[Feature] Item Resource Support (#328)

* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
This commit is contained in:
WBHarry 2025-07-14 01:12:32 +02:00 committed by GitHub
parent eefa116d9a
commit 4be3e6179c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
53 changed files with 972 additions and 329 deletions

View file

@ -66,7 +66,12 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.canRoll = true;
if (this.config.costs?.length) {
const updatedCosts = this.action.calcCosts(this.config.costs);
context.costs = updatedCosts;
context.costs = updatedCosts.map(x => ({
...x,
label: x.keyIsID
? this.action.parent.parent.name
: game.i18n.localize(CONFIG.DH.GENERAL.abilityCosts[x.key].label)
}));
context.canRoll = this.action.hasCost(updatedCosts);
this.config.data.scale = this.config.costs[0].total;
}
@ -74,7 +79,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.uses = this.action.calcUses(this.config.uses);
context.canRoll = context.canRoll && this.action.hasUses(context.uses);
}
if(this.roll) {
if (this.roll) {
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.experiences = Object.keys(this.config.data.experiences).map(id => ({