
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.sendToChat',
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icon: '<i class="fa-regular fa-message"></i>',
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callback: CharacterSheet.toChat.bind(this)
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Edit',
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name: 'CONTROLS.CommonEdit',
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icon: '<i class="fa-solid fa-pen-to-square"></i>',
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callback: target => getItem(target).sheet.render({ force: true })
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},
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{
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Delete',
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name: 'CONTROLS.CommonDelete',
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icon: '<i class="fa-solid fa-trash"></i>',
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callback: async el => {
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const item = getItem(el);
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@ -1,3 +1,4 @@
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export { default as DhMeasuredTemplate } from './measuredTemplate.mjs';
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export { default as DhRuler } from './ruler.mjs';
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export { default as DhTemplateLayer } from './templateLayer.mjs';
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export { default as DhTokenRuler } from './tokenRuler.mjs';
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116
module/canvas/placeables/templateLayer.mjs
Normal file
116
module/canvas/placeables/templateLayer.mjs
Normal file
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@ -0,0 +1,116 @@
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export default class DhTemplateLayer extends foundry.canvas.layers.TemplateLayer {
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static prepareSceneControls() {
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const sc = foundry.applications.ui.SceneControls;
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return {
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name: 'templates',
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order: 2,
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title: 'CONTROLS.GroupMeasure',
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icon: 'fa-solid fa-ruler-combined',
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visible: game.user.can('TEMPLATE_CREATE'),
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onChange: (event, active) => {
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if (active) canvas.templates.activate();
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},
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onToolChange: () => canvas.templates.setAllRenderFlags({ refreshState: true }),
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tools: {
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circle: {
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name: 'circle',
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order: 1,
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title: 'CONTROLS.MeasureCircle',
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icon: 'fa-regular fa-circle',
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toolclip: {
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src: 'toolclips/tools/measure-circle.webm',
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heading: 'CONTROLS.MeasureCircle',
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items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete'])
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}
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},
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cone: {
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name: 'cone',
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order: 2,
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title: 'CONTROLS.MeasureCone',
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icon: 'fa-solid fa-angle-left',
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toolclip: {
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src: 'toolclips/tools/measure-cone.webm',
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heading: 'CONTROLS.MeasureCone',
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items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
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}
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},
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inFront: {
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name: 'inFront',
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order: 3,
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title: 'CONTROLS.inFront',
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icon: 'fa-solid fa-eye',
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toolclip: {
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src: 'toolclips/tools/measure-cone.webm',
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heading: 'CONTROLS.inFront',
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items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
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}
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},
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rect: {
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name: 'rect',
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order: 4,
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title: 'CONTROLS.MeasureRect',
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icon: 'fa-regular fa-square',
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toolclip: {
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src: 'toolclips/tools/measure-rect.webm',
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heading: 'CONTROLS.MeasureRect',
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items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
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}
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},
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ray: {
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name: 'ray',
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order: 5,
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title: 'CONTROLS.MeasureRay',
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icon: 'fa-solid fa-up-down',
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toolclip: {
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src: 'toolclips/tools/measure-ray.webm',
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heading: 'CONTROLS.MeasureRay',
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items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
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}
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},
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clear: {
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name: 'clear',
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order: 6,
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title: 'CONTROLS.MeasureClear',
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icon: 'fa-solid fa-trash',
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visible: game.user.isGM,
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onChange: () => canvas.templates.deleteAll(),
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button: true
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}
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},
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activeTool: 'circle'
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};
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}
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_onDragLeftStart(event) {
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const interaction = event.interactionData;
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// Snap the origin to the grid
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if (!event.shiftKey) interaction.origin = this.getSnappedPoint(interaction.origin);
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// Create a pending MeasuredTemplateDocument
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const tool = game.activeTool === 'inFront' ? 'cone' : game.activeTool;
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const previewData = {
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user: game.user.id,
