mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
[Feature] Item Resource Support (#328)
* Initial * Resource setup finished * Fixed so that costs can be used * Corrected standard resources * Actions can only use item resources from their parent item * Fixed up dice * Fixed resource dice positioning * Fixed parsing of resource.max * Fixed styling on settings tab * Added manual input for Dice Resources * Lightmode fixes * Fixed Feature spellcasting modifier * Bugfix for item input to resourceDiceDialog * Item fix for TokenInput * PR Fixes
This commit is contained in:
parent
eefa116d9a
commit
4be3e6179c
53 changed files with 972 additions and 329 deletions
|
|
@ -39,9 +39,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(0, true),
|
||||
stress: resourceField(6, true),
|
||||
hope: resourceField(6),
|
||||
tokens: new fields.ObjectField(),
|
||||
dice: new fields.ObjectField()
|
||||
hope: resourceField(6)
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
|
|
@ -292,9 +290,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
get deathMoveViable() {
|
||||
return (
|
||||
this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max
|
||||
);
|
||||
return this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
|
||||
}
|
||||
|
||||
get armorApplicableDamageTypes() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue