mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Ran prettier
This commit is contained in:
parent
5fc5d988e6
commit
48ab150a4e
133 changed files with 13852 additions and 12549 deletions
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@ -11,4 +11,4 @@ export { default as DhpConsumable } from './sheets/consumable.mjs';
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export { default as DhpWeapon } from './sheets/weapon.mjs';
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export { default as DhpArmor } from './sheets/armor.mjs';
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export { default as DhpChatMessage } from './chatMessage.mjs';
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export { default as DhpEnvironment } from './sheets/environment.mjs';
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export { default as DhpEnvironment } from './sheets/environment.mjs';
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@ -1,10 +1,9 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve){
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constructor(resolve) {
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super({});
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this.resolve = resolve;
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this.data = {
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ancestries: [],
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@ -13,17 +12,17 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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name: '',
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img: null,
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customImg: 'icons/svg/mystery-man.svg',
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description: '',
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},
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description: ''
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}
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};
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ["daggerheart", "views", "ancestry-selection"],
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classes: ['daggerheart', 'views', 'ancestry-selection'],
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position: {
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width: 800,
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height: "auto"
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width: 800,
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height: 'auto'
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},
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actions: {
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selectAncestry: this.selectAncestry,
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@ -31,21 +30,21 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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viewItem: this.viewItem,
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selectImage: this.selectImage,
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editImage: this._onEditImage,
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saveAncestry: this.saveAncestry,
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saveAncestry: this.saveAncestry
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},
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form: {
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submitOnChange: true,
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closeOnSubmit: false,
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closeOnSubmit: false
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}
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};
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/** @override */
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static PARTS = {
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damageSelection: {
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id: "ancestrySelection",
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template: "systems/daggerheart/templates/views/ancestrySelection.hbs"
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id: 'ancestrySelection',
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template: 'systems/daggerheart/templates/views/ancestrySelection.hbs'
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}
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}
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};
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/* -------------------------------------------- */
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@ -57,10 +56,10 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const ancestryNameInput = $(htmlElement).find(".ancestry-name");
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if(ancestryNameInput.length > 0){
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ancestryNameInput.on("change", this.setName.bind(this));
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$(htmlElement).find(".ancestry-description").on("change", this.setDescription.bind(this));
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const ancestryNameInput = $(htmlElement).find('.ancestry-name');
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if (ancestryNameInput.length > 0) {
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ancestryNameInput.on('change', this.setName.bind(this));
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$(htmlElement).find('.ancestry-description').on('change', this.setDescription.bind(this));
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}
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// $(htmlElement).find(".ancestry-image").on("change", this.selectImage.bind(this));
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}
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@ -68,19 +67,26 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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async _prepareContext(_options) {
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const systemAncestries = Array.from((await game.packs.get('daggerheart.playtest-ancestries')).index).map(x => ({
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...x,
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selected: this.data.ancestries.some(selected => selected.uuid === x.uuid),
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selected: this.data.ancestries.some(selected => selected.uuid === x.uuid)
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}));
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const customAncestries = game.items.reduce((acc, x) => {
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if(x.type === 'ancestry'){
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acc.push({ ...x, uuid: x.uuid, selected: this.data.ancestries.some(selected => selected.uuid === x.uuid) });
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if (x.type === 'ancestry') {
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acc.push({
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...x,
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uuid: x.uuid,
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selected: this.data.ancestries.some(selected => selected.uuid === x.uuid)
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});
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}
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return acc;
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}, []);
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const ancestryFeatures = this.data.ancestries.flatMap(x =>
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x.system.abilities.map(x => ({ ...x, selected: this.data.features.some(selected => selected.uuid === x.uuid) }))
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const ancestryFeatures = this.data.ancestries.flatMap(x =>
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x.system.abilities.map(x => ({
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...x,
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selected: this.data.features.some(selected => selected.uuid === x.uuid)
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}))
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);
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return {
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@ -89,13 +95,13 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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ancestryFeatures,
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selectedAncestries: this.data.ancestries,
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selectedFeatures: this.data.features,
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ancestryInfo: this.data.ancestryInfo,
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ancestryInfo: this.data.ancestryInfo
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};
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}
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static async selectAncestry(_, button) {
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const newAncestries = [...this.data.ancestries];
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if(!newAncestries.findSplice(x => x.uuid === button.dataset.uuid) && this.data.ancestries.length < 2){
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if (!newAncestries.findSplice(x => x.uuid === button.dataset.uuid) && this.data.ancestries.length < 2) {
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const ancestry = await fromUuid(button.dataset.uuid);
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newAncestries.push(ancestry);
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}
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@ -108,7 +114,7 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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static async selectFeature(_, button) {
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const newFeatures = [...this.data.features];
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if(!newFeatures.findSplice(x => x.uuid === button.dataset.uuid) && this.data.features.length < 2){
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if (!newFeatures.findSplice(x => x.uuid === button.dataset.uuid) && this.data.features.length < 2) {
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const feature = await fromUuid(button.dataset.uuid);
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newFeatures.push(feature);
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}
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@ -125,7 +131,7 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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this.data.ancestryInfo.name = event.currentTarget.value;
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this.render(true);
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}
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setDescription(event) {
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this.data.ancestryInfo.description = event.currentTarget.value;
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this.render(true);
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@ -139,7 +145,7 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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static _onEditImage() {
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const fp = new FilePicker({
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current: this.data.ancestryInfo.img,
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type: "image",
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type: 'image',
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redirectToRoot: ['icons/svg/mystery-man.svg'],
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callback: async path => this._updateImage.bind(this)(path),
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top: this.position.top + 40,
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@ -148,17 +154,32 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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return fp.browse();
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}
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_updateImage(path){
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this.data.ancestryInfo.customImg = path;
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this.data.ancestryInfo.img = path;
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this.render(true);
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_updateImage(path) {
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this.data.ancestryInfo.customImg = path;
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this.data.ancestryInfo.img = path;
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this.render(true);
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}
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static async saveAncestry(_, button) {
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if(this.data.ancestries.length === 2){
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if (this.data.ancestries.length === 2) {
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const { name, img, description } = this.data.ancestryInfo;
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this.resolve({ data: { name: name, img: img, type: "ancestry", system: { description: description, abilities: this.data.features.map(x => ({ name: x.name, img: x.img, uuid: x.uuid, subclassLevel: '' })) }}});
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this.resolve({
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data: {
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name: name,
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img: img,
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type: 'ancestry',
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system: {
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description: description,
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abilities: this.data.features.map(x => ({
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name: x.name,
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img: x.img,
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uuid: x.uuid,
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subclassLevel: ''
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}))
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}
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}
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});
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} else {
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this.resolve({ data: this.data.ancestries[0].toObject() });
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}
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@ -170,7 +191,7 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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// export default class DamageSelectionDialog extends FormApplication {
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// constructor(rollString, bonusDamage, resolve){
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// super({}, {});
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// this.data = {
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// rollString,
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// bonusDamage: bonusDamage.map(x => ({
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@ -180,11 +201,11 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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// }
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// this.resolve = resolve;
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// }
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// get title (){
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// return 'Damage Options';
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// }
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// static get defaultOptions() {
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// const defaults = super.defaultOptions;
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// const overrides = {
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@ -195,35 +216,35 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
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// closeOnSubmit: false,
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// classes: ["daggerheart", "views", "damage-selection"],
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// };
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// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
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// return mergedOptions;
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// }
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// async getData(){
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// const context = super.getData();
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// context.rollString = this.data.rollString;
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// context.bonusDamage = this.data.bonusDamage;
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// return context;
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// }
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// activateListeners(html) {
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// super.activateListeners(html);
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// html.find('.roll-button').click(this.finish.bind(this));
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// html.find('.').change();
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// }
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// // async _updateObject(_, formData) {
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// // const data = foundry.utils.expandObject(formData);
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// // this.data = foundry.utils.mergeObject(this.data, data);
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// // this.render(true);
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// // }
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// finish(){
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// this.resolve(this.data);
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// this.close();
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// }
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// }
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// }
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@ -1,9 +1,9 @@
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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if(this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse'){
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if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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return super.renderHTML();
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}
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}
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}
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@ -1,8 +1,8 @@
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import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
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const {ApplicationV2} = foundry.applications.api;
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const { ApplicationV2 } = foundry.applications.api;
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export default class DaggerheartActionConfig extends DaggerheartSheet(ApplicationV2) {
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constructor(action){
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constructor(action) {
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super({});
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this.action = action;
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@ -10,40 +10,47 @@ export default class DaggerheartActionConfig extends DaggerheartSheet(Applicatio
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}
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// get title(){
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// return `Action - ${this.action.name}`;
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// return `Action - ${this.action.name}`;
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// }
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: "daggerheart-action",
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classes: ["daggerheart", "views", "action"],
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id: 'daggerheart-action',
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classes: ['daggerheart', 'views', 'action'],
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position: { width: 600, height: 'auto' },
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actions: {
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toggleSection: this.toggleSection,
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toggleSection: this.toggleSection
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},
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form: {
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handler: this.updateForm,
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closeOnSubmit: true,
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},
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closeOnSubmit: true
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}
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};
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static PARTS = {
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form: {
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id: "action",
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template: "systems/daggerheart/templates/views/action.hbs"
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id: 'action',
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template: 'systems/daggerheart/templates/views/action.hbs'
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}
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}
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};
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_getTabs() {
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const tabs = {
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effects: { active: true, cssClass: '', group: 'primary', id: 'effects', icon: null, label: 'Effects' },
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useage: { active: false, cssClass: '', group: 'primary', id: 'useage', icon: null, label: 'Useage' },
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conditions: { active: false, cssClass: '', group: 'primary', id: 'conditions', icon: null, label: 'Conditions' },
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}
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conditions: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'conditions',
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icon: null,
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label: 'Conditions'
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}
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};
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for ( const v of Object.values(tabs) ) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? "active" : "";
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v.cssClass = v.active ? 'active' : '';
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}
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return tabs;
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@ -61,14 +68,14 @@ export default class DaggerheartActionConfig extends DaggerheartSheet(Applicatio
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this.openSection = button.dataset.section === this.openSection ? null : button.dataset.section;
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this.render(true);
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}
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static async updateForm(event, _, formData) {
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const data = foundry.utils.expandObject(foundry.utils.mergeObject(this.action.toObject(), formData.object));
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const newActions = this.action.parent.actions.map(x => x.toObject());
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if(!newActions.findSplice(x => x.id === data.id, data)){
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if (!newActions.findSplice(x => x.id === data.id, data)) {
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newActions.push(data);
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}
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await this.action.parent.parent.update({ "system.actions": newActions });
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await this.action.parent.parent.update({ 'system.actions': newActions });
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}
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}
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}
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@ -1,22 +1,22 @@
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export default function DhpApplicationMixin(Base) {
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return class DhpSheet extends Base {
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static applicationType = "sheets";
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static documentType = "";
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static applicationType = 'sheets';
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static documentType = '';
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static get defaultOptions() {
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return Object.assign(super.defaultOptions, {
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classes: ["daggerheart", "sheet", this.documentType],
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classes: ['daggerheart', 'sheet', this.documentType],
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template: `systems/${SYSTEM.id}/templates/${this.applicationType}/${this.documentType}.hbs`,
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height: "auto",
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height: 'auto',
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submitOnChange: true,
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submitOnClose: false,
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width: 450
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});
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}
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||||
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||||
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||||
/** @override */
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get title() {
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const {documentName, type, name} = this.object;
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const { documentName, type, name } = this.object;
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// const typeLabel = game.i18n.localize(CONFIG[documentName].typeLabels[type]);
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const typeLabel = documentName;
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return `[${typeLabel}] ${name}`;
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@ -32,17 +32,17 @@ export default function DhpApplicationMixin(Base) {
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activateListeners(html) {
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super.activateListeners(html);
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html.on("click", "[data-action]", this.#onClickAction.bind(this));
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html.on('click', '[data-action]', this.#onClickAction.bind(this));
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||||
}
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||||
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async #onClickAction(event) {
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event.preventDefault();
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const button = event.currentTarget;
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||||
const action = button.dataset.action;
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||||
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||||
return this._handleAction(action, event, button);
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event.preventDefault();
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||||
const button = event.currentTarget;
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const action = button.dataset.action;
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||||
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return this._handleAction(action, event, button);
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}
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||||
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async _handleAction(action, event, button) {}
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}
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||||
}
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||||
};
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||||
}
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@ -1,53 +1,52 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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||||
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||||
constructor(rollString, bonusDamage, hope, resolve){
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constructor(rollString, bonusDamage, hope, resolve) {
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super({});
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this.data = {
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rollString,
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bonusDamage: bonusDamage.reduce((acc, x) => {
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if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.damageRoll.id){
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acc.push(({
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if (x.appliesOn === SYSTEM.EFFECTS.applyLocations.damageRoll.id) {
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acc.push({
|
||||
...x,
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||||
hopeUses: 0
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||||
}));
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||||
});
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||||
}
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||||
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||||
return acc;
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}, []),
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hope,
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||||
}
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||||
hope
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||||
};
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||||
this.resolve = resolve;
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||||
}
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||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ["daggerheart", "views", "damage-selection"],
|
||||
classes: ['daggerheart', 'views', 'damage-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: "auto"
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
decreaseHopeUse: this.decreaseHopeUse,
|
||||
increaseHopeUse: this.increaseHopeUse,
|
||||
rollDamage: this.rollDamage,
|
||||
rollDamage: this.rollDamage
|
||||
},
|
||||
form: {
|
||||
handler: this.updateSelection,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
damageSelection: {
|
||||
id: "damageSelection",
|
||||
template: "systems/daggerheart/templates/views/damageSelection.hbs"
|
||||
id: 'damageSelection',
|
||||
template: 'systems/daggerheart/templates/views/damageSelection.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
|
@ -60,19 +59,19 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
|
|||
return {
|
||||
rollString: this.getRollString(),
|
||||
bonusDamage: this.data.bonusDamage,
|
||||
hope: this.data.hope+1,
|
||||
hopeUsed: this.getHopeUsed(),
|
||||
}
|
||||
hope: this.data.hope + 1,
|
||||
hopeUsed: this.getHopeUsed()
|
||||
};
|
||||
}
|
||||
|
||||
static updateSelection(event, _, formData){
|
||||
static updateSelection(event, _, formData) {
|
||||
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
for(var index in bonusDamage){
|
||||
|
||||
for (var index in bonusDamage) {
|
||||
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
|
||||
if(bonusDamage[index].hopeUses){
|
||||
if (bonusDamage[index].hopeUses) {
|
||||
const value = Number.parseInt(bonusDamage[index].hopeUses);
|
||||
if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
|
||||
if (!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -80,40 +79,46 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
|
|||
this.render(true);
|
||||
}
|
||||
|
||||
getRollString(){
|
||||
return this.data.rollString.concat(this.data.bonusDamage.reduce((acc, x) => {
|
||||
if(x.initiallySelected){
|
||||
const nr = 1+x.hopeUses;
|
||||
const baseDamage = x.value;
|
||||
return acc.concat(` + ${nr}${baseDamage}`);
|
||||
}
|
||||
getRollString() {
|
||||
return this.data.rollString.concat(
|
||||
this.data.bonusDamage.reduce((acc, x) => {
|
||||
if (x.initiallySelected) {
|
||||
const nr = 1 + x.hopeUses;
|
||||
const baseDamage = x.value;
|
||||
return acc.concat(` + ${nr}${baseDamage}`);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, ""));
|
||||
return acc;
|
||||
}, '')
|
||||
);
|
||||
}
|
||||
|
||||
getHopeUsed(){
|
||||
return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
|
||||
getHopeUsed() {
|
||||
return this.data.bonusDamage.reduce((acc, x) => acc + x.hopeUses, 0);
|
||||
}
|
||||
|
||||
static decreaseHopeUse(_, button){
|
||||
static decreaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
|
||||
if (this.data.bonusDamage[index].hopeUses - 1 >= 0) {
|
||||
this.data.bonusDamage[index].hopeUses -= 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static increaseHopeUse(_, button){
|
||||
static increaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if(this.data.bonusDamage[index].hopeUses <= this.data.hope+1) {
|
||||
if (this.data.bonusDamage[index].hopeUses <= this.data.hope + 1) {
|
||||
this.data.bonusDamage[index].hopeUses += 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static rollDamage(){
|
||||
this.resolve({ rollString: this.getRollString(), bonusDamage: this.data.bonusDamage, hopeUsed: this.getHopeUsed() });
|
||||
static rollDamage() {
|
||||
this.resolve({
|
||||
rollString: this.getRollString(),
|
||||
bonusDamage: this.data.bonusDamage,
|
||||
hopeUsed: this.getHopeUsed()
|
||||
});
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
@ -121,7 +126,7 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
|
|||
// export default class DamageSelectionDialog extends FormApplication {
|
||||
// constructor(rollString, bonusDamage, resolve){
|
||||
// super({}, {});
|
||||
|
||||
|
||||
// this.data = {
|
||||
// rollString,
|
||||
// bonusDamage: bonusDamage.map(x => ({
