Preload class and subclass features for description (#1940)

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-05-30 06:51:39 -04:00 committed by GitHub
parent 251d7e4e13
commit 493998cc95
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3 changed files with 54 additions and 6 deletions

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@ -865,6 +865,45 @@ export function camelize(str) {
.replace(/\s+/g, '');
}
/** Bulk load a list of documents using uuids. Returns the documents in the same order */
export async function fromUuids(uuids) {
// Set up base entries. Each step works on a sublist of these objects
const entries = uuids.map(uuid => ({
uuid,
parsed: foundry.utils.parseUuid(uuid),
value: foundry.utils.fromUuidSync(uuid)
}));
// Handle missing uuids for embedded documents first
// A value may be index data, so we check if its a document
const packEmbeddedEntries = entries.filter(
e =>
!(e.value instanceof Document) &&
e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection &&
e.parsed.embedded.length > 0
);
await Promise.all(
packEmbeddedEntries.map(async e => {
e.value = await fromUuid(e.uuid);
return true;
})
);
// Handle missing top level pack stuff, by batching per pack
const missingTopLevel = entries.filter(e => !(e.value instanceof Document) && e.value?.pack);
for (const packGroup of Object.values(Object.groupBy(missingTopLevel, e => e.value.pack))) {
const pack = game.packs.get(packGroup[0].value.pack);
if (!pack) continue;
const ids = packGroup.map(p => p.parsed.id);
const documents = await pack.getDocuments({ _id__in: ids });
for (const p of packGroup) {
p.value = documents.find(d => d.id === p.parsed.id) ?? p.value;
}
}
return entries.map(e => e.value);
}
/**
* Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls.
* @param { Roll[] } rolls