mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 22:46:12 +01:00
Merge branch 'main' of https://github.com/Foundryborne/daggerheart into iss195-message-action-buttons-clean
This commit is contained in:
commit
4907b4e609
41 changed files with 352 additions and 249 deletions
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@ -63,18 +63,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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const context = await super._prepareContext(_options);
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context.rollConfig = this.config;
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context.hasRoll = !!this.config.roll;
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context.roll = this.roll;
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context.rollType = this.roll?.constructor.name;
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context.experiences = Object.keys(this.config.data.experiences).map(id => ({
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id,
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...this.config.data.experiences[id]
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}));
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context.selectedExperiences = this.config.experiences;
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context.advantage = this.config.roll?.advantage;
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context.disadvantage = this.config.roll?.disadvantage;
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context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
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context.canRoll = true;
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context.isLite = this.config.roll?.lite;
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if (this.config.costs?.length) {
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const updatedCosts = this.action.calcCosts(this.config.costs);
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context.costs = updatedCosts;
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@ -85,8 +73,22 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.uses = this.action.calcUses(this.config.uses);
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context.canRoll = context.canRoll && this.action.hasUses(context.uses);
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}
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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if(this.roll) {
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context.roll = this.roll;
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context.rollType = this.roll?.constructor.name;
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context.experiences = Object.keys(this.config.data.experiences).map(id => ({
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id,
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...this.config.data.experiences[id]
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}));
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context.selectedExperiences = this.config.experiences;
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context.advantage = this.config.roll?.advantage;
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context.disadvantage = this.config.roll?.disadvantage;
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context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
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context.canRoll = true;
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context.isLite = this.config.roll?.lite;
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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}
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return context;
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}
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@ -108,7 +108,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.config = CONFIG.DH;
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if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
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context.hasBaseDamage = !!this.action.parent.damage;
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context.hasBaseDamage = !!this.action.parent.attack;
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context.getRealIndex = this.getRealIndex.bind(this);
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context.getEffectDetails = this.getEffectDetails.bind(this);
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context.disableOption = this.disableOption.bind(this);
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@ -494,7 +494,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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const config = {
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event: event,
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', {
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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roll: {
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@ -605,7 +605,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
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const config = {
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event: event,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', { ability: abilityLabel }),
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { ability: abilityLabel }),
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roll: {
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trait: button.dataset.attribute
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}
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@ -35,7 +35,7 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'settings' }],
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tabs: [{ id: 'description' }, { id: 'settings' }, { id: 'actions' }],
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initial: 'description',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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@ -31,13 +31,12 @@ export default class WeaponSheet extends DHBaseItemSheet {
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/**@inheritdoc */
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async _preparePartContext(partId, context) {
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super._preparePartContext(partId, context);
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switch (partId) {
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case 'settings':
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context.features = this.document.system.features.map(x => x.value);
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context.systemFields.attack.fields = this.document.system.attack.schema.fields;
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break;
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}
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return context;
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}
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@ -81,7 +81,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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action =
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actor.system.attack?._id === actionId
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? actor.system.attack
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: item?.system?.actions?.find(a => a._id === actionId);