|
||||
|
|
@ -131,11 +136,11 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
|
|||
// }
|
||||
// this.resolve = resolve;
|
||||
// }
|
||||
|
||||
|
||||
// get title (){
|
||||
// return 'Damage Options';
|
||||
// }
|
||||
|
||||
|
||||
// static get defaultOptions() {
|
||||
// const defaults = super.defaultOptions;
|
||||
// const overrides = {
|
||||
|
|
@ -146,35 +151,35 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
|
|||
// closeOnSubmit: false,
|
||||
// classes: ["daggerheart", "views", "damage-selection"],
|
||||
// };
|
||||
|
||||
|
||||
// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
|
||||
// return mergedOptions;
|
||||
// }
|
||||
|
||||
|
||||
// async getData(){
|
||||
// const context = super.getData();
|
||||
// context.rollString = this.data.rollString;
|
||||
// context.bonusDamage = this.data.bonusDamage;
|
||||
|
||||
|
||||
// return context;
|
||||
// }
|
||||
|
||||
|
||||
// activateListeners(html) {
|
||||
// super.activateListeners(html);
|
||||
|
||||
|
||||
// html.find('.roll-button').click(this.finish.bind(this));
|
||||
// html.find('.').change();
|
||||
// }
|
||||
|
||||
|
||||
// // async _updateObject(_, formData) {
|
||||
// // const data = foundry.utils.expandObject(formData);
|
||||
// // this.data = foundry.utils.mergeObject(this.data, data);
|
||||
// // this.render(true);
|
||||
// // }
|
||||
|
||||
|
||||
// finish(){
|
||||
// this.resolve(this.data);
|
||||
// this.close();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -1,32 +1,32 @@
|
|||
const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actor){
|
||||
constructor(actor) {
|
||||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
this.selectedMove = null;
|
||||
}
|
||||
|
||||
get title(){
|
||||
return game.i18n.format("DAGGERHEART.Application.DeathMove.Title", { actor: this.actor.name });
|
||||
get title() {
|
||||
return game.i18n.format('DAGGERHEART.Application.DeathMove.Title', { actor: this.actor.name });
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["daggerheart", "views", "death-move"],
|
||||
classes: ['daggerheart', 'views', 'death-move'],
|
||||
position: { width: 800, height: 'auto' },
|
||||
actions: {
|
||||
selectMove: this.selectMove,
|
||||
takeMove: this.takeMove,
|
||||
},
|
||||
takeMove: this.takeMove
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
application: {
|
||||
id: "death-move",
|
||||
template: "systems/daggerheart/templates/views/deathMove.hbs"
|
||||
id: 'death-move',
|
||||
template: 'systems/daggerheart/templates/views/deathMove.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -36,28 +36,27 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
|
|||
return context;
|
||||
}
|
||||
|
||||
|
||||
static selectMove(_, button){
|
||||
static selectMove(_, button) {
|
||||
const move = button.dataset.move;
|
||||
this.selectedMove = SYSTEM.GENERAL.deathMoves[move];
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async takeMove(){
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
static async takeMove() {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate("systems/daggerheart/templates/chat/deathMove.hbs", {
|
||||
player: game.user.character.name,
|
||||
title: game.i18n.localize(this.selectedMove.name),
|
||||
content: await renderTemplate('systems/daggerheart/templates/chat/deathMove.hbs', {
|
||||
player: game.user.character.name,
|
||||
title: game.i18n.localize(this.selectedMove.name),
|
||||
img: this.selectedMove.img,
|
||||
description: game.i18n.localize(this.selectedMove.description),
|
||||
}),
|
||||
description: game.i18n.localize(this.selectedMove.description)
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
cls.create(msg.toObject());
|
||||
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actor, shortrest){
|
||||
constructor(actor, shortrest) {
|
||||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
|
|
@ -11,27 +11,27 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
this.customActivity = SYSTEM.GENERAL.downtime.custom;
|
||||
}
|
||||
|
||||
get title(){
|
||||
return `${this.actor.name} - ${this.shortrest ? 'Short Rest': 'Long Rest'}`;
|
||||
get title() {
|
||||
return `${this.actor.name} - ${this.shortrest ? 'Short Rest' : 'Long Rest'}`;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ["daggerheart", "views", "downtime"],
|
||||
classes: ['daggerheart', 'views', 'downtime'],
|
||||
position: { width: 800, height: 'auto' },
|
||||
actions: {
|
||||
selectActivity: this.selectActivity,
|
||||
takeDowntime: this.takeDowntime,
|
||||
takeDowntime: this.takeDowntime
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
application: {
|
||||
id: "downtime",
|
||||
template: "systems/daggerheart/templates/views/downtime.hbs"
|
||||
id: 'downtime',
|
||||
template: 'systems/daggerheart/templates/views/downtime.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -39,44 +39,53 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
|
||||
context.customActivity = this.customActivity;
|
||||
|
||||
context.disabledDowntime = !this.selectedActivity || (this.selectedActivity.id === this.customActivity.id && (!this.customActivity.name || !this.customActivity.description));
|
||||
context.disabledDowntime =
|
||||
!this.selectedActivity ||
|
||||
(this.selectedActivity.id === this.customActivity.id &&
|
||||
(!this.customActivity.name || !this.customActivity.description));
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
||||
static selectActivity(_, button){
|
||||
static selectActivity(_, button) {
|
||||
const activity = button.dataset.activity;
|
||||
this.selectedActivity = activity === this.customActivity.id ? this.customActivity : this.shortrest ? SYSTEM.GENERAL.downtime.shortRest[activity] : SYSTEM.GENERAL.downtime.longRest[activity];
|
||||
this.selectedActivity =
|
||||
activity === this.customActivity.id
|
||||
? this.customActivity
|
||||
: this.shortrest
|
||||
? SYSTEM.GENERAL.downtime.shortRest[activity]
|
||||
: SYSTEM.GENERAL.downtime.longRest[activity];
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async takeDowntime(){
|
||||
const refreshedFeatures = this.shortrest ? this.actor.system.refreshableFeatures.shortRest : [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
|
||||
for(var feature of refreshedFeatures){
|
||||
static async takeDowntime() {
|
||||
const refreshedFeatures = this.shortrest
|
||||
? this.actor.system.refreshableFeatures.shortRest
|
||||
: [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
|
||||
for (var feature of refreshedFeatures) {
|
||||
await feature.system.refresh();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate("systems/daggerheart/templates/chat/downtime.hbs", {
|
||||
player: game.user.character.name,
|
||||
title: game.i18n.localize(this.selectedActivity.name),
|
||||
content: await renderTemplate('systems/daggerheart/templates/chat/downtime.hbs', {
|
||||
player: game.user.character.name,
|
||||
title: game.i18n.localize(this.selectedActivity.name),
|
||||
img: this.selectedActivity.img,
|
||||
description: game.i18n.localize(this.selectedActivity.description),
|
||||
refreshedFeatures: refreshedFeatures,
|
||||
}),
|
||||
refreshedFeatures: refreshedFeatures
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
cls.create(msg.toObject());
|
||||
|
||||
this.close();
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData){
|
||||
static async updateData(event, element, formData) {
|
||||
this.customActivity = foundry.utils.mergeObject(this.customActivity, formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,77 +1,82 @@
|
|||
import SelectDialog from "../dialogs/selectDialog.mjs";
|
||||
import { getTier } from "../helpers/utils.mjs";
|
||||
import DhpMulticlassDialog from "./multiclassDialog.mjs";
|
||||
import SelectDialog from '../dialogs/selectDialog.mjs';
|
||||
import { getTier } from '../helpers/utils.mjs';
|
||||
import DhpMulticlassDialog from './multiclassDialog.mjs';
|
||||
|
||||
const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actor){
|
||||
constructor(actor) {
|
||||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
this.data = foundry.utils.deepClone(actor.system.levelData);
|
||||
this.activeLevel = actor.system.levelData.currentLevel+1;
|
||||
this.activeLevel = actor.system.levelData.currentLevel + 1;
|
||||
}
|
||||
|
||||
get title(){
|
||||
return `${this.actor.name} - Level Up`;
|
||||
get title() {
|
||||
return `${this.actor.name} - Level Up`;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: "daggerheart-levelup",
|
||||
classes: ["daggerheart", "views", "levelup"],
|
||||
id: 'daggerheart-levelup',
|
||||
classes: ['daggerheart', 'views', 'levelup'],
|
||||
position: { width: 1200, height: 'auto' },
|
||||
window: {
|
||||
resizable: true,
|
||||
resizable: true
|
||||
},
|
||||
|
||||
actions: {
|
||||
toggleBox: this.toggleBox,
|
||||
advanceLevel: this.advanceLevel,
|
||||
finishLevelup: this.finishLevelup,
|
||||
},
|
||||
finishLevelup: this.finishLevelup
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "levelup",
|
||||
template: "systems/daggerheart/templates/views/levelup.hbs"
|
||||
id: 'levelup',
|
||||
template: 'systems/daggerheart/templates/views/levelup.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
let selectedChoices = 0, multiclassing = {}, subclassing = {};
|
||||
const leveledTiers = Object.keys(this.data.levelups).reduce((acc, levelKey) => {
|
||||
const levelData = this.data.levelups[levelKey];
|
||||
['tier1','tier2','tier3'].forEach(tierKey => {
|
||||
let tierUpdate = {};
|
||||
const tierData = levelData[tierKey];
|
||||
if(tierData){
|
||||
tierUpdate = Object.keys(tierData).reduce((acc, propertyKey) => {
|
||||
const values = tierData[propertyKey];
|
||||
const level = Number.parseInt(levelKey);
|
||||
let selectedChoices = 0,
|
||||
multiclassing = {},
|
||||
subclassing = {};
|
||||
const leveledTiers = Object.keys(this.data.levelups).reduce(
|
||||
(acc, levelKey) => {
|
||||
const levelData = this.data.levelups[levelKey];
|
||||
['tier1', 'tier2', 'tier3'].forEach(tierKey => {
|
||||
let tierUpdate = {};
|
||||
const tierData = levelData[tierKey];
|
||||
if (tierData) {
|
||||
tierUpdate = Object.keys(tierData).reduce((acc, propertyKey) => {
|
||||
const values = tierData[propertyKey];
|
||||
const level = Number.parseInt(levelKey);
|
||||
|
||||
acc[propertyKey] = Object.values(values).map(value => {
|
||||
if(value && level === this.activeLevel) selectedChoices++;
|
||||
if(propertyKey === 'multiclass') multiclassing[levelKey] = true;
|
||||
if(propertyKey === 'subclass') subclassing[tierKey] = true;
|
||||
|
||||
return { level: level, value: value };
|
||||
});
|
||||
acc[propertyKey] = Object.values(values).map(value => {
|
||||
if (value && level === this.activeLevel) selectedChoices++;
|
||||
if (propertyKey === 'multiclass') multiclassing[levelKey] = true;
|
||||
if (propertyKey === 'subclass') subclassing[tierKey] = true;
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
Object.keys(tierUpdate).forEach(propertyKey => {
|
||||
const property = tierUpdate[propertyKey];
|
||||
const propertyValues = foundry.utils.getProperty(acc, `${tierKey}.${propertyKey}`)??[];
|
||||
foundry.utils.setProperty(acc, `${tierKey}.${propertyKey}`, [...propertyValues, ...property]);
|
||||
return { level: level, value: value };
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
Object.keys(tierUpdate).forEach(propertyKey => {
|
||||
const property = tierUpdate[propertyKey];
|
||||
const propertyValues = foundry.utils.getProperty(acc, `${tierKey}.${propertyKey}`) ?? [];
|
||||
foundry.utils.setProperty(acc, `${tierKey}.${propertyKey}`, [...propertyValues, ...property]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, { tier1: {}, tier2: {}, tier3: {} });
|
||||
return acc;
|
||||
},
|
||||
{ tier1: {}, tier2: {}, tier3: {} }
|
||||
);
|
||||
|
||||
const activeTier = getTier(this.activeLevel);
|
||||
const data = Object.keys(SYSTEM.ACTOR.levelupData).reduce((acc, tierKey) => {
|
||||
|
|
@ -85,21 +90,35 @@ export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2
|
|||
choices: Object.keys(tier.choices).reduce((acc, propertyKey) => {
|
||||
const property = tier.choices[propertyKey];
|
||||
acc[propertyKey] = { description: property.description, cost: property.cost ?? 1, values: [] };
|
||||
for(var i = 0; i < property.maxChoices; i++){
|
||||
for (var i = 0; i < property.maxChoices; i++) {
|
||||
const leveledValue = leveledTiers[tierKey][propertyKey]?.[i];
|
||||
const subclassLock = propertyKey === 'subclass' && Object.keys(multiclassing).find(x => getTier(Number.parseInt(x)) === tierKey);
|
||||
const subclassLock =
|
||||
propertyKey === 'subclass' &&
|
||||
Object.keys(multiclassing).find(x => getTier(Number.parseInt(x)) === tierKey);
|
||||
const subclassMulticlassLock = propertyKey === 'multiclass' && subclassing[tierKey];
|
||||
const multiclassLock = propertyKey === 'multiclass' && Object.keys(multiclassing).length > 0 && !(leveledValue && Object.keys(multiclassing).find(x => Number.parseInt(x) === leveledValue.level));
|
||||
const locked = leveledValue && leveledValue.level !== this.activeLevel || subclassLock || subclassMulticlassLock || multiclassLock;
|
||||
const disabled = tierKey > activeTier || (selectedChoices === 2 && !(leveledValue && leveledValue.level === this.activeLevel)) || locked;
|
||||
|
||||
const multiclassLock =
|
||||
propertyKey === 'multiclass' &&
|
||||
Object.keys(multiclassing).length > 0 &&
|
||||
!(
|
||||
leveledValue &&
|
||||
Object.keys(multiclassing).find(x => Number.parseInt(x) === leveledValue.level)
|
||||
);
|
||||
const locked =
|
||||
(leveledValue && leveledValue.level !== this.activeLevel) ||
|
||||
subclassLock ||
|
||||
subclassMulticlassLock ||
|
||||
multiclassLock;
|
||||
const disabled =
|
||||
tierKey > activeTier ||
|
||||
(selectedChoices === 2 && !(leveledValue && leveledValue.level === this.activeLevel)) ||
|
||||
locked;
|
||||
|
||||
acc[propertyKey].values.push({
|
||||
selected: leveledValue?.value !== undefined,
|
||||
path: `levelups.${this.activeLevel}.${tierKey}.${propertyKey}.${i}`,
|
||||
description: game.i18n.localize(property.description),
|
||||
disabled: disabled,
|
||||
locked: locked,
|
||||
locked: locked
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -114,70 +133,122 @@ export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2
|
|||
data: data,
|
||||
activeLevel: this.activeLevel,
|
||||
changedLevel: this.actor.system.levelData.changedLevel,
|
||||
completedSelection: selectedChoices === 2,
|
||||
}
|
||||
completedSelection: selectedChoices === 2
|
||||
};
|
||||
}
|
||||
|
||||
static async toggleBox(_, button){
|
||||
static async toggleBox(_, button) {
|
||||
const path = button.dataset.path;
|
||||
if(foundry.utils.getProperty(this.data, path)){
|
||||
if (foundry.utils.getProperty(this.data, path)) {
|
||||
const pathParts = path.split('.');
|
||||
const arrayPart = pathParts.slice(0, pathParts.length-1).join('.');
|
||||
const arrayPart = pathParts.slice(0, pathParts.length - 1).join('.');
|
||||
let array = foundry.utils.getProperty(this.data, arrayPart);
|
||||
if(button.dataset.levelAttribute === 'multiclass'){
|
||||
if (button.dataset.levelAttribute === 'multiclass') {
|
||||
array = [];
|
||||
}
|
||||
else {
|
||||
delete array[Number.parseInt(pathParts[pathParts.length-1])];
|
||||
} else {
|
||||
delete array[Number.parseInt(pathParts[pathParts.length - 1])];
|
||||
}
|
||||
foundry.utils.setProperty(this.data, arrayPart, array);
|
||||
} else {
|
||||
const updates = [{ path: path, value: { level: this.activeLevel } }];
|
||||
const levelChoices = SYSTEM.ACTOR.levelChoices[button.dataset.levelAttribute];
|
||||
if(button.dataset.levelAttribute === 'subclass'){
|
||||
if(!this.actor.system.multiclassSubclass){
|
||||
updates[0].value.value = { multiclass: false, feature: this.actor.system.subclass.system.specializationFeature.unlocked ? 'mastery' : 'specialization' };
|
||||
}
|
||||
else {
|
||||
const choices = [{name: this.actor.system.subclass.name, value: this.actor.system.subclass.uuid}, {name: this.actor.system.multiclassSubclass.name, value: this.actor.system.multiclassSubclass.uuid}];
|
||||
const indexes = await SelectDialog.selectItem({ actor: this.actor, choices: choices, title: levelChoices.title, nrChoices: 1 });
|
||||
if(indexes.length === 0) {
|
||||
if (button.dataset.levelAttribute === 'subclass') {
|
||||
if (!this.actor.system.multiclassSubclass) {
|
||||
updates[0].value.value = {
|
||||
multiclass: false,
|
||||
feature: this.actor.system.subclass.system.specializationFeature.unlocked
|
||||
? 'mastery'
|
||||
: 'specialization'
|
||||
};
|
||||
} else {
|
||||
const choices = [
|
||||
{ name: this.actor.system.subclass.name, value: this.actor.system.subclass.uuid },
|
||||
{
|
||||
name: this.actor.system.multiclassSubclass.name,
|
||||
value: this.actor.system.multiclassSubclass.uuid
|
||||
}
|
||||
];
|
||||
const indexes = await SelectDialog.selectItem({
|
||||
actor: this.actor,
|
||||
choices: choices,
|
||||
title: levelChoices.title,
|
||||
nrChoices: 1
|
||||
});
|
||||
if (indexes.length === 0) {
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
const multiclassSubclass = choices[indexes[0]].name === this.actor.system.multiclassSubclass.name;
|
||||
updates[0].value.value = { multiclass: multiclassSubclass, feature: this.actor.system.multiclassSubclass.system.specializationFeature.unlocked ? 'mastery' : 'specialization' };
|
||||
updates[0].value.value = {
|
||||
multiclass: multiclassSubclass,
|
||||
feature: this.actor.system.multiclassSubclass.system.specializationFeature.unlocked
|
||||
? 'mastery'
|
||||
: 'specialization'
|
||||
};
|
||||
}
|
||||
}
|
||||
else if (button.dataset.levelAttribute === 'multiclass'){
|
||||
const multiclassAwait = new Promise((resolve) => {
|
||||
} else if (button.dataset.levelAttribute === 'multiclass') {
|
||||
const multiclassAwait = new Promise(resolve => {
|
||||
new DhpMulticlassDialog(this.actor.name, this.actor.system.class, resolve).render(true);
|
||||
});
|
||||
const multiclassData = await multiclassAwait;
|
||||
if(!multiclassData) {
|
||||
if (!multiclassData) {
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
|
||||
const pathParts = path.split('.');
|
||||
const arrayPart = pathParts.slice(0, pathParts.length-1).join('.');
|
||||
updates[0] = { path: [arrayPart, '0'].join('.'), value: { level: this.activeLevel, value: { class: multiclassData.class, subclass: multiclassData.subclass, domain: multiclassData.domain, level: this.activeLevel } } };
|
||||
updates[1] = { path: [arrayPart, '1'].join('.'), value: { level: this.activeLevel, value: { class: multiclassData.class, subclass: multiclassData.subclass, domain: multiclassData.domain, level: this.activeLevel } } };
|
||||
}
|
||||
else {
|
||||
if(levelChoices.choices.length > 0){
|
||||
if(typeof levelChoices.choices === 'string'){
|
||||
const choices = foundry.utils.getProperty(this.actor, levelChoices.choices).map(x => ({ name: x.description, value: x.id }));
|
||||
const indexes = await SelectDialog.selectItem({ actor: this.actor, choices: choices, title: levelChoices.title, nrChoices: levelChoices.nrChoices });
|
||||
if(indexes.length === 0) {
|
||||
const arrayPart = pathParts.slice(0, pathParts.length - 1).join('.');
|
||||
updates[0] = {
|
||||
path: [arrayPart, '0'].join('.'),
|
||||
value: {
|
||||
level: this.activeLevel,
|
||||
value: {
|
||||
class: multiclassData.class,
|
||||
subclass: multiclassData.subclass,
|
||||
domain: multiclassData.domain,
|
||||
level: this.activeLevel
|
||||
}
|
||||
}
|
||||
};
|
||||
updates[1] = {
|
||||
path: [arrayPart, '1'].join('.'),
|
||||
value: {
|
||||
level: this.activeLevel,
|
||||
value: {
|
||||
class: multiclassData.class,
|
||||
subclass: multiclassData.subclass,
|
||||
domain: multiclassData.domain,
|
||||
level: this.activeLevel
|
||||
}
|
||||
}
|
||||
};
|
||||
} else {
|
||||
if (levelChoices.choices.length > 0) {
|
||||
if (typeof levelChoices.choices === 'string') {
|
||||
const choices = foundry.utils
|
||||
.getProperty(this.actor, levelChoices.choices)
|
||||
.map(x => ({ name: x.description, value: x.id }));
|
||||
const indexes = await SelectDialog.selectItem({
|
||||
actor: this.actor,
|
||||
choices: choices,
|
||||
title: levelChoices.title,
|
||||
nrChoices: levelChoices.nrChoices
|
||||
});
|
||||
if (indexes.length === 0) {
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
updates[0].value.value = choices.filter((_, index) => indexes.includes(index)).map(x => x.value);
|
||||
}
|
||||
else {
|
||||
const indexes = await SelectDialog.selectItem({ actor: this.actor, choices: levelChoices.choices, title: levelChoices.title, nrChoices: levelChoices.nrChoices });
|
||||
if(indexes.length === 0) {
|
||||
updates[0].value.value = choices
|
||||
.filter((_, index) => indexes.includes(index))
|
||||
.map(x => x.value);
|
||||
} else {
|
||||
const indexes = await SelectDialog.selectItem({
|
||||
actor: this.actor,
|
||||
choices: levelChoices.choices,
|
||||
title: levelChoices.title,
|
||||
nrChoices: levelChoices.nrChoices
|
||||
});
|
||||
if (indexes.length === 0) {
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
|
|
@ -198,44 +269,57 @@ export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2
|
|||
this.render();
|
||||
}
|
||||
|
||||
static advanceLevel(){
|
||||
static advanceLevel() {
|
||||
this.activeLevel += 1;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async finishLevelup(){
|
||||
static async finishLevelup() {
|
||||
this.data.currentLevel = this.data.changedLevel;
|
||||
let multiclass = null;
|
||||
for(var level in this.data.levelups){
|
||||
for(var tier in this.data.levelups[level]){
|
||||
for(var category in this.data.levelups[level][tier]) {
|
||||
for (var value in this.data.levelups[level][tier][category]){
|
||||
if(category === 'multiclass'){
|
||||
for (var level in this.data.levelups) {
|
||||
for (var tier in this.data.levelups[level]) {
|
||||
for (var category in this.data.levelups[level][tier]) {
|
||||
for (var value in this.data.levelups[level][tier][category]) {
|
||||
if (category === 'multiclass') {
|
||||
multiclass = this.data.levelups[level][tier][category][value].value;
|
||||
this.data.levelups[level][tier][category][value] = true;
|
||||
} else {
|
||||
this.data.levelups[level][tier][category][value] = this.data.levelups[level][tier][category][value].value ?? true;
|
||||
this.data.levelups[level][tier][category][value] =
|
||||
this.data.levelups[level][tier][category][value].value ?? true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const tiersMoved = getTier(this.actor.system.levelData.changedLevel, true) - getTier(this.actor.system.levelData.currentLevel, true);
|
||||
const experiences = Array.from(Array(tiersMoved), (_,index) => ({ id: foundry.utils.randomID(), level: this.actor.system.experiences.length+index*3, description: '', value: 1 }));
|
||||
const tiersMoved =
|
||||
getTier(this.actor.system.levelData.changedLevel, true) -
|
||||
getTier(this.actor.system.levelData.currentLevel, true);
|
||||
const experiences = Array.from(Array(tiersMoved), (_, index) => ({
|
||||
id: foundry.utils.randomID(),
|
||||
level: this.actor.system.experiences.length + index * 3,
|
||||
description: '',
|
||||
value: 1
|
||||
}));
|
||||
|
||||
await this.actor.update({ system: {
|
||||
levelData: this.data,
|
||||
experiences: [...this.actor.system.experiences, ...experiences],
|
||||
}}, { diff: false });
|
||||
await this.actor.update(
|
||||
{
|
||||
system: {
|
||||
levelData: this.data,
|
||||
experiences: [...this.actor.system.experiences, ...experiences]
|
||||
}
|
||||
},
|
||||
{ diff: false }
|
||||
);
|
||||
|
||||
if(!this.actor.multiclass && multiclass){
|
||||
if (!this.actor.multiclass && multiclass) {
|
||||
const multiclassClass = (await fromUuid(multiclass.class.uuid)).toObject();
|
||||
multiclassClass.system.domains = [multiclass.domain.id];
|
||||
multiclassClass.system.multiclass = multiclass.level;
|
||||
|
||||
const multiclassFeatures = [];
|
||||
for(var i = 0; i < multiclassClass.system.features.length; i++){
|
||||
for (var i = 0; i < multiclassClass.system.features.length; i++) {
|
||||
const feature = (await fromUuid(multiclassClass.system.features[i].uuid)).toObject();
|
||||
feature.system.multiclass = multiclass.level;
|
||||
multiclassFeatures.push(feature);
|
||||
|
|
@ -243,17 +327,21 @@ export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2
|
|||
|
||||
const multiclassSubclass = (await fromUuid(multiclass.subclass.uuid)).toObject();
|
||||
multiclassSubclass.system.multiclass = multiclass.level;
|
||||
|
||||
|
||||
const multiclassSubclassFeatures = {};
|
||||
const features = [multiclassSubclass.system.foundationFeature, multiclassSubclass.system.specializationFeature, multiclassSubclass.system.masteryFeature];
|
||||
for(var i = 0; i < features.length; i++){
|
||||
const features = [
|
||||
multiclassSubclass.system.foundationFeature,
|
||||
multiclassSubclass.system.specializationFeature,
|
||||
multiclassSubclass.system.masteryFeature
|
||||
];
|
||||
for (var i = 0; i < features.length; i++) {
|
||||
const path = i === 0 ? 'foundationFeature' : i === 1 ? 'specializationFeature' : 'masteryFeature';
|
||||
const feature = features[i];
|
||||
for(var ability of feature.abilities){
|
||||
for (var ability of feature.abilities) {
|
||||
const data = (await fromUuid(ability.uuid)).toObject();
|
||||
if(i > 0 ) data.system.disabled = true;
|
||||
if (i > 0) data.system.disabled = true;
|
||||
data.system.multiclass = multiclass.level;
|
||||
if(!multiclassSubclassFeatures[path]) multiclassSubclassFeatures[path] = [data];
|
||||
if (!multiclassSubclassFeatures[path]) multiclassSubclassFeatures[path] = [data];
|
||||
else multiclassSubclassFeatures[path].push(data);
|
||||
// data.uuid = feature.uuid;
|
||||
|
||||
|
|
@ -264,18 +352,21 @@ export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2
|
|||
}
|
||||
}
|
||||
|
||||
for(let subclassFeaturesKey in multiclassSubclassFeatures){
|
||||
for (let subclassFeaturesKey in multiclassSubclassFeatures) {
|
||||
const values = multiclassSubclassFeatures[subclassFeaturesKey];
|
||||
const abilityResults = await this.actor.createEmbeddedDocuments('Item', values);
|
||||
for(var i = 0; i < abilityResults.length; i++){
|
||||
for (var i = 0; i < abilityResults.length; i++) {
|
||||
multiclassSubclass.system[subclassFeaturesKey].abilities[i].uuid = abilityResults[i].uuid;
|
||||
}
|
||||
}
|
||||
|
||||
await this.actor.createEmbeddedDocuments('Item', [multiclassClass, ...multiclassFeatures, multiclassSubclass]);
|
||||
}
|
||||
|
||||
await this.actor.createEmbeddedDocuments('Item', [
|
||||
multiclassClass,
|
||||
...multiclassFeatures,
|
||||
multiclassSubclass
|
||||
]);
|
||||
}
|
||||
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,58 +1,60 @@
|
|||
const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpMulticlassDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actorName, actorClass, resolve){
|
||||
constructor(actorName, actorClass, resolve) {
|
||||
super({});
|
||||
|
||||
this.actorName = actorName;
|
||||
this.actorClass = actorClass;
|
||||
this.resolve = resolve;
|
||||
|
||||
this.classChoices = Array.from(game.items.reduce((acc, x) => {
|
||||
if(x.type === 'class' && x.name !== actorClass.name){
|
||||
acc.add(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, new Set()));
|
||||
this.classChoices = Array.from(
|
||||
game.items.reduce((acc, x) => {
|
||||
if (x.type === 'class' && x.name !== actorClass.name) {
|
||||
acc.add(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, new Set())
|
||||
);
|
||||
this.subclassChoices = [];
|
||||
this.domainChoices = [];
|
||||
|
||||
this.data = {
|
||||
class: null,
|
||||
subclass: null,
|
||||
domain: null,
|
||||
domain: null
|
||||
};
|
||||
}
|
||||
|
||||
get title(){
|
||||
return `${this.actorName} - Multiclass`;
|
||||
get title() {
|
||||
return `${this.actorName} - Multiclass`;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["daggerheart", "views", "multiclass"],
|
||||
classes: ['daggerheart', 'views', 'multiclass'],
|
||||
position: { width: 600, height: 'auto' },
|
||||
actions: {
|
||||
selectClass: this.selectClass,
|
||||
selectSubclass: this.selectSubclass,
|
||||
selectDomain: this.selectDomain,
|
||||
finish: this.finish,
|
||||
},
|
||||
finish: this.finish
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "levelup",
|
||||
template: "systems/daggerheart/templates/views/multiclass.hbs"
|
||||
id: 'levelup',
|
||||
template: 'systems/daggerheart/templates/views/multiclass.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.classChoices = this.classChoices;
|
||||
context.subclassChoices = this.subclassChoices;
|
||||
context.domainChoices = this.domainChoices;
|
||||
context.disabledFinish = !this.data.class || !this.data.subclass || !this.data.domain;
|
||||
context.disabledFinish = !this.data.class || !this.data.subclass || !this.data.domain;
|
||||
context.data = this.data;
|
||||
|
||||
return context;
|
||||
|
|
@ -61,38 +63,51 @@ export default class DhpMulticlassDialog extends HandlebarsApplicationMixin(Appl
|
|||
static async selectClass(_, button) {
|
||||
const oldClass = this.data.class;
|
||||
this.data.class = this.data.class?.uuid === button.dataset.class ? null : await fromUuid(button.dataset.class);
|
||||
if(oldClass !== button.dataset.class){
|
||||
if (oldClass !== button.dataset.class) {
|
||||
this.data.subclass = null;
|
||||
this.data.domain = null;
|
||||
this.subclassChoices = this.data.class ? this.data.class.system.subclasses : [];
|
||||
this.domainChoices = this.data.class ? this.data.class.system.domains.map(x => {
|
||||
const config = SYSTEM.DOMAIN.domains[x];
|
||||
return { name: game.i18n.localize(config.name), id: config.id, img: config.src, disabled: this.actorClass.system.domains.includes(config.id) };
|
||||
}) : [];
|
||||
this.domainChoices = this.data.class
|
||||
? this.data.class.system.domains.map(x => {
|
||||
const config = SYSTEM.DOMAIN.domains[x];
|
||||
return {
|
||||
name: game.i18n.localize(config.name),
|
||||
id: config.id,
|
||||
img: config.src,
|
||||
disabled: this.actorClass.system.domains.includes(config.id)
|
||||
};
|
||||
})
|
||||
: [];
|
||||
}
|
||||
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static async selectSubclass(_, button) {
|
||||
this.data.subclass = this.data.subclass?.uuid === button.dataset.subclass ? null : this.subclassChoices.find(x => x.uuid === button.dataset.subclass);
|
||||
this.data.subclass =
|
||||
this.data.subclass?.uuid === button.dataset.subclass
|
||||
? null
|
||||
: this.subclassChoices.find(x => x.uuid === button.dataset.subclass);
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static async selectDomain(_, button) {
|
||||
const domain = this.data.domain?.id === button.dataset.domain ? null : this.domainChoices.find(x => x.id === button.dataset.domain);;
|
||||
if(domain?.disabled) return;
|
||||
const domain =
|
||||
this.data.domain?.id === button.dataset.domain
|
||||
? null
|
||||
: this.domainChoices.find(x => x.id === button.dataset.domain);
|
||||
if (domain?.disabled) return;
|
||||
|
||||
this.data.domain = domain;
|
||||
this.data.domain = domain;
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static finish(){
|
||||
static finish() {
|
||||
this.close({}, this.data);
|
||||
}
|
||||
|
||||
async close(options={}, data=null) {
|
||||
async close(options = {}, data = null) {
|
||||
this.resolve(data);
|
||||
super.close(options);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,76 +1,81 @@
|
|||
export default class NpcRollSelectionDialog extends FormApplication {
|
||||
constructor(experiences, resolve, isNpc){
|
||||
super({}, {});
|
||||
constructor(experiences, resolve, isNpc) {
|
||||
super({}, {});
|
||||
|
||||
this.experiences = experiences;
|
||||
this.resolve = resolve;
|
||||
this.selectedExperiences = [];
|
||||
this.data = {
|
||||
nrDice: 1,
|
||||
advantage: null,
|
||||
};
|
||||
}
|
||||
this.experiences = experiences;
|
||||
this.resolve = resolve;
|
||||
this.selectedExperiences = [];
|
||||
this.data = {
|
||||
nrDice: 1,
|
||||
advantage: null
|
||||
};
|
||||
}
|
||||
|
||||
get title (){
|
||||
return 'Roll Options';
|
||||
}
|
||||
get title() {
|
||||
return 'Roll Options';
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'roll-selection',
|
||||
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs',
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true,
|
||||
classes: ["daggerheart", "views", "npc-roll-selection"],
|
||||
};
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData(){
|
||||
const context = super.getData();
|
||||
context.nrDice = this.data.nrDice;
|
||||
context.advantage = this.data.advantage;
|
||||
context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'roll-selection',
|
||||
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs',
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true,
|
||||
classes: ['daggerheart', 'views', 'npc-roll-selection']
|
||||
};
|
||||
|
||||
return context;
|
||||
}
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
html.find('.increase').click(_ => this.updateNrDice(1));
|
||||
html.find('.decrease').click(_ => this.updateNrDice(-1));
|
||||
html.find('.advantage').click(_ => this.updateIsAdvantage(true));
|
||||
html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
|
||||
html.find('.roll-button').click(this.finish.bind(this));
|
||||
html.find('.roll-dialog-chip').click(this.selectExperience.bind(this));
|
||||
}
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.nrDice = this.data.nrDice;
|
||||
context.advantage = this.data.advantage;
|
||||
context.experiences = this.experiences.map(x => ({
|
||||
...x,
|
||||
selected: this.selectedExperiences.find(selected => selected.id === x.id)
|
||||
}));
|
||||
|
||||
updateNrDice(value){
|
||||
this.data.nrDice += value;
|
||||
this.render();
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
updateIsAdvantage(advantage) {
|
||||
this.data.advantage = this.data.advantage === advantage ? null : advantage;
|
||||
this.render();
|
||||
}
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
selectExperience(event){
|
||||
const experience = this.experiences[event.currentTarget.dataset.key];
|
||||
this.selectedExperiences = this.selectedExperiences.find(x => x.name === experience.name) ? this.selectedExperiences.filter(x => x.name !== experience.name) : [...this.selectedExperiences, experience];
|
||||
html.find('.increase').click(_ => this.updateNrDice(1));
|
||||
html.find('.decrease').click(_ => this.updateNrDice(-1));
|
||||
html.find('.advantage').click(_ => this.updateIsAdvantage(true));
|
||||
html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
|
||||
html.find('.roll-button').click(this.finish.bind(this));
|
||||
html.find('.roll-dialog-chip').click(this.selectExperience.bind(this));
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
updateNrDice(value) {
|
||||
this.data.nrDice += value;
|
||||
this.render();
|
||||
}
|
||||
|
||||
finish(){
|
||||
this.resolve({ ...this.data, experiences: this.selectedExperiences });
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
updateIsAdvantage(advantage) {
|
||||
this.data.advantage = this.data.advantage === advantage ? null : advantage;
|
||||
this.render();
|
||||
}
|
||||
|
||||
selectExperience(event) {
|
||||
const experience = this.experiences[event.currentTarget.dataset.key];
|
||||
this.selectedExperiences = this.selectedExperiences.find(x => x.name === experience.name)
|
||||
? this.selectedExperiences.filter(x => x.name !== experience.name)
|
||||
: [...this.selectedExperiences, experience];
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
finish() {
|
||||
this.resolve({ ...this.data, experiences: this.selectedExperiences });
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,147 +1,161 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
|
||||
super({}, {});
|
||||
constructor(experiences, bonusDamage, hopeResource, resolve, isNpc) {
|
||||
super({}, {});
|
||||
|
||||
this.experiences = experiences;
|
||||
this.resolve = resolve;
|
||||
this.isNpc;
|
||||
this.selectedExperiences = [];
|
||||
this.data = {
|
||||
diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
|
||||
hope: ['d12'],
|
||||
fear: ['d12'],
|
||||
advantage: null,
|
||||
disadvantage: null,
|
||||
bonusDamage: bonusDamage.reduce((acc, x) => {
|
||||
if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
|
||||
acc.push(({
|
||||
...x,
|
||||
hopeUses: 0
|
||||
}));
|
||||
this.experiences = experiences;
|
||||
this.resolve = resolve;
|
||||
this.isNpc;
|
||||
this.selectedExperiences = [];
|
||||
this.data = {
|
||||
diceOptions: [
|
||||
{ name: 'd12', value: 'd12' },
|
||||
{ name: 'd20', value: 'd20' }
|
||||
],
|
||||
hope: ['d12'],
|
||||
fear: ['d12'],
|
||||
advantage: null,
|
||||
disadvantage: null,
|
||||
bonusDamage: bonusDamage.reduce((acc, x) => {
|
||||
if (x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id) {
|
||||
acc.push({
|
||||
...x,
|
||||
hopeUses: 0
|
||||
});
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []),
|
||||
hopeResource: hopeResource
|
||||
};
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'roll-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
selectExperience: this.selectExperience,
|
||||
decreaseHopeUse: this.decreaseHopeUse,
|
||||
increaseHopeUse: this.increaseHopeUse,
|
||||
setAdvantage: this.setAdvantage,
|
||||
setDisadvantage: this.setDisadvantage,
|
||||
finish: this.finish
|
||||
},
|
||||
form: {
|
||||
handler: this.updateSelection,
|
||||
submitOnChange: true,
|
||||
submitOnClose: false
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []),
|
||||
hopeResource: hopeResource,
|
||||
};
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ["daggerheart", "views", "roll-selection"],
|
||||
position: {
|
||||
width: 400,
|
||||
height: "auto"
|
||||
},
|
||||
actions: {
|
||||
selectExperience: this.selectExperience,
|
||||
decreaseHopeUse: this.decreaseHopeUse,
|
||||
increaseHopeUse: this.increaseHopeUse,
|
||||
setAdvantage: this.setAdvantage,
|
||||
setDisadvantage: this.setDisadvantage,
|
||||
finish: this.finish,
|
||||
},
|
||||
form: {
|
||||
handler: this.updateSelection,
|
||||
submitOnChange: true,
|
||||
submitOnClose: false,
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
damageSelection: {
|
||||
id: "damageSelection",
|
||||
template: "systems/daggerheart/templates/views/rollSelection.hbs"
|
||||
}
|
||||
}
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
damageSelection: {
|
||||
id: 'damageSelection',
|
||||
template: 'systems/daggerheart/templates/views/rollSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
get title() {
|
||||
return `Roll Options`;
|
||||
}
|
||||
get title() {
|
||||
return `Roll Options`;
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.isNpc = this.isNpc;
|
||||
context.diceOptions = this.data.diceOptions;
|
||||
context.hope = this.data.hope;
|
||||
context.fear = this.data.fear;
|
||||
context.advantage = this.data.advantage;
|
||||
context.disadvantage = this.data.disadvantage;
|
||||
context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
|
||||
context.bonusDamage = this.data.bonusDamage;
|
||||
context.hopeResource = this.data.hopeResource+1;
|
||||
context.hopeUsed = this.getHopeUsed();
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.isNpc = this.isNpc;
|
||||
context.diceOptions = this.data.diceOptions;
|
||||
context.hope = this.data.hope;
|
||||
context.fear = this.data.fear;
|
||||
context.advantage = this.data.advantage;
|
||||
context.disadvantage = this.data.disadvantage;
|
||||
context.experiences = this.experiences.map(x => ({
|
||||
...x,
|
||||
selected: this.selectedExperiences.find(selected => selected.id === x.id)
|
||||
}));
|
||||
context.bonusDamage = this.data.bonusDamage;
|
||||
context.hopeResource = this.data.hopeResource + 1;
|
||||
context.hopeUsed = this.getHopeUsed();
|
||||
|
||||
return context;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateSelection(event, _, formData){
|
||||
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
for(var index in bonusDamage){
|
||||
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
|
||||
if(bonusDamage[index].hopeUses){
|
||||
const value = Number.parseInt(bonusDamage[index].hopeUses);
|
||||
if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
|
||||
static updateSelection(event, _, formData) {
|
||||
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
for (var index in bonusDamage) {
|
||||
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
|
||||
if (bonusDamage[index].hopeUses) {
|
||||
const value = Number.parseInt(bonusDamage[index].hopeUses);
|
||||
if (!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
|
||||
}
|
||||
}
|
||||
|
||||
this.data = foundry.utils.mergeObject(this.data, rest);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static selectExperience(_, button) {
|
||||
if (this.selectedExperiences.find(x => x.id === button.dataset.key)) {
|
||||
this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
|
||||
} else {
|
||||
this.selectedExperiences = [
|
||||
...this.selectedExperiences,
|
||||
this.experiences.find(x => x.id === button.dataset.key)
|
||||
];
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
getHopeUsed() {
|
||||
return this.data.bonusDamage.reduce((acc, x) => acc + x.hopeUses, 0);
|
||||
}
|
||||
|
||||
static decreaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if (this.data.bonusDamage[index].hopeUses - 1 >= 0) {
|
||||
this.data.bonusDamage[index].hopeUses -= 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
this.data = foundry.utils.mergeObject(this.data, rest);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static selectExperience(_, button){
|
||||
if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
|
||||
this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
|
||||
} else {
|
||||
this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
|
||||
static increaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if (this.data.bonusDamage[index].hopeUses <= this.data.hopeResource + 1) {
|
||||
this.data.bonusDamage[index].hopeUses += 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
static setAdvantage() {
|
||||
this.data.advantage = this.data.advantage ? null : 'd6';
|
||||
this.data.disadvantage = null;
|
||||
|
||||
getHopeUsed(){
|
||||
return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
|
||||
}
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static decreaseHopeUse(_, button){
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
|
||||
this.data.bonusDamage[index].hopeUses -= 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
static setDisadvantage() {
|
||||
this.data.advantage = null;
|
||||
this.data.disadvantage = this.data.disadvantage ? null : 'd6';
|
||||
|
||||
static increaseHopeUse(_, button){
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
|
||||
this.data.bonusDamage[index].hopeUses += 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static setAdvantage(){
|
||||
this.data.advantage = this.data.advantage ? null : 'd6';
|
||||
this.data.disadvantage = null;
|
||||
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static setDisadvantage(){
|
||||
this.data.advantage = null;
|
||||
this.data.disadvantage = this.data.disadvantage ? null : 'd6';
|
||||
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static async finish(){
|
||||
const { diceOptions, ...rest } = this.data;
|
||||
this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
|
||||
this.close();
|
||||
}
|
||||
static async finish() {
|
||||
const { diceOptions, ...rest } = this.data;
|
||||
this.resolve({
|
||||
...rest,
|
||||
experiences: this.selectedExperiences,
|
||||
hopeUsed: this.getHopeUsed(),
|
||||
bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1 + x.hopeUses}${x.value}`), '')
|
||||
});
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
||||
// V1.3
|
||||
|
|
@ -194,7 +208,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
// closeOnSubmit: false,
|
||||
// }
|
||||
// };
|
||||
|
||||
|
||||
// /** @override */
|
||||
// static PARTS = {
|
||||
// damageSelection: {
|
||||
|
|
@ -225,7 +239,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
|
||||
// static updateSelection(event, _, formData){
|
||||
// const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
|
||||
// for(var index in bonusDamage){
|
||||
// this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
|
||||
// if(bonusDamage[index].hopeUses){
|
||||
|
|
@ -273,4 +287,4 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
// this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
|
||||
// this.close();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -1,26 +1,26 @@
|
|||
class DhpAutomationSettings extends FormApplication {
|
||||
constructor(object={}, options={}){
|
||||
constructor(object = {}, options = {}) {
|
||||
super(object, options);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-automation-settings',
|
||||
template: 'systems/daggerheart/templates/views/automation-settings.hbs',
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
classes: ["daggerheart", "views", "settings"],
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-automation-settings',
|
||||
template: 'systems/daggerheart/templates/views/automation-settings.hbs',
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
classes: ['daggerheart', 'views', 'settings']
|
||||
};
|
||||
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData(){
|
||||
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.settings = SYSTEM.SETTINGS.gameSettings.Automation;
|
||||
context.hope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
|
|
@ -36,35 +36,35 @@ class DhpAutomationSettings extends FormApplication {
|
|||
async _updateObject(_, formData) {
|
||||
const data = foundry.utils.expandObject(formData);
|
||||
const updateSettingsKeys = Object.keys(data);
|
||||
for(var i = 0; i < updateSettingsKeys.length; i++){
|
||||
for (var i = 0; i < updateSettingsKeys.length; i++) {
|
||||
await game.settings.set(SYSTEM.id, updateSettingsKeys[i], data[updateSettingsKeys[i]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DhpHomebrewSettings extends FormApplication {
|
||||
constructor(object={}, options={}){
|
||||
constructor(object = {}, options = {}) {
|
||||
super(object, options);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-homebrew-settings',
|
||||
template: 'systems/daggerheart/templates/views/homebrew-settings.hbs',
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
classes: ["daggerheart", "views", "settings"],
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-homebrew-settings',
|
||||
template: 'systems/daggerheart/templates/views/homebrew-settings.hbs',
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
classes: ['daggerheart', 'views', 'settings']
|
||||
};
|
||||
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData(){
|
||||
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.settings = SYSTEM.SETTINGS.gameSettings.General;
|
||||
context.abilityArray = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray);
|
||||
|
|
@ -79,14 +79,14 @@ class DhpHomebrewSettings extends FormApplication {
|
|||
async _updateObject(_, formData) {
|
||||
const data = foundry.utils.expandObject(formData);
|
||||
const updateSettingsKeys = Object.keys(data);
|
||||
for(var i = 0; i < updateSettingsKeys.length; i++){
|
||||
for (var i = 0; i < updateSettingsKeys.length; i++) {
|
||||
await game.settings.set(SYSTEM.id, updateSettingsKeys[i], data[updateSettingsKeys[i]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DhpRangeSettings extends FormApplication {
|
||||
constructor(object={}, options={}){
|
||||
constructor(object = {}, options = {}) {
|
||||
super(object, options);
|
||||
|
||||
this.range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
|
||||
|
|
@ -95,25 +95,33 @@ class DhpRangeSettings extends FormApplication {
|
|||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-range-settings',
|
||||
template: 'systems/daggerheart/templates/views/range-settings.hbs',
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true,
|
||||
classes: ["daggerheart", "views", "settings"],
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-range-settings',
|
||||
template: 'systems/daggerheart/templates/views/range-settings.hbs',
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true,
|
||||
classes: ['daggerheart', 'views', 'settings']
|
||||
};
|
||||
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData(){
|
||||
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.settings = SYSTEM.SETTINGS.gameSettings.General;
|
||||
context.range = this.range;
|
||||
context.disabled = context.range.enabled && [context.range.melee, context.range.veryClose, context.range.close, context.range.far, context.range.veryFar].some(x => x === null || x === false);
|
||||
context.disabled =
|
||||
context.range.enabled &&
|
||||
[
|
||||
context.range.melee,
|
||||
context.range.veryClose,
|
||||
context.range.close,
|
||||
context.range.far,
|
||||
context.range.veryFar
|
||||
].some(x => x === null || x === false);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
|
@ -121,9 +129,9 @@ class DhpRangeSettings extends FormApplication {
|
|||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find(".range-reset").click(this.reset.bind(this));
|
||||
html.find(".save").click(this.save.bind(this));
|
||||
html.find(".close").click(this.close.bind(this));
|
||||
html.find('.range-reset').click(this.reset.bind(this));
|
||||
html.find('.save').click(this.save.bind(this));
|
||||
html.find('.close').click(this.close.bind(this));
|
||||
}
|
||||
|
||||
async _updateObject(_, formData) {
|
||||
|
|
@ -132,7 +140,7 @@ class DhpRangeSettings extends FormApplication {
|
|||
this.render(true);
|
||||
}
|
||||
|
||||
reset(){
|
||||
reset() {
|
||||
this.range = {
|
||||
enabled: false,
|
||||
melee: 5,
|
||||
|
|
@ -144,7 +152,7 @@ class DhpRangeSettings extends FormApplication {
|
|||
this.render(true);
|
||||
}
|
||||
|
||||
async save(){
|
||||
async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement, this.range);
|
||||
this.close();
|
||||
}
|
||||
|
|
@ -154,44 +162,44 @@ export const registerDHPSettings = () => {
|
|||
// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.General.AbilityArray.Name"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.General.AbilityArray.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: String,
|
||||
default: '[2,1,1,0,0,-1]',
|
||||
default: '[2,1,1,0,0,-1]'
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.Resources.Fear.Name"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.Resources.Fear.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Resources.Fear.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.Fear.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Number,
|
||||
default: 0,
|
||||
default: 0
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.Automation.Hope.Name"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.Automation.Hope.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Boolean,
|
||||
default: false,
|
||||
default: false
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.Automation.ActionPoints.Name"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.Automation.ActionPoints.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Automation.ActionPoints.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Automation.ActionPoints.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
default: true
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.General.RangeMeasurement.Name"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.General.RangeMeasurement.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.General.RangeMeasurement.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.General.RangeMeasurement.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Object,
|
||||
|
|
@ -202,35 +210,34 @@ export const registerDHPSettings = () => {
|
|||
close: 30,
|
||||
far: 60,
|
||||
veryFar: 120
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.Menu.Automation.Name"),
|
||||
label: game.i18n.localize("DAGGERHEART.Settings.Menu.Automation.Label"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.Menu.Automation.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Automation.Icon,
|
||||
type: DhpAutomationSettings,
|
||||
restricted: true
|
||||
});
|
||||
});
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Homebrew.Name, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.Menu.Homebrew.Name"),
|
||||
label: game.i18n.localize("DAGGERHEART.Settings.Menu.Homebrew.Label"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.Menu.Homebrew.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Homebrew.Icon,
|
||||
type: DhpHomebrewSettings,
|
||||
restricted: true
|
||||
});
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Range.Name, {
|
||||
name: game.i18n.localize("DAGGERHEART.Settings.Menu.Range.Name"),
|
||||
label: game.i18n.localize("DAGGERHEART.Settings.Menu.Range.Label"),
|
||||
hint: game.i18n.localize("DAGGERHEART.Settings.Menu.Range.Hint"),
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Range.Icon,
|
||||
type: DhpRangeSettings,
|
||||
restricted: true
|
||||
});
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
|
||||
|
||||
|
|
@ -246,7 +253,7 @@ export const registerDHPSettings = () => {
|
|||
// }
|
||||
|
||||
// get title(){
|
||||
// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
|
||||
// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
|
||||
// }
|
||||
|
||||
// static DEFAULT_OPTIONS = {
|
||||
|
|
@ -258,7 +265,7 @@ export const registerDHPSettings = () => {
|
|||
// },
|
||||
// form: { handler: this.updateData }
|
||||
// };
|
||||
|
||||
|
||||
// static PARTS = {
|
||||
// application: {
|
||||
// id: "settings",
|
||||
|
|
@ -279,4 +286,4 @@ export const registerDHPSettings = () => {
|
|||
// static close(){
|
||||
// super.close();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
||||
|
||||
// export class Teest extends DhpApplicationMixin(ActorSheet) {
|
||||
|
|
@ -33,10 +32,10 @@
|
|||
// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
|
||||
// attack: {
|
||||
// name: this.object.system.attack.name,
|
||||
// attackModifier: this.object.system.attackModifier,
|
||||
// attackModifier: this.object.system.attackModifier,
|
||||
// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
|
||||
// damage: {
|
||||
// value: this.object.system.attack.damage.value,
|
||||
// value: this.object.system.attack.damage.value,
|
||||
// type: this.object.system.attack.damage.type,
|
||||
// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
|
||||
// },
|
||||
|
|
@ -68,7 +67,7 @@
|
|||
// case 'addMotive':
|
||||
// await this.addMotive();
|
||||
// break;
|
||||
// case 'removeMotive':
|
||||
// case 'removeMotive':
|
||||
// await this.removeMotive(button);
|
||||
// break;
|
||||
// case 'reactionRoll':
|
||||
|
|
@ -138,7 +137,7 @@
|
|||
// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
|
||||
// rolls: [roll]
|
||||
// });
|
||||
|
||||
|
||||
// cls.create(msg.toObject());
|
||||
// }
|
||||
|
||||
|
|
@ -169,7 +168,7 @@
|
|||
// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
|
||||
// rolls: [roll]
|
||||
// });
|
||||
|
||||
|
||||
// cls.create(msg.toObject());
|
||||
// }
|
||||
|
||||
|
|
@ -198,16 +197,16 @@ import DaggerheartSheet from './daggerheart-sheet.mjs';
|
|||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
||||
constructor(options={}){
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
|
||||
this.editMode = false;
|
||||
}
|
||||
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-adversary",
|
||||
classes: ["daggerheart", "sheet", "adversary"],
|
||||
id: 'daggerheart-adversary',
|
||||
classes: ['daggerheart', 'sheet', 'adversary'],
|
||||
position: { width: 600 },
|
||||
actions: {
|
||||
viewMove: this.viewMove,
|
||||
|
|
@ -221,21 +220,21 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
addExperience: this.addExperience,
|
||||
removeExperience: this.removeExperience,
|
||||
toggleHP: this.toggleHP,
|
||||
toggleStress: this.toggleStress,
|
||||
toggleStress: this.toggleStress
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/adversary.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/adversary.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -251,93 +250,119 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
|
||||
attack: {
|
||||
name: this.document.system.attack.name,
|
||||
attackModifier: this.document.system.attackModifier,
|
||||
range: this.document.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name) : null,
|
||||
attackModifier: this.document.system.attackModifier,
|
||||
range: this.document.system.attack.range
|
||||
? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name)
|
||||
: null,
|
||||
damage: {
|
||||
value: this.document.system.attack.damage.value,
|
||||
value: this.document.system.attack.damage.value,
|
||||
type: this.document.system.attack.damage.type,
|
||||
typeName: this.document.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation).toLowerCase() : null,
|
||||
},
|
||||
typeName: this.document.system.attack.damage.type
|
||||
? game.i18n
|
||||
.localize(
|
||||
SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation
|
||||
)
|
||||
.toLowerCase()
|
||||
: null
|
||||
}
|
||||
},
|
||||
damageThresholds: this.document.system.damageThresholds,
|
||||
difficulty: this.document.system.difficulty,
|
||||
hp: { ...this.document.system.resources.health, lastRowIndex: Math.floor(this.document.system.resources.health.max/5)*5 },
|
||||
stress: { ...this.document.system.resources.stress, lastRowIndex: Math.floor(this.document.system.resources.stress.max/5)*5 },
|
||||
moves: this.document.system.moves,
|
||||
hp: {
|
||||
...this.document.system.resources.health,
|
||||
lastRowIndex: Math.floor(this.document.system.resources.health.max / 5) * 5
|
||||
},
|
||||
stress: {
|
||||
...this.document.system.resources.stress,
|
||||
lastRowIndex: Math.floor(this.document.system.resources.stress.max / 5) * 5
|
||||
},
|
||||
moves: this.document.system.moves
|
||||
};
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async viewMove(_, button){
|
||||
static async viewMove(_, button) {
|
||||
const move = await fromUuid(button.dataset.move);
|
||||
move.sheet.render(true);
|
||||
}
|
||||
|
||||
static async addMove(){
|
||||
const result = await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
|
||||
type: 'feature',
|
||||
}]);
|
||||
static async addMove() {
|
||||
const result = await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
|
||||
type: 'feature'
|
||||
}
|
||||
]);
|
||||
|
||||
await result[0].sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeMove(_, button){
|
||||
static async removeMove(_, button) {
|
||||
await this.document.items.find(x => x.uuid === button.dataset.move).delete();
|
||||
}
|
||||
|
||||
static toggleEditMode(){
|
||||
static toggleEditMode() {
|
||||
this.editMode = !this.editMode;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addMotive(){
|
||||
await this.document.update({ "system.motivesAndTactics": [...this.document.system.motivesAndTactics, ''] });
|
||||
static async addMotive() {
|
||||
await this.document.update({ 'system.motivesAndTactics': [...this.document.system.motivesAndTactics, ''] });
|
||||
}
|
||||
|
||||
static async removeMotive(button){
|
||||
await this.document.update({ "system.motivesAndTactics": this.document.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
|
||||
static async removeMotive(button) {
|
||||
await this.document.update({
|
||||
'system.motivesAndTactics': this.document.system.motivesAndTactics.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.motive)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async reactionRoll(event){
|
||||
const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
|
||||
static async reactionRoll(event) {
|
||||
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
|
||||
{ title: `${this.actor.name} - Reaction Roll`, value: 0 },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
type: 'adversaryRoll',
|
||||
system: {
|
||||
roll: roll._formula,
|
||||
total: roll._total,
|
||||
modifiers: modifiers,
|
||||
diceResults: diceResults,
|
||||
diceResults: diceResults
|
||||
},
|
||||
content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
|
||||
content: 'systems/daggerheart/templates/chat/adversary-roll.hbs',
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async attackRoll(event, button){
|
||||
static async attackRoll(event, button) {
|
||||
const modifier = Number.parseInt(button.dataset.value);
|
||||
|
||||
const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
|
||||
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
|
||||
{ title: `${this.actor.name} - Attack Roll`, value: modifier },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
const targets = Array.from(game.user.targets).map(x => ({
|
||||
id: x.id,
|
||||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion,
|
||||
evasion: x.actor.system.evasion
|
||||
}));
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
type: 'adversaryRoll',
|
||||
system: {
|
||||
|
|
@ -346,32 +371,38 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
modifiers: modifiers,
|
||||
diceResults: diceResults,
|
||||
targets: targets,
|
||||
damage: { value: button.dataset.damage, type: button.dataset.damageType },
|
||||
damage: { value: button.dataset.damage, type: button.dataset.damageType }
|
||||
},
|
||||
content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
|
||||
content: 'systems/daggerheart/templates/chat/adversary-attack-roll.hbs',
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async addExperience(){
|
||||
await this.document.update({ "system.experiences": [...this.document.system.experiences, { name: 'Experience', value: 1 }] });
|
||||
static async addExperience() {
|
||||
await this.document.update({
|
||||
'system.experiences': [...this.document.system.experiences, { name: 'Experience', value: 1 }]
|
||||
});
|
||||
}
|
||||
|
||||
static async removeExperience(_, button){
|
||||
await this.document.update({ "system.experiences": this.document.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
|
||||
static async removeExperience(_, button) {
|
||||
await this.document.update({
|
||||
'system.experiences': this.document.system.experiences.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.experience)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async toggleHP(_, button){
|
||||
static async toggleHP(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
const newHP = index < this.document.system.resources.health.value ? index : index+1;
|
||||
await this.document.update({ "system.resources.health.value": newHP });
|
||||
const newHP = index < this.document.system.resources.health.value ? index : index + 1;
|
||||
await this.document.update({ 'system.resources.health.value': newHP });
|
||||
}
|
||||
|
||||
static async toggleStress(_, button){
|
||||
static async toggleStress(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
const newStress = index < this.document.system.resources.stress.value ? index : index+1;
|
||||
await this.document.update({ "system.resources.stress.value": newStress });
|
||||
const newStress = index < this.document.system.resources.stress.value ? index : index + 1;
|
||||
await this.document.update({ 'system.resources.stress.value': newStress });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,13 +24,12 @@
|
|||
// return context;
|
||||
// }
|
||||
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// case 'editAbility':
|
||||
// this.editAbility(button);
|
||||
// break;
|
||||
// case 'deleteAbility':
|
||||
// case 'deleteAbility':
|
||||
// this.deleteAbility(event);
|
||||
// break;
|
||||
// }
|
||||
|
|
@ -59,30 +58,30 @@
|
|||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class AncestrySheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
export default class AncestrySheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-ancestry",
|
||||
classes: ["daggerheart", "sheet", "heritage"],
|
||||
id: 'daggerheart-ancestry',
|
||||
classes: ['daggerheart', 'sheet', 'heritage'],
|
||||
position: { width: 600 },
|
||||
actions: {
|
||||
editAbility: this.editAbility,
|
||||
deleteAbility: this.deleteAbility,
|
||||
deleteAbility: this.deleteAbility
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/ancestry.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/ancestry.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -92,26 +91,33 @@ export default class AncestrySheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async editAbility(_, button){
|
||||
static async editAbility(_, button) {
|
||||
const feature = await fromUuid(button.dataset.ability);
|
||||
feature.sheet.render(true);
|
||||
}
|
||||
|
||||
static async deleteAbility(event, button){
|
||||
static async deleteAbility(event, button) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
await this.item.update({ "system.abilities": this.item.system.abilities.filter(x => x.uuid !== button.dataset.ability) })
|
||||
await this.item.update({
|
||||
'system.abilities': this.item.system.abilities.filter(x => x.uuid !== button.dataset.ability)
|
||||
});
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
const item = await fromUuid(data.uuid);
|
||||
if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.ancestry.id) {
|
||||
await this.document.update({ "system.abilities": [...this.document.system.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
if (item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.ancestry.id) {
|
||||
await this.document.update({
|
||||
'system.abilities': [
|
||||
...this.document.system.abilities,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@
|
|||
// return context;
|
||||
// }
|
||||
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// }
|
||||
|
|
@ -29,26 +28,26 @@
|
|||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-armor",
|
||||
classes: ["daggerheart", "sheet", "armor"],
|
||||
id: 'daggerheart-armor',
|
||||
classes: ['daggerheart', 'sheet', 'armor'],
|
||||
position: { width: 400 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/armor.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/armor.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -59,7 +58,7 @@ export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,17 +40,17 @@
|
|||
// const domainTagify = new Tagify(domainInput, {
|
||||
// tagTextProp: "name",
|
||||
// enforceWhitelist: true,
|
||||
// whitelist : Object.keys(SYSTEM.DOMAIN.domains).map(key => {
|
||||
// whitelist : Object.keys(SYSTEM.DOMAIN.domains).map(key => {
|
||||
// const domain = SYSTEM.DOMAIN.domains[key];
|
||||
// return { value: key, name: game.i18n.localize(domain.name), src: domain.src, background: domain.background };
|
||||
// }),
|
||||
// maxTags: 2,
|
||||
// callbacks : { invalid: this.onAddTag },
|
||||
// callbacks : { invalid: this.onAddTag },
|
||||
// dropdown : {
|
||||
// mapValueTo: 'name',
|
||||
// searchKeys: ['name'],
|
||||
// enabled: 0,
|
||||
// maxItems: 20,
|
||||
// enabled: 0,
|
||||
// maxItems: 20,
|
||||
// closeOnSelect : true,
|
||||
// highlightFirst: false,
|
||||
// },
|
||||
|
|
@ -61,7 +61,7 @@
|
|||
// spellcheck='false'
|
||||
// tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
|
||||
// class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ""}"
|
||||
// ${this.getAttributes(tagData)}>
|
||||
// ${this.getAttributes(tagData)}>
|
||||
// <x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
|
||||
// <div>
|
||||
// <span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
|
||||
|
|
@ -70,16 +70,16 @@
|
|||
// </tag>`;
|
||||
// }}
|
||||
// });
|
||||
|
||||
|
||||
// domainTagify.on('change', this.onDomainSelect.bind(this));
|
||||
// }
|
||||
// }
|
||||
|
||||
// onAddTag(e){
|
||||
// if( e.detail.index ===2 ){
|
||||
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.ClassCanOnlyHaveTwoDomains"));
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
// async onDomainSelect(event) {
|
||||
// const domains = event.detail?.value ? JSON.parse(event.detail.value) : [];
|
||||
// await this.object.update({ "system.domains": domains.map(x => x.value) });
|
||||
|
|
@ -170,7 +170,7 @@
|
|||
|
||||
// super._onDragStart(event);
|
||||
// }
|
||||
|
||||
|
||||
// async _onDrop(event) {
|
||||
// const data = TextEditor.getDragEventData(event);
|
||||
// const item = await fromUuid(data.uuid);
|
||||
|
|
@ -210,14 +210,14 @@
|
|||
// }
|
||||
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
import Tagify from "@yaireo/tagify";
|
||||
import Tagify from '@yaireo/tagify';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-class",
|
||||
classes: ["daggerheart", "sheet", "class"],
|
||||
id: 'daggerheart-class',
|
||||
classes: ['daggerheart', 'sheet', 'class'],
|
||||
position: { width: 600 },
|
||||
actions: {
|
||||
removeSubclass: this.removeSubclass,
|
||||
|
|
@ -228,13 +228,12 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
viewItem: this.viewItem,
|
||||
removePrimaryWeapon: this.removePrimaryWeapon,
|
||||
removeSecondaryWeapon: this.removeSecondaryWeapon,
|
||||
removeArmor: this.removeArmor,
|
||||
|
||||
removeArmor: this.removeArmor
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [
|
||||
{ dragSelector: '.suggested-item', dropSelector: null },
|
||||
|
|
@ -244,25 +243,39 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
{ dragSelector: null, dropSelector: '.primary-weapon-section' },
|
||||
{ dragSelector: null, dropSelector: '.secondary-weapon-section' },
|
||||
{ dragSelector: null, dropSelector: '.armor-section' },
|
||||
{ dragSelector: null, dropSelector: null },
|
||||
{ dragSelector: null, dropSelector: null }
|
||||
]
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/class.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/class.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_getTabs() {
|
||||
const tabs = {
|
||||
features: { active: true, cssClass: '', group: 'primary', id: 'features', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Class.Tabs.Features') },
|
||||
guide: { active: false, cssClass: '', group: 'primary', id: 'guide', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Class.Tabs.Guide') },
|
||||
}
|
||||
for ( const v of Object.values(tabs) ) {
|
||||
features: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'features',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.Class.Tabs.Features')
|
||||
},
|
||||
guide: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'guide',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.Class.Tabs.Guide')
|
||||
}
|
||||
};
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? "active" : "";
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
|
|
@ -270,32 +283,38 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
|
||||
const domainInput = htmlElement.querySelector('.domain-input');
|
||||
const domainTagify = new Tagify(domainInput, {
|
||||
tagTextProp: "name",
|
||||
enforceWhitelist: true,
|
||||
whitelist : Object.keys(SYSTEM.DOMAIN.domains).map(key => {
|
||||
const domain = SYSTEM.DOMAIN.domains[key];
|
||||
return { value: key, name: game.i18n.localize(domain.label), src: domain.src, background: domain.background };
|
||||
}),
|
||||
maxTags: 2,
|
||||
callbacks : { invalid: this.onAddTag },
|
||||
dropdown : {
|
||||
mapValueTo: 'name',
|
||||
searchKeys: ['name'],
|
||||
enabled: 0,
|
||||
maxItems: 20,
|
||||
closeOnSelect : true,
|
||||
highlightFirst: false,
|
||||
},
|
||||
templates: {
|
||||
tag(tagData){ //z-index: unset; background-image: ${tagData.background}; Maybe a domain specific background for the chips?
