[Feature] Item Resource Support (#328)

* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
This commit is contained in:
WBHarry 2025-07-14 01:12:32 +02:00 committed by GitHub
parent eefa116d9a
commit 4be3e6179c
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GPG key ID: B5690EEEBB952194
53 changed files with 972 additions and 329 deletions

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@ -9,7 +9,6 @@ export default class DHWeapon extends AttachableItem {
label: 'TYPES.Item.weapon',
type: 'weapon',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true
// hasInitialAction: true
});
@ -37,7 +36,7 @@ export default class DHWeapon extends AttachableItem {
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
attack: new ActionField({
attack: new ActionField({
initial: {
name: 'Attack',
img: 'icons/skills/melee/blood-slash-foam-red.webp',