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: item.system.attack?._id === actionId
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? item.system.attack
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: item?.system?.actions?.find(a => a._id === actionId);
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return action;
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}
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@ -160,7 +162,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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const targetSelection = event.target
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.closest('.message-content')
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.querySelector('.button-target-selection.target-selected'),
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isHit = Boolean(targetSelection.dataset.targetHit);
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isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false;
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return {
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isHit,
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targets: isHit
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@ -65,6 +65,20 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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];
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}
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async setCombatantSpotlight(combatantId) {
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const combatant = this.viewed.combatants.get(combatantId);
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const toggleTurn = this.viewed.combatants.contents
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.sort(this.viewed._sortCombatants)
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.map(x => x.id)
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.indexOf(combatantId);
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if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
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await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
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await combatant.update({ 'system.spotlight.requesting': false });
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}
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static async requestSpotlight(_, target) {
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const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
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const combatant = this.viewed.combatants.get(combatantId);
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@ -79,17 +93,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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static async toggleSpotlight(_, target) {
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const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
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const combatant = this.viewed.combatants.get(combatantId);
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const toggleTurn = this.viewed.combatants.contents
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.sort(this.viewed._sortCombatants)
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.map(x => x.id)
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.indexOf(combatantId);
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if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
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await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
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await combatant.update({ 'system.spotlight.requesting': false });
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await this.setCombatantSpotlight(combatantId);
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}
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static async setActionTokens(_, target) {
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@ -13,7 +13,7 @@ class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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}
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get title() {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.Title', {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
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type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
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});
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}
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@ -1,3 +1,5 @@
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import { emitAsGM, GMUpdateEvent, socketEvent } from "../../systemRegistration/socket.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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/**
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@ -96,6 +98,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
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}
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static async increaseFear(event, target) {
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if (!game.user.isGM) return;
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let value = target.dataset.increment ?? 0,
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operator = value.split('')[0] ?? null;
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value = Number(value);
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@ -103,8 +106,19 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
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}
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async updateFear(value) {
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if (!game.user.isGM) return;
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return emitAsGM(GMUpdateEvent.UpdateFear, game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), value);
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/* if(!game.user.isGM)
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateFear,
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update: value
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}
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});
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else
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game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
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/* if (!game.user.isGM) return;
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value = Math.max(0, Math.min(this.maxFear, value));
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
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}
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}
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@ -58,12 +58,14 @@ export const damageTypes = {
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physical: {
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id: 'physical',
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label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation'
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
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icon: ["fa-hand-fist"]
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},
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magical: {
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id: 'magical',
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label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation'
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
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icon: ["fa-wand-sparkles"]
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}
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};
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@ -344,26 +346,26 @@ export const refreshTypes = {
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};
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export const abilityCosts = {
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hp: {
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id: 'hp',
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label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
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group: 'Global'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.CONFIG.HealingType.stress.name',
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group: 'Global'
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},
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hope: {
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id: 'hope',
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label: 'Hope',
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group: 'TYPES.Actor.character'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.CONFIG.HealingType.Stress.Name',
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group: 'TYPES.Actor.character'
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},
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armor: {
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id: 'armor',
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label: 'Armor Stack',
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group: 'TYPES.Actor.character'
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},
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hp: {
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id: 'hp',
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label: 'DAGGERHEART.CONFIG.HealingType.HitPoints.Name',
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group: 'TYPES.Actor.character'
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},
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prayer: {
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id: 'prayer',
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label: 'Prayer Dice',
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|
|
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@ -31,7 +31,8 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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label: 'Should be'
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}),
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treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' })
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})
|
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}),
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useDefault: new fields.BooleanField({ initial: false })
|
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};
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}
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@ -47,7 +48,6 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
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break;
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default:
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// formula = `${(!!this.parent?.actor?.system?.attack ? `@attackBonus` : `@traits.${this.trait}.total`)}`;
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formula = '';
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break;
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}
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|
|
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|
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@ -14,9 +14,15 @@ export default class DHAttackAction extends DHDamageAction {
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prepareData() {
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super.prepareData();
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if (this.damage.includeBase && !!this.item?.system?.damage) {
|
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const baseDamage = this.getParentDamage();
|
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this.damage.parts.unshift(new DHDamageData(baseDamage));
|
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if(!!this.item?.system?.attack) {
|
||||
if (this.damage.includeBase) {
|
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const baseDamage = this.getParentDamage();
|
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this.damage.parts.unshift(new DHDamageData(baseDamage));
|
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}
|
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if(this.roll.useDefault) {
|
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this.roll.trait = this.item.system.attack.roll.trait;
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this.roll.type = 'weapon';
|
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}
|
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}
|
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}
|
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|
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|
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@ -24,10 +30,10 @@ export default class DHAttackAction extends DHDamageAction {
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return {
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value: {
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multiplier: 'prof',
|
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dice: this.item?.system?.damage.dice,
|
||||
bonus: this.item?.system?.damage.bonus ?? 0
|
||||
dice: this.item?.system?.attack.damage.parts[0].value.dice,
|
||||
bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
|
||||
},
|
||||
type: this.item?.system?.damage.type,
|
||||
type: this.item?.system?.attack.damage.parts[0].type,
|
||||
base: true
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,14 +10,10 @@ const fields = foundry.data.fields;
|
|||
|
||||
/*
|
||||
ToDo
|
||||
- Add setting and/or checkbox for cost and damage like
|
||||
- Target Check / Target Picker
|
||||
- Range Check
|
||||
- Area of effect and measurement placement
|
||||
- Summon Action create method
|
||||
|
||||
Other
|
||||
- Auto use action <= Into Roll
|
||||
*/
|
||||
|
||||
export default class DHBaseAction extends foundry.abstract.DataModel {
|
||||
|
|
@ -160,17 +156,22 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
static getSourceConfig(parent) {
|
||||
const updateSource = {};
|
||||
updateSource.img ??= parent?.img ?? parent?.system?.img;
|
||||
if (parent?.system?.trait) {
|
||||
updateSource['roll'] = {
|
||||
type: this.getRollType(parent),
|
||||
trait: parent.system.trait
|
||||
};
|
||||
}
|
||||
if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
|
||||
if (parent?.type === 'weapon') {
|
||||
updateSource['damage'] = { includeBase: true };
|
||||
}
|
||||
if (parent?.system?.range) {
|
||||
updateSource['range'] = parent?.system?.range;
|
||||
updateSource['range'] = parent?.system?.attack?.range;
|
||||
updateSource['roll'] = {
|
||||
useDefault: true
|
||||
}
|
||||
} else {
|
||||
if (parent?.system?.trait) {
|
||||
updateSource['roll'] = {
|
||||
type: this.getRollType(parent),
|
||||
trait: parent.system.trait
|
||||
};
|
||||
}
|
||||
if (parent?.system?.range) {
|
||||
updateSource['range'] = parent?.system?.range;
|
||||
}
|
||||
}
|
||||
return updateSource;
|
||||
}
|
||||
|
|
@ -200,28 +201,23 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
|
||||
// Prepare base Config
|
||||
const initConfig = this.initActionConfig(event);
|
||||
// let config = this.initActionConfig(event);
|
||||
|
||||
// Prepare Targets
|
||||
const targetConfig = this.prepareTarget();
|
||||
if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
|
||||
// config = this.prepareTarget(config);
|
||||
|
||||
// Prepare Range
|
||||
const rangeConfig = this.prepareRange();
|
||||
// config = this.prepareRange(config);
|
||||
|
||||
// Prepare Costs
|
||||
const costsConfig = this.prepareCost();
|
||||
if (isFastForward && !this.hasCost(costsConfig))
|
||||
return ui.notifications.warn("You don't have the resources to use that action.");
|
||||
// config = this.prepareUseCost(config)
|
||||
|
||||
// Prepare Uses
|
||||
const usesConfig = this.prepareUse();
|
||||
if (isFastForward && !this.hasUses(usesConfig))
|
||||
return ui.notifications.warn("That action doesn't have remaining uses.");
|
||||
// config = this.prepareUseCost(config)
|
||||
|
||||
// Prepare Roll Data
|
||||
const actorData = this.getRollData();
|
||||
|
|
@ -238,8 +234,9 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
|
||||
|
||||
// Display configuration window if necessary
|
||||
if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
|
||||
config = await D20RollDialog.configure(config);
|
||||
// if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
|
||||
if (this.requireConfigurationDialog(config)) {
|
||||
config = await D20RollDialog.configure(null, config);
|
||||
if (!config) return;
|
||||
}
|
||||
|
||||
|
|
@ -250,37 +247,6 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
if (!config) return;
|
||||
}
|
||||
|
||||
if (this.hasSave) {
|
||||
/* config.targets.forEach((t) => {
|
||||
if(t.hit) {
|
||||
const target = game.canvas.tokens.get(t.id),
|
||||
actor = target?.actor;
|
||||
if(!actor) return;
|
||||
actor.saveRoll({
|
||||
event,
|
||||
title: 'Roll Save',
|
||||
roll: {
|
||||
trait: this.save.trait,
|
||||
difficulty: this.save.difficulty
|
||||
},
|
||||
dialog: {
|
||||
configure: false
|
||||
},
|
||||
data: actor.getRollData()
|
||||
}).then(async (result) => {
|
||||
t.saved = result;
|
||||
setTimeout(async () => {
|
||||
const message = ui.chat.collection.get(config.message.id),
|
||||
msgTargets = message.system.targets,
|
||||
msgTarget = msgTargets.find(mt => mt.id === t.id);
|
||||
msgTarget.saved = result;
|
||||
await message.update({'system.targets': msgTargets});
|
||||
},100)
|
||||
})
|
||||
}
|
||||
}) */
|
||||
}
|
||||
|
||||
if (this.doFollowUp()) {
|
||||
if (this.rollDamage) await this.rollDamage(event, config);
|
||||
if (this.rollHealing) await this.rollHealing(event, config);
|
||||
|
|
@ -329,12 +295,12 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
prepareTarget() {
|
||||
if(!this.target?.type) return [];
|
||||
let targets;
|
||||
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
|
||||
targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
||||
targets = Array.from(game.user.targets);
|
||||
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
if (this.target?.type && this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
|
||||
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
|
||||
targets = targets.filter(t => this.isTargetFriendly(t));
|
||||
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
||||
}
|
||||
|
|
@ -540,6 +506,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
});
|
||||
});
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
async updateChatMessage(message, targetId, changes, chain = true) {
|
||||
setTimeout(async () => {
|
||||
|
|
@ -558,7 +525,6 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
});
|
||||
}
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
async toChat(origin) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
|
|
|
|||
|
|
@ -3,38 +3,16 @@ import DHBaseAction from './baseAction.mjs';
|
|||
export default class DHEffectAction extends DHBaseAction {
|
||||
static extraSchemas = ['effects', 'target'];
|
||||
|
||||
async use(event, ...args) {
|
||||
const config = await super.use(event, args);
|
||||
if (['error', 'warning'].includes(config.type)) return;
|
||||
return await this.chatApplyEffects(event, config);
|
||||
}
|
||||
async trigger(event, data) {
|
||||
if(this.effects.length) {
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msg = {
|
||||
type: 'applyEffect',
|
||||
user: game.user.id,
|
||||
system: data
|
||||
};
|
||||
|
||||
async chatApplyEffects(event, data) {
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
systemData = {
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.applyEffect.title', { name: this.name }),
|
||||
origin: this.actor._id,
|
||||
description: '',
|
||||
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
|
||||
action: {
|
||||
itemId: this.item._id,
|
||||
actionId: this._id
|
||||
}
|
||||
},
|
||||
msg = new cls({
|
||||
type: 'applyEffect',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/apply-effects.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
|
||||
return await cls.create(msg);
|
||||
} else this.toChat(this.id);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,9 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
damage: {
|
||||
parts: [
|
||||
{
|
||||
multiplier: 'flat'
|
||||
value: {
|
||||
multiplier: 'flat'
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
import DHBaseAction from "../action/baseAction.mjs";
|
||||
|
||||
export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
title: new fields.StringField(),
|
||||
origin: new fields.StringField({}),
|
||||
description: new fields.StringField({}),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
|
|
@ -14,10 +14,24 @@ export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
|
|||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
action: new fields.SchemaField({
|
||||
itemId: new fields.StringField(),
|
||||
actionId: new fields.StringField()
|
||||
targetSelection: new fields.BooleanField({ initial: true }),
|
||||
source: new fields.SchemaField({
|
||||
actor: new fields.StringField(),
|
||||
item: new fields.StringField(),
|
||||
action: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
|
||||
this.currentTargets =
|
||||
this.targetSelection !== true
|
||||
? Array.from(game.user.targets).map(t => DHBaseAction.formatTarget(t))
|
||||
: this.targets;
|
||||
}
|
||||
|
||||
get messageTemplate() {
|
||||
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
// Temporary Solution
|
||||
export default class ActionField extends foundry.data.fields.ObjectField {
|
||||
getModel(value) {
|
||||
return actionsTypes[value.type] ?? actionsTypes.attack;
|
||||
return game.system.api.models.actions.actionsTypes[value.type] ?? game.system.api.models.actions.actionsTypes.attack;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
|||
|
|
@ -42,6 +42,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
return this.parent.actor;
|
||||
}
|
||||
|
||||
get actionsList() {
|
||||
return this.actions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
|
||||
* @param {object} [options] - Options which modify the getRollData method.