|
||||
return `<tag title="${(tagData.title || tagData.value)}"
|
||||
tagTextProp: 'name',
|
||||
enforceWhitelist: true,
|
||||
whitelist: Object.keys(SYSTEM.DOMAIN.domains).map(key => {
|
||||
const domain = SYSTEM.DOMAIN.domains[key];
|
||||
return {
|
||||
value: key,
|
||||
name: game.i18n.localize(domain.label),
|
||||
src: domain.src,
|
||||
background: domain.background
|
||||
};
|
||||
}),
|
||||
maxTags: 2,
|
||||
callbacks: { invalid: this.onAddTag },
|
||||
dropdown: {
|
||||
mapValueTo: 'name',
|
||||
searchKeys: ['name'],
|
||||
enabled: 0,
|
||||
maxItems: 20,
|
||||
closeOnSelect: true,
|
||||
highlightFirst: false
|
||||
},
|
||||
templates: {
|
||||
tag(tagData) {
|
||||
//z-index: unset; background-image: ${tagData.background}; Maybe a domain specific background for the chips?
|
||||
return `<tag title="${tagData.title || tagData.value}"
|
||||
contenteditable='false'
|
||||
spellcheck='false'
|
||||
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
|
||||
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ""}"
|
||||
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
|
||||
${this.getAttributes(tagData)}>
|
||||
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
|
||||
<div>
|
||||
|
|
@ -303,11 +322,12 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
<img src="${tagData.src}"></i>
|
||||
</div>
|
||||
</tag>`;
|
||||
}}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
domainTagify.on('change', this.onDomainSelect.bind(this));
|
||||
}
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -319,101 +339,145 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
onAddTag(e){
|
||||
if( e.detail.index ===2 ){
|
||||
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.ClassCanOnlyHaveTwoDomains"));
|
||||
onAddTag(e) {
|
||||
if (e.detail.index === 2) {
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.ClassCanOnlyHaveTwoDomains'));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async onDomainSelect(event) {
|
||||
const domains = event.detail?.value ? JSON.parse(event.detail.value) : [];
|
||||
await this.document.update({ "system.domains": domains.map(x => x.value) });
|
||||
await this.document.update({ 'system.domains': domains.map(x => x.value) });
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static async removeSubclass(_, button){
|
||||
await this.document.update({ "system.subclasses": this.document.system.subclasses.filter(x => x.uuid !== button.dataset.subclass)});
|
||||
static async removeSubclass(_, button) {
|
||||
await this.document.update({
|
||||
'system.subclasses': this.document.system.subclasses.filter(x => x.uuid !== button.dataset.subclass)
|
||||
});
|
||||
}
|
||||
|
||||
static async viewSubclass(_, button){
|
||||
static async viewSubclass(_, button) {
|
||||
const subclass = await fromUuid(button.dataset.subclass);
|
||||
subclass.sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeFeature(_, button){
|
||||
await this.document.update({ "system.features": this.document.system.features.filter(x => x.uuid !== button.dataset.feature)});
|
||||
static async removeFeature(_, button) {
|
||||
await this.document.update({
|
||||
'system.features': this.document.system.features.filter(x => x.uuid !== button.dataset.feature)
|
||||
});
|
||||
}
|
||||
|
||||
static async viewFeature(_, button){
|
||||
static async viewFeature(_, button) {
|
||||
const feature = await fromUuid(button.dataset.feature);
|
||||
feature.sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeItem(event, button){
|
||||
static async removeItem(event, button) {
|
||||
event.stopPropagation();
|
||||
const type = button.dataset.type;
|
||||
const path = `system.inventory.${type}`;
|
||||
await this.document.update({ [path]: this.document.system.inventory[type].filter(x => x.uuid !== button.dataset.item)});
|
||||
await this.document.update({
|
||||
[path]: this.document.system.inventory[type].filter(x => x.uuid !== button.dataset.item)
|
||||
});
|
||||
}
|
||||
|
||||
static async viewItem(_, button){
|
||||
static async viewItem(_, button) {
|
||||
const item = await fromUuid(button.dataset.item);
|
||||
item.sheet.render(true);
|
||||
}
|
||||
|
||||
static async removePrimaryWeapon(event){
|
||||
static async removePrimaryWeapon(event) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({ "system.characterGuide.suggestedPrimaryWeapon": null }, { diff: false });
|
||||
await this.document.update({ 'system.characterGuide.suggestedPrimaryWeapon': null }, { diff: false });
|
||||
}
|
||||
|
||||
static async removeSecondaryWeapon(event){
|
||||
static async removeSecondaryWeapon(event) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({ "system.characterGuide.suggestedSecondaryWeapon": null }, { diff: false });
|
||||
await this.document.update({ 'system.characterGuide.suggestedSecondaryWeapon': null }, { diff: false });
|
||||
}
|
||||
|
||||
static async removeArmor(event){
|
||||
static async removeArmor(event) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({ "system.characterGuide.suggestedArmor": null }, { diff: false });
|
||||
await this.document.update({ 'system.characterGuide.suggestedArmor': null }, { diff: false });
|
||||
}
|
||||
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
const item = await fromUuid(data.uuid);
|
||||
if(item.type === 'subclass') {
|
||||
await this.document.update({ "system.subclasses": [...this.document.system.subclasses, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
}
|
||||
else if(item.type === 'feature') {
|
||||
|
||||
await this.document.update({ "system.features": [...this.document.system.features, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
}
|
||||
else if(item.type === 'weapon'){
|
||||
if(event.currentTarget.classList.contains('primary-weapon-section')){
|
||||
if(!this.document.system.characterGuide.suggestedPrimaryWeapon && !item.system.secondary) await this.document.update({ "system.characterGuide.suggestedPrimaryWeapon": { img: item.img, name: item.name, uuid: item.uuid } });
|
||||
} else if(event.currentTarget.classList.contains('secondary-weapon-section')){
|
||||
if(!this.document.system.characterGuide.suggestedSecondaryWeapon && item.system.secondary) await this.document.update({ "system.characterGuide.suggestedSecondaryWeapon": { img: item.img, name: item.name, uuid: item.uuid } });
|
||||
if (item.type === 'subclass') {
|
||||
await this.document.update({
|
||||
'system.subclasses': [
|
||||
...this.document.system.subclasses,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
} else if (item.type === 'feature') {
|
||||
await this.document.update({
|
||||
'system.features': [
|
||||
...this.document.system.features,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
} else if (item.type === 'weapon') {
|
||||
if (event.currentTarget.classList.contains('primary-weapon-section')) {
|
||||
if (!this.document.system.characterGuide.suggestedPrimaryWeapon && !item.system.secondary)
|
||||
await this.document.update({
|
||||
'system.characterGuide.suggestedPrimaryWeapon': {
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
uuid: item.uuid
|
||||
}
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('secondary-weapon-section')) {
|
||||
if (!this.document.system.characterGuide.suggestedSecondaryWeapon && item.system.secondary)
|
||||
await this.document.update({
|
||||
'system.characterGuide.suggestedSecondaryWeapon': {
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
uuid: item.uuid
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
else if(item.type === 'armor'){
|
||||
if(event.currentTarget.classList.contains('armor-section')){
|
||||
if(!this.document.system.characterGuide.suggestedArmor) await this.document.update({ "system.characterGuide.suggestedArmor": { img: item.img, name: item.name, uuid: item.uuid } });
|
||||
} else if (item.type === 'armor') {
|
||||
if (event.currentTarget.classList.contains('armor-section')) {
|
||||
if (!this.document.system.characterGuide.suggestedArmor)
|
||||
await this.document.update({
|
||||
'system.characterGuide.suggestedArmor': { img: item.img, name: item.name, uuid: item.uuid }
|
||||
});
|
||||
}
|
||||
}
|
||||
else if(event.currentTarget.classList.contains('choice-a-section')){
|
||||
if(item.type === 'miscellaneous' || item.type === 'consumable'){
|
||||
if(this.document.system.inventory.choiceA.length < 2) await this.document.update({ "system.inventory.choiceA": [...this.document.system.inventory.choiceA, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
} else if (event.currentTarget.classList.contains('choice-a-section')) {
|
||||
if (item.type === 'miscellaneous' || item.type === 'consumable') {
|
||||
if (this.document.system.inventory.choiceA.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceA': [
|
||||
...this.document.system.inventory.choiceA,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
else if(item.type === 'miscellaneous'){
|
||||
if(event.currentTarget.classList.contains('take-section')){
|
||||
if(this.document.system.inventory.take.length < 3) await this.document.update({ "system.inventory.take": [...this.document.system.inventory.take, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
}
|
||||
else if(event.currentTarget.classList.contains('choice-b-section')){
|
||||
if(this.document.system.inventory.choiceB.length < 2) await this.document.update({ "system.inventory.choiceB": [...this.document.system.inventory.choiceB, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
} else if (item.type === 'miscellaneous') {
|
||||
if (event.currentTarget.classList.contains('take-section')) {
|
||||
if (this.document.system.inventory.take.length < 3)
|
||||
await this.document.update({
|
||||
'system.inventory.take': [
|
||||
...this.document.system.inventory.take,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('choice-b-section')) {
|
||||
if (this.document.system.inventory.choiceB.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceB': [
|
||||
...this.document.system.inventory.choiceB,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,13 +24,12 @@
|
|||
// return context;
|
||||
// }
|
||||
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// case 'editAbility':
|
||||
// this.editAbility(button);
|
||||
// break;
|
||||
// case 'deleteAbility':
|
||||
// case 'deleteAbility':
|
||||
// this.deleteAbility(event);
|
||||
// break;
|
||||
// }
|
||||
|
|
@ -59,30 +58,30 @@
|
|||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class CommunitySheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
export default class CommunitySheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-community",
|
||||
classes: ["daggerheart", "sheet", "heritage"],
|
||||
id: 'daggerheart-community',
|
||||
classes: ['daggerheart', 'sheet', 'heritage'],
|
||||
position: { width: 600 },
|
||||
actions: {
|
||||
editAbility: this.editAbility,
|
||||
deleteAbility: this.deleteAbility,
|
||||
deleteAbility: this.deleteAbility
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/community.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/community.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -92,26 +91,33 @@ export default class CommunitySheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async editAbility(_, button){
|
||||
static async editAbility(_, button) {
|
||||
const feature = await fromUuid(button.dataset.ability);
|
||||
feature.sheet.render(true);
|
||||
}
|
||||
|
||||
static async deleteAbility(event, button){
|
||||
static async deleteAbility(event, button) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
await this.item.update({ "system.abilities": this.item.system.abilities.filter(x => x.uuid !== button.dataset.ability) })
|
||||
await this.item.update({
|
||||
'system.abilities': this.item.system.abilities.filter(x => x.uuid !== button.dataset.ability)
|
||||
});
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
const item = await fromUuid(data.uuid);
|
||||
if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.community.id) {
|
||||
await this.document.update({ "system.abilities": [...this.document.system.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
|
||||
if (item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.community.id) {
|
||||
await this.document.update({
|
||||
'system.abilities': [
|
||||
...this.document.system.abilities,
|
||||
{ img: item.img, name: item.name, uuid: item.uuid }
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,25 +23,25 @@
|
|||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class ConsumableSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
export default class ConsumableSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-consumable",
|
||||
classes: ["daggerheart", "sheet", "consumable"],
|
||||
id: 'daggerheart-consumable',
|
||||
classes: ['daggerheart', 'sheet', 'consumable'],
|
||||
position: { width: 480 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/consumable.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/consumable.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -51,7 +51,7 @@ export default class ConsumableSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,73 +1,73 @@
|
|||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default function DhpApplicationMixin(Base) {
|
||||
return class DhpSheetV2 extends HandlebarsApplicationMixin(Base) {
|
||||
constructor(options={}){
|
||||
super(options);
|
||||
return class DhpSheetV2 extends HandlebarsApplicationMixin(Base) {
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
|
||||
this._dragDrop = this._createDragDropHandlers();
|
||||
}
|
||||
this._dragDrop = this._createDragDropHandlers();
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
this._dragDrop.forEach(d => d.bind(htmlElement));
|
||||
}
|
||||
this._dragDrop.forEach(d => d.bind(htmlElement));
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
position: {
|
||||
width: 480,
|
||||
height: "auto"
|
||||
},
|
||||
actions: {
|
||||
onEditImage: this._onEditImage
|
||||
},
|
||||
dragDrop: [],
|
||||
};
|
||||
|
||||
async _prepareContext(_options, objectPath='document') {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.source = this[objectPath].toObject();
|
||||
context.fields = this[objectPath].schema.fields;
|
||||
context.systemFields = this[objectPath].system ? this[objectPath].system.schema.fields : {};
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static _onEditImage(event, target) {
|
||||
const attr = target.dataset.edit;
|
||||
const current = foundry.utils.getProperty(this.document, attr);
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {};
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: async path => this._updateImage.bind(this)(path),
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10
|
||||
});
|
||||
return fp.browse();
|
||||
}
|
||||
|
||||
async _updateImage(path){
|
||||
await this.document.update({ "img": path });
|
||||
}
|
||||
|
||||
_createDragDropHandlers() {
|
||||
return this.options.dragDrop.map(d => {
|
||||
// d.permissions = {
|
||||
// dragstart: this._canDragStart.bind(this),
|
||||
// drop: this._canDragDrop.bind(this)
|
||||
// };
|
||||
d.callbacks = {
|
||||
// dragstart: this._onDragStart.bind(this),
|
||||
// dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this)
|
||||
static DEFAULT_OPTIONS = {
|
||||
position: {
|
||||
width: 480,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
onEditImage: this._onEditImage
|
||||
},
|
||||
dragDrop: []
|
||||
};
|
||||
return new foundry.applications.ux.DragDrop.implementation(d);
|
||||
});
|
||||
}
|
||||
|
||||
_onDrop(event) {}
|
||||
}
|
||||
}
|
||||
async _prepareContext(_options, objectPath = 'document') {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.source = this[objectPath].toObject();
|
||||
context.fields = this[objectPath].schema.fields;
|
||||
context.systemFields = this[objectPath].system ? this[objectPath].system.schema.fields : {};
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static _onEditImage(event, target) {
|
||||
const attr = target.dataset.edit;
|
||||
const current = foundry.utils.getProperty(this.document, attr);
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {};
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: 'image',
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: async path => this._updateImage.bind(this)(path),
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10
|
||||
});
|
||||
return fp.browse();
|
||||
}
|
||||
|
||||
async _updateImage(path) {
|
||||
await this.document.update({ img: path });
|
||||
}
|
||||
|
||||
_createDragDropHandlers() {
|
||||
return this.options.dragDrop.map(d => {
|
||||
// d.permissions = {
|
||||
// dragstart: this._canDragStart.bind(this),
|
||||
// drop: this._canDragDrop.bind(this)
|
||||
// };
|
||||
d.callbacks = {
|
||||
// dragstart: this._onDragStart.bind(this),
|
||||
// dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this)
|
||||
};
|
||||
return new foundry.applications.ux.DragDrop.implementation(d);
|
||||
});
|
||||
}
|
||||
|
||||
_onDrop(event) {}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@
|
|||
// return context;
|
||||
// }
|
||||
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// case 'attributeRoll':
|
||||
|
|
@ -39,36 +38,36 @@ const { ItemSheetV2 } = foundry.applications.sheets;
|
|||
export default class DomainCardSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-domainCard",
|
||||
classes: ["daggerheart", "sheet", "domain-card"],
|
||||
id: 'daggerheart-domainCard',
|
||||
classes: ['daggerheart', 'sheet', 'domain-card'],
|
||||
position: { width: 600, height: 600 },
|
||||
actions: {
|
||||
addAction: this.addAction,
|
||||
editAction: this.editAction,
|
||||
removeAction: this.removeAction,
|
||||
removeAction: this.removeAction
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/domainCard.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/domainCard.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_getTabs() {
|
||||
const tabs = {
|
||||
general: { active: true, cssClass: '', group: 'primary', id: 'general', icon: null, label: 'General' },
|
||||
actions: { active: false, cssClass: '', group: 'primary', id: 'actions', icon: null, label: 'Actions' },
|
||||
}
|
||||
for ( const v of Object.values(tabs) ) {
|
||||
actions: { active: false, cssClass: '', group: 'primary', id: 'actions', icon: null, label: 'Actions' }
|
||||
};
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? "active" : "";
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
|
|
@ -83,28 +82,37 @@ export default class DomainCardSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addAction(){
|
||||
const actionIndexes = this.document.system.actions.map(x => x.id.split('-')[2]).sort((a, b) => a-b);
|
||||
const action = await new DaggerheartAction({
|
||||
id: `${this.document.id}-Action-${actionIndexes.length > 0 ? actionIndexes[0]+1 : 1}`,
|
||||
}, {
|
||||
parent: this.document,
|
||||
});
|
||||
await this.document.update({ "system.actions": [...this.document.system.actions, action] });
|
||||
await (new DaggerheartActionConfig(this.document.system.actions[this.document.system.actions.length-1])).render(true);
|
||||
static async addAction() {
|
||||
const actionIndexes = this.document.system.actions.map(x => x.id.split('-')[2]).sort((a, b) => a - b);
|
||||
const action = await new DaggerheartAction(
|
||||
{
|
||||
id: `${this.document.id}-Action-${actionIndexes.length > 0 ? actionIndexes[0] + 1 : 1}`
|
||||
},
|
||||
{
|
||||
parent: this.document
|
||||
}
|
||||
);
|
||||
await this.document.update({ 'system.actions': [...this.document.system.actions, action] });
|
||||
await new DaggerheartActionConfig(this.document.system.actions[this.document.system.actions.length - 1]).render(
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
static async editAction(_, button){
|
||||
static async editAction(_, button) {
|
||||
const action = this.document.system.actions[button.dataset.index];
|
||||
await (new DaggerheartActionConfig(action)).render(true);
|
||||
await new DaggerheartActionConfig(action).render(true);
|
||||
}
|
||||
|
||||
static async removeAction(event, button){
|
||||
static async removeAction(event, button) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({ "system.actions": this.document.system.actions.filter((_, index) => index !== Number.parseInt(button.dataset.index)) });
|
||||
await this.document.update({
|
||||
'system.actions': this.document.system.actions.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.index)
|
||||
)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
import DaggerheartSheet from "./daggerheart-sheet.mjs";
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { DocumentSheetV2 } = foundry.applications.api;
|
||||
export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
|
||||
|
||||
constructor(options){
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.editMode = false;
|
||||
|
|
@ -11,10 +10,10 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
|
|||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ["daggerheart", "sheet", "adversary", "environment"],
|
||||
classes: ['daggerheart', 'sheet', 'adversary', 'environment'],
|
||||
position: {
|
||||
width: 600,
|
||||
height: "auto"
|
||||
width: 600,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
toggleSlider: this.toggleSlider,
|
||||
|
|
@ -23,22 +22,22 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
|
|||
removeFeature: this.removeFeature,
|
||||
addTone: this.addTone,
|
||||
removeTone: this.removeTone,
|
||||
useFeature: this.useFeature,
|
||||
useFeature: this.useFeature
|
||||
},
|
||||
form: {
|
||||
handler: this._updateForm,
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true,
|
||||
handler: this._updateForm,
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "form",
|
||||
template: "systems/daggerheart/templates/sheets/environment.hbs"
|
||||
id: 'form',
|
||||
template: 'systems/daggerheart/templates/sheets/environment.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
|
@ -49,81 +48,87 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
|
|||
|
||||
async _prepareContext(_options) {
|
||||
return {
|
||||
title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
|
||||
user: this.document,
|
||||
source: this.document.toObject(),
|
||||
fields: this.document.schema.fields,
|
||||
data: {
|
||||
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
|
||||
features: this.document.items.reduce((acc, x) => {
|
||||
if(x.type === 'feature'){
|
||||
const feature = x.toObject();
|
||||
acc.push({
|
||||
...feature,
|
||||
system: {
|
||||
...feature.system,
|
||||
actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
|
||||
},
|
||||
uuid: x.uuid
|
||||
});
|
||||
}
|
||||
title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
|
||||
user: this.document,
|
||||
source: this.document.toObject(),
|
||||
fields: this.document.schema.fields,
|
||||
data: {
|
||||
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
|
||||
features: this.document.items.reduce((acc, x) => {
|
||||
if (x.type === 'feature') {
|
||||
const feature = x.toObject();
|
||||
acc.push({
|
||||
...feature,
|
||||
system: {
|
||||
...feature.system,
|
||||
actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
|
||||
},
|
||||
uuid: x.uuid
|
||||
});
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []),
|
||||
},
|
||||
editMode: this.editMode,
|
||||
config: SYSTEM,
|
||||
}
|
||||
return acc;
|
||||
}, [])
|
||||
},
|
||||
editMode: this.editMode,
|
||||
config: SYSTEM
|
||||
};
|
||||
}
|
||||
|
||||
static async _updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static toggleSlider(){
|
||||
static toggleSlider() {
|
||||
this.editMode = !this.editMode;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async viewFeature(_, button){
|
||||
static async viewFeature(_, button) {
|
||||
const move = await fromUuid(button.dataset.feature);
|
||||
move.sheet.render(true);
|
||||
}
|
||||
|
||||
static async addFeature(){
|
||||
const result = await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
|
||||
type: 'feature',
|
||||
}]);
|
||||
static async addFeature() {
|
||||
const result = await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
|
||||
type: 'feature'
|
||||
}
|
||||
]);
|
||||
|
||||
await result[0].sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeFeature(_, button){
|
||||
static async removeFeature(_, button) {
|
||||
await this.document.items.find(x => x.uuid === button.dataset.feature).delete();
|
||||
}
|
||||
|
||||
static async addTone(){
|
||||
await this.document.update({ "system.toneAndFeel": [...this.document.system.toneAndFeel, ''] });
|
||||
static async addTone() {
|
||||
await this.document.update({ 'system.toneAndFeel': [...this.document.system.toneAndFeel, ''] });
|
||||
}
|
||||
|
||||
static async removeTone(button){
|
||||
await this.document.update({ "system.toneAndFeel": this.document.system.toneAndFeel.filter((_, index) => index !== Number.parseInt(button.dataset.tone) )});
|
||||
static async removeTone(button) {
|
||||
await this.document.update({
|
||||
'system.toneAndFeel': this.document.system.toneAndFeel.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.tone)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async useFeature(_, button){
|
||||
static async useFeature(_, button) {
|
||||
const item = this.document.items.find(x => x.uuid === button.dataset.feature);
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
|
||||
title: game.i18n.format("DAGGERHEART.Chat.EnvironmentTitle", { actionType: button.dataset.actionType }),
|
||||
card: { name: item.name, img: item.img, description: item.system.description },
|
||||
}),
|
||||
content: await renderTemplate('systems/daggerheart/templates/chat/ability-use.hbs', {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.EnvironmentTitle', { actionType: button.dataset.actionType }),
|
||||
card: { name: item.name, img: item.img, description: item.system.description }
|
||||
})
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,47 +4,47 @@ import DaggerheartSheet from './daggerheart-sheet.mjs';
|
|||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class FeatureSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
constructor(options={}){
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
|
||||
this.selectedEffectType = null;
|
||||
}
|
||||
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-feature",
|
||||
classes: ["daggerheart", "sheet", "feature"],
|
||||
id: 'daggerheart-feature',
|
||||
classes: ['daggerheart', 'sheet', 'feature'],
|
||||
position: { width: 600, height: 600 },
|
||||
actions: {
|
||||
addEffect: this.addEffect,
|
||||
removeEffect: this.removeEffect,
|
||||
addAction: this.addAction,
|
||||
editAction: this.editAction,
|
||||
removeAction: this.removeAction,
|
||||
removeAction: this.removeAction
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/feature.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/feature.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_getTabs() {
|
||||
const tabs = {
|
||||
features: { active: true, cssClass: '', group: 'primary', id: 'features', icon: null, label: 'Features' },
|
||||
effects: { active: false, cssClass: '', group: 'primary', id: 'effects', icon: null, label: 'Effects' },
|
||||
actions: { active: false, cssClass: '', group: 'primary', id: 'actions', icon: null, label: 'Actions' },
|
||||
}
|
||||
for ( const v of Object.values(tabs) ) {
|
||||
actions: { active: false, cssClass: '', group: 'primary', id: 'actions', icon: null, label: 'Actions' }
|
||||
};
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? "active" : "";
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
|
|
@ -52,14 +52,13 @@ export default class FeatureSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
$(htmlElement).find(".effect-select").on("change", this.effectSelect.bind(this));
|
||||
$(htmlElement).find('.effect-select').on('change', this.effectSelect.bind(this));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.tabs = this._getTabs(),
|
||||
context.generalConfig = SYSTEM.GENERAL;
|
||||
(context.tabs = this._getTabs()), (context.generalConfig = SYSTEM.GENERAL);
|
||||
context.itemConfig = SYSTEM.ITEM;
|
||||
context.properties = SYSTEM.ACTOR.featureProperties;
|
||||
context.dice = SYSTEM.GENERAL.diceTypes;
|
||||
|
|
@ -70,47 +69,53 @@ export default class FeatureSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
effectSelect(event){
|
||||
effectSelect(event) {
|
||||
this.selectedEffectType = event.currentTarget.value;
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static async addEffect(){
|
||||
if(!this.selectedEffectType) return;
|
||||
|
||||
static async addEffect() {
|
||||
if (!this.selectedEffectType) return;
|
||||
|
||||
const { id, name, ...rest } = SYSTEM.EFFECTS.effectTypes[this.selectedEffectType];
|
||||
const update = {
|
||||
const update = {
|
||||
[foundry.utils.randomID()]: {
|
||||
type: this.selectedEffectType,
|
||||
value: '',
|
||||
...rest
|
||||
}
|
||||
}
|
||||
};
|
||||
await this.item.update({ "system.effects": update });
|
||||
await this.item.update({ 'system.effects': update });
|
||||
}
|
||||
|
||||
static async removeEffect(_, button){
|
||||
static async removeEffect(_, button) {
|
||||
const path = `system.effects.-=${button.dataset.effect}`;
|
||||
await this.item.update({ [path]: null });
|
||||
}
|
||||
|
||||
static async addAction(){
|
||||
const action = await new DaggerheartAction({}, {parent: this.document});
|
||||
await this.document.update({ "system.actions": [...this.document.system.actions, action] });
|
||||
await (new DaggerheartActionConfig(this.document.system.actions[this.document.system.actions.length-1])).render(true);
|
||||
static async addAction() {
|
||||
const action = await new DaggerheartAction({}, { parent: this.document });
|
||||
await this.document.update({ 'system.actions': [...this.document.system.actions, action] });
|
||||
await new DaggerheartActionConfig(this.document.system.actions[this.document.system.actions.length - 1]).render(
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
static async editAction(_, button){
|
||||
static async editAction(_, button) {
|
||||
const action = this.document.system.actions[button.dataset.index];
|
||||
await (new DaggerheartActionConfig(action)).render(true);
|
||||
await new DaggerheartActionConfig(action).render(true);
|
||||
}
|
||||
|
||||
static async removeAction(event, button){
|
||||
static async removeAction(event, button) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({ "system.actions": this.document.system.actions.filter((_, index) => index !== Number.parseInt(button.dataset.index)) });
|
||||
await this.document.update({
|
||||
'system.actions': this.document.system.actions.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.index)
|
||||
)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,22 +26,22 @@ const { ItemSheetV2 } = foundry.applications.sheets;
|
|||
export default class MiscellaneousSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-miscellaneous",
|
||||
classes: ["daggerheart", "sheet", "miscellaneous"],
|
||||
id: 'daggerheart-miscellaneous',
|
||||
classes: ['daggerheart', 'sheet', 'miscellaneous'],
|
||||
position: { width: 400 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/miscellaneous.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/miscellaneous.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -51,7 +51,7 @@ export default class MiscellaneousSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -51,7 +51,7 @@
|
|||
// const feature = event.currentTarget.dataset.feature;
|
||||
// const newAbilities = this.item.system[`${feature}Feature`].abilities.filter(x => x.uuid !== event.currentTarget.dataset.ability);
|
||||
// const path = `system.${feature}Feature.abilities`;
|
||||
|
||||
|
||||
// await this.item.update({ [path]: newAbilities });
|
||||
// }
|
||||
|
||||
|
|
@ -79,46 +79,74 @@ const { ItemSheetV2 } = foundry.applications.sheets;
|
|||
export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-subclass",
|
||||
classes: ["daggerheart", "sheet", "subclass"],
|
||||
id: 'daggerheart-subclass',
|
||||
classes: ['daggerheart', 'sheet', 'subclass'],
|
||||
position: { width: 600 },
|
||||
actions: {
|
||||
editAbility: this.editAbility,
|
||||
deleteFeatureAbility: this.deleteFeatureAbility,
|
||||
deleteFeatureAbility: this.deleteFeatureAbility
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [
|
||||
{ dragSelector: null, dropSelector: '.foundation-tab' },