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t: tool,
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x: interaction.origin.x,
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y: interaction.origin.y,
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sort: Math.max(this.getMaxSort() + 1, 0),
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distance: 1,
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direction: 0,
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fillColor: game.user.color || '#FF0000',
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hidden: event.altKey
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};
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const defaults = CONFIG.MeasuredTemplate.defaults;
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if (game.activeTool === 'cone') previewData.angle = defaults.angle;
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else if (game.activeTool === 'inFront') previewData.angle = 180;
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else if (game.activeTool === 'ray') previewData.width = defaults.width * canvas.dimensions.distance;
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const cls = foundry.utils.getDocumentClass('MeasuredTemplate');
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const doc = new cls(previewData, { parent: canvas.scene });
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// Create a preview MeasuredTemplate object
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const template = new this.constructor.placeableClass(doc);
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doc._object = template;
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interaction.preview = this.preview.addChild(template);
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template.draw();
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}
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}
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@ -1,5 +1,4 @@
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import { burden } from '../../config/generalConfig.mjs';
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import ActionField from '../fields/actionField.mjs';
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import DhLevelData from '../levelData.mjs';
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import BaseDataActor from './base.mjs';
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@ -29,7 +28,7 @@ export default class DhCharacter extends BaseDataActor {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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type: 'character',
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isNPC: false,
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isNPC: false
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});
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}
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@ -43,7 +43,12 @@ export default class DhLevelData extends foundry.abstract.DataModel {
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data: new fields.ArrayField(new fields.StringField({ required: true })),
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secondaryData: new fields.TypedObjectField(new fields.StringField({ required: true })),
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itemUuid: new fields.DocumentUUIDField({ required: true }),
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featureIds: new fields.ArrayField(new fields.StringField())
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features: new fields.ArrayField(
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new fields.SchemaField({
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onPartner: new fields.BooleanField(),
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id: new fields.StringField()
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})
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)
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})
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)
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})
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@ -51,10 +56,6 @@ export default class DhLevelData extends foundry.abstract.DataModel {
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};
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}
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get actions() {
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return Object.values(this.levelups).flatMap(level => level.selections.flatMap(s => s.actions));
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}
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get canLevelUp() {
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return this.level.current < this.level.changed;
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}
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|
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@ -70,7 +70,8 @@ export const CompanionLevelOptionType = {
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{
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name: 'DAGGERHEART.APPLICATIONS.Levelup.actions.creatureComfort.name',
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img: 'icons/magic/life/heart-cross-purple-orange.webp',
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description: 'DAGGERHEART.APPLICATIONS.Levelup.actions.creatureComfort.description'
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description: 'DAGGERHEART.APPLICATIONS.Levelup.actions.creatureComfort.description',
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toPartner: true
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}
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]
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},
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@ -81,7 +82,8 @@ export const CompanionLevelOptionType = {
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{
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name: 'DAGGERHEART.APPLICATIONS.Levelup.actions.armored.name',
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img: 'icons/equipment/shield/kite-wooden-oak-glow.webp',
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description: 'DAGGERHEART.APPLICATIONS.Levelup.actions.armored.description'
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description: 'DAGGERHEART.APPLICATIONS.Levelup.actions.armored.description',
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toPartner: true
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}
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]
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},
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@ -100,7 +102,8 @@ export const CompanionLevelOptionType = {
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{
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name: 'DAGGERHEART.APPLICATIONS.Levelup.actions.bonded.name',
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img: 'icons/magic/life/heart-red-blue.webp',
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description: 'DAGGERHEART.APPLICATIONS.Levelup.actions.bonded.description'
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description: 'DAGGERHEART.APPLICATIONS.Levelup.actions.bonded.description',
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toPartner: true
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}
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]
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},
|
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|
|
|
|||
|
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@ -139,6 +139,7 @@ export default class DHRoll extends Roll {
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export const registerRollDiceHooks = () => {
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Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
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if (
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||||
!config.source?.actor ||
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!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hope ||
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config.roll.type === 'reaction'
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)
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|
|
|
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|
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@ -5,13 +5,13 @@ import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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|
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export default class DhpActor extends Actor {
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||||
|
||||
/**
|
||||
* Return the first Actor active owner.
