Merge branch 'main' into release

This commit is contained in:
WBHarry 2025-12-31 04:52:34 +01:00
commit 4d062a6892
11 changed files with 98 additions and 29 deletions

View file

@ -1801,7 +1801,9 @@
"label": "Long Rest: Bonus Long Rest Moves", "label": "Long Rest: Bonus Long Rest Moves",
"hint": "The number of extra Long Rest Moves the character can take during a Long Rest." "hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
} }
} },
"target": "Target",
"targetSelf": "Self"
}, },
"maxLoadout": { "maxLoadout": {
"label": "Max Loadout Cards Bonus" "label": "Max Loadout Cards Bonus"

View file

@ -181,12 +181,17 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
.filter(x => category.moves[x].selected) .filter(x => category.moves[x].selected)
.flatMap(key => { .flatMap(key => {
const move = category.moves[key]; const move = category.moves[key];
const needsTarget = move.actions.filter(x => x.target?.type && x.target.type !== 'self').length > 0;
return [...Array(move.selected).keys()].map(_ => ({ return [...Array(move.selected).keys()].map(_ => ({
...move, ...move,
movePath: `${categoryKey}.moves.${key}` movePath: `${categoryKey}.moves.${key}`,
needsTarget: needsTarget
})); }));
}); });
}); });
const characters = game.actors.filter(x => x.type === 'character')
.filter(x => x.testUserPermission(game.user, 'LIMITED'))
.filter(x => x.uuid !== this.actor.uuid);
const cls = getDocumentClass('ChatMessage'); const cls = getDocumentClass('ChatMessage');
const msg = { const msg = {
@ -206,7 +211,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title` `DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
), ),
actor: { name: this.actor.name, img: this.actor.img }, actor: { name: this.actor.name, img: this.actor.img },
moves: moves moves: moves,
characters: characters,
selfId: this.actor.uuid
} }
), ),
flags: { flags: {

View file

@ -134,7 +134,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
async actionUseButton(event, message) { async actionUseButton(event, message) {
const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset; const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
const parent = await foundry.utils.fromUuid(message.system.actor); const targetUuid = event.currentTarget.closest('.action-use-button-parent').querySelector('select')?.value;
const parent = await foundry.utils.fromUuid(targetUuid || message.system.actor)
const actionType = message.system.moves[moveIndex].actions[actionIndex]; const actionType = message.system.moves[moveIndex].actions[actionIndex];
const cls = game.system.api.models.actions.actionsTypes[actionType.type]; const cls = game.system.api.models.actions.actionsTypes[actionType.type];
const action = new cls( const action = new cls(
@ -146,7 +148,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
type: CONFIG.DH.ITEM.originItemType.restMove, type: CONFIG.DH.ITEM.originItemType.restMove,
itemPath: movePath, itemPath: movePath,
actionIndex: actionIndex actionIndex: actionIndex
} },
targetUuid: targetUuid
}, },
{ parent: parent.system } { parent: parent.system }
); );

View file

@ -232,7 +232,7 @@ export const defaultRestOptions = {
actionType: 'action', actionType: 'action',
chatDisplay: false, chatDisplay: false,
target: { target: {
type: 'self' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: [
@ -298,7 +298,7 @@ export const defaultRestOptions = {
actionType: 'action', actionType: 'action',
chatDisplay: false, chatDisplay: false,
target: { target: {
type: 'self' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: [
@ -341,7 +341,7 @@ export const defaultRestOptions = {
actionType: 'action', actionType: 'action',
chatDisplay: false, chatDisplay: false,
target: { target: {
type: 'self' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: [
@ -407,7 +407,7 @@ export const defaultRestOptions = {
actionType: 'action', actionType: 'action',
chatDisplay: false, chatDisplay: false,
target: { target: {
type: 'self' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: [

View file

@ -33,7 +33,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
initial: 'action', initial: 'action',
nullable: false, nullable: false,
required: true required: true
}) }),
targetUuid: new fields.StringField({ initial: undefined })
}; };
this.extraSchemas.forEach(s => { this.extraSchemas.forEach(s => {
@ -241,7 +242,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
selectedRollMode: game.settings.get('core', 'rollMode'), selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(), data: this.getRollData(),
evaluate: this.hasRoll, evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor) resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid
}; };
DHBaseAction.applyKeybindings(config); DHBaseAction.applyKeybindings(config);

View file

@ -66,12 +66,20 @@ export default class BeastformEffect extends BaseEffect {
}; };
const updateToken = token => { const updateToken = token => {
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid( let x = null,
token.object.scene.grid, y = null;
{ x: token.x, y: token.y, elevation: token.elevation }, if (token.object?.scene?.grid) {
baseUpdate.width, const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
baseUpdate.height token.object.scene.grid,
); { x: token.x, y: token.y, elevation: token.elevation },
baseUpdate.width,
baseUpdate.height
);
x = positionData.x;
y = positionData.y;
}
return { return {
...baseUpdate, ...baseUpdate,
x, x,

View file

@ -25,9 +25,12 @@ export default class TargetField extends fields.SchemaField {
config.hasTarget = true; config.hasTarget = true;
let targets; let targets;
// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens // If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) {
targets = [this.actor.token ?? this.actor.prototypeToken]; targets = [this.actor.token ?? this.actor.prototypeToken];
else { } else if (config.targetUuid) {
const actor = fromUuidSync(config.targetUuid);
targets = [actor.token ?? actor.prototypeToken];
} else {
targets = Array.from(game.user.targets); targets = Array.from(game.user.targets);
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) { if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type)); targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));

View file

@ -218,12 +218,20 @@ export default class DHBeastform extends BaseDataItem {
} }
}; };
const tokenUpdate = token => { const tokenUpdate = token => {
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid( let x = null,
token.object.scene.grid, y = null;
{ x: token.x, y: token.y, elevation: token.elevation }, if (token.object?.scene?.grid) {
width ?? token.width, const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
height ?? token.height token.object.scene.grid,
); { x: token.x, y: token.y, elevation: token.elevation },
width ?? token.width,
height ?? token.height
);
x = positionData.x;
y = positionData.y;
}
return { return {
...prototypeTokenUpdate, ...prototypeTokenUpdate,
x, x,

View file

@ -99,12 +99,35 @@
} }
} }
.action-use-button-parent {
width: 100%;
.action-use-target {
display:flex;
align-items: center;
justify-content: space-between;
gap: 4px;
width: 100%;
padding: 4px 8px 10px 40px;
font-size: var(--font-size-12);
label {
font-weight: bold;
}
select {
flex: 1;
}
}
}
.action-use-button { .action-use-button {
width: -webkit-fill-available; width: -webkit-fill-available;
margin: 0 8px; margin: 0 8px;
font-weight: 600; font-weight: 600;
height: 40px; height: 40px;
} }
} }
} }
} }

View file

@ -2,7 +2,7 @@
"id": "daggerheart", "id": "daggerheart",
"title": "Daggerheart", "title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system", "description": "An unofficial implementation of the Daggerheart system",
"version": "1.4.3", "version": "1.4.4",
"compatibility": { "compatibility": {
"minimum": "13.346", "minimum": "13.346",
"verified": "13.351", "verified": "13.351",

View file

@ -15,9 +15,22 @@
</div> </div>
</details> </details>
{{#each move.actions as | action index |}} {{#each move.actions as | action index |}}
<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}" data-move-path="{{../movePath}}" > <div class="action-use-button-parent">
<span>{{localize action.name}}</span> <button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}" data-move-path="{{../movePath}}" >
</button> <span>{{localize action.name}}</span>
</button>
{{#if move.needsTarget}}
<div class="action-use-target">
<label>{{localize "DAGGERHEART.GENERAL.Bonuses.rest.target"}}:</label>
<select>
<option value="{{../../selfId}}">{{localize "DAGGERHEART.GENERAL.Bonuses.rest.targetSelf"}}</option>
{{#each ../../characters as | character |}}
<option value="{{character.uuid}}">{{character.name}}</option>
{{/each}}
</select>
</div>
{{/if}}
</div>
{{/each}} {{/each}}
{{/each}} {{/each}}
</ul> </ul>