|
||||
{ dragSelector: null, dropSelector: '.specialization-tab' },
|
||||
{ dragSelector: null, dropSelector: '.mastery-tab' }
|
||||
],
|
||||
]
|
||||
};
|
||||
|
||||
_getTabs() {
|
||||
const tabs = {
|
||||
general: { active: true, cssClass: '', group: 'primary', id: 'general', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.General') },
|
||||
foundation: { active: false, cssClass: '', group: 'primary', id: 'foundation', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Foundation') },
|
||||
specialization: { active: false, cssClass: '', group: 'primary', id: 'specialization', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Specialization') },
|
||||
mastery: { active: false, cssClass: '', group: 'primary', id: 'mastery', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Mastery') },
|
||||
}
|
||||
for ( const v of Object.values(tabs) ) {
|
||||
general: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'general',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.General')
|
||||
},
|
||||
foundation: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'foundation',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Foundation')
|
||||
},
|
||||
specialization: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'specialization',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Specialization')
|
||||
},
|
||||
mastery: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'mastery',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Mastery')
|
||||
}
|
||||
};
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? "active" : "";
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
}
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/subclass.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/subclass.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -130,39 +158,51 @@ export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async editAbility(_, button){
|
||||
static async editAbility(_, button) {
|
||||
const feature = await fromUuid(button.dataset.ability);
|
||||
feature.sheet.render(true);
|
||||
}
|
||||
|
||||
static async deleteFeatureAbility(event, button){
|
||||
static async deleteFeatureAbility(event, button) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const feature = button.dataset.feature;
|
||||
const newAbilities = this.document.system[`${feature}Feature`].abilities.filter(x => x.uuid !== button.dataset.ability);
|
||||
const newAbilities = this.document.system[`${feature}Feature`].abilities.filter(
|
||||
x => x.uuid !== button.dataset.ability
|
||||
);
|
||||
const path = `system.${feature}Feature.abilities`;
|
||||
|
||||
|
||||
await this.document.update({ [path]: newAbilities });
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
const item = await fromUuid(data.uuid);
|
||||
if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id) {
|
||||
if(event.currentTarget.classList.contains('foundation-tab')){
|
||||
await this.document.update({ "system.foundationFeature.abilities": [...this.document.system.foundationFeature.abilities, item.system] });
|
||||
}
|
||||
else if(event.currentTarget.classList.contains('specialization-tab')){
|
||||
await this.document.update({ "system.specializationFeature.abilities": [...this.document.system.specializationFeature.abilities, data.system] });
|
||||
}
|
||||
else if(event.currentTarget.classList.contains('mastery-tab')){
|
||||
await this.document.update({ "system.masteryFeature.abilities": [...this.document.system.masteryFeature.abilities, data.system] });
|
||||
if (item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id) {
|
||||
if (event.currentTarget.classList.contains('foundation-tab')) {
|
||||
await this.document.update({
|
||||
'system.foundationFeature.abilities': [
|
||||
...this.document.system.foundationFeature.abilities,
|
||||
item.system
|
||||
]
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('specialization-tab')) {
|
||||
await this.document.update({
|
||||
'system.specializationFeature.abilities': [
|
||||
...this.document.system.specializationFeature.abilities,
|
||||
data.system
|
||||
]
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('mastery-tab')) {
|
||||
await this.document.update({
|
||||
'system.masteryFeature.abilities': [...this.document.system.masteryFeature.abilities, data.system]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@
|
|||
// return context;
|
||||
// }
|
||||
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// }
|
||||
|
|
@ -30,25 +29,25 @@
|
|||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: "daggerheart-weapon",
|
||||
classes: ["daggerheart", "sheet", "weapon"],
|
||||
id: 'daggerheart-weapon',
|
||||
classes: ['daggerheart', 'sheet', 'weapon'],
|
||||
position: { width: 400 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: "feature",
|
||||
template: "systems/daggerheart/templates/sheets/weapon.hbs"
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/weapon.hbs'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
|
@ -59,7 +58,7 @@ export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object)
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
export const actionTypes = {
|
||||
damage: {
|
||||
id: "damage",
|
||||
name: "DAGGERHEART.Effects.Types.Health.Name"
|
||||
},
|
||||
}
|
||||
id: 'damage',
|
||||
name: 'DAGGERHEART.Effects.Types.Health.Name'
|
||||
}
|
||||
};
|
||||
|
||||
export const targetTypes = {
|
||||
self: {
|
||||
id: 'self',
|
||||
label: 'Self',
|
||||
label: 'Self'
|
||||
},
|
||||
other: {
|
||||
id: 'other',
|
||||
label: 'Other',
|
||||
},
|
||||
}
|
||||
label: 'Other'
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,164 +1,191 @@
|
|||
export const abilities = {
|
||||
agility: {
|
||||
label: "DAGGERHEART.Abilities.Agility.Name",
|
||||
verbs: ["DAGGERHEART.Abilities.Agility.Verb.Sprint", "DAGGERHEART.Abilities.Agility.Verb.Leap", "DAGGERHEART.Abilities.Agility.Verb.Maneuver"],
|
||||
label: 'DAGGERHEART.Abilities.Agility.Name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Sprint',
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Leap',
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Maneuver'
|
||||
]
|
||||
},
|
||||
strength: {
|
||||
label: "DAGGERHEART.Abilities.Strength.Name",
|
||||
verbs: ["DAGGERHEART.Abilities.Strength.Verb.Lift", "DAGGERHEART.Abilities.Strength.Verb.Smash", "DAGGERHEART.Abilities.Strength.Verb.Grapple"],
|
||||
label: 'DAGGERHEART.Abilities.Strength.Name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Lift',
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Smash',
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Grapple'
|
||||
]
|
||||
},
|
||||
finesse: {
|
||||
label: "DAGGERHEART.Abilities.Finesse.Name",
|
||||
verbs: ["DAGGERHEART.Abilities.Finesse.Verb.Control", "DAGGERHEART.Abilities.Finesse.Verb.Hide", "DAGGERHEART.Abilities.Finesse.Verb.Tinker"],
|
||||
label: 'DAGGERHEART.Abilities.Finesse.Name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Control',
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Hide',
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Tinker'
|
||||
]
|
||||
},
|
||||
instinct: {
|
||||
label: "DAGGERHEART.Abilities.Instinct.Name",
|
||||
verbs: ["DAGGERHEART.Abilities.Instinct.Verb.Perceive", "DAGGERHEART.Abilities.Instinct.Verb.Sense", "DAGGERHEART.Abilities.Instinct.Verb.Navigate"],
|
||||
label: 'DAGGERHEART.Abilities.Instinct.Name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Perceive',
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Sense',
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Navigate'
|
||||
]
|
||||
},
|
||||
presence: {
|
||||
label: "DAGGERHEART.Abilities.Presence.Name",
|
||||
verbs: ["DAGGERHEART.Abilities.Presence.Verb.Charm", "DAGGERHEART.Abilities.Presence.Verb.Perform", "DAGGERHEART.Abilities.Presence.Verb.Deceive"],
|
||||
label: 'DAGGERHEART.Abilities.Presence.Name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Charm',
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Perform',
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Deceive'
|
||||
]
|
||||
},
|
||||
knowledge: {
|
||||
label: "DAGGERHEART.Abilities.Knowledge.Name",
|
||||
verbs: ["DAGGERHEART.Abilities.Knowledge.Verb.Recall", "DAGGERHEART.Abilities.Knowledge.Verb.Analyze", "DAGGERHEART.Abilities.Knowledge.Verb.Comprehend"],
|
||||
},
|
||||
label: 'DAGGERHEART.Abilities.Knowledge.Name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Recall',
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Analyze',
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Comprehend'
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
export const featureProperties = {
|
||||
agility: {
|
||||
name: "DAGGERHEART.Abilities.Agility.Name",
|
||||
path: actor => actor.system.attributes.agility.data.value,
|
||||
name: 'DAGGERHEART.Abilities.Agility.Name',
|
||||
path: actor => actor.system.attributes.agility.data.value
|
||||
},
|
||||
strength: {
|
||||
name: "DAGGERHEART.Abilities.Strength.Name",
|
||||
path: actor => actor.system.attributes.strength.data.value,
|
||||
name: 'DAGGERHEART.Abilities.Strength.Name',
|
||||
path: actor => actor.system.attributes.strength.data.value
|
||||
},
|
||||
finesse: {
|
||||
name: "DAGGERHEART.Abilities.Finesse.Name",
|
||||
path: actor => actor.system.attributes.finesse.data.value,
|
||||
name: 'DAGGERHEART.Abilities.Finesse.Name',
|
||||
path: actor => actor.system.attributes.finesse.data.value
|
||||
},
|
||||
instinct: {
|
||||
name: "DAGGERHEART.Abilities.Instinct.Name",
|
||||
path: actor => actor.system.attributes.instinct.data.value,
|
||||
name: 'DAGGERHEART.Abilities.Instinct.Name',
|
||||
path: actor => actor.system.attributes.instinct.data.value
|
||||
},
|
||||
presence: {
|
||||
name: "DAGGERHEART.Abilities.Presence.Name",
|
||||
path: actor => actor.system.attributes.presence.data.value,
|
||||
name: 'DAGGERHEART.Abilities.Presence.Name',
|
||||
path: actor => actor.system.attributes.presence.data.value
|
||||
},
|
||||
knowledge: {
|
||||
name: "DAGGERHEART.Abilities.Knowledge.Name",
|
||||
path: actor => actor.system.attributes.knowledge.data.value,
|
||||
name: 'DAGGERHEART.Abilities.Knowledge.Name',
|
||||
path: actor => actor.system.attributes.knowledge.data.value
|
||||
},
|
||||
spellcastingTrait: {
|
||||
name: "DAGGERHEART.FeatureProperty.SpellcastingTrait",
|
||||
path: actor => actor.system.attributes[actor.system.subclass.system.spellcastingTrait].data.value,
|
||||
},
|
||||
}
|
||||
name: 'DAGGERHEART.FeatureProperty.SpellcastingTrait',
|
||||
path: actor => actor.system.attributes[actor.system.subclass.system.spellcastingTrait].data.value
|
||||
}
|
||||
};
|
||||
|
||||
export const adversaryTypes = {
|
||||
bruiser: {
|
||||
name: "DAGGERHEART.Adversary.Bruiser.Name",
|
||||
description: "DAGGERHEART.Adversary.Bruiser.Description"
|
||||
name: 'DAGGERHEART.Adversary.Bruiser.Name',
|
||||
description: 'DAGGERHEART.Adversary.Bruiser.Description'
|
||||
},
|
||||
horde: {
|
||||
name: "DAGGERHEART.Adversary.Horde.Name",
|
||||
description: "DAGGERHEART.Adversary.Horde.Description"
|
||||
name: 'DAGGERHEART.Adversary.Horde.Name',
|
||||
description: 'DAGGERHEART.Adversary.Horde.Description'
|
||||
},
|
||||
leader: {
|
||||
name: "DAGGERHEART.Adversary.Leader.Name",
|
||||
description: "DAGGERHEART.Adversary.Leader.Description"
|
||||
name: 'DAGGERHEART.Adversary.Leader.Name',
|
||||
description: 'DAGGERHEART.Adversary.Leader.Description'
|
||||
},
|
||||
minion: {
|
||||
name: "DAGGERHEART.Adversary.Minion.Name",
|
||||
description: "DAGGERHEART.Adversary.Minion.Description"
|
||||
name: 'DAGGERHEART.Adversary.Minion.Name',
|
||||
description: 'DAGGERHEART.Adversary.Minion.Description'
|
||||
},
|
||||
ranged: {
|
||||
name: "DAGGERHEART.Adversary.Ranged.Name",
|
||||
description: "DAGGERHEART.Adversary.Ranged.Description"
|
||||
name: 'DAGGERHEART.Adversary.Ranged.Name',
|
||||
description: 'DAGGERHEART.Adversary.Ranged.Description'
|
||||
},
|
||||
skulker: {
|
||||
name: "DAGGERHEART.Adversary.Skulker.Name",
|
||||
description: "DAGGERHEART.Adversary.Skulker.Description"
|
||||
name: 'DAGGERHEART.Adversary.Skulker.Name',
|
||||
description: 'DAGGERHEART.Adversary.Skulker.Description'
|
||||
},
|
||||
social: {
|
||||
name: "DAGGERHEART.Adversary.Social.Name",
|
||||
description: "DAGGERHEART.Adversary.Social.Description"
|
||||
name: 'DAGGERHEART.Adversary.Social.Name',
|
||||
description: 'DAGGERHEART.Adversary.Social.Description'
|
||||
},
|
||||
solo: {
|
||||
name: "DAGGERHEART.Adversary.Solo.Name",
|
||||
description: "DAGGERHEART.Adversary.Solo.Description"
|
||||
name: 'DAGGERHEART.Adversary.Solo.Name',
|
||||
description: 'DAGGERHEART.Adversary.Solo.Description'
|
||||
},
|
||||
standard: {
|
||||
name: "DAGGERHEART.Adversary.Standard.Name",
|
||||
description: "DAGGERHEART.Adversary.Standard.Description"
|
||||
name: 'DAGGERHEART.Adversary.Standard.Name',
|
||||
description: 'DAGGERHEART.Adversary.Standard.Description'
|
||||
},
|
||||
support: {
|
||||
name: "DAGGERHEART.Adversary.Support.Name",
|
||||
description: "DAGGERHEART.Adversary.Support.Description"
|
||||
},
|
||||
name: 'DAGGERHEART.Adversary.Support.Name',
|
||||
description: 'DAGGERHEART.Adversary.Support.Description'
|
||||
}
|
||||
};
|
||||
|
||||
export const adversaryTraits = {
|
||||
relentless: {
|
||||
name: "DAGGERHEART.Adversary.Trait..Name",
|
||||
description: "DAGGERHEART.Adversary.Trait..Description",
|
||||
tip: "DAGGERHEART.Adversary.Trait..Tip",
|
||||
name: 'DAGGERHEART.Adversary.Trait..Name',
|
||||
description: 'DAGGERHEART.Adversary.Trait..Description',
|
||||
tip: 'DAGGERHEART.Adversary.Trait..Tip'
|
||||
},
|
||||
slow: {
|
||||
name: "DAGGERHEART.Adversary.Trait..Name",
|
||||
description: "DAGGERHEART.Adversary.Trait..Description",
|
||||
tip: "DAGGERHEART.Adversary.Trait..Tip",
|
||||
name: 'DAGGERHEART.Adversary.Trait..Name',
|
||||
description: 'DAGGERHEART.Adversary.Trait..Description',
|
||||
tip: 'DAGGERHEART.Adversary.Trait..Tip'
|
||||
},
|
||||
minion: {
|
||||
name: "DAGGERHEART.Adversary.Trait..Name",
|
||||
description: "DAGGERHEART.Adversary.Trait..Description",
|
||||
tip: "DAGGERHEART.Adversary.Trait..Tip",
|
||||
},
|
||||
name: 'DAGGERHEART.Adversary.Trait..Name',
|
||||
description: 'DAGGERHEART.Adversary.Trait..Description',
|
||||
tip: 'DAGGERHEART.Adversary.Trait..Tip'
|
||||
}
|
||||
};
|
||||
|
||||
export const levelChoices = {
|
||||
attributes: {
|
||||
name: 'attributes',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
hitPointSlots: {
|
||||
name: 'hitPointSlots',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
stressSlots: {
|
||||
name: 'stressSlots',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
experiences: {
|
||||
name: 'experiences',
|
||||
title: '',
|
||||
choices: 'system.experiences',
|
||||
nrChoices: 2,
|
||||
nrChoices: 2
|
||||
},
|
||||
proficiency: {
|
||||
name: 'proficiency',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
armorOrEvasionSlot: {
|
||||
name: 'armorOrEvasionSlot',
|
||||
title: 'Permanently add one Armor Slot or take +1 to your Evasion',
|
||||
choices: [{ name: 'Armor Marks +1', path: 'armor' }, { name: 'Evasion +1', path: 'evasion' }],
|
||||
nrChoices: 1,
|
||||
choices: [
|
||||
{ name: 'Armor Marks +1', path: 'armor' },
|
||||
{ name: 'Evasion +1', path: 'evasion' }
|
||||
],
|
||||
nrChoices: 1
|
||||
},
|
||||
majorDamageThreshold2: {
|
||||
name: 'majorDamageThreshold2',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
severeDamageThreshold2: {
|
||||
name: 'severeDamageThreshold2',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
// minorDamageThreshold2: {
|
||||
// name: 'minorDamageThreshold2',
|
||||
|
|
@ -168,7 +195,7 @@ export const levelChoices = {
|
|||
severeDamageThreshold3: {
|
||||
name: 'severeDamageThreshold3',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
// major2OrSevere4DamageThreshold: {
|
||||
// name: 'major2OrSevere4DamageThreshold',
|
||||
|
|
@ -185,7 +212,7 @@ export const levelChoices = {
|
|||
severeDamageThreshold4: {
|
||||
name: 'severeDamageThreshold4',
|
||||
title: '',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
// majorDamageThreshold1: {
|
||||
// name: 'majorDamageThreshold2',
|
||||
|
|
@ -195,161 +222,161 @@ export const levelChoices = {
|
|||
subclass: {
|
||||
name: 'subclass',
|
||||
title: 'Select subclass to upgrade',
|
||||
choices: [],
|
||||
choices: []
|
||||
},
|
||||
multiclass: {
|
||||
name: 'multiclass',
|
||||
title: '',
|
||||
choices: [{}],
|
||||
choices: [{}]
|
||||
}
|
||||
};
|
||||
|
||||
export const levelupData = {
|
||||
tier1: {
|
||||
id: "2_4",
|
||||
id: '2_4',
|
||||
tier: 1,
|
||||
levels: [2,3,4],
|
||||
levels: [2, 3, 4],
|
||||
label: 'DAGGERHEART.LevelUp.Tier1.Label',
|
||||
info: "DAGGERHEART.LevelUp.Tier1.InfoLabel",
|
||||
pretext: "DAGGERHEART.LevelUp.Tier1.Pretext",
|
||||
posttext: "DAGGERHEART.LevelUp.Tier1.Posttext",
|
||||
info: 'DAGGERHEART.LevelUp.Tier1.InfoLabel',
|
||||
pretext: 'DAGGERHEART.LevelUp.Tier1.Pretext',
|
||||
posttext: 'DAGGERHEART.LevelUp.Tier1.Posttext',
|
||||
choices: {
|
||||
[levelChoices.attributes.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes",
|
||||
maxChoices: 3,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes',
|
||||
maxChoices: 3
|
||||
},
|
||||
[levelChoices.hitPointSlots.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.stressSlots.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.experiences.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.proficiency.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.armorOrEvasionSlot.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.majorDamageThreshold2.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.severeDamageThreshold2.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold2",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold2',
|
||||
maxChoices: 1
|
||||
}
|
||||
}
|
||||
},
|
||||
tier2: {
|
||||
id: "5_7",
|
||||
id: '5_7',
|
||||
tier: 2,
|
||||
levels: [5,6,7],
|
||||
levels: [5, 6, 7],
|
||||
label: 'DAGGERHEART.LevelUp.Tier2.Label',
|
||||
info: "DAGGERHEART.LevelUp.Tier2.InfoLabel",
|
||||
pretext: "DAGGERHEART.LevelUp.Tier2.Pretext",
|
||||
posttext: "DAGGERHEART.LevelUp.Tier2.Posttext",
|
||||
info: 'DAGGERHEART.LevelUp.Tier2.InfoLabel',
|
||||
pretext: 'DAGGERHEART.LevelUp.Tier2.Pretext',
|
||||
posttext: 'DAGGERHEART.LevelUp.Tier2.Posttext',
|
||||
choices: {
|
||||
[levelChoices.attributes.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes",
|
||||
maxChoices: 3,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes',
|
||||
maxChoices: 3
|
||||
},
|
||||
[levelChoices.hitPointSlots.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.stressSlots.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.experiences.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.proficiency.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.armorOrEvasionSlot.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.majorDamageThreshold2.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.severeDamageThreshold3.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold3",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold3',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.subclass.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.multiclass.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass",
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass',
|
||||
maxChoices: 1,
|
||||
cost: 2,
|
||||
},
|
||||
},
|
||||
cost: 2
|
||||
}
|
||||
}
|
||||
},
|
||||
tier3: {
|
||||
id: "8_10",
|
||||
id: '8_10',
|
||||
tier: 3,
|
||||
levels: [8,9,10],
|
||||
levels: [8, 9, 10],
|
||||
label: 'DAGGERHEART.LevelUp.Tier3.Label',
|
||||
info: "DAGGERHEART.LevelUp.Tier3.InfoLabel",
|
||||
pretext: "DAGGERHEART.LevelUp.Tier3.Pretext",
|
||||
posttext: "DAGGERHEART.LevelUp.Tier3.Posttext",
|
||||
info: 'DAGGERHEART.LevelUp.Tier3.InfoLabel',
|
||||
pretext: 'DAGGERHEART.LevelUp.Tier3.Pretext',
|
||||
posttext: 'DAGGERHEART.LevelUp.Tier3.Posttext',
|
||||
choices: {
|
||||
[levelChoices.attributes.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes",
|
||||
maxChoices: 3,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes',
|
||||
maxChoices: 3
|
||||
},
|
||||
[levelChoices.hitPointSlots.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.stressSlots.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.experiences.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.proficiency.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.armorOrEvasionSlot.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot",
|
||||
maxChoices: 2,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot',
|
||||
maxChoices: 2
|
||||
},
|
||||
[levelChoices.majorDamageThreshold2.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.severeDamageThreshold4.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold4",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold4',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.subclass.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass",
|
||||
maxChoices: 1,
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass',
|
||||
maxChoices: 1
|
||||
},
|
||||
[levelChoices.multiclass.name]: {
|
||||
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass",
|
||||
description: 'DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass',
|
||||
maxChoices: 1,
|
||||
cost: 2,
|
||||
},
|
||||
},
|
||||
cost: 2
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -3,99 +3,99 @@ export const domains = {
|
|||
id: 'arcana',
|
||||
label: 'Arcana',
|
||||
src: 'icons/magic/symbols/circled-gem-pink.webp',
|
||||
description: 'DAGGERHEART.Domains.Arcana',
|
||||
description: 'DAGGERHEART.Domains.Arcana'
|
||||
},
|
||||
blade: {
|
||||
id: 'blade',
|
||||
label: 'Blade',
|
||||
src: 'icons/weapons/swords/sword-broad-crystal-paired.webp',
|
||||
description: 'DAGGERHEART.Domains.Blade',
|
||||
description: 'DAGGERHEART.Domains.Blade'
|
||||
},
|
||||
bone: {
|
||||
id: 'bone',
|
||||
label: 'Bone',
|
||||
src: 'icons/skills/wounds/bone-broken-marrow-red.webp',
|
||||
description: 'DAGGERHEART.Domains.Bone',
|
||||
description: 'DAGGERHEART.Domains.Bone'
|
||||
},
|
||||
codex: {
|
||||
id: 'codex',
|
||||
label: 'Codex',
|
||||
src: 'icons/sundries/books/book-embossed-jewel-gold-purple.webp',
|
||||
description: 'DAGGERHEART.Domains.Codex',
|
||||
description: 'DAGGERHEART.Domains.Codex'
|
||||
},
|
||||
grace: {
|
||||
id: 'grace',
|
||||
label: 'Grace',
|
||||
src: 'icons/skills/movement/feet-winged-boots-glowing-yellow.webp',
|
||||
description: 'DAGGERHEART.Domains.Grace',
|
||||
description: 'DAGGERHEART.Domains.Grace'
|
||||
},
|
||||
midnight: {
|
||||
id: 'midnight',
|
||||
label: 'Midnight',
|
||||
src: 'icons/environment/settlement/watchtower-castle-night.webp',
|
||||
background: 'systems/daggerheart/assets/backgrounds/MidnightBackground.webp',
|
||||
description: 'DAGGERHEART.Domains.Midnight',
|
||||
description: 'DAGGERHEART.Domains.Midnight'
|
||||
},
|
||||
sage: {
|
||||
id: 'sage',
|
||||
label: 'Sage',
|
||||
src: 'icons/sundries/misc/pipe-wooden-straight-brown.webp',
|
||||
description: 'DAGGERHEART.Domains.Sage',
|
||||
description: 'DAGGERHEART.Domains.Sage'
|
||||
},
|
||||
splendor: {
|
||||
id: 'splendor',
|
||||
label: 'Splendor',
|
||||
src: 'icons/magic/control/control-influence-crown-gold.webp',
|
||||
description: 'DAGGERHEART.Domains.Splendor',
|
||||
description: 'DAGGERHEART.Domains.Splendor'
|
||||
},
|
||||
valor: {
|
||||
id: 'valor',
|
||||
label: 'Valor',
|
||||
src: 'icons/magic/control/control-influence-rally-purple.webp',
|
||||
description: 'DAGGERHEART.Domains.Valor',
|
||||
},
|
||||
description: 'DAGGERHEART.Domains.Valor'
|
||||
}
|
||||
};
|
||||
|
||||
export const classDomainMap = {
|
||||
rogue: [domains.midnight, domains.grace],
|
||||
rogue: [domains.midnight, domains.grace]
|
||||
};
|
||||
|
||||
export const subclassMap = {
|
||||
syndicate: {
|
||||
id: 'syndicate',
|
||||
label: 'Syndicate',
|
||||
label: 'Syndicate'
|
||||
},
|
||||
nightwalker: {
|
||||
id: 'nightwalker',
|
||||
label: 'Nightwalker',
|
||||
},
|
||||
label: 'Nightwalker'
|
||||
}
|
||||
};
|
||||
|
||||
export const classMap = {
|
||||
rogue: {
|
||||
label: "Rogue",
|
||||
subclasses: [subclassMap.syndicate.id, subclassMap.nightwalker.id],
|
||||
label: 'Rogue',
|
||||
subclasses: [subclassMap.syndicate.id, subclassMap.nightwalker.id]
|
||||
},
|
||||
seraph: {
|
||||
label: "Seraph",
|
||||
label: 'Seraph',
|
||||
subclasses: []
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
export const cardTypes = {
|
||||
ability: {
|
||||
id: 'ability',
|
||||
label: "DAGGERHEART.Domain.CardTypes.Ability",
|
||||
img: "",
|
||||
label: 'DAGGERHEART.Domain.CardTypes.Ability',
|
||||
img: ''
|
||||
},
|
||||
spell: {
|
||||
id: 'spell',
|
||||
label: "DAGGERHEART.Domain.CardTypes.Spell",
|
||||
img: ""
|
||||
label: 'DAGGERHEART.Domain.CardTypes.Spell',
|
||||
img: ''
|
||||
},
|
||||
grimoire: {
|
||||
id: 'grimoire',
|
||||
label: "DAGGERHEART.Domain.CardTypes.Grimoire",
|
||||
img: ""
|
||||
}
|
||||
};
|
||||
label: 'DAGGERHEART.Domain.CardTypes.Grimoire',
|
||||
img: ''
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,64 +1,64 @@
|
|||
import { range } from "./generalConfig.mjs";
|
||||
import { range } from './generalConfig.mjs';
|
||||
|
||||
export const valueTypes = {
|
||||
numberString: {
|
||||
id: 'numberString',
|
||||
id: 'numberString'
|
||||
},
|
||||
select: {
|
||||
id: 'select',
|
||||
id: 'select'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const parseTypes = {
|
||||
string: {
|
||||
id: 'string',
|
||||
id: 'string'
|
||||
},
|
||||
number: {
|
||||
id: 'number',
|
||||
},
|
||||
}
|
||||
id: 'number'
|
||||
}
|
||||
};
|
||||
|
||||
export const applyLocations = {
|
||||
attackRoll: {
|
||||
id: 'attackRoll',
|
||||
name: "DAGGERHEART.Effects.ApplyLocations.AttackRoll.Name",
|
||||
name: 'DAGGERHEART.Effects.ApplyLocations.AttackRoll.Name'
|
||||
},
|
||||
damageRoll: {
|
||||
id: 'damageRoll',
|
||||
name: "DAGGERHEART.Effects.ApplyLocations.DamageRoll.Name",
|
||||
name: 'DAGGERHEART.Effects.ApplyLocations.DamageRoll.Name'
|
||||
}
|
||||
};
|
||||
|
||||
export const effectTypes = {
|
||||
health: {
|
||||
id: "health",
|
||||
name: "DAGGERHEART.Effects.Types.Health.Name",
|
||||
id: 'health',
|
||||
name: 'DAGGERHEART.Effects.Types.Health.Name',
|
||||
values: [],
|
||||
valueType: valueTypes.numberString.id,
|
||||
parseType: parseTypes.number.id,
|
||||
parseType: parseTypes.number.id
|
||||
},
|
||||
stress: {
|
||||
id: "stress",
|
||||
name: "DAGGERHEART.Effects.Types.Stress.Name",
|
||||
id: 'stress',
|
||||
name: 'DAGGERHEART.Effects.Types.Stress.Name',
|
||||
valueType: valueTypes.numberString.id,
|
||||
parseType: parseTypes.number.id,
|
||||
parseType: parseTypes.number.id
|
||||
},
|
||||
reach: {
|
||||
id: "reach",
|
||||
name: "DAGGERHEART.Effects.Types.Reach.Name",
|
||||
id: 'reach',
|
||||
name: 'DAGGERHEART.Effects.Types.Reach.Name',
|
||||
valueType: valueTypes.select.id,
|
||||
parseType: parseTypes.string.id,
|
||||
options: Object.keys(range).map(x => ({ name: range[x].name, value: x }))
|
||||
},
|
||||
damage: {
|
||||
id: "damage",
|
||||
name: "DAGGERHEART.Effects.Types.Damage.Name",
|
||||
id: 'damage',
|
||||
name: 'DAGGERHEART.Effects.Types.Damage.Name',
|
||||
valueType: valueTypes.numberString.id,
|
||||
parseType: parseTypes.string.id,
|
||||
appliesOn: applyLocations.damageRoll.id,
|
||||
applyLocationChoices: {
|
||||
[applyLocations.damageRoll.id]: applyLocations.damageRoll.name,
|
||||
[applyLocations.attackRoll.id]: applyLocations.attackRoll.name,
|
||||
},
|
||||
[applyLocations.attackRoll.id]: applyLocations.attackRoll.name
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,170 +1,170 @@
|
|||
export const range = {
|
||||
melee: {
|
||||
label: "DAGGERHEART.Range.Melee.Name",
|
||||
description: "DAGGERHEART.Range.Melee.Description",
|
||||
label: 'DAGGERHEART.Range.Melee.Name',
|
||||
description: 'DAGGERHEART.Range.Melee.Description',
|
||||
distance: 1
|
||||
},
|
||||
veryClose: {
|
||||
label: "DAGGERHEART.Range.VeryClose.Name",
|
||||
description: "DAGGERHEART.Range.VeryClose.Description",
|
||||
label: 'DAGGERHEART.Range.VeryClose.Name',
|
||||
description: 'DAGGERHEART.Range.VeryClose.Description',
|
||||
distance: 3
|
||||
},
|
||||
close: {
|
||||
label: "DAGGERHEART.Range.Close.Name",
|
||||
description: "DAGGERHEART.Range.Close.Description",
|
||||
label: 'DAGGERHEART.Range.Close.Name',
|
||||
description: 'DAGGERHEART.Range.Close.Description',
|
||||
distance: 10
|
||||
},
|
||||
far: {
|
||||
label: "DAGGERHEART.Range.Far.Name",
|
||||
description: "DAGGERHEART.Range.Far.Description",
|
||||
label: 'DAGGERHEART.Range.Far.Name',
|
||||
description: 'DAGGERHEART.Range.Far.Description',
|
||||
distance: 20
|
||||
},
|
||||
veryFar: {
|
||||
label: "DAGGERHEART.Range.VeryFar.Name",
|
||||
description: "DAGGERHEART.Range.VeryFar.Description",
|
||||
label: 'DAGGERHEART.Range.VeryFar.Name',
|
||||
description: 'DAGGERHEART.Range.VeryFar.Description',
|
||||
distance: 30
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const burden = {
|
||||
oneHanded: "DAGGERHEART.Burden.OneHanded",
|
||||
twoHanded: "DAGGERHEART.Burden.TwoHanded"
|
||||
}
|
||||
oneHanded: 'DAGGERHEART.Burden.OneHanded',
|
||||
twoHanded: 'DAGGERHEART.Burden.TwoHanded'
|
||||
};
|
||||
|
||||
export const damageTypes = {
|
||||
physical: {
|
||||
id: 'physical',
|
||||
label: "DAGGERHEART.DamageType.Physical.Name",
|
||||
abbreviation: "DAGGERHEART.DamageType.Physical.Abbreviation",
|
||||
label: 'DAGGERHEART.DamageType.Physical.Name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
|
||||
},
|
||||
magical: {
|
||||
id: 'magical',
|
||||
label: "DAGGERHEART.DamageType.Magical.Name",
|
||||
abbreviation: "DAGGERHEART.DamageType.Magical.Abbreviation",
|
||||
},
|
||||
}
|
||||
label: 'DAGGERHEART.DamageType.Magical.Name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
|
||||
}
|
||||
};
|
||||
|
||||
export const healingTypes = {
|
||||
health: {
|
||||
id: 'health',
|
||||
label: "DAGGERHEART.HealingType.HitPoints.Name",
|
||||
abbreviation: "DAGGERHEART.HealingType.HitPoints.Abbreviation"
|
||||
label: 'DAGGERHEART.HealingType.HitPoints.Name',
|
||||
abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
|
||||
},
|
||||
stress: {
|
||||
id: 'stress',
|
||||
label: "DAGGERHEART.HealingType.Stress.Name",
|
||||
abbreviation: "DAGGERHEART.HealingType.Stress.Abbreviation"
|
||||
},
|
||||
label: 'DAGGERHEART.HealingType.Stress.Name',
|
||||
abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
|
||||
}
|
||||
};
|
||||
|
||||
export const conditions = {
|
||||
vulnerable: {
|
||||
id: 'vulnerable',
|
||||
name: "DAGGERHEART.Condition.Vulnerable.Name",
|
||||
icon: "icons/magic/control/silhouette-fall-slip-prone.webp",
|
||||
description: "DAGGERHEART.Condition.Vulnerable.Description"
|
||||
name: 'DAGGERHEART.Condition.Vulnerable.Name',
|
||||
icon: 'icons/magic/control/silhouette-fall-slip-prone.webp',
|
||||
description: 'DAGGERHEART.Condition.Vulnerable.Description'
|
||||
},
|
||||
hidden: {
|
||||
id: 'hidden',
|
||||
name: "DAGGERHEART.Condition.Hidden.Name",
|
||||
icon: "icons/magic/perception/silhouette-stealth-shadow.webp",
|
||||
description: "DAGGERHEART.Condition.Hidden.Description"
|
||||
name: 'DAGGERHEART.Condition.Hidden.Name',
|
||||
icon: 'icons/magic/perception/silhouette-stealth-shadow.webp',
|
||||
description: 'DAGGERHEART.Condition.Hidden.Description'
|
||||
},
|
||||
restrained: {
|
||||
id: 'restrained',
|
||||
name: "DAGGERHEART.Condition.Restrained.Name",
|
||||
icon: "icons/magic/control/debuff-chains-shackle-movement-red.webp",
|
||||
description: "DAGGERHEART.Condition.Restrained.Description"
|
||||
},
|
||||
}
|
||||
name: 'DAGGERHEART.Condition.Restrained.Name',
|
||||
icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
|
||||
description: 'DAGGERHEART.Condition.Restrained.Description'
|
||||
}
|
||||
};
|
||||
|
||||
export const downtime = {
|
||||
shortRest: {
|
||||
tendToWounds: {
|
||||
id: "tendToWounds",
|
||||
name: "DAGGERHEART.Downtime.TendToWounds.Name",
|
||||
img: "icons/magic/life/cross-worn-green.webp",
|
||||
description: "DAGGERHEART.Downtime.TendToWounds.Description",
|
||||
id: 'tendToWounds',
|
||||
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
|
||||
},
|
||||
clearStress: {
|
||||
id: "clearStress",
|
||||
name: "DAGGERHEART.Downtime.ClearStress.Name",
|
||||
img: "icons/magic/perception/eye-ringed-green.webp",
|
||||
description: "DAGGERHEART.Downtime.ClearStress.Description",
|
||||
id: 'clearStress',
|
||||
name: 'DAGGERHEART.Downtime.ClearStress.Name',
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.ClearStress.Description'
|
||||
},
|
||||
repairArmor: {
|
||||
id: "repairArmor",
|
||||
name: "DAGGERHEART.Downtime.RepairArmor.Name",
|
||||
img: "icons/skills/trades/smithing-anvil-silver-red.webp",
|
||||
description: "DAGGERHEART.Downtime.RepairArmor.Description",
|
||||
id: 'repairArmor',
|
||||
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
|
||||
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
|
||||
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
|
||||
},
|
||||
prepare: {
|
||||
id: "prepare",
|
||||
name: "DAGGERHEART.Downtime.Prepare.Name",
|
||||
img: "icons/skills/trades/academics-merchant-scribe.webp",
|
||||
description: "DAGGERHEART.Downtime.Prepare.Description",
|
||||
},
|
||||
id: 'prepare',
|
||||
name: 'DAGGERHEART.Downtime.Prepare.Name',
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: 'DAGGERHEART.Downtime.Prepare.Description'
|
||||
}
|
||||
},
|
||||
longRest: {
|
||||
tendToWounds: {
|
||||
id: "tendToWounds",
|
||||
name: "DAGGERHEART.Downtime.TendToWounds.Name",
|
||||
img: "icons/magic/life/cross-worn-green.webp",
|
||||
description: "DAGGERHEART.Downtime.TendToWounds.Description",
|
||||
id: 'tendToWounds',
|
||||
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
|
||||
},
|
||||
clearStress: {
|
||||
id: "clearStress",
|
||||
name: "DAGGERHEART.Downtime.ClearStress.Name",
|
||||
img: "icons/magic/perception/eye-ringed-green.webp",
|
||||
description: "DAGGERHEART.Downtime.ClearStress.Description",
|
||||
id: 'clearStress',
|
||||
name: 'DAGGERHEART.Downtime.ClearStress.Name',
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.ClearStress.Description'
|
||||
},
|
||||
repairArmor: {
|
||||
id: "repairArmor",
|
||||
name: "DAGGERHEART.Downtime.RepairArmor.Name",
|
||||
img: "icons/skills/trades/smithing-anvil-silver-red.webp",
|
||||
description: "DAGGERHEART.Downtime.RepairArmor.Description",
|
||||
id: 'repairArmor',
|
||||
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
|
||||
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
|
||||
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
|
||||
},
|
||||
prepare: {
|
||||
id: "prepare",
|
||||
name: "DAGGERHEART.Downtime.Prepare.Name",
|
||||
img: "icons/skills/trades/academics-merchant-scribe.webp",
|
||||
description: "DAGGERHEART.Downtime.Prepare.Description",
|
||||
id: 'prepare',
|
||||
name: 'DAGGERHEART.Downtime.Prepare.Name',
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: 'DAGGERHEART.Downtime.Prepare.Description'
|
||||
},
|
||||
workOnAProject: {
|
||||
id: "workOnAProject",
|
||||
name: "DAGGERHEART.Downtime.WorkOnAProject.Name",
|
||||
img: "icons/skills/social/thumbsup-approval-like.webp",
|
||||
description: "DAGGERHEART.Downtime.WorkOnAProject.Description",
|
||||
id: 'workOnAProject',
|
||||
name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
|
||||
img: 'icons/skills/social/thumbsup-approval-like.webp',
|
||||
description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
|
||||
}
|
||||
},
|
||||
custom: {
|
||||
id: 'customActivity',
|
||||
name: "",
|
||||
img: "icons/skills/trades/academics-investigation-puzzles.webp",
|
||||
description: "",
|
||||
namePlaceholder: "DAGGERHEART.Downtime.Custom.NamePlaceholder",
|
||||
placeholder: "DAGGERHEART.Downtime.Custom.Placeholder",
|
||||
name: '',
|
||||
img: 'icons/skills/trades/academics-investigation-puzzles.webp',
|
||||
description: '',
|
||||
namePlaceholder: 'DAGGERHEART.Downtime.Custom.NamePlaceholder',
|
||||
placeholder: 'DAGGERHEART.Downtime.Custom.Placeholder'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const deathMoves = {
|
||||
avoidDeath: {
|
||||
id: "avoidDeath",
|
||||
name: "DAGGERHEART.DeathMoves.AvoidDeath.Name",
|
||||
img: "icons/magic/time/hourglass-yellow-green.webp",
|
||||
description: "DAGGERHEART.DeathMoves.AvoidDeath.Description",
|
||||
id: 'avoidDeath',
|
||||
name: 'DAGGERHEART.DeathMoves.AvoidDeath.Name',
|
||||
img: 'icons/magic/time/hourglass-yellow-green.webp',
|
||||
description: 'DAGGERHEART.DeathMoves.AvoidDeath.Description'
|
||||
},
|
||||
riskItAll: {
|
||||
id: 'riskItAll',
|
||||
name: "DAGGERHEART.DeathMoves.RiskItAll.Name",
|
||||
img: "icons/sundries/gaming/dice-pair-white-green.webp",
|
||||
description: "DAGGERHEART.DeathMoves.RiskItAll.Description",
|
||||
name: 'DAGGERHEART.DeathMoves.RiskItAll.Name',
|
||||
img: 'icons/sundries/gaming/dice-pair-white-green.webp',
|
||||
description: 'DAGGERHEART.DeathMoves.RiskItAll.Description'
|
||||
},
|
||||
blazeOfGlory: {
|
||||
id: "blazeOfGlory",
|
||||
name: "DAGGERHEART.DeathMoves.BlazeOfGlory.Name",
|
||||
img: "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
|
||||
description: "DAGGERHEART.DeathMoves.BlazeOfGlory.Description",
|
||||
id: 'blazeOfGlory',
|
||||
name: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Name',
|
||||
img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
|
||||
description: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Description'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -172,97 +172,97 @@ export const tiers = {
|
|||
0: {
|
||||
key: 0,
|
||||
id: 'tier0',
|
||||
name: 'DAGGERHEART.General.Tier.0',
|
||||
name: 'DAGGERHEART.General.Tier.0'
|
||||
},
|
||||
1: {
|
||||
key: 1,
|
||||
id: 'tier1',
|
||||
name: 'DAGGERHEART.General.Tier.1',
|
||||
name: 'DAGGERHEART.General.Tier.1'
|
||||
},
|
||||
2: {
|
||||
key: 2,
|
||||
id: 'tier2',
|
||||
name: 'DAGGERHEART.General.Tier.2',
|
||||
name: 'DAGGERHEART.General.Tier.2'
|
||||
},
|
||||
3: {
|
||||
key: 3,
|
||||
id: 'tier3',
|
||||
name: 'DAGGERHEART.General.Tier.3',
|
||||
name: 'DAGGERHEART.General.Tier.3'
|
||||
}
|
||||
};
|
||||
|
||||
export const objectTypes = {
|
||||
pc: {
|
||||
name: "TYPES.Actor.pc",
|
||||
name: 'TYPES.Actor.pc'
|
||||
},
|
||||
npc: {
|
||||
name: "TYPES.Actor.npc",
|
||||
name: 'TYPES.Actor.npc'
|
||||
},
|
||||
adversary: {
|
||||
name: "TYPES.Actor.adversary",
|
||||
name: 'TYPES.Actor.adversary'
|
||||
},
|
||||
ancestry: {
|
||||
name: "TYPES.Item.ancestry",
|
||||
name: 'TYPES.Item.ancestry'
|
||||
},
|
||||
community: {
|
||||
name: "TYPES.Item.community",
|
||||
name: 'TYPES.Item.community'
|
||||
},
|
||||
class: {
|
||||
name: "TYPES.Item.class",
|
||||
name: 'TYPES.Item.class'
|
||||
},
|
||||
subclass: {
|
||||
name: "TYPES.Item.subclass",
|
||||
name: 'TYPES.Item.subclass'
|
||||
},
|
||||
feature: {
|
||||
name: "TYPES.Item.feature",
|
||||
name: 'TYPES.Item.feature'
|
||||
},
|
||||
domainCard: {
|
||||
name: "TYPES.Item.domainCard",
|
||||
name: 'TYPES.Item.domainCard'
|
||||
},
|
||||
consumable: {
|
||||
name: "TYPES.Item.consumable",
|
||||
name: 'TYPES.Item.consumable'
|
||||
},
|
||||
miscellaneous: {
|
||||
name: "TYPES.Item.miscellaneous",
|
||||
name: 'TYPES.Item.miscellaneous'
|
||||
},
|
||||
weapon: {
|
||||
name: "TYPES.Item.weapon",
|
||||
name: 'TYPES.Item.weapon'
|
||||
},
|
||||
armor: {
|
||||
name: "TYPES.Item.armor",
|
||||
name: 'TYPES.Item.armor'
|
||||
}
|
||||
};
|
||||
|
||||
export const diceTypes = {
|
||||
d4: "d4",
|
||||
d6: "d6",
|
||||
d8: "d8",
|
||||
d12: "d12",
|
||||
d20: "d20"
|
||||
d4: 'd4',
|
||||
d6: 'd6',
|
||||
d8: 'd8',
|
||||
d12: 'd12',
|
||||
d20: 'd20'
|
||||
};
|
||||
|
||||
export const refreshTypes = {
|
||||
session: {
|
||||
id: 'session',
|
||||
label: "DAGGERHEART.General.RefreshType.Session"
|
||||
label: 'DAGGERHEART.General.RefreshType.Session'
|
||||
},
|
||||
shortRest: {
|
||||
id: 'shortRest',
|
||||
label: "DAGGERHEART.General.RefreshType.Shortrest",
|
||||
label: 'DAGGERHEART.General.RefreshType.Shortrest'
|
||||
},
|
||||
longRest: {
|
||||
id: 'longRest',
|
||||
label: "DAGGERHEART.General.RefreshType.Longrest"
|
||||
label: 'DAGGERHEART.General.RefreshType.Longrest'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const abilityCosts = {
|
||||
hope: {
|
||||
id: 'hope',
|
||||
label: 'Hope',
|
||||
label: 'Hope'
|
||||
},
|
||||
stress: {
|
||||
id: 'stress',
|
||||
label: 'Stress',
|
||||
label: 'Stress'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,351 +1,351 @@
|
|||
export const armorFeatures = {
|
||||
light: {
|
||||
label: "DAGGERHEART.ArmorFeature.Light.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Light.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Light.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Light.Description'
|
||||
},
|
||||
heavy: {
|
||||
label: "DAGGERHEART.ArmorFeature.Heavy.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Heavy.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Heavy.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Heavy.Description'
|
||||
},
|
||||
veryHeavy: {
|
||||
label: "DAGGERHEART.ArmorFeature.VeryHeavy.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.VeryHeavy.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.VeryHeavy.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description'
|
||||
},
|
||||
reinforced: {
|
||||
label: "DAGGERHEART.ArmorFeature.Reinforced.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Reinforced.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Reinforced.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Reinforced.Description'
|
||||
},
|
||||
sturdy: {
|
||||
label: "DAGGERHEART.ArmorFeature.Sturdy.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Sturdy.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Sturdy.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Sturdy.Description'
|
||||
},
|
||||
warded: {
|
||||
label: "DAGGERHEART.ArmorFeature.Warded.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Warded.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Warded.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Warded.Description'
|
||||
},
|
||||
resistant: {
|
||||
label: "DAGGERHEART.ArmorFeature.Resistant.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Resistant.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Resistant.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Resistant.Description'
|
||||
},
|
||||
quiet: {
|
||||
label: "DAGGERHEART.ArmorFeature.Quiet.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Quiet.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Quiet.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Quiet.Description'
|
||||
},
|
||||
hopeful: {
|
||||
label: "DAGGERHEART.ArmorFeature.Hopeful.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Hopeful.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Hopeful.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Hopeful.Description'
|
||||
},
|
||||
impenetrable: {
|
||||
label: "DAGGERHEART.ArmorFeature.Impenetrable.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Impenetrable.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Impenetrable.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Impenetrable.Description'
|
||||
},
|
||||
painful: {
|
||||
label: "DAGGERHEART.ArmorFeature.Painful.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Painful.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Painful.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Painful.Description'
|
||||
},
|
||||
gilded: {
|
||||
label: "DAGGERHEART.ArmorFeature.Gilded.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Gilded.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Gilded.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Gilded.Description'
|
||||
},
|
||||
physical: {
|
||||
label: "DAGGERHEART.ArmorFeature.Physical.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Physical.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Physical.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Physical.Description'
|
||||
},
|
||||
magic: {
|
||||
label: "DAGGERHEART.ArmorFeature.Magic.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Magic.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Magic.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Magic.Description'
|
||||
},
|
||||
sharp: {
|
||||
label: "DAGGERHEART.ArmorFeature.Sharp.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Sharp.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Sharp.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Sharp.Description'
|
||||
},
|
||||
burning: {
|
||||
label: "DAGGERHEART.ArmorFeature.Burning.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Burning.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Burning.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Burning.Description'
|
||||
},
|
||||
timeslowing: {
|
||||
label: "DAGGERHEART.ArmorFeature.Timeslowing.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Timeslowing.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Timeslowing.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Timeslowing.Description'
|
||||
},
|
||||
truthseeking: {
|
||||
label: "DAGGERHEART.ArmorFeature.Truthseeking.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Truthseeking.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Truthseeking.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Truthseeking.Description'
|
||||
},
|
||||
channeling: {
|
||||
label: "DAGGERHEART.ArmorFeature.Channeling.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Channeling.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Channeling.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Channeling.Description'
|
||||
},
|
||||
difficult: {
|
||||
label: "DAGGERHEART.ArmorFeature.Difficult.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Difficult.Description",
|
||||
label: 'DAGGERHEART.ArmorFeature.Difficult.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Difficult.Description'
|
||||
},
|
||||
variable: {
|
||||
label: "DAGGERHEART.ArmorFeature.Variable.Name",
|
||||
description: "DAGGERHEART.ArmorFeature.Variable.Description",
|
||||
},
|
||||
label: 'DAGGERHEART.ArmorFeature.Variable.Name',
|
||||
description: 'DAGGERHEART.ArmorFeature.Variable.Description'
|
||||
}
|
||||
};
|
||||
|
||||
export const weaponFeatures = {
|
||||
light: {
|
||||
label: "DAGGERHEART.WeaponFeature.Light.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Light.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Light.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Light.Description'
|
||||
},
|
||||
heavy: {
|
||||
label: "DAGGERHEART.WeaponFeature.Heavy.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Heavy.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Heavy.Description'
|
||||
},
|
||||
massive: {
|
||||
label: "DAGGERHEART.WeaponFeature.Massive.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Massive.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Massive.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Massive.Description'
|
||||
},
|
||||
reliable: {
|
||||
label: "DAGGERHEART.WeaponFeature.Reliable.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Reliable.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Reliable.Description'
|
||||
},
|
||||
quick: {
|
||||
label: "DAGGERHEART.WeaponFeature.Quick.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Quick.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Quick.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Quick.Description'
|
||||
},
|
||||
cumbersome: {
|
||||
label: "DAGGERHEART.WeaponFeature.Cumbersome.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Cumbersome.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description'
|
||||
},
|
||||
versatile: {
|
||||
label: "DAGGERHEART.WeaponFeature.Versatile.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Versatile.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Versatile.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Versatile.Description',
|
||||
override: {
|
||||
damage: "",
|
||||
damage: ''
|
||||
}
|
||||
},
|
||||
powerful: {
|
||||
label: "DAGGERHEART.WeaponFeature.Powerful.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Powerful.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Powerful.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Powerful.Description'
|
||||
},
|
||||
scary: {
|
||||
label: "DAGGERHEART.WeaponFeature.Scary.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Scary.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Scary.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Scary.Description'
|
||||
},
|
||||
brutal: {
|
||||
label: "DAGGERHEART.WeaponFeature.Brutal.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Brutal.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Brutal.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Brutal.Description'
|
||||
},
|
||||
reloading: {
|
||||
label: "DAGGERHEART.WeaponFeature.Reloading.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Reloading.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Reloading.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Reloading.Description'
|
||||
},
|
||||
eruptive: {
|
||||
label: "DAGGERHEART.WeaponFeature.Eruptive.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Eruptive.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Eruptive.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Eruptive.Description'
|
||||
},
|
||||
persuasive: {
|
||||
label: "DAGGERHEART.WeaponFeature.Persuasive.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Persuasive.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Persuasive.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Persuasive.Description'
|
||||
},
|
||||
pompous: {
|
||||
label: "DAGGERHEART.WeaponFeature.Pompous.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Pompous.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Pompous.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Pompous.Description'
|
||||
},
|
||||
invigorating: {
|
||||
label: "DAGGERHEART.WeaponFeature.Invigorating.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Invigorating.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Invigorating.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Invigorating.Description'
|
||||
},
|
||||
dense: {
|
||||
label: "DAGGERHEART.WeaponFeature.Dense.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Dense.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Dense.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Dense.Description'
|
||||
},
|
||||
soulswift: {
|
||||
label: "DAGGERHEART.WeaponFeature.Soulswift.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Soulswift.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Soulswift.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Soulswift.Description'
|
||||
},
|
||||
protective: {
|
||||
label: "DAGGERHEART.WeaponFeature.Protective.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Protective.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Protective.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Protective.Description'
|
||||
},
|
||||
devastating: {
|
||||
label: "DAGGERHEART.WeaponFeature.Devastating.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Devastating.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Devastating.Description'
|
||||
},
|
||||
retractable: {
|
||||
label: "DAGGERHEART.WeaponFeature.Retractable.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Retractable.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Retractable.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Retractable.Description'
|
||||
},
|
||||
burn: {
|
||||
label: "DAGGERHEART.WeaponFeature.Burn.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Burn.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Burn.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Burn.Description'
|
||||
},
|
||||
painful: {
|
||||
label: "DAGGERHEART.WeaponFeature.Painful.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Painful.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Painful.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Painful.Description'
|
||||
},
|
||||
otherwordly: {
|
||||
label: "DAGGERHEART.WeaponFeature.Otherwordly.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Otherwordly.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Otherwordly.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Otherwordly.Description'
|
||||
},
|
||||
lucky: {
|
||||
label: "DAGGERHEART.WeaponFeature.Lucky.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Lucky.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Lucky.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Lucky.Description'
|
||||
},
|
||||
selfCorrecting: {
|
||||
label: "DAGGERHEART.WeaponFeature.SelfCorrecting.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.SelfCorrecting.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.SelfCorrecting.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.SelfCorrecting.Description'
|
||||
},
|
||||
healing: {
|
||||
label: "DAGGERHEART.WeaponFeature.Healing.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Healing.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Healing.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Healing.Description'
|
||||
},
|
||||
timebender: {
|
||||
label: "DAGGERHEART.WeaponFeature.Timebender.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Timebender.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Timebender.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Timebender.Description'
|
||||
},
|
||||
enchanted: {
|
||||
label: "DAGGERHEART.WeaponFeature.Enchanted.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Enchanted.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Enchanted.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Enchanted.Description'
|
||||
},
|
||||
serrated: {
|
||||
label: "DAGGERHEART.WeaponFeature.Serrated.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Serrated.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Serrated.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Serrated.Description'
|
||||
},
|
||||
grappling: {
|
||||
label: "DAGGERHEART.WeaponFeature.Grappling.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Grappling.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Grappling.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Grappling.Description'
|
||||
},
|
||||
long: {
|
||||
label: "DAGGERHEART.WeaponFeature.Long.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Long.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Long.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Long.Description'
|
||||
},
|
||||
destructive: {
|
||||
label: "DAGGERHEART.WeaponFeature.Destructive.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Destructive.Description",
|
||||
},
|
||||
label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Destructive.Description'
|
||||
},
|
||||
concussive: {
|
||||
label: "DAGGERHEART.WeaponFeature.Concussive.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Concussive.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Concussive.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Concussive.Description'
|
||||
},
|
||||
bouncing: {
|
||||
label: "DAGGERHEART.WeaponFeature.Bouncing.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Bouncing.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Bouncing.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Bouncing.Description'
|
||||
},
|
||||
penetrating: {
|
||||
label: "DAGGERHEART.WeaponFeature.Penetrating.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Penetrating.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Penetrating.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Penetrating.Description'
|
||||
},
|
||||
lifestealing: {
|
||||
label: "DAGGERHEART.WeaponFeature.Lifestealing.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Lifestealing.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Lifestealing.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Lifestealing.Description'
|
||||
},
|
||||
greedy: {
|
||||
label: "DAGGERHEART.WeaponFeature.Greedy.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Greedy.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Greedy.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Greedy.Description'
|
||||
},
|
||||
bonded: {
|
||||
label: "DAGGERHEART.WeaponFeature.Bonded.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Bonded.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Bonded.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Bonded.Description'
|
||||
},
|
||||
barrier: {
|
||||
label: "DAGGERHEART.WeaponFeature.Barrier.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Barrier.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Barrier.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Barrier.Description'
|
||||
},
|
||||
paired: {
|
||||
label: "DAGGERHEART.WeaponFeature.Paired.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Paired.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Paired.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Paired.Description'
|
||||
},
|
||||
whipcrack: {
|
||||
label: "DAGGERHEART.WeaponFeature.Whipcrack.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Whipcrack.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Whipcrack.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Whipcrack.Description'
|
||||
},
|
||||
hook: {
|
||||
label: "DAGGERHEART.WeaponFeature.Hook.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Hook.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Hook.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Hook.Description'
|
||||
},
|
||||
doubleDuty: {
|
||||
label: "DAGGERHEART.WeaponFeature.DoubleDuty.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.DoubleDuty.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description'
|
||||
},
|
||||
parry: {
|
||||
label: "DAGGERHEART.WeaponFeature.Parry.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Parry.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Parry.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Parry.Description'
|
||||
},
|
||||
retrieve: {
|
||||
label: "DAGGERHEART.WeaponFeature.Retrieve.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Retrieve.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Retrieve.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Retrieve.Description'
|
||||
},
|
||||
deflecting: {
|
||||
label: "DAGGERHEART.WeaponFeature.Deflecting.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Deflecting.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Deflecting.Description'
|
||||
},
|
||||
chargedAttack: {
|
||||
label: "DAGGERHEART.WeaponFeature.ChargedAttack.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.ChargedAttack.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.ChargedAttack.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.ChargedAttack.Description'
|
||||
},
|
||||
sheltering: {
|
||||
label: "DAGGERHEART.WeaponFeature.Sheltering.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.Sheltering.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.Sheltering.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Sheltering.Description'
|
||||
},
|
||||
doubledUp: {
|
||||
label: "DAGGERHEART.WeaponFeature.DoubledUp.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.DoubledUp.Description",
|
||||
label: 'DAGGERHEART.WeaponFeature.DoubledUp.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.DoubledUp.Description'
|
||||
},
|
||||
lockedOn: {
|
||||
label: "DAGGERHEART.WeaponFeature.LockedOn.Name",
|
||||
description: "DAGGERHEART.WeaponFeature.LockedOn.Description",
|
||||
},
|
||||
label: 'DAGGERHEART.WeaponFeature.LockedOn.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.LockedOn.Description'
|
||||
}
|
||||
};
|
||||
|
||||
export const featureTypes = {
|
||||
ancestry: {
|
||||
id: "ancestry",
|
||||
label: "DAGGERHEART.Feature.Type.Ancestry"
|
||||
id: 'ancestry',
|
||||
label: 'DAGGERHEART.Feature.Type.Ancestry'
|
||||
},
|
||||
community: {
|
||||
id: "community",
|
||||
label: "DAGGERHEART.Feature.Type.Community"
|
||||
id: 'community',
|
||||
label: 'DAGGERHEART.Feature.Type.Community'
|
||||
},
|
||||
class: {
|
||||
id: "class",
|
||||
label: "DAGGERHEART.Feature.Type.Class"
|
||||
id: 'class',
|
||||
label: 'DAGGERHEART.Feature.Type.Class'
|
||||
},
|
||||
subclass: {
|
||||
id: "subclass",
|
||||
label: "DAGGERHEART.Feature.Type.Subclass"
|
||||
},
|
||||
}
|
||||
id: 'subclass',
|
||||
label: 'DAGGERHEART.Feature.Type.Subclass'
|
||||
}
|
||||
};
|
||||
|
||||
export const valueTypes = {
|
||||
normal: {
|
||||
id: 'normal',
|
||||
name: "DAGGERHEART.Feature.ValueType.Normal",
|
||||
name: 'DAGGERHEART.Feature.ValueType.Normal',
|
||||
data: {
|
||||
value: 0,
|
||||
max: 0,
|
||||
max: 0
|
||||
}
|
||||
},
|
||||
input: {
|
||||
id: 'input',
|
||||
name: "DAGGERHEART.Feature.ValueType.Input",
|
||||
name: 'DAGGERHEART.Feature.ValueType.Input',
|
||||
data: {
|
||||
value: null,
|
||||
value: null
|
||||
}
|
||||
},
|
||||
dice: {
|
||||
id: 'dice',
|
||||
name: "DAGGERHEART.Feature.ValueType.Dice",
|
||||
name: 'DAGGERHEART.Feature.ValueType.Dice',
|
||||
data: {
|
||||
value: null,
|
||||
value: null
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const actionTypes = {
|
||||
passive: {
|
||||
id: "passive",
|
||||
label: "DAGGERHEART.ActionType.Passive"
|
||||
id: 'passive',
|
||||
label: 'DAGGERHEART.ActionType.Passive'
|
||||
},
|
||||
action: {
|
||||
id: "action",
|
||||
label: "DAGGERHEART.ActionType.Action"
|
||||
id: 'action',
|
||||
label: 'DAGGERHEART.ActionType.Action'
|
||||
},
|
||||
reaction: {
|
||||
id: "reaction",
|
||||
label: "DAGGERHEART.ActionType.Reaction"
|
||||
id: 'reaction',
|
||||
label: 'DAGGERHEART.ActionType.Reaction'
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,28 +1,28 @@
|
|||
export const menu = {
|
||||
Automation: {
|
||||
Name: "GameSettingsAutomation",
|
||||
Icon: "fa-solid fa-robot",
|
||||
Name: 'GameSettingsAutomation',
|
||||
Icon: 'fa-solid fa-robot'
|
||||
},
|
||||
Homebrew: {
|
||||
Name: "GameSettingsHomebrew",
|
||||
Icon: "fa-solid fa-flask-vial",
|
||||
Name: 'GameSettingsHomebrew',
|
||||
Icon: 'fa-solid fa-flask-vial'
|
||||
},
|
||||
Range: {
|
||||
Name: "GameSettingsRange",
|
||||
Icon: "fa-solid fa-ruler",
|
||||
},
|
||||
Name: 'GameSettingsRange',
|
||||
Icon: 'fa-solid fa-ruler'
|
||||
}
|
||||
};
|
||||
|
||||
export const gameSettings = {
|
||||
Automation: {
|
||||
Hope: "AutomationHope",
|
||||
ActionPoints: "AutomationActionPoints",
|
||||
Hope: 'AutomationHope',
|
||||
ActionPoints: 'AutomationActionPoints'
|
||||
},
|
||||
Resources: {
|
||||
Fear: "ResourcesFear"
|
||||
Fear: 'ResourcesFear'
|
||||
},
|
||||
General: {
|
||||
AbilityArray: "AbilityArray",
|
||||
RangeMeasurement: "RangeMeasurement",
|
||||
AbilityArray: 'AbilityArray',
|
||||
RangeMeasurement: 'RangeMeasurement'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
import * as GENERAL from './generalConfig.mjs';
|
||||
import * as DOMAIN from "./domainConfig.mjs";
|
||||
import * as DOMAIN from './domainConfig.mjs';
|
||||
import * as ACTOR from './actorConfig.mjs';
|
||||
import * as ITEM from './itemConfig.mjs';
|
||||
import * as SETTINGS from './settingsConfig.mjs';
|
||||
import * as EFFECTS from './effectConfig.mjs';
|
||||
import * as ACTIONS from './actionConfig.mjs';
|
||||
|
||||
export const SYSTEM_ID = "daggerheart";
|
||||
export const SYSTEM_ID = 'daggerheart';
|
||||
|
||||
export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
|
|
@ -16,5 +16,5 @@ export const SYSTEM = {
|
|||
ITEM,
|
||||
SETTINGS,
|
||||
EFFECTS,
|
||||
ACTIONS,
|
||||
};
|
||||
ACTIONS
|
||||
};
|
||||
|
|
|
|||
|
|
@ -15,4 +15,4 @@ export { default as DhpArmor } from './armor.mjs';
|
|||
export { default as DhpDualityRoll } from './dualityRoll.mjs';
|
||||
export { default as DhpAdversaryRoll } from './adversaryRoll.mjs';
|
||||
export { default as DhpAbilityUse } from './abilityUse.mjs';
|
||||
export { default as DhpEnvironment } from './environment.mjs';
|
||||
export { default as DhpEnvironment } from './environment.mjs';
|
||||
|
|
|
|||
|
|
@ -1,30 +1,32 @@
|
|||
export default class DhpAbilityUse extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
title: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.StringField({}),
|
||||
actions: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
damage: new fields.SchemaField({
|
||||
type: new fields.StringField({}),
|
||||
value: new fields.StringField({}),
|
||||
}),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({}),
