[Feature] Item Resource Support (#328)

* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
This commit is contained in:
WBHarry 2025-07-14 01:12:32 +02:00 committed by GitHub
parent eefa116d9a
commit 4be3e6179c
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GPG key ID: B5690EEEBB952194
53 changed files with 972 additions and 329 deletions

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@ -1,3 +1,5 @@
import { itemAbleRollParse } from './utils.mjs';
export default class RegisterHandlebarsHelpers {
static registerHelpers() {
Handlebars.registerHelper({
@ -6,8 +8,7 @@ export default class RegisterHandlebarsHelpers {
times: this.times,
damageFormula: this.damageFormula,
damageSymbols: this.damageSymbols,
tertiary: this.tertiary,
signedNumber: this.signedNumber
rollParsed: this.rollParsed
});
}
@ -43,7 +44,9 @@ export default class RegisterHandlebarsHelpers {
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
}
static tertiary(a, b) {
return a ?? b;
static rollParsed(value, actor, item, numerical) {
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
const result = itemAbleRollParse(value, actor, item);
return isNumerical && !result ? 0 : result;
}
}