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[Feature] Item Resource Support (#328)
* Initial * Resource setup finished * Fixed so that costs can be used * Corrected standard resources * Actions can only use item resources from their parent item * Fixed up dice * Fixed resource dice positioning * Fixed parsing of resource.max * Fixed styling on settings tab * Added manual input for Dice Resources * Lightmode fixes * Fixed Feature spellcasting modifier * Bugfix for item input to resourceDiceDialog * Item fix for TokenInput * PR Fixes
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53 changed files with 972 additions and 329 deletions
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@ -1,3 +1,5 @@
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import { itemAbleRollParse } from './utils.mjs';
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export default class RegisterHandlebarsHelpers {
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static registerHelpers() {
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Handlebars.registerHelper({
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@ -6,8 +8,7 @@ export default class RegisterHandlebarsHelpers {
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times: this.times,
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damageFormula: this.damageFormula,
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damageSymbols: this.damageSymbols,
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tertiary: this.tertiary,
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signedNumber: this.signedNumber
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rollParsed: this.rollParsed
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});
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}
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@ -43,7 +44,9 @@ export default class RegisterHandlebarsHelpers {
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return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
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}
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static tertiary(a, b) {
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return a ?? b;
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static rollParsed(value, actor, item, numerical) {
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const isNumerical = typeof numerical === 'boolean' ? numerical : false;
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const result = itemAbleRollParse(value, actor, item);
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return isNumerical && !result ? 0 : result;
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}
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}
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