|
||||
value: new fields.StringField({}),
|
||||
}),
|
||||
cost: new fields.SchemaField({
|
||||
type: new fields.StringField({ nullable: true }),
|
||||
value: new fields.NumberField({ nullable: true }),
|
||||
}),
|
||||
target: new fields.SchemaField({
|
||||
type: new fields.StringField({}),
|
||||
}),
|
||||
})),
|
||||
}
|
||||
return {
|
||||
title: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.StringField({}),
|
||||
actions: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
damage: new fields.SchemaField({
|
||||
type: new fields.StringField({}),
|
||||
value: new fields.StringField({})
|
||||
}),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({}),
|
||||
value: new fields.StringField({})
|
||||
}),
|
||||
cost: new fields.SchemaField({
|
||||
type: new fields.StringField({ nullable: true }),
|
||||
value: new fields.NumberField({ nullable: true })
|
||||
}),
|
||||
target: new fields.SchemaField({
|
||||
type: new fields.StringField({})
|
||||
})
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,38 +1,43 @@
|
|||
export default class DaggerheartAction extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
id: new fields.StringField({}),
|
||||
name: new fields.StringField({ initial: 'New Action' }),
|
||||
damage: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, nullable: true, initial: null }),
|
||||
value: new fields.StringField({}),
|
||||
}),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, nullable: true, initial: null }),
|
||||
value: new fields.StringField(),
|
||||
}),
|
||||
conditions: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
icon: new fields.StringField(),
|
||||
description: new fields.StringField(),
|
||||
})),
|
||||
cost: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: true, initial: null }),
|
||||
value: new fields.NumberField({ nullable: true, initial: null }),
|
||||
}),
|
||||
target: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.ACTIONS.targetTypes, initial: SYSTEM.ACTIONS.targetTypes.other.id })
|
||||
}),
|
||||
// uses: new fields.SchemaField({
|
||||
// nr: new fields.StringField({}),
|
||||
// refreshType: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes, initial: SYSTEM.GENERAL.refreshTypes.session.id }),
|
||||
// refreshed: new fields.BooleanField({ initial: true }),
|
||||
// }),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
id: new fields.StringField({}),
|
||||
name: new fields.StringField({ initial: 'New Action' }),
|
||||
damage: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, nullable: true, initial: null }),
|
||||
value: new fields.StringField({})
|
||||
}),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, nullable: true, initial: null }),
|
||||
value: new fields.StringField()
|
||||
}),
|
||||
conditions: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
icon: new fields.StringField(),
|
||||
description: new fields.StringField()
|
||||
})
|
||||
),
|
||||
cost: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: true, initial: null }),
|
||||
value: new fields.NumberField({ nullable: true, initial: null })
|
||||
}),
|
||||
target: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.ACTIONS.targetTypes,
|
||||
initial: SYSTEM.ACTIONS.targetTypes.other.id
|
||||
})
|
||||
})
|
||||
// uses: new fields.SchemaField({
|
||||
// nr: new fields.StringField({}),
|
||||
// refreshType: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes, initial: SYSTEM.GENERAL.refreshTypes.session.id }),
|
||||
// refreshed: new fields.BooleanField({ initial: true }),
|
||||
// }),
|
||||
};
|
||||
}
|
||||
|
||||
use = async () => {
|
||||
console.log('Test Use');
|
||||
console.log('Test Use');
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,48 +1,54 @@
|
|||
import { MappingField } from "./fields.mjs";
|
||||
import { MappingField } from './fields.mjs';
|
||||
|
||||
export default class DhpAdversary extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
health: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.ACTOR.adversaryTypes), integer: false, initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard') }),
|
||||
description: new fields.StringField({}),
|
||||
motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
|
||||
attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
|
||||
attack: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
})
|
||||
}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
minor: new fields.NumberField({ initial: 0, integer: true }),
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
experiences: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null }),
|
||||
})),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
health: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
|
||||
integer: false,
|
||||
initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
|
||||
attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
|
||||
attack: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
})
|
||||
}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
minor: new fields.NumberField({ initial: 0, integer: true }),
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experiences: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get moves(){
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
get moves() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,59 @@
|
|||
export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
roll: new fields.StringField({}),
|
||||
total: new fields.NumberField({ integer: true }),
|
||||
modifiers: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
label: new fields.StringField({}),
|
||||
title: new fields.StringField({}),
|
||||
})),
|
||||
diceResults: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
discarded: new fields.BooleanField({ initial: false }),
|
||||
})),
|
||||
targets: new fields.ArrayField(new fields.SchemaField({
|
||||
id: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ integer: true, nullable: true }),
|
||||
evasion: new fields.NumberField({ integer: true }),
|
||||
hit: new fields.BooleanField({ initial: false }),
|
||||
})),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
}, { nullable: true, initial: null })
|
||||
}
|
||||
return {
|
||||
roll: new fields.StringField({}),
|
||||
total: new fields.NumberField({ integer: true }),
|
||||
modifiers: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
label: new fields.StringField({}),
|
||||
title: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
diceResults: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
discarded: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ integer: true, nullable: true }),
|
||||
evasion: new fields.NumberField({ integer: true }),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
damage: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
prepareDerivedData(){
|
||||
const diceKeys = Object.keys(this.diceResults);
|
||||
const highestIndex = 0;
|
||||
for(var index in diceKeys){
|
||||
const resultIndex = Number.parseInt(index);
|
||||
if(highestIndex === resultIndex) continue;
|
||||
prepareDerivedData() {
|
||||
const diceKeys = Object.keys(this.diceResults);
|
||||
const highestIndex = 0;
|
||||
for (var index in diceKeys) {
|
||||
const resultIndex = Number.parseInt(index);
|
||||
if (highestIndex === resultIndex) continue;
|
||||
|
||||
const current = this.diceResults[resultIndex];
|
||||
const highest = this.diceResults[highestIndex];
|
||||
const current = this.diceResults[resultIndex];
|
||||
const highest = this.diceResults[highestIndex];
|
||||
|
||||
if(current.value > highest.value) this.diceResults[highestIndex].discarded = true;
|
||||
else this.diceResults[resultIndex].discarded = true;
|
||||
}
|
||||
if (current.value > highest.value) this.diceResults[highestIndex].discarded = true;
|
||||
else this.diceResults[resultIndex].discarded = true;
|
||||
}
|
||||
|
||||
this.targets.forEach(target => {
|
||||
target.hit = target.difficulty ? this.total >= target.difficulty : this.total >= target.evasion;
|
||||
});
|
||||
this.targets.forEach(target => {
|
||||
target.hit = target.difficulty ? this.total >= target.difficulty : this.total >= target.evasion;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
import featuresSchema from "./interface/featuresSchema.mjs";
|
||||
import featuresSchema from './interface/featuresSchema.mjs';
|
||||
|
||||
export default class DhpAncestry extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: featuresSchema(),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: featuresSchema()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,40 +1,39 @@
|
|||
export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
baseScore: new fields.NumberField({ initial: 1, integer: true }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.armorFeatures, integer: false, blank:true}),
|
||||
marks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
description: new fields.HTMLField({}),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
baseScore: new fields.NumberField({ initial: 1, integer: true }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.armorFeatures, integer: false, blank: true }),
|
||||
marks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
description: new fields.HTMLField({})
|
||||
};
|
||||
}
|
||||
|
||||
get featureInfo() {
|
||||
return this.feature ? CONFIG.daggerheart.ITEM.armorFeatures[this.feature] : null;
|
||||
return this.feature ? CONFIG.daggerheart.ITEM.armorFeatures[this.feature] : null;
|
||||
}
|
||||
|
||||
prepareDerivedData(){
|
||||
if(this.parent.parent){
|
||||
this.applyLevels();
|
||||
}
|
||||
prepareDerivedData() {
|
||||
if (this.parent.parent) {
|
||||
this.applyLevels();
|
||||
}
|
||||
}
|
||||
|
||||
// Currently bugged as it double triggers. Should get fixed in an updated foundry version.
|
||||
applyLevels(){
|
||||
// let armorBonus = 0;
|
||||
// for(var level in this.parent.parent.system.levelData.levelups){
|
||||
// var levelData = this.parent.parent.system.levelData.levelups[level];
|
||||
// for(var tier in levelData){
|
||||
// var tierData = levelData[tier];
|
||||
// if(tierData){
|
||||
// armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'armor').length;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// this.marks.max += armorBonus;
|
||||
applyLevels() {
|
||||
// let armorBonus = 0;
|
||||
// for(var level in this.parent.parent.system.levelData.levelups){
|
||||
// var levelData = this.parent.parent.system.levelData.levelups[level];
|
||||
// for(var tier in levelData){
|
||||
// var tierData = levelData[tier];
|
||||
// if(tierData){
|
||||
// armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'armor').length;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// this.marks.max += armorBonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,93 +1,117 @@
|
|||
import { getTier } from "../helpers/utils.mjs";
|
||||
import DhpFeature from "./feature.mjs";
|
||||
import { getTier } from '../helpers/utils.mjs';
|
||||
import DhpFeature from './feature.mjs';
|
||||
|
||||
export default class DhpClass extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
domains: new fields.ArrayField(new fields.StringField({})),
|
||||
classItems: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
})),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
minor: new fields.NumberField({ initial: 0, integer: true }),
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true}),
|
||||
features: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
})),
|
||||
subclasses: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
})),
|
||||
inventory: new fields.SchemaField({
|
||||
take: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
})),
|
||||
choiceA: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
})),
|
||||
choiceB: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
})),
|
||||
extra: new fields.SchemaField({
|
||||
title: new fields.StringField({}),
|
||||
description: new fields.StringField({})
|
||||
}, { initial: null, nullable: true }),
|
||||
}),
|
||||
characterGuide: new fields.SchemaField({
|
||||
suggestedTraits: new fields.SchemaField({
|
||||
agility: new fields.NumberField({ initial: 0, integer: true }),
|
||||
strength: new fields.NumberField({ initial: 0, integer: true }),
|
||||
finesse: new fields.NumberField({ initial: 0, integer: true }),
|
||||
instinct: new fields.NumberField({ initial: 0, integer: true }),
|
||||
presence: new fields.NumberField({ initial: 0, integer: true }),
|
||||
knowledge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
suggestedPrimaryWeapon: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
}, { initial: null, nullable: true }),
|
||||
suggestedSecondaryWeapon: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
}, { initial: null, nullable: true }),
|
||||
suggestedArmor: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
}, { initial: null, nullable: true }),
|
||||
characterDescription: new fields.SchemaField({
|
||||
clothes: new fields.StringField({}),
|
||||
eyes: new fields.StringField({}),
|
||||
body: new fields.StringField({}),
|
||||
color: new fields.StringField({}),
|
||||
attitude: new fields.StringField({}),
|
||||
}),
|
||||
backgroundQuestions: new fields.ArrayField(new fields.StringField({}), { initial: ['', '', ''] }),
|
||||
connections: new fields.ArrayField(new fields.StringField({}), { initial: ['', '' ,''] }),
|
||||
}),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
domains: new fields.ArrayField(new fields.StringField({})),
|
||||
classItems: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
minor: new fields.NumberField({ initial: 0, integer: true }),
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
features: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
subclasses: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
inventory: new fields.SchemaField({
|
||||
take: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
choiceA: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
choiceB: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
extra: new fields.SchemaField(
|
||||
{
|
||||
title: new fields.StringField({}),
|
||||
description: new fields.StringField({})
|
||||
},
|
||||
{ initial: null, nullable: true }
|
||||
)
|
||||
}),
|
||||
characterGuide: new fields.SchemaField({
|
||||
suggestedTraits: new fields.SchemaField({
|
||||
agility: new fields.NumberField({ initial: 0, integer: true }),
|
||||
strength: new fields.NumberField({ initial: 0, integer: true }),
|
||||
finesse: new fields.NumberField({ initial: 0, integer: true }),
|
||||
instinct: new fields.NumberField({ initial: 0, integer: true }),
|
||||
presence: new fields.NumberField({ initial: 0, integer: true }),
|
||||
knowledge: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
suggestedPrimaryWeapon: new fields.SchemaField(
|
||||
{
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
},
|
||||
{ initial: null, nullable: true }
|
||||
),
|
||||
suggestedSecondaryWeapon: new fields.SchemaField(
|
||||
{
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
},
|
||||
{ initial: null, nullable: true }
|
||||
),
|
||||
suggestedArmor: new fields.SchemaField(
|
||||
{
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
},
|
||||
{ initial: null, nullable: true }
|
||||
),
|
||||
characterDescription: new fields.SchemaField({
|
||||
clothes: new fields.StringField({}),
|
||||
eyes: new fields.StringField({}),
|
||||
body: new fields.StringField({}),
|
||||
color: new fields.StringField({}),
|
||||
attitude: new fields.StringField({})
|
||||
}),
|
||||
backgroundQuestions: new fields.ArrayField(new fields.StringField({}), { initial: ['', '', ''] }),
|
||||
connections: new fields.ArrayField(new fields.StringField({}), { initial: ['', '', ''] })
|
||||
}),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({})
|
||||
};
|
||||
}
|
||||
|
||||
get multiclassTier(){
|
||||
return getTier(this.multiclass, true);
|
||||
get multiclassTier() {
|
||||
return getTier(this.multiclass, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
export default class DhpCombat extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actions: new fields.NumberField({ initial: 0, integer: true }),
|
||||
activeCombatant: new fields.StringField({}),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actions: new fields.NumberField({ initial: 0, integer: true }),
|
||||
activeCombatant: new fields.StringField({})
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
export default class DhpCombatant extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
active: new fields.BooleanField({ initial: false })
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
active: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
import featuresSchema from "./interface/featuresSchema.mjs";
|
||||
import featuresSchema from './interface/featuresSchema.mjs';
|
||||
|
||||
export default class DhpCommunity extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: featuresSchema(),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: featuresSchema()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
export default class DhpConsumable extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
consumeOnUse: new fields.BooleanField({ initial: false }),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
consumeOnUse: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,23 @@
|
|||
import DaggerheartAction from "./action.mjs";
|
||||
import DaggerheartAction from './action.mjs';
|
||||
|
||||
export default class DhpDomainCard extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
domain: new fields.StringField({ choices: SYSTEM.DOMAIN.domains, integer: false }, { required: true, initial: [] }),
|
||||
level: new fields.NumberField({ initial: 1, integer: true }),
|
||||
recallCost: new fields.NumberField({ initial: 0, integer: true }),
|
||||
type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, integer: false }, { required: true, initial: [] }),
|
||||
foundation: new fields.BooleanField({ initial: false }),
|
||||
effect: new fields.HTMLField({}),
|
||||
inVault: new fields.BooleanField({ initial: false }),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction)),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
domain: new fields.StringField(
|
||||
{ choices: SYSTEM.DOMAIN.domains, integer: false },
|
||||
{ required: true, initial: [] }
|
||||
),
|
||||
level: new fields.NumberField({ initial: 1, integer: true }),
|
||||
recallCost: new fields.NumberField({ initial: 0, integer: true }),
|
||||
type: new fields.StringField(
|
||||
{ choices: SYSTEM.DOMAIN.cardTypes, integer: false },
|
||||
{ required: true, initial: [] }
|
||||
),
|
||||
foundation: new fields.BooleanField({ initial: false }),
|
||||
effect: new fields.HTMLField({}),
|
||||
inVault: new fields.BooleanField({ initial: false }),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction))
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,65 +1,83 @@
|
|||
const fields = foundry.data.fields;
|
||||
const diceField = () => new fields.SchemaField({
|
||||
dice: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true}),
|
||||
});
|
||||
const diceField = () =>
|
||||
new fields.SchemaField({
|
||||
dice: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true })
|
||||
});
|
||||
|
||||
export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
|
||||
return {
|
||||
roll: new fields.StringField({}),
|
||||
modifiers: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
label: new fields.StringField({}),
|
||||
title: new fields.StringField({}),
|
||||
})),
|
||||
hope: diceField(),
|
||||
fear: diceField(),
|
||||
advantage: diceField(),
|
||||
disadvantage: diceField(),
|
||||
advantageSelected: new fields.NumberField({ initial: 0 }),
|
||||
targets: new fields.ArrayField(new fields.SchemaField({
|
||||
id: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ integer: true, nullable: true }),
|
||||
evasion: new fields.NumberField({ integer: true }),
|
||||
hit: new fields.BooleanField({ initial: false }),
|
||||
})),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
bonusDamage: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
appliesOn: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { nullable: true, initial: null }),
|
||||
description: new fields.StringField({}),
|
||||
hopeIncrease: new fields.StringField({ nullable: true })
|
||||
}), { nullable: true, initial: null })
|
||||
})
|
||||
}
|
||||
return {
|
||||
roll: new fields.StringField({}),
|
||||
modifiers: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
label: new fields.StringField({}),
|
||||
title: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
hope: diceField(),
|
||||
fear: diceField(),
|
||||
advantage: diceField(),
|
||||
disadvantage: diceField(),
|
||||
advantageSelected: new fields.NumberField({ initial: 0 }),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ integer: true, nullable: true }),
|
||||
evasion: new fields.NumberField({ integer: true }),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
bonusDamage: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.GENERAL.damageTypes),
|
||||
integer: false
|
||||
}),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
appliesOn: new fields.StringField(
|
||||
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
description: new fields.StringField({}),
|
||||
hopeIncrease: new fields.StringField({ nullable: true })
|
||||
}),
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get total() {
|
||||
const modifiers = this.modifiers.reduce((acc, x) => acc+x.value, 0);
|
||||
const advantage = this.advantage.value ?? this.disadvantage.value ? -this.disadvantage.value : 0;
|
||||
return this.hope.value + this.fear.value + advantage + modifiers;
|
||||
const modifiers = this.modifiers.reduce((acc, x) => acc + x.value, 0);
|
||||
const advantage = (this.advantage.value ?? this.disadvantage.value) ? -this.disadvantage.value : 0;
|
||||
return this.hope.value + this.fear.value + advantage + modifiers;
|
||||
}
|
||||
|
||||
get totalLabel() {
|
||||
const label = this.hope.value > this.fear.value ? "DAGGERHEART.General.Hope" : this.fear.value > this.hope.value ? "DAGGERHEART.General.Fear" : "DAGGERHEART.General.CriticalSuccess";
|
||||
get totalLabel() {
|
||||
const label =
|
||||
this.hope.value > this.fear.value
|
||||
? 'DAGGERHEART.General.Hope'
|
||||
: this.fear.value > this.hope.value
|
||||
? 'DAGGERHEART.General.Fear'
|
||||
: 'DAGGERHEART.General.CriticalSuccess';
|
||||
|
||||
return game.i18n.localize(label);
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
prepareDerivedData(){
|
||||
const total = this.total;
|
||||
prepareDerivedData() {
|
||||
const total = this.total;
|
||||
|
||||
this.targets.forEach(target => {
|
||||
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
|
||||
});
|
||||
this.targets.forEach(target => {
|
||||
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -110,7 +128,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
|
||||
// get total() {
|
||||
// const modifiers = this.modifiers.reduce((acc, x) => acc+x.value, 0);
|
||||
// const regular = {
|
||||
// const regular = {
|
||||
// normal: this.disadvantage.value ? Math.min(this.disadvantage.value, this.hope.value) + this.fear.value + modifiers : this.hope.value + this.fear.value + modifiers,
|
||||
// alternate: this.advantage.value ? this.advantage.value + this.fear.value + modifiers : null,
|
||||
// };
|
||||
|
|
@ -126,7 +144,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
// get totalLabel() {
|
||||
// if(this.advantage.value && this.advantageSelected === 0) return game.i18n.localize("DAGGERHEART.Chat.DualityRoll.AdvantageChooseTitle");
|
||||
|
||||
// const hope = !this.advantage.value || this.advantageSelected === 1 ? this.hope.value : this.advantage.value;
|
||||
// const hope = !this.advantage.value || this.advantageSelected === 1 ? this.hope.value : this.advantage.value;
|
||||
// const label = hope > this.fear.value ? "DAGGERHEART.General.Hope" : this.fear.value > hope ? "DAGGERHEART.General.Fear" : "DAGGERHEART.General.CriticalSuccess";
|
||||
|
||||
// return game.i18n.localize(label);
|
||||
|
|
@ -147,4 +165,4 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
// target.hit = target.difficulty ? total.normal >= target.difficulty : total.normal >= target.evasion;
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -1,20 +1,22 @@
|
|||
export default class DhpEnvironment extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
|
||||
}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.ACTOR.adversaryTypes), integer: false, initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard') }),
|
||||
description: new fields.StringField({}),
|
||||
toneAndFeel: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
potentialAdversaries: new fields.StringField({}),
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
|
||||
integer: false,
|
||||
initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
toneAndFeel: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
potentialAdversaries: new fields.StringField({})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
get features(){
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
}
|
||||
get features() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,77 +1,106 @@
|
|||
import { getTier } from "../helpers/utils.mjs";
|
||||
import DaggerheartAction from "./action.mjs";
|
||||
import { MappingField } from "./fields.mjs";
|
||||
import DhpEffect from "./interface/effects.mjs";
|
||||
import { getTier } from '../helpers/utils.mjs';
|
||||
import DaggerheartAction from './action.mjs';
|
||||
import { MappingField } from './fields.mjs';
|
||||
import DhpEffect from './interface/effects.mjs';
|
||||
|
||||
export default class DhpFeature extends DhpEffect {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return foundry.utils.mergeObject({}, {
|
||||
type: new fields.StringField({ choices: SYSTEM.ITEM.featureTypes }),
|
||||
actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: SYSTEM.ITEM.actionTypes.passive.id }),
|
||||
featureType: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.ITEM.valueTypes, initial: Object.keys(SYSTEM.ITEM.valueTypes).find(x => x === 'normal') }),
|
||||
data: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
property: new fields.StringField({ choices: SYSTEM.ACTOR.featureProperties, initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait') }),
|
||||
max: new fields.NumberField({ initial: 1, integer: true }),
|
||||
numbers: new MappingField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
used: new fields.BooleanField({ initial: false }),
|
||||
})),
|
||||
}),
|
||||
}),
|
||||
refreshData: new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes }),
|
||||
uses: new fields.NumberField({ initial: 1, integer: true }),
|
||||
refreshed: new fields.BooleanField({ initial: true })
|
||||
}, { nullable: true, initial: null }),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
disabled: new fields.BooleanField({ initial: false }),
|
||||
description: new fields.HTMLField({}),
|
||||
effects: new MappingField(new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }),
|
||||
valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }),
|
||||
parseType: new fields.StringField({ choices: SYSTEM.EFFECTS.parseTypes }),
|
||||
initiallySelected: new fields.BooleanField({ initial: true }),
|
||||
options: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
value: new fields.StringField({}),
|
||||
}), { nullable: true, initial: null }),
|
||||
dataField: new fields.StringField({}),
|
||||
appliesOn: new fields.StringField({ choices: SYSTEM.EFFECTS.applyLocations }, { nullable: true, initial: null }),
|
||||
applyLocationChoices: new MappingField(new fields.StringField({}), { nullable: true, initial: null }),
|
||||
valueData: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
fromValue: new fields.StringField({ initial: null, nullable: true }),
|
||||
type: new fields.StringField({ initial: null, nullable: true }),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
|
||||
}),
|
||||
})),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction)),
|
||||
});
|
||||
const fields = foundry.data.fields;
|
||||
return foundry.utils.mergeObject(
|
||||
{},
|
||||
{
|
||||
type: new fields.StringField({ choices: SYSTEM.ITEM.featureTypes }),
|
||||
actionType: new fields.StringField({
|
||||
choices: SYSTEM.ITEM.actionTypes,
|
||||
initial: SYSTEM.ITEM.actionTypes.passive.id
|
||||
}),
|
||||
featureType: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.ITEM.valueTypes,
|
||||
initial: Object.keys(SYSTEM.ITEM.valueTypes).find(x => x === 'normal')
|
||||
}),
|
||||
data: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
property: new fields.StringField({
|
||||
choices: SYSTEM.ACTOR.featureProperties,
|
||||
initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait')
|
||||
}),
|
||||
max: new fields.NumberField({ initial: 1, integer: true }),
|
||||
numbers: new MappingField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
used: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
)
|
||||
})
|
||||
}),
|
||||
refreshData: new fields.SchemaField(
|
||||
{
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes }),
|
||||
uses: new fields.NumberField({ initial: 1, integer: true }),
|
||||
refreshed: new fields.BooleanField({ initial: true })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
disabled: new fields.BooleanField({ initial: false }),
|
||||
description: new fields.HTMLField({}),
|
||||
effects: new MappingField(
|
||||
new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }),
|
||||
valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }),
|
||||
parseType: new fields.StringField({ choices: SYSTEM.EFFECTS.parseTypes }),
|
||||
initiallySelected: new fields.BooleanField({ initial: true }),
|
||||
options: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
value: new fields.StringField({})
|
||||
}),
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
dataField: new fields.StringField({}),
|
||||
appliesOn: new fields.StringField(
|
||||
{ choices: SYSTEM.EFFECTS.applyLocations },
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
applyLocationChoices: new MappingField(new fields.StringField({}), {
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
valueData: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
fromValue: new fields.StringField({ initial: null, nullable: true }),
|
||||
type: new fields.StringField({ initial: null, nullable: true }),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
|
||||
})
|
||||
})
|
||||
),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction))
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
get multiclassTier(){
|
||||
return getTier(this.multiclass);
|
||||
get multiclassTier() {
|
||||
return getTier(this.multiclass);
|
||||
}
|
||||
|
||||
async refresh(){
|
||||
if(this.refreshData){
|
||||
if(this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id) {
|
||||
const update = { "system.refreshData.refreshed": true };
|
||||
Object.keys(this.featureType.data.numbers).forEach(x => update[`system.featureType.data.numbers.-=${x}`] = null);
|
||||
await this.parent.update(update);
|
||||
|
||||
async refresh() {
|
||||
if (this.refreshData) {
|
||||
if (this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id) {
|
||||
const update = { 'system.refreshData.refreshed': true };
|
||||
Object.keys(this.featureType.data.numbers).forEach(
|
||||
x => (update[`system.featureType.data.numbers.-=${x}`] = null)
|
||||
);
|
||||
await this.parent.update(update);
|
||||
} else {
|
||||
await this.parent.update({ 'system.refreshData.refreshed': true });
|
||||
}
|
||||
}
|
||||
else {
|
||||
await this.parent.update({ "system.refreshData.refreshed": true});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// prepareDerivedData(){
|
||||
// if(this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id){
|
||||
// this.featureType.numbers = ;
|
||||
// this.featureType.numbers = ;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,50 @@
|
|||
export class MappingField extends foundry.data.fields.ObjectField {
|
||||
constructor(model, options) {
|
||||
if ( !(model instanceof foundry.data.fields.DataField) ) {
|
||||
throw new Error("MappingField must have a DataField as its contained element");
|
||||
}
|
||||
super(options);
|
||||
|
||||
/**
|
||||
* The embedded DataField definition which is contained in this field.
