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Preserve description expand state on re-render (#2089)
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commit
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4 changed files with 28 additions and 28 deletions
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@ -3,6 +3,13 @@ import { emitGMUpdate, emitGMCreate, GMUpdateEvent } from '../systemRegistration
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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targetHook = null;
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static #EXPAND_SECTIONS = [
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{ selector: 'roll-section [data-action="expandRoll"]', key: 'roll' },
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{ selector: 'damage-section', key: 'damage' },
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{ selector: 'target-section', key: 'target' },
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{ selector: 'description-section', key: 'desc' }
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];
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async renderHTML() {
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const actor = game.actors.get(this.speaker.actor);
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const actorData =
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@ -89,23 +96,26 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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}
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}
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// Check registered selectors and the main item section for expanding
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// Preserving during re-render is handled by core foundry on anything with [data-action=expandRoll]
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const autoExpandRoll = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).expandRollMessage,
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rollSections = html.querySelectorAll('.roll-part'),
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itemDesc = html.querySelector('.domain-card-move');
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rollSections.forEach(s => {
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if (s.classList.contains('roll-section')) {
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const toExpand = s.querySelector('[data-action="expandRoll"]');
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toExpand.classList.toggle('expanded', autoExpandRoll.roll);
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} else if (s.classList.contains('damage-section'))
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s.classList.toggle('expanded', autoExpandRoll.damage);
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else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target);
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else if (s.classList.contains('description-section'))
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s.classList.toggle('expanded', autoExpandRoll.desc);
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});
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if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
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CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance
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).expandRollMessage;
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for (const { selector, key } of DhpChatMessage.#EXPAND_SECTIONS) {
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const elements = html.querySelectorAll(selector);
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for (const element of elements) {
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element.classList.toggle('expanded', autoExpandRoll[key]);
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}
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}
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// Auto expand the item description. These are not preserved by foundry during re-renders
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const itemDesc = html.querySelector('details');
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if (itemDesc) {
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const existing = document.querySelector(`.chat-message[data-message-id="${this.id}"] details`);
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if (existing?.hasAttribute('open') ?? autoExpandRoll.desc) {
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itemDesc.setAttribute('open', '');
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}
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}
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}
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if (!this.isAuthor && !this.speakerActor?.isOwner) {
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