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Check item validity when creating on an actor
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5 changed files with 23 additions and 0 deletions
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@ -141,6 +141,10 @@ export default class DhpAdversary extends BaseDataActor {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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isItemValid(source) {
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return source.type === "feature";
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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@ -108,6 +108,10 @@ export default class DhCompanion extends BaseDataActor {
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get proficiency() {
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return this.partner?.system?.proficiency ?? 1;
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}
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isItemValid() {
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return false;
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}
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prepareBaseData() {
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this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0;
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@ -51,4 +51,8 @@ export default class DhEnvironment extends BaseDataActor {
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get features() {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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isItemValid(source) {
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return source.type === "feature";
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}
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}
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@ -25,6 +25,10 @@ export default class DhParty extends BaseDataActor {
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/* -------------------------------------------- */
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isItemValid(source) {
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return ["weapon", "armor", "consumable", "loot"].includes(source.type);
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}
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prepareBaseData() {
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super.prepareBaseData();
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@ -28,6 +28,13 @@ export default class DHItem extends foundry.documents.Item {
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return doc;
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}
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static async createDocuments(sources, operation) {
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// Ensure that items being created are valid to the actor its being added to
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const actor = operation.parent;
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sources = actor?.system?.isItemValid ? sources.filter((s) => actor.system.isItemValid(s)) : sources;
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return super.createDocuments(sources, operation);
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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