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ export default class DHWeapon extends BaseDataItem {
|
|||
hasDescription: true,
|
||||
isQuantifiable: true,
|
||||
isInventoryItem: true,
|
||||
hasInitialAction: true
|
||||
// hasInitialAction: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -25,19 +25,8 @@ export default class DHWeapon extends BaseDataItem {
|
|||
|
||||
//SETTINGS
|
||||
secondary: new fields.BooleanField({ initial: false }),
|
||||
trait: new fields.StringField({ required: true, choices: CONFIG.DH.ACTOR.abilities, initial: 'agility' }),
|
||||
range: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.range, initial: 'melee' }),
|
||||
burden: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.burden, initial: 'oneHanded' }),
|
||||
//DAMAGE
|
||||
damage: new fields.SchemaField({
|
||||
dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6' }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null }),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
initial: 'physical'
|
||||
})
|
||||
}),
|
||||
|
||||
features: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
|
|
@ -49,10 +38,42 @@ export default class DHWeapon extends BaseDataItem {
|
|||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
})
|
||||
),
|
||||
attack: new ActionField({
|
||||
initial: {
|
||||
name: 'Attack',
|
||||
img: 'icons/skills/melee/blood-slash-foam-red.webp',
|
||||
_id: foundry.utils.randomID(),
|
||||
systemPath: 'attack',
|
||||
type: 'attack',
|
||||
range: 'melee',
|
||||
target: {
|
||||
type: 'any',
|
||||
amount: 1
|
||||
},
|
||||
roll: {
|
||||
trait: 'agility',
|
||||
type: 'weapon'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: "d8"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}),
|
||||
actions: new fields.ArrayField(new ActionField())
|
||||
};
|
||||
}
|
||||
|
||||
get actionsList() {
|
||||
return [this.attack, ...this.actions];
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
|
|
|||
|
|
@ -4,9 +4,21 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
hope: new fields.BooleanField({ required: true, initial: false }),
|
||||
actionPoints: new fields.BooleanField({ required: true, initial: false }),
|
||||
countdowns: new fields.BooleanField({ requireD: true, initial: false })
|
||||
hope: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hope.label'
|
||||
}), // Label need to be updated into something like "Duality Roll Auto Gain" + a hint
|
||||
actionPoints: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label'
|
||||
}),
|
||||
countdowns: new fields.BooleanField({
|
||||
requireD: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.countdowns.label'
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ export default class DHRoll extends Roll {
|
|||
}
|
||||
|
||||
static async buildConfigure(config = {}, message = {}) {
|
||||
config.hooks = [...(config.hooks ?? []), ''];
|
||||
config.hooks = [...this.getHooks(), ''];
|
||||
config.dialog ??= {};
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
|
|
@ -94,6 +94,10 @@ export default class DHRoll extends Roll {
|
|||
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
|
||||
}
|
||||
|
||||
static getHooks(hooks) {
|
||||
return hooks ?? [];
|
||||
}
|
||||
|
||||
formatModifier(modifier) {
|
||||
const numTerm = modifier < 0 ? '-' : '+';
|
||||
return [
|
||||
|
|
@ -131,3 +135,32 @@ export default class DHRoll extends Roll {
|
|||
return modifierTotal;
|
||||
}
|
||||
}
|
||||
|
||||
export const registerRollDiceHooks = () => {
|
||||
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
|
||||
if (
|
||||
!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hope ||
|
||||
config.roll.type === 'reaction'
|
||||
)
|
||||
return;
|
||||
|
||||
const actor = await fromUuid(config.source.actor),
|
||||
updates = [];
|
||||
