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Added handling for multiselect toggleCombat
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parent
9b3d1cddc4
commit
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1 changed files with 23 additions and 3 deletions
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@ -1,6 +1,9 @@
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export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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static DEFAULT_OPTIONS = {
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart']
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classes: ['daggerheart'],
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actions: {
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combat: DHTokenHUD.#onToggleCombat
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}
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};
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};
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/** @override */
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/** @override */
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@ -11,11 +14,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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}
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}
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};
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};
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static #nonCombatTypes = ['environment', 'companion'];
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async _prepareContext(options) {
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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const context = await super._prepareContext(options);
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const nonCombatTypes = ['environment', 'companion'];
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context.canToggleCombat = nonCombatTypes.includes(this.actor.type) ? false : context.canToggleCombat;
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context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
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? false
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: context.canToggleCombat;
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context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
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context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
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const effect = context.statusEffects[key];
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const effect = context.statusEffects[key];
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if (effect.systemEffect) acc[key] = effect;
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if (effect.systemEffect) acc[key] = effect;
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@ -39,6 +45,20 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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return context;
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return context;
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}
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}
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static async #onToggleCombat() {
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const tokens = canvas.tokens.controlled
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.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
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.map(t => t.document);
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if (!this.object.controlled) tokens.push(this.document);
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try {
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if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
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else await TokenDocument.implementation.createCombatants(tokens);
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} catch (err) {
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ui.notifications.warn(err.message);
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}
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}
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_getStatusEffectChoices() {
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_getStatusEffectChoices() {
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// Include all HUD-enabled status effects
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// Include all HUD-enabled status effects
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const choices = {};
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const choices = {};
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