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[V14] 1604 - ActiveEffect Durations (#1634)
* Added daggerheart durations and auto expiration of them * Added duration to all tier1 adversaries * Finished all adversaries and environments * Remaining compendiums updated * Improved styling of duration in tooltips * .
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120 changed files with 2514 additions and 1256 deletions
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@ -1,4 +1,4 @@
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import { refreshIsAllowed } from '../../../helpers/utils.mjs';
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import { expireActiveEffects, refreshIsAllowed } from '../../../helpers/utils.mjs';
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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const { AbstractSidebarTab } = foundry.applications.sidebar;
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@ -58,6 +58,8 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
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const refreshedActors = {};
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for (let actor of game.actors) {
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if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
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expireActiveEffects(actor, types);
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const updates = {};
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for (let item of actor.items) {
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if (item.system.metadata?.hasResource && refreshIsAllowed(types, item.system.resource?.recovery)) {
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