Merged with development

This commit is contained in:
WBHarry 2026-01-16 21:35:45 +01:00
commit 4944d1ef49
161 changed files with 2733 additions and 694 deletions

View file

@ -31,7 +31,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
],
]
};
static PARTS = {
@ -185,7 +185,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
super._onDragStart(event);
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */

View file

@ -27,13 +27,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
makeDeathMove: CharacterSheet.#makeDeathMove,
levelManagement: CharacterSheet.#levelManagement,
viewLevelups: CharacterSheet.#viewLevelups,
resetCharacter: CharacterSheet.#resetCharacter,
toggleEquipItem: CharacterSheet.#toggleEquipItem,
toggleResourceDice: CharacterSheet.#toggleResourceDice,
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty,
viewParty: CharacterSheet.#viewParty
},
window: {
resizable: true,
@ -42,6 +43,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
icon: 'fa-solid fa-angles-up',
label: 'DAGGERHEART.ACTORS.Character.viewLevelups',
action: 'viewLevelups'
},
{
icon: 'fa-solid fa-arrow-rotate-left',
label: 'DAGGERHEART.ACTORS.Character.resetCharacter',
action: 'resetCharacter'
}
]
},
@ -220,13 +226,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'header':
const { playerCanEditSheet, levelupAuto } = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
);
context.showSettings = game.user.isGM || !levelupAuto || (levelupAuto && playerCanEditSheet);
break;
case 'loadout':
await this._prepareLoadoutContext(context, options);
break;
@ -338,15 +337,20 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
const type = 'effect';
const cls = game.system.api.models.actions.actionsTypes[type];
const action = new cls({
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [{
key: 'stress',
value: doc.system.recallCost
}]
}, { parent: doc.system });
const action = new cls(
{
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [
{
key: 'stress',
value: doc.system.recallCost
}
]
},
{ parent: doc.system }
);
const config = await action.use(event);
if (config) {
return doc.update({ 'system.inVault': false });
@ -661,6 +665,32 @@ export default class CharacterSheet extends DHBaseActorSheet {
new LevelupViewMode(this.document).render({ force: true });
}
/**
* Resets the character data and removes all embedded documents.
*/
static async #resetCharacter() {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationTitle')
},
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationContent')
});
if (!confirmed) return;
await this.document.update({
'==system': {}
});
await this.document.deleteEmbeddedDocuments(
'Item',
this.document.items.map(x => x.id)
);
await this.document.deleteEmbeddedDocuments(
'ActiveEffect',
this.document.effects.map(x => x.id)
);
}
/**
* Opens the Death Move interface for the character.
* @type {ApplicationClickAction}
@ -707,8 +737,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
roll: {
trait: button.dataset.attribute
trait: button.dataset.attribute,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
@ -718,6 +750,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
})
};
const result = await this.document.diceRoll(config);
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs
@ -822,7 +855,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
static async #toggleVault(_event, button) {
const doc = await getDocFromElement(button);
const { available } = this.document.system.loadoutSlot;
if (doc.system.inVault && !available) {
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
@ -900,32 +933,32 @@ export default class CharacterSheet extends DHBaseActorSheet {
return;
}
const buttons = parties.map((p) => {
const button = document.createElement("button");
button.type = "button";
button.classList.add("plain");
const img = document.createElement("img");
const buttons = parties.map(p => {
const button = document.createElement('button');
button.type = 'button';
button.classList.add('plain');
const img = document.createElement('img');
img.src = p.img;
button.append(img);
const name = document.createElement("span");
const name = document.createElement('span');
name.textContent = p.name;
button.append(name);
button.addEventListener("click", () => {
button.addEventListener('click', () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement("div");
html.classList.add("party-list");
const html = document.createElement('div');
html.classList.add('party-list');
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true,
})
locked: true
});
}
/**
@ -948,6 +981,18 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
async _onDropItem(event, item) {
const setupCriticalItemTypes = ['class', 'subclass', 'ancestry', 'community'];
if (this.document.system.needsCharacterSetup && setupCriticalItemTypes.includes(item.type)) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.CharacterCreation.setupSkipTitle')
},
content: game.i18n.localize('DAGGERHEART.APPLICATIONS.CharacterCreation.setupSkipContent')
});
if (!confirmed) return;
}
if (this.document.uuid === item.parent?.uuid) {
return super._onDropItem(event, item);
}

View file

@ -211,7 +211,7 @@ export default function DHApplicationMixin(Base) {
const step = event.key === 'ArrowUp' ? 1 : event.key === 'ArrowDown' ? -1 : 0;
if (step !== 0) {
handleUpdate(step);
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
}
});
@ -222,7 +222,7 @@ export default function DHApplicationMixin(Base) {
if (deltaInput === document.activeElement) {
event.preventDefault();
handleUpdate(Math.sign(-1 * event.deltaY));
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
}
},
{ passive: false }
@ -236,7 +236,7 @@ export default function DHApplicationMixin(Base) {
// Handle contenteditable
for (const input of htmlElement.querySelectorAll('[contenteditable][data-property]')) {
const property = input.dataset.property;
input.addEventListener("blur", () => {
input.addEventListener('blur', () => {
const selection = document.getSelection();
if (input.contains(selection.anchorNode)) {
selection.empty();
@ -244,12 +244,12 @@ export default function DHApplicationMixin(Base) {
this.document.update({ [property]: input.textContent });
});
input.addEventListener("keydown", event => {
if (event.key === "Enter") input.blur();
input.addEventListener('keydown', event => {
if (event.key === 'Enter') input.blur();
});
// Chrome sometimes add <br>, which aren't a problem for the value but are for the placeholder
input.addEventListener("input", () => input.querySelectorAll("br").forEach((i) => i.remove()));
input.addEventListener('input', () => input.querySelectorAll('br').forEach(i => i.remove()));
}
}
@ -505,6 +505,10 @@ export default function DHApplicationMixin(Base) {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
this.document,
doc
);
config.hasRoll = false;
return action && action.workflow.get('damage').execute(config, null, true);
}
@ -585,7 +589,9 @@ export default function DHApplicationMixin(Base) {
if (!doc || !descriptionElement) continue;
// localize the description (idk if it's still necessary)
const description = game.i18n.localize(doc.system?.description ?? doc.description);
const description = doc.system?.getEnrichedDescription
? await doc.system.getEnrichedDescription()
: game.i18n.localize(doc.system?.description ?? doc.description);
// Enrich the description and attach it;
const isAction = doc.documentName === 'Action';
@ -736,7 +742,7 @@ export default function DHApplicationMixin(Base) {
};
if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true;
if (type === "domainCard" && parent?.system.domains?.length) {
if (type === 'domainCard' && parent?.system.domains?.length) {
data.system.domain = parent.system.domains[0];
}

View file

@ -76,16 +76,10 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
/**@inheritdoc */
async _preparePartContext(partId, context, options) {
await super._preparePartContext(partId, context, options);
const { TextEditor } = foundry.applications.ux;
switch (partId) {
case 'description':
const value = foundry.utils.getProperty(this.document, 'system.description') ?? '';
context.enrichedDescription = await TextEditor.enrichHTML(value, {
relativeTo: this.item,
rollData: this.item.getRollData(),
secrets: this.item.isOwner
});
context.enrichedDescription = await this.document.system.getEnrichedDescription();
break;
case 'effects':
await this._prepareEffectsContext(context, options);