|
||||
*/
|
||||
get owner() {
|
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const user = this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, "OWNER") && u.active);;
|
||||
if(!user) return game.user.isGM ? game.user : null;
|
||||
const user =
|
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this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, 'OWNER') && u.active);
|
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if (!user) return game.user.isGM ? game.user : null;
|
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return user;
|
||||
}
|
||||
|
||||
|
|
@ -61,7 +61,7 @@ export default class DhpActor extends Actor {
|
|||
return acc;
|
||||
}, {});
|
||||
|
||||
const featureIds = [];
|
||||
const features = [];
|
||||
const domainCards = [];
|
||||
const experiences = [];
|
||||
const subclassFeatureState = { class: null, multiclass: null };
|
||||
|
|
@ -74,7 +74,7 @@ export default class DhpActor extends Actor {
|
|||
const advancementCards = level.selections.filter(x => x.type === 'domainCard').map(x => x.itemUuid);
|
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domainCards.push(...achievementCards, ...advancementCards);
|
||||
experiences.push(...Object.keys(level.achievements.experiences));
|
||||
featureIds.push(...level.selections.flatMap(x => x.featureIds));
|
||||
features.push(...level.selections.flatMap(x => x.features));
|
||||
|
||||
const subclass = level.selections.find(x => x.type === 'subclass');
|
||||
if (subclass) {
|
||||
|
|
@ -88,8 +88,11 @@ export default class DhpActor extends Actor {
|
|||
multiclass = level.selections.find(x => x.type === 'multiclass');
|
||||
});
|
||||
|
||||
for (let featureId of featureIds) {
|
||||
this.items.get(featureId).delete();
|
||||
for (let feature of features) {
|
||||
if (feature.onPartner && !this.system.partner) continue;
|
||||
|
||||
const document = feature.onPartner ? this.system.partner : this;
|
||||
document.items.get(feature.id)?.delete();
|
||||
}
|
||||
|
||||
if (experiences.length > 0) {
|
||||
|
|
@ -153,7 +156,6 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
async levelUp(levelupData) {
|
||||
const actions = [];
|
||||
const levelups = {};
|
||||
for (var levelKey of Object.keys(levelupData)) {
|
||||
const level = levelupData[levelKey];
|
||||
|
|
@ -237,7 +239,9 @@ export default class DhpActor extends Actor {
|
|||
...featureData,
|
||||
description: game.i18n.localize(featureData.description)
|
||||
});
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [
|
||||
|
||||
const document = featureData.toPartner && this.system.partner ? this.system.partner : this;
|
||||
const embeddedItem = await document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...featureData,
|
||||
name: game.i18n.localize(featureData.name),
|
||||
|
|
@ -245,9 +249,13 @@ export default class DhpActor extends Actor {
|
|||
system: feature
|
||||
}
|
||||
]);
|
||||
addition.checkbox.featureIds = !addition.checkbox.featureIds
|
||||
? [embeddedItem[0].id]
|
||||
: [...addition.checkbox.featureIds, embeddedItem[0].id];
|
||||
const newFeature = {
|
||||
onPartner: Boolean(featureData.toPartner && this.system.partner),
|
||||
id: embeddedItem[0].id
|
||||
};
|
||||
addition.checkbox.features = !addition.checkbox.features
|
||||
? [newFeature]
|
||||
: [...addition.checkbox.features, newFeature];
|
||||
}
|
||||
|
||||
selections.push(addition.checkbox);
|
||||
|
|
@ -317,7 +325,6 @@ export default class DhpActor extends Actor {
|
|||
|
||||
await this.update({
|
||||
system: {
|
||||
actions: [...this.system.actions, ...actions],
|
||||
levelData: {
|
||||
level: {
|
||||
current: this.system.levelData.level.changed
|
||||
|
|
@ -369,16 +376,16 @@ export default class DhpActor extends Actor {
|
|||
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
|
||||
return modifier !== null
|
||||
? [
|
||||
{
|
||||
value: modifier,
|
||||
label: roll.label
|
||||
? modifier >= 0
|
||||
? `${roll.label} +${modifier}`
|
||||
: `${roll.label} ${modifier}`
|
||||
: null,
|
||||
title: roll.label
|
||||
}
|
||||
]
|
||||
{
|
||||
value: modifier,
|
||||
label: roll.label
|
||||
? modifier >= 0
|
||||
? `${roll.label} +${modifier}`
|
||||
: `${roll.label} ${modifier}`
|
||||
: null,
|
||||
title: roll.label
|
||||
}
|
||||
]
|
||||
: [];
|
||||
}
|
||||
|
||||
|
|
@ -460,7 +467,7 @@ export default class DhpActor extends Actor {
|
|||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null;
|
||||
|
||||
if(!hpDamage) return;
|
||||
if (!hpDamage) return;
|
||||
|
||||
const updates = [{ value: hpDamage, type: 'hitPoints' }];
|
||||
|
||||
|
|
@ -469,8 +476,8 @@ export default class DhpActor extends Actor {
|
|||
this.system.armor &&
|
||||
this.system.armor.system.marks.value < this.system.armorScore
|
||||
) {
|
||||
const armorStackResult = await this.owner.query('armorStack', {actorId: this.uuid, damage: hpDamage});
|
||||
if(armorStackResult) {
|
||||
const armorStackResult = await this.owner.query('armorStack', { actorId: this.uuid, damage: hpDamage });
|
||||
if (armorStackResult) {
|
||||
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
|
||||
updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
|
||||
updates.push(
|
||||
|
|
@ -493,7 +500,7 @@ export default class DhpActor extends Actor {
|
|||
async modifyResource(resources) {
|
||||
if (!resources.length) return;
|
||||
|
||||
if(resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
|
||||
if (resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
|
||||
let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
|
||||
resources.forEach(r => {
|
||||
switch (r.type) {
|
||||
|
|
@ -521,7 +528,12 @@ export default class DhpActor extends Actor {
|
|||
});
|
||||
Object.values(updates).forEach(async u => {
|
||||
if (Object.keys(u.resources).length > 0) {
|
||||
await emitAsGM(GMUpdateEvent.UpdateDocument, u.target.update.bind(u.target), u.resources, u.target.uuid);
|
||||
await emitAsGM(
|
||||
GMUpdateEvent.UpdateDocument,
|
||||
u.target.update.bind(u.target),
|
||||
u.resources,
|
||||
u.target.uuid
|
||||
);
|
||||
/* if (game.user.isGM) {
|
||||
await u.target.update(u.resources);
|
||||
} else {
|
||||
|
|
@ -540,27 +552,28 @@ export default class DhpActor extends Actor {
|
|||
|
||||
convertDamageToThreshold(damage) {
|
||||
return damage >= this.system.damageThresholds.severe
|
||||
? 3
|
||||
: damage >= this.system.damageThresholds.major
|
||||
? 2
|
||||
: damage >= this.system.damageThresholds.minor
|
||||
? 1
|
||||
: 0;
|
||||
? 3
|
||||
: damage >= this.system.damageThresholds.major
|
||||
? 2
|
||||
: damage >= this.system.damageThresholds.minor
|
||||
? 1
|
||||
: 0;
|
||||
}
|
||||
|
||||
convertStressDamageToHP(resources) {
|
||||
const stressDamage = resources.find(r => r.type === 'stress'),
|
||||
newValue = this.system.resources.stress.value + stressDamage.value;
|
||||
if(newValue <= this.system.resources.stress.maxTotal) return;
|
||||
if (newValue <= this.system.resources.stress.maxTotal) return;
|
||||
const hpDamage = resources.find(r => r.type === 'hitPoints');
|
||||
if(hpDamage) hpDamage.value++;
|
||||
else resources.push({
|
||||
type: 'hitPoints',
|
||||
value: 1
|
||||
})
|
||||
if (hpDamage) hpDamage.value++;
|
||||
else
|
||||
resources.push({
|
||||
type: 'hitPoints',
|
||||
value: 1
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export const registerDHActorHooks = () => {
|
||||
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
|
||||
async activate(element, options = {}) {
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip.startsWith('#item#')) {
|
||||
if (element.dataset.tooltip?.startsWith('#item#')) {
|
||||
const item = await foundry.utils.fromUuid(element.dataset.tooltip.slice(6));
|
||||
if (item) {
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue