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modify weapon data to split formula.
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parent
b9be9b9667
commit
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6 changed files with 26 additions and 50 deletions
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@ -123,6 +123,18 @@ export class DHRoll extends Roll {
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}
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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static calculateTotalModifiers(roll, config) {
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config.roll.modifierTotal = 0;
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for (let i = 0; i < roll.terms.length; i++) {
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if (
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roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!roll.terms[i - 1] &&
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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config.roll.modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
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}
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}
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}
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export class DualityDie extends foundry.dice.terms.Die {
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@ -298,15 +310,8 @@ export class D20Roll extends DHRoll {
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value: d.total
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};
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});
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config.roll.modifierTotal = 0;
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for (let i = 0; i < roll.terms.length; i++) {
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if (
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roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!roll.terms[i - 1] &&
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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config.roll.modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
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}
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this.calculateTotalModifiers(roll, config);
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}
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resetFormula() {
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@ -464,17 +469,10 @@ export class DamageRoll extends DHRoll {
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static DefaultDialog = DamageDialog;
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static async getDamageModifiers(roll) {
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const modifierFormula = roll.formula.replace(/[\d]+d[\d]+([a-zA-Z0-9.<>!=]*)?/g, '').replace(/\s*\+\s*/, '');
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const modifierRoll = new Roll(modifierFormula);
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await modifierRoll.evaluate();
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return modifierRoll.total;
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}
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static async postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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config.roll.type = config.type;
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config.roll.modifierTotal = await this.getDamageModifiers(roll);
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this.calculateTotalModifiers(roll, config);
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if (config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({ 'system.damage': config });
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@ -621,43 +621,15 @@ export class DHAttackAction extends DHDamageAction {
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super.prepareData();
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if (this.damage.includeBase && !!this.item?.system?.damage) {
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const baseDamage = this.getParentDamage();
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this.cleanBaseDamage(baseDamage);
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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}
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}
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cleanBaseDamage(baseDamage) {
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let possibleRoll = new Roll(baseDamage.value.dice);
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let die = 'd6';
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let modifier = 0;
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let nextOperator = '+';
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possibleRoll.terms.forEach(term => {
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if (term instanceof DiceTerm) {
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die = `d${term._faces}`;
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}
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if (term instanceof OperatorTerm) {
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nextOperator = term.operator;
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}
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if (term instanceof NumericTerm) {
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if (nextOperator == '+') {
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modifier += term.number;
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}
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if (nextOperator == '-') {
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modifier -= term.number;
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}
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}
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});
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return (baseDamage.value = { ...baseDamage.value, dice: die, bonus: modifier });
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}
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getParentDamage() {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.damage.value,
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dice: this.item?.system?.damage.dice,
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bonus: this.item?.system?.damage.bonus ?? 0
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},
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type: this.item?.system?.damage.type,
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@ -32,6 +32,8 @@ export default class DHWeapon extends BaseDataItem {
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burden: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.burden, initial: 'oneHanded' }),
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//DAMAGE
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damage: new fields.SchemaField({
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6' }),
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bonus: new fields.NumberField({ nullable: true, initial: null }),
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value: new FormulaField({ initial: 'd6' }),
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type: new fields.StringField({
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required: true,
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