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Added automation for ActionRolls on countdowns
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parent
0c6b022e49
commit
498e6b9aa2
16 changed files with 134 additions and 44 deletions
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@ -232,7 +232,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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hasRoll: true,
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skips: {
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createMessage: true,
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resources: !isLeader
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resources: !isLeader,
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updateCountdowns: !isLeader
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}
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};
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const result = await actor.diceRoll({
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@ -291,7 +292,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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},
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hasRoll: true,
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skips: {
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createMessage: true
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createMessage: true,
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updateCountdowns: true
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}
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};
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const result = await actor.diceRoll({
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@ -612,6 +612,10 @@ export const abilityCosts = {
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};
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export const countdownProgressionTypes = {
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actionRoll: {
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id: 'actionRoll',
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label: 'DAGGERHEART.CONFIG.CountdownType.actionRoll'
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},
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spotlight: {
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id: 'spotlight',
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label: 'DAGGERHEART.CONFIG.CountdownType.spotlight'
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@ -32,7 +32,7 @@ export default class DHRoll extends Roll {
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const actorIdSplit = config.source?.actor?.split('.');
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if (actorIdSplit) {
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const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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config.tagTeamSelected = tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]];
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config.tagTeamSelected = Boolean(tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]);
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}
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for (const hook of config.hooks) {
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@ -239,7 +239,18 @@ export default class DHRoll extends Roll {
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export const registerRollDiceHooks = () => {
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Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
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const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
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const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (
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automationSettings.countdownAutomation &&
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config.actionType !== CONFIG.DH.ITEM.actionTypes.reaction.id &&
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!config.tagTeamSelected &&
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!config.skips?.updateCountdowns
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) {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
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}
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const hopeFearAutomation = automationSettings.hopeFear;
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if (
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!config.source?.actor ||
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(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
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