[Feature] Item Resource Support (#328)

* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
This commit is contained in:
WBHarry 2025-07-14 01:12:32 +02:00 committed by GitHub
parent eefa116d9a
commit 4be3e6179c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
53 changed files with 972 additions and 329 deletions

View file

@ -1,3 +1,5 @@
import { itemAbleRollParse } from '../helpers/utils.mjs';
export default class DhActiveEffect extends ActiveEffect {
get isSuppressed() {
// If this is a copied effect from an attachment, never suppress it
@ -24,16 +26,18 @@ export default class DhActiveEffect extends ActiveEffect {
*/
get isAttached() {
if (!this.parent || !this.parent.parent) return false;
// Check if this item's UUID is in any actor's armor or weapon attachment lists
const actor = this.parent.parent;
if (!actor || !actor.items) return false;
return actor.items.some(item => {
return (item.type === 'armor' || item.type === 'weapon') &&
item.system?.attached &&
Array.isArray(item.system.attached) &&
item.system.attached.includes(this.parent.uuid);
return (
(item.type === 'armor' || item.type === 'weapon') &&
item.system?.attached &&
Array.isArray(item.system.attached) &&
item.system.attached.includes(this.parent.uuid)
);
});
}
@ -51,11 +55,7 @@ export default class DhActiveEffect extends ActiveEffect {
}
static applyField(model, change, field) {
const isItemTarget = change.value.toLowerCase().startsWith('item.');
change.value = isItemTarget ? change.value.slice(5) : change.value;
change.value = Roll.safeEval(
Roll.replaceFormulaData(change.value, isItemTarget ? change.effect.parent : model)
);
change.value = itemAbleRollParse(change.value, model, change.effect.parent);
super.applyField(model, change, field);
}