if (!actor) return;
|
||||
if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ type: 'hope', value: 1 });
|
||||
if (config.roll.isCritical) updates.push({ type: 'stress', value: -1 });
|
||||
if (config.roll.result.duality === -1) updates.push({ type: 'fear', value: 1 });
|
||||
|
||||
if (updates.length) actor.modifyResource(updates);
|
||||
|
||||
if (!config.roll.hasOwnProperty('success') && !config.targets.length) return;
|
||||
|
||||
const rollResult = config.roll.success || config.targets.some(t => t.hit),
|
||||
looseSpotlight = !rollResult || config.roll.result.duality === -1;
|
||||
|
||||
if (looseSpotlight && game.combat?.active) {
|
||||
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
|
||||
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
|
|||
|
|
@ -79,7 +79,10 @@ export default class DualityRoll extends D20Roll {
|
|||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
updateFormula() {}
|
||||
static getHooks(hooks) {
|
||||
|
||||
return [...(hooks ?? []), 'Duality'];
|
||||
}
|
||||
|
||||
createBaseDice() {
|
||||
if (
|
||||
|
|
|
|||
|
|
@ -77,10 +77,10 @@ export default class DHItem extends foundry.documents.Item {
|
|||
});
|
||||
}
|
||||
|
||||
async selectActionDialog() {
|
||||
async selectActionDialog(prevEvent) {
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/dialogs/actionSelect.hbs',
|
||||
{ actions: this.system.actions }
|
||||
{ actions: this.system.actionsList }
|
||||
),
|
||||
title = 'Select Action';
|
||||
|
||||
|
|
@ -89,19 +89,23 @@ export default class DHItem extends foundry.documents.Item {
|
|||
content,
|
||||
ok: {
|
||||
label: title,
|
||||
callback: (event, button, dialog) =>
|
||||
this.system.actions.find(a => a._id === button.form.elements.actionId.value)
|
||||
callback: (event, button, dialog) => {
|
||||
Object.defineProperty(prevEvent, "shiftKey", {
|
||||
get() { return event.shiftKey; },
|
||||
});
|
||||
return this.system.actionsList.find(a => a._id === button.form.elements.actionId.value)
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async use(event) {
|
||||
const actions = this.system.actions;
|
||||
const actions = this.system.actionsList;
|
||||
if (actions?.length) {
|
||||
let action = actions[0];
|
||||
if (actions.length > 1 && !event?.shiftKey) {
|
||||
// Actions Choice Dialog
|
||||
action = await this.selectActionDialog();
|
||||
action = await this.selectActionDialog(event);
|
||||
}
|
||||
if (action) return action.use(event);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,20 +39,16 @@ export const registerSocketHooks = () => {
|
|||
}
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSetting:
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
|
||||
}
|
||||
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
|
||||
break;
|
||||
case GMUpdateEvent.UpdateFear:
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
|
||||
Math.max(Math.min(data.update, 6), 0)
|
||||
);
|
||||
Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate });
|
||||
}
|
||||
await game.settings.set(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
|
||||
Math.max(0, Math.min(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear, data.update))
|
||||
);
|
||||
/* Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -66,3 +62,22 @@ export const registerSocketHooks = () => {
|
|||
}
|
||||
});
|
||||
};
|
||||
|
||||
export const emitAsGM = async (eventName, callback, args) => {
|
||||
if(!game.user.isGM) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
try {
|
||||
const response = await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: eventName,
|
||||
update: args
|
||||
}
|
||||
});
|
||||
resolve(response);
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
})
|
||||
} else return callback(args);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue