mirror of
https://github.com/Foundryborne/daggerheart.git
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[Support] Update Development Branch (#1001)
* add typo report template (#971) Co-authored-by: Psitacus <walther.johnson@ucalgary.ca> * Fix/fix weapon damage datas in sheet (#988) * Temp ActionField attack type missing * Move missing attack type to getModel * Fix weapon base attack reseting on update * [PR]Fix/allow deal damage button use owner (#985) * Temp ActionField attack type missing * Move missing attack type to getModel * Fix player not allowed to use Deal Damage button if Actor not assigned * Fix/add translation key for Unarmed Attack (#973) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add setup script for development (#981) * [PR] testing something (#995) * testing something * added template for PR test * Initial Commit (#992) --------- Co-authored-by: Psitacus <59754077+Psitacus@users.noreply.github.com> Co-authored-by: Psitacus <walther.johnson@ucalgary.ca> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Luiz HD Costa <luiz.costa@hey.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
parent
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15 changed files with 186 additions and 25 deletions
2
.env.example
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.env.example
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FOUNDRY_MAIN_PATH=/path/to/foundry/resources/app/main.js
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FOUNDRY_DATA_PATH=/path/to/foundry/data
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10
.github/ISSUE_TEMPLATE/bug_report.md
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.github/ISSUE_TEMPLATE/bug_report.md
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@ -1,10 +1,10 @@
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---
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---
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name: Bug report
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name: Bug report
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about: Create a report to help us improve
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about: Create a bug report to help us identify issues and resolve them
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title: "[BUG] - "
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title: "[Bug] <Insert Title here> "
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labels: bug
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labels: bug
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type: bug
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assignees: ''
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assignees: ''
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---
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---
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**Describe the bug**
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**Describe the bug**
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@ -24,10 +24,10 @@ A clear and concise description of what you expected to happen.
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If applicable, add screenshots to help explain your problem.
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If applicable, add screenshots to help explain your problem.
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**Setup Information:**
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**Setup Information:**
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- OS: [e.g. iOS]
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- OS: [e.g. iOS, Windows]
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- Browser [e.g. chrome, safari]
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- Browser [e.g. chrome, safari]
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- Foundry Version [e.g. v13 b342]
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- Foundry Version [e.g. v13 b342]
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- System Version [e.g. main-3593f44]
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- System Version [e.g. v.1.0, v.1.0.1]
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**Additional context**
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**Additional context**
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.github/ISSUE_TEMPLATE/feature_report.md
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.github/ISSUE_TEMPLATE/feature_report.md
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---
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name: Feature report
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about: Create a feature report for suggestions on improving the system
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title: "[Feature] <Insert Title here> "
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labels: enhancement, discussion, maybe
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type: feature
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assignees: ''
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---
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**Description**
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A clear and concise description of what feature needs to be implemented.
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**Screenshots**
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If applicable, add screenshots to help explain the feature that needs to be implemented.
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.github/ISSUE_TEMPLATE/typo_report.md
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.github/ISSUE_TEMPLATE/typo_report.md
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---
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name: Typo report
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about: Create a new issue to report a compendium typo
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title: "[TYPO] - "
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labels: compendium, typo
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type: bug
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assignees: ''
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---
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.github/PULL_REQUEST_TEMPLATE/community_pull_request_template.md
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.github/PULL_REQUEST_TEMPLATE/community_pull_request_template.md
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---
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name: Pull Request
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about: Create a new pull request
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title: "[Community PR] <Insert Title here>"
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labels: community pr
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assignees: ''
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---
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## Description
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Please include a summary of the change and which issue is fixed (if applicable). Also include relevant context or motivation for the change.
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- Fixes #(issue)
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- Closes #(issue)
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## Type of Change
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Please check the relevant options:
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- [ ] Bug fix
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- [ ] New feature
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- [ ] Code cleanup/refactor
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- [ ] Documentation update
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- [ ] Test coverage
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- [ ] Dependency update
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- [ ] Configuration change
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- [ ] Other (please describe):
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## How Has This Been Tested?
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Please describe the tests you ran to verify your changes:
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- [ ] Manual testing
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- [ ] Other:
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## Screenshots (if applicable)
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Include screenshots or GIFs to help explain your changes visually.
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## Checklist
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- [ ] My code follows the project style guidelines
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- [ ] I have performed a self-review of my code
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- [ ] I have commented my code where necessary
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- [ ] I have made corresponding changes to the documentation
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- [ ] My changes generate no new warnings or errors
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- [ ] I have added tests that prove my fix or feature works
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- [ ] New and existing tests pass locally with my changes
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## Additional Comments
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Add any other context or questions here.
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---
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> Thank you for your contribution! 🎉
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1
.gitignore
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.gitignore
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@ -1,4 +1,5 @@
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.vscode
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.vscode
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.env
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node_modules
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node_modules
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/packs
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/packs
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Build
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Build
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README.md
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README.md
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@ -24,23 +24,40 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart
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## Development Setup
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## Development Setup
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- Open a terminal in the directory with the repo `cd <path>/<to>/<repo>`
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1. **Navigate to the repo directory:**
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- NOTE: The repo should be placed in the system files are or somewhere else and a link (if on linux) is placed in the system directory
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- NOTE: Linux link can be made using `ln -snf <path to development folder> daggerheart` inside the system folder
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- Install npm `npm install`
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- Update package.json to match your profile
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```
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"start": "concurrently \"rollup -c --watch\" \"node C:/FoundryDev/resources/app/main.js --dataPath=C:/FoundryDevFiles --noupnp\" \"gulp\"",
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"start-test": "node C:/FoundryDev/resources/app/main.js --dataPath=C:/FoundryDevFiles && rollup -c --watch && gulp",
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```bash
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cd <path>/<to>/<repo>
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```
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```
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- Replace `C:/FoundryDev/resources/app/main.js` with `<your>/<path>/<to>/<foundry>/<main.js>`
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2. **Install dependencies:**
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- The main is likely in `<Foundry Install Location>/resouces/app/main.js`
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- Replace `--dataPath=C:/FoundryDevFiles` with `<your>/<path>/<to>/<foundry>/<data>`
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Now you should be able to build the app using `npm start`
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```bash
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npm install
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```
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3. **Configure your Foundry paths:**
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```bash
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npm run setup:dev -- --foundry-path="/path/to/foundry/main.js" --data-path="/path/to/data"
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```
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4. **Start developing:**
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```bash
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npm start
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```
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### Available Scripts
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- `npm start` - Start development with file watching and Foundry launching
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- `npm run build` - One-time build
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- `npm run setup:dev -- --foundry-path="<path>" --data-path="<path>"` - Configure development environment
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### Notes
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- The repo should be placed in your Foundry `Data/systems/` directory or symlinked there
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- Linux symlink can be made using `ln -snf <path to development folder> daggerheart` inside the systems folder
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- Your `.env` file is ignored by git, so each developer can have their own configuration
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[Foundry VTT Website][1]
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[Foundry VTT Website][1]
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[1]: https://foundryvtt.com/
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[1]: https://foundryvtt.com/
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@ -1995,7 +1995,7 @@
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"true": "True",
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"true": "True",
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"type": "Type",
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"type": "Type",
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"unarmed": "Unarmed",
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"unarmed": "Unarmed",
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"unarmedStrike": "Unarmed Strike",
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"unarmedAttack": "Unarmed Attack",
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"unarmored": "Unarmored",
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"unarmored": "Unarmored",
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"use": "Use",
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"use": "Use",
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"used": "Used",
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"used": "Used",
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@ -108,7 +108,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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async onRollDamage(event, message) {
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async onRollDamage(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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const actor = await this.getActor(message.system.source.actor);
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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if(!actor.isOwner) return true;
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if (message.system.source.item && message.system.source.action) {
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.rollDamage) return;
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if (!action || !action?.rollDamage) return;
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}),
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}),
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attack: new ActionField({
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attack: new ActionField({
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initial: {
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initial: {
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name: 'Unarmed Attack',
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name: 'DAGGERHEART.GENERAL.unarmedAttack',
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img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
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img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
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_id: foundry.utils.randomID(),
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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systemPath: 'attack',
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return doc;
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return doc;
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}
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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static migrateData(source) {
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if(source.system?.attack && !source.system.attack.type) source.system.attack.type = "attack";
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return super.migrateData(source);
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}
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/**
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/**
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* @inheritdoc
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* @inheritdoc
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* @param {object} options - Options which modify the getRollData method.
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* @param {object} options - Options which modify the getRollData method.
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"rollup": "^4.40.0"
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"rollup": "^4.40.0"
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},
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},
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"scripts": {
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"scripts": {
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"start": "concurrently \"rollup -c --watch\" \"node ../../../../FoundryDev/main.js --dataPath=../../../ --noupnp\" \"gulp\"",
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"start": "node ./tools/run-start.mjs",
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"start-test": "node ./resources/app/main.js --dataPath=./ && rollup -c --watch && gulp",
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"start-test": "node ./resources/app/main.js --dataPath=./ && rollup -c --watch && gulp",
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"build": "npm run rollup && npm run gulp",
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"build": "npm run rollup && npm run gulp",
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"rollup": "rollup -c",
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"rollup": "rollup -c",
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"pushLDBtoYML": "node ./tools/pushLDBtoYML.mjs",
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"pushLDBtoYML": "node ./tools/pushLDBtoYML.mjs",
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"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs",
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"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs",
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"pullYMLtoLDBBuild": "node ./tools/pullYMLtoLDBBuild.mjs",
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"pullYMLtoLDBBuild": "node ./tools/pullYMLtoLDBBuild.mjs",
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"createSymlink": "node ./tools/create-symlink.mjs"
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"createSymlink": "node ./tools/create-symlink.mjs",
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"setup:dev": "node ./tools/dev-setup.mjs"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@foundryvtt/foundryvtt-cli": "^1.0.2",
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"@foundryvtt/foundryvtt-cli": "^1.0.2",
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---
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name: Pull Request
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about: Create a new pull request
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title: "[PR] <Insert Title here>"
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labels: pr
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assignees: ''
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---
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Is this a community PR? Please go to preview tab and click [here](?expand=1&template=community_pull_request_template.md). If not, delete this line.
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## Description
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## Description
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Please include a summary of the change and which issue is fixed (if applicable). Also include relevant context or motivation for the change.
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Please include a summary of the change and which issue is fixed (if applicable). Also include relevant context or motivation for the change.
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18
tools/dev-setup.mjs
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#!/usr/bin/env node
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import fs from 'fs';
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const args = process.argv.slice(2);
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const foundryPath = args.find(arg => arg.startsWith('--foundry-path='))?.split('=')[1];
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const dataPath = args.find(arg => arg.startsWith('--data-path='))?.split('=')[1];
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if (!foundryPath || !dataPath) {
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console.log('Usage: npm run setup:dev -- --foundry-path="/path/to/foundry/main.js" --data-path="/path/to/data"');
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process.exit(1);
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}
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const envContent = `FOUNDRY_MAIN_PATH=${foundryPath}
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FOUNDRY_DATA_PATH=${dataPath}
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`;
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fs.writeFileSync('.env', envContent);
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console.log(`✅ Development environment configured: ${foundryPath}, ${dataPath}`);
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tools/run-start.mjs
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#!/usr/bin/env node
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import { spawn } from 'child_process';
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import fs from 'fs';
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// Load .env file if it exists
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if (fs.existsSync('.env')) {
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const envFile = fs.readFileSync('.env', 'utf8');
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envFile.split('\n').forEach(line => {
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const [key, value] = line.split('=');
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if (key && value) {
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process.env[key] = value;
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}
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});
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}
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// Set defaults if not in environment
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const foundryPath = process.env.FOUNDRY_MAIN_PATH || '../../../../FoundryDev/main.js';
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const dataPath = process.env.FOUNDRY_DATA_PATH || '../../../';
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// Run the original command with proper environment
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const args = ['rollup -c --watch', `node "${foundryPath}" --dataPath="${dataPath}" --noupnp`, 'gulp'];
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spawn('npx', ['concurrently', ...args.map(arg => `"${arg}"`)], {
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stdio: 'inherit',
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cwd: process.cwd(),
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shell: true
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});
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