rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and delete legacy actor sheet templates

This commit is contained in:
moliloo 2025-07-02 03:35:11 -03:00
parent d58f303907
commit 4a53adf857
38 changed files with 1061 additions and 1050 deletions

View file

@ -1,6 +1,7 @@
import { environmentTypes } from '../../config/actorConfig.mjs';
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ActionField from '../fields/actionField.mjs';
export default class DhEnvironment extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Environment'];
@ -21,15 +22,21 @@ export default class DhEnvironment extends BaseDataActor {
initial: SYSTEM.GENERAL.tiers.tier1.id
}),
type: new fields.StringField({ choices: environmentTypes }),
impulses: new fields.HTMLField(),
description: new fields.StringField(),
impulses: new fields.StringField(),
difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
potentialAdversaries: new fields.TypedObjectField(
new fields.SchemaField({
label: new fields.StringField(),
adversaries: new fields.TypedObjectField(new ForeignDocumentUUIDField({ type: 'Actor' }))
adversaries: new fields.TypedObjectField(
new fields.SchemaField({
uuid: new ForeignDocumentUUIDField({ type: 'Actor' })
})
)
})
)
/* Features pending datamodel rework */
),
actions: new fields.ArrayField(new ActionField()),
notes: new fields.HTMLField()
};
}
}