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[Feature] Item Resource Support (#328)
* Initial * Resource setup finished * Fixed so that costs can be used * Corrected standard resources * Actions can only use item resources from their parent item * Fixed up dice * Fixed resource dice positioning * Fixed parsing of resource.max * Fixed styling on settings tab * Added manual input for Dice Resources * Lightmode fixes * Fixed Feature spellcasting modifier * Bugfix for item input to resourceDiceDialog * Item fix for TokenInput * PR Fixes
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parent
eefa116d9a
commit
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53 changed files with 972 additions and 329 deletions
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@ -11,12 +11,15 @@
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const fields = foundry.data.fields;
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export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ITEMS'];
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/** @returns {ItemDataModelMetadata}*/
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static get metadata() {
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return {
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label: 'Base Item',
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type: 'base',
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hasDescription: false,
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hasResource: false,
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isQuantifiable: false,
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isInventoryItem: false
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};
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@ -33,6 +36,33 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.hasResource) {
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schema.resource = new fields.SchemaField(
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{
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type: new fields.StringField({
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choices: CONFIG.DH.ITEM.itemResourceTypes,
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initial: CONFIG.DH.ITEM.itemResourceTypes.simple
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}),
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value: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
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max: new fields.StringField({ nullable: true, initial: null }),
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icon: new fields.StringField(),
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recovery: new fields.StringField({
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choices: CONFIG.DH.GENERAL.refreshTypes,
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initial: null,
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nullable: true
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}),
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diceStates: new fields.TypedObjectField(
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new fields.SchemaField({
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value: new fields.NumberField({ integer: true, nullable: true, initial: null }),
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used: new fields.BooleanField({ initial: false })
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})
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),
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dieFaces: new fields.StringField({ initial: '4' })
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},
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{ nullable: true, initial: null }
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);
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}
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if (this.metadata.isQuantifiable)
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schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
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@ -62,28 +92,27 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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return data;
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}
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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// Skip if no initial action is required or actions already exist
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if (!this.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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if (this.metadata.hasInitialAction && foundry.utils.isEmpty(this.actions)) {
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const metadataType = this.metadata.type;
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const actionType = { weapon: 'attack' }[metadataType];
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const ActionClass = game.system.api.models.actions.actionsTypes[actionType];
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const metadataType = this.metadata.type;
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const actionType = { weapon: 'attack' }[metadataType];
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const ActionClass = game.system.api.models.actions.actionsTypes[actionType];
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const action = new ActionClass(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...ActionClass.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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const action = new ActionClass(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...ActionClass.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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this.updateSource({ actions: [action] });
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this.updateSource({ actions: [action] });
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}
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}
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_onCreate(data) {
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@ -95,7 +124,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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...feature,
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system: {
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...feature.system,
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type: this.parent.type,
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originItemType: this.parent.type,
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originId: data._id,
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identifier: feature.identifier
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}
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