|
||||
* @type {DataField}
|
||||
*/
|
||||
this.model = model;
|
||||
if (!(model instanceof foundry.data.fields.DataField)) {
|
||||
throw new Error('MappingField must have a DataField as its contained element');
|
||||
}
|
||||
super(options);
|
||||
|
||||
/**
|
||||
* The embedded DataField definition which is contained in this field.
|
||||
* @type {DataField}
|
||||
*/
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @inheritdoc */
|
||||
static get _defaults() {
|
||||
return foundry.utils.mergeObject(super._defaults, {
|
||||
initialKeys: null,
|
||||
initialValue: null,
|
||||
initialKeysOnly: false
|
||||
});
|
||||
return foundry.utils.mergeObject(super._defaults, {
|
||||
initialKeys: null,
|
||||
initialValue: null,
|
||||
initialKeysOnly: false
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @inheritdoc */
|
||||
_cleanType(value, options) {
|
||||
Object.entries(value).forEach(([k, v]) => value[k] = this.model.clean(v, options));
|
||||
return value;
|
||||
Object.entries(value).forEach(([k, v]) => (value[k] = this.model.clean(v, options)));
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @inheritdoc */
|
||||
getInitialValue(data) {
|
||||
let keys = this.initialKeys;
|
||||
const initial = super.getInitialValue(data);
|
||||
if ( !keys || !foundry.utils.isEmpty(initial) ) return initial;
|
||||
if ( !(keys instanceof Array) ) keys = Object.keys(keys);
|
||||
for ( const key of keys ) initial[key] = this._getInitialValueForKey(key);
|
||||
return initial;
|
||||
let keys = this.initialKeys;
|
||||
const initial = super.getInitialValue(data);
|
||||
if (!keys || !foundry.utils.isEmpty(initial)) return initial;
|
||||
if (!(keys instanceof Array)) keys = Object.keys(keys);
|
||||
for (const key of keys) initial[key] = this._getInitialValueForKey(key);
|
||||
return initial;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Get the initial value for the provided key.
|
||||
* @param {string} key Key within the object being built.
|
||||
|
|
@ -52,21 +52,21 @@ export class MappingField extends foundry.data.fields.ObjectField {
|
|||
* @returns {*} Initial value based on provided field type.
|
||||
*/
|
||||
_getInitialValueForKey(key, object) {
|
||||
const initial = this.model.getInitialValue();
|
||||
return this.initialValue?.(key, initial, object) ?? initial;
|
||||
const initial = this.model.getInitialValue();
|
||||
return this.initialValue?.(key, initial, object) ?? initial;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @override */
|
||||
_validateType(value, options={}) {
|
||||
if ( foundry.utils.getType(value) !== "Object" ) throw new Error("must be an Object");
|
||||
const errors = this._validateValues(value, options);
|
||||
if ( !foundry.utils.isEmpty(errors) ) throw new foundry.data.fields.ModelValidationError(errors);
|
||||
_validateType(value, options = {}) {
|
||||
if (foundry.utils.getType(value) !== 'Object') throw new Error('must be an Object');
|
||||
const errors = this._validateValues(value, options);
|
||||
if (!foundry.utils.isEmpty(errors)) throw new foundry.data.fields.ModelValidationError(errors);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Validate each value of the object.
|
||||
* @param {object} value The object to validate.
|
||||
|
|
@ -74,36 +74,36 @@ export class MappingField extends foundry.data.fields.ObjectField {
|
|||
* @returns {Object<Error>} An object of value-specific errors by key.
|
||||
*/
|
||||
_validateValues(value, options) {
|
||||
const errors = {};
|
||||
for ( const [k, v] of Object.entries(value) ) {
|
||||
const error = this.model.validate(v, options);
|
||||
if ( error ) errors[k] = error;
|
||||
}
|
||||
return errors;
|
||||
const errors = {};
|
||||
for (const [k, v] of Object.entries(value)) {
|
||||
const error = this.model.validate(v, options);
|
||||
if (error) errors[k] = error;
|
||||
}
|
||||
return errors;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @override */
|
||||
initialize(value, model, options={}) {
|
||||
if ( !value ) return value;
|
||||
const obj = {};
|
||||
const initialKeys = (this.initialKeys instanceof Array) ? this.initialKeys : Object.keys(this.initialKeys ?? {});
|
||||
const keys = this.initialKeysOnly ? initialKeys : Object.keys(value);
|
||||
for ( const key of keys ) {
|
||||
const data = value[key] ?? this._getInitialValueForKey(key, value);
|
||||
obj[key] = this.model.initialize(data, model, options);
|
||||
}
|
||||
return obj;
|
||||
initialize(value, model, options = {}) {
|
||||
if (!value) return value;
|
||||
const obj = {};
|
||||
const initialKeys = this.initialKeys instanceof Array ? this.initialKeys : Object.keys(this.initialKeys ?? {});
|
||||
const keys = this.initialKeysOnly ? initialKeys : Object.keys(value);
|
||||
for (const key of keys) {
|
||||
const data = value[key] ?? this._getInitialValueForKey(key, value);
|
||||
obj[key] = this.model.initialize(data, model, options);
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @inheritdoc */
|
||||
_getField(path) {
|
||||
if ( path.length === 0 ) return this;
|
||||
else if ( path.length === 1 ) return this.model;
|
||||
path.shift();
|
||||
return this.model._getField(path);
|
||||
if (path.length === 0) return this;
|
||||
else if (path.length === 1) return this.model;
|
||||
path.shift();
|
||||
return this.model._getField(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,75 +1,86 @@
|
|||
import DaggerheartAction from "../action.mjs";
|
||||
import { MappingField } from "../fields.mjs";
|
||||
import DaggerheartAction from '../action.mjs';
|
||||
import { MappingField } from '../fields.mjs';
|
||||
|
||||
export default class DhpEffects extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
effects: new MappingField(new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.effectTypes) }),
|
||||
valueType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.valueTypes) }),
|
||||
parseType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.parseTypes) }),
|
||||
initiallySelected: new fields.BooleanField({ initial: true }),
|
||||
options: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
value: new fields.StringField({}),
|
||||
}), { nullable: true, initial: null }),
|
||||
dataField: new fields.StringField({}),
|
||||
appliesOn: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { nullable: true, initial: null }),
|
||||
applyLocationChoices: new MappingField(new fields.StringField({}), { nullable: true, initial: null }),
|
||||
valueData: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
fromValue: new fields.StringField({ initial: null, nullable: true }),
|
||||
type: new fields.StringField({ initial: null, nullable: true }),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
|
||||
}),
|
||||
})),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction)),
|
||||
// actions: new fields.SchemaField({
|
||||
// damage: new fields.ArrayField(new fields.SchemaField({
|
||||
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.extendedDamageTypes), initial: SYSTEM.GENERAL.extendedDamageTypes.physical.id }),
|
||||
// value: new fields.StringField({}),
|
||||
// })),
|
||||
// uses: new fields.SchemaField({
|
||||
// nr: new fields.StringField({}),
|
||||
// refreshType: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.refreshTypes), initial: SYSTEM.GENERAL.refreshTypes.session.id }),
|
||||
// refreshed: new fields.BooleanField({ initial: true }),
|
||||
// }),
|
||||
// }),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
effects: new MappingField(
|
||||
new fields.SchemaField({
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.effectTypes) }),
|
||||
valueType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.valueTypes) }),
|
||||
parseType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.parseTypes) }),
|
||||
initiallySelected: new fields.BooleanField({ initial: true }),
|
||||
options: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
value: new fields.StringField({})
|
||||
}),
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
dataField: new fields.StringField({}),
|
||||
appliesOn: new fields.StringField(
|
||||
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
applyLocationChoices: new MappingField(new fields.StringField({}), {
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
valueData: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
fromValue: new fields.StringField({ initial: null, nullable: true }),
|
||||
type: new fields.StringField({ initial: null, nullable: true }),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
|
||||
})
|
||||
})
|
||||
),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction))
|
||||
// actions: new fields.SchemaField({
|
||||
// damage: new fields.ArrayField(new fields.SchemaField({
|
||||
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.extendedDamageTypes), initial: SYSTEM.GENERAL.extendedDamageTypes.physical.id }),
|
||||
// value: new fields.StringField({}),
|
||||
// })),
|
||||
// uses: new fields.SchemaField({
|
||||
// nr: new fields.StringField({}),
|
||||
// refreshType: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.refreshTypes), initial: SYSTEM.GENERAL.refreshTypes.session.id }),
|
||||
// refreshed: new fields.BooleanField({ initial: true }),
|
||||
// }),
|
||||
// }),
|
||||
};
|
||||
}
|
||||
|
||||
get effectData(){
|
||||
const effectValues = Object.values(this.effects);
|
||||
const effectCategories = Object.keys(SYSTEM.EFFECTS.effectTypes).reduce((acc, effectType) => {
|
||||
acc[effectType] = effectValues.reduce((acc, effect) => {
|
||||
if(effect.type === effectType){
|
||||
acc.push({ ...effect, valueData: this.#parseValues(effect.parseType, effect.valueData) });
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
get effectData() {
|
||||
const effectValues = Object.values(this.effects);
|
||||
const effectCategories = Object.keys(SYSTEM.EFFECTS.effectTypes).reduce((acc, effectType) => {
|
||||
acc[effectType] = effectValues.reduce((acc, effect) => {
|
||||
if (effect.type === effectType) {
|
||||
acc.push({ ...effect, valueData: this.#parseValues(effect.parseType, effect.valueData) });
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
return effectCategories;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
return effectCategories;
|
||||
}
|
||||
|
||||
#parseValues(parseType, values){
|
||||
return Object.keys(values).reduce((acc, prop) => {
|
||||
acc[prop] = this.#parseValue(parseType, values[prop]);
|
||||
#parseValues(parseType, values) {
|
||||
return Object.keys(values).reduce((acc, prop) => {
|
||||
acc[prop] = this.#parseValue(parseType, values[prop]);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
#parseValue(parseType, value) {
|
||||
switch(parseType){
|
||||
case SYSTEM.EFFECTS.parseTypes.number.id:
|
||||
return Number.parseInt(value);
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
switch (parseType) {
|
||||
case SYSTEM.EFFECTS.parseTypes.number.id:
|
||||
return Number.parseInt(value);
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,13 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
const featuresSchema = () => new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
subclassLevel: new fields.StringField({}),
|
||||
}))
|
||||
const featuresSchema = () =>
|
||||
new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({}),
|
||||
subclassLevel: new fields.StringField({})
|
||||
})
|
||||
);
|
||||
|
||||
export default featuresSchema;
|
||||
export default featuresSchema;
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
export default class DhpMiscellaneous extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true })
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,36 +1,39 @@
|
|||
import { getPathValue, getTier } from "../helpers/utils.mjs";
|
||||
import { MappingField } from "./fields.mjs";
|
||||
import { getPathValue, getTier } from '../helpers/utils.mjs';
|
||||
import { MappingField } from './fields.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = () => new fields.SchemaField({
|
||||
data: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actualValue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
overrideValue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
levelMarks: new fields.ArrayField(new fields.NumberField({ nullable: true, initial: null, integer: true })),
|
||||
levelMark: new fields.NumberField({ nullable: true, initial: null, integer: true }),
|
||||
});
|
||||
const attributeField = () =>
|
||||
new fields.SchemaField({
|
||||
data: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actualValue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
overrideValue: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
levelMarks: new fields.ArrayField(new fields.NumberField({ nullable: true, initial: null, integer: true })),
|
||||
levelMark: new fields.NumberField({ nullable: true, initial: null, integer: true })
|
||||
});
|
||||
|
||||
const levelUpTier = () => ({
|
||||
attributes: new MappingField(new fields.BooleanField()),
|
||||
hitPointSlots: new MappingField(new fields.BooleanField()),
|
||||
stressSlots: new MappingField(new fields.BooleanField()),
|
||||
experiences: new MappingField(new fields.ArrayField(new fields.StringField({}))),
|
||||
proficiency: new MappingField(new fields.BooleanField()),
|
||||
armorOrEvasionSlot: new MappingField(new fields.StringField({})),
|
||||
majorDamageThreshold2: new MappingField(new fields.BooleanField()),
|
||||
severeDamageThreshold2: new MappingField(new fields.BooleanField()),
|
||||
severeDamageThreshold3: new MappingField(new fields.BooleanField()),
|
||||
severeDamageThreshold4: new MappingField(new fields.BooleanField()),
|
||||
subclass: new MappingField(new fields.SchemaField({
|
||||
multiclass: new fields.BooleanField(),
|
||||
feature: new fields.StringField({}),
|
||||
})),
|
||||
multiclass: new MappingField(new fields.BooleanField()),
|
||||
attributes: new MappingField(new fields.BooleanField()),
|
||||
hitPointSlots: new MappingField(new fields.BooleanField()),
|
||||
stressSlots: new MappingField(new fields.BooleanField()),
|
||||
experiences: new MappingField(new fields.ArrayField(new fields.StringField({}))),
|
||||
proficiency: new MappingField(new fields.BooleanField()),
|
||||
armorOrEvasionSlot: new MappingField(new fields.StringField({})),
|
||||
majorDamageThreshold2: new MappingField(new fields.BooleanField()),
|
||||
severeDamageThreshold2: new MappingField(new fields.BooleanField()),
|
||||
severeDamageThreshold3: new MappingField(new fields.BooleanField()),
|
||||
severeDamageThreshold4: new MappingField(new fields.BooleanField()),
|
||||
subclass: new MappingField(
|
||||
new fields.SchemaField({
|
||||
multiclass: new fields.BooleanField(),
|
||||
feature: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
multiclass: new MappingField(new fields.BooleanField())
|
||||
});
|
||||
|
||||
// const weapon = () => new fields.SchemaField({
|
||||
|
|
@ -48,450 +51,512 @@ const levelUpTier = () => ({
|
|||
|
||||
export default class DhpPC extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
health: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
}),
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
}),
|
||||
hope: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true }), // FIXME. Logic is gte and needs -1 in PC/Hope. Change to 0
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
}),
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
type: new fields.StringField({ nullable: true }),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true }),
|
||||
description: new fields.StringField({}),
|
||||
})),
|
||||
}),
|
||||
attributes: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField(),
|
||||
}),
|
||||
proficiency: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 1, integer: true}),
|
||||
min: new fields.NumberField({ initial: 1, integer: true}),
|
||||
max: new fields.NumberField({ initial: 6, integer: true}),
|
||||
}),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
minor: new fields.NumberField({ initial: 0, integer: true }),
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
// armor: new fields.SchemaField({
|
||||
// value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
// customValue: new fields.NumberField({ initial: null, nullable: true }),
|
||||
// }),
|
||||
experiences: new fields.ArrayField(new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null }),
|
||||
}), {
|
||||
initial: [
|
||||
{ id: foundry.utils.randomID(), level: 1, description: '', value: 2 },
|
||||
{ id: foundry.utils.randomID(), level: 1, description: '', value: 2 },
|
||||
]
|
||||
}),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
pronouns: new fields.StringField({}),
|
||||
domainData: new fields.SchemaField({
|
||||
maxLoadout: new fields.NumberField({ initial: 2, integer: true }),
|
||||
maxCards: new fields.NumberField({ initial: 2, integer: true }),
|
||||
}),
|
||||
levelData: new fields.SchemaField({
|
||||
currentLevel: new fields.NumberField({ initial: 1, integer: true }),
|
||||
changedLevel: new fields.NumberField({ initial: 1, integer: true }),
|
||||
levelups: new MappingField(new fields.SchemaField({
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
tier1: new fields.SchemaField({
|
||||
...levelUpTier()
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
health: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 6, integer: true })
|
||||
}),
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 6, integer: true })
|
||||
}),
|
||||
hope: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true }), // FIXME. Logic is gte and needs -1 in PC/Hope. Change to 0
|
||||
min: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
tier2: new fields.SchemaField({
|
||||
...levelUpTier()
|
||||
}, { nullable: true, initial: null }),
|
||||
tier3: new fields.SchemaField({
|
||||
...levelUpTier()
|
||||
}, { nullable: true, initial: null }),
|
||||
})),
|
||||
}),
|
||||
story: new fields.SchemaField({
|
||||
background: new fields.HTMLField(),
|
||||
appearance: new fields.HTMLField(),
|
||||
connections: new fields.HTMLField(),
|
||||
scars: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.HTMLField(),
|
||||
})),
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
//Temporary until new FoundryVersion fix --> See Armor.Mjs DataPreparation
|
||||
armorMarks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
}),
|
||||
}
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
type: new fields.StringField({ nullable: true }),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true }),
|
||||
description: new fields.StringField({})
|
||||
})
|
||||
)
|
||||
}),
|
||||
attributes: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField()
|
||||
}),
|
||||
proficiency: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 1, integer: true }),
|
||||
min: new fields.NumberField({ initial: 1, integer: true }),
|
||||
max: new fields.NumberField({ initial: 6, integer: true })
|
||||
}),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
minor: new fields.NumberField({ initial: 0, integer: true }),
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
// armor: new fields.SchemaField({
|
||||
// value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
// customValue: new fields.NumberField({ initial: null, nullable: true }),
|
||||
// }),
|
||||
experiences: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
}),
|
||||
{
|
||||
initial: [
|
||||
{ id: foundry.utils.randomID(), level: 1, description: '', value: 2 },
|
||||
{ id: foundry.utils.randomID(), level: 1, description: '', value: 2 }
|
||||
]
|
||||
}
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
pronouns: new fields.StringField({}),
|
||||
domainData: new fields.SchemaField({
|
||||
maxLoadout: new fields.NumberField({ initial: 2, integer: true }),
|
||||
maxCards: new fields.NumberField({ initial: 2, integer: true })
|
||||
}),
|
||||
levelData: new fields.SchemaField({
|
||||
currentLevel: new fields.NumberField({ initial: 1, integer: true }),
|
||||
changedLevel: new fields.NumberField({ initial: 1, integer: true }),
|
||||
levelups: new MappingField(
|
||||
new fields.SchemaField({
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
tier1: new fields.SchemaField({
|
||||
...levelUpTier()
|
||||
}),
|
||||
tier2: new fields.SchemaField(
|
||||
{
|
||||
...levelUpTier()
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
tier3: new fields.SchemaField(
|
||||
{
|
||||
...levelUpTier()
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
})
|
||||
)
|
||||
}),
|
||||
story: new fields.SchemaField({
|
||||
background: new fields.HTMLField(),
|
||||
appearance: new fields.HTMLField(),
|
||||
connections: new fields.HTMLField(),
|
||||
scars: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.HTMLField()
|
||||
})
|
||||
)
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
//Temporary until new FoundryVersion fix --> See Armor.Mjs DataPreparation
|
||||
armorMarks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp(){
|
||||
// return Object.values(this.levels.data).some(x => !x.completed);
|
||||
return this.levelData.currentLevel !== this.levelData.changedLevel;
|
||||
get canLevelUp() {
|
||||
// return Object.values(this.levels.data).some(x => !x.completed);
|
||||
return this.levelData.currentLevel !== this.levelData.changedLevel;
|
||||
}
|
||||
|
||||
get tier(){
|
||||
return this.#getTier(this.levelData.currentLevel);
|
||||
get tier() {
|
||||
return this.#getTier(this.levelData.currentLevel);
|
||||
}
|
||||
|
||||
get ancestry(){
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
||||
get class(){
|
||||
return this.parent.items.find(x => x.type === 'class' && !x.system.multiclass) ?? null;
|
||||
get class() {
|
||||
return this.parent.items.find(x => x.type === 'class' && !x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get multiclass(){
|
||||
return this.parent.items.find(x => x.type === 'class' && x.system.multiclass) ?? null;
|
||||
get multiclass() {
|
||||
return this.parent.items.find(x => x.type === 'class' && x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get multiclassSubclass(){
|
||||
return this.parent.items.find(x => x.type === 'subclass' && x.system.multiclass) ?? null;
|
||||
get multiclassSubclass() {
|
||||
return this.parent.items.find(x => x.type === 'subclass' && x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get subclass(){
|
||||
return this.parent.items.find(x => x.type === 'subclass' && !x.system.multiclass) ?? null;
|
||||
get subclass() {
|
||||
return this.parent.items.find(x => x.type === 'subclass' && !x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get subclassFeatures(){
|
||||
const subclass = this.subclass;
|
||||
const multiclass = this.multiclassSubclass;
|
||||
const subclassItems = this.parent.items.filter(x => x.type === 'feature' && x.system.type === 'subclass');
|
||||
return {
|
||||
subclass: !subclass ? {} : {
|
||||
foundation: subclassItems.filter(x => subclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)),
|
||||
specialization: subclassItems.filter(x => subclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)),
|
||||
mastery: subclassItems.filter(x => subclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)),
|
||||
},
|
||||
multiclassSubclass: !multiclass ? {} : {
|
||||
foundation: subclassItems.filter(x => multiclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)),
|
||||
specialization: subclassItems.filter(x => multiclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)),
|
||||
mastery: subclassItems.filter(x => multiclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)),
|
||||
}
|
||||
}
|
||||
get subclassFeatures() {
|
||||
const subclass = this.subclass;
|
||||
const multiclass = this.multiclassSubclass;
|
||||
const subclassItems = this.parent.items.filter(x => x.type === 'feature' && x.system.type === 'subclass');
|
||||
return {
|
||||
subclass: !subclass
|
||||
? {}
|
||||
: {
|
||||
foundation: subclassItems.filter(x =>
|
||||
subclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
specialization: subclassItems.filter(x =>
|
||||
subclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
mastery: subclassItems.filter(x =>
|
||||
subclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
)
|
||||
},
|
||||
multiclassSubclass: !multiclass
|
||||
? {}
|
||||
: {
|
||||
foundation: subclassItems.filter(x =>
|
||||
multiclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
specialization: subclassItems.filter(x =>
|
||||
multiclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
mastery: subclassItems.filter(x =>
|
||||
multiclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
get community(){
|
||||
return this.parent.items.find(x => x.type === 'community') ?? null;
|
||||
get community() {
|
||||
return this.parent.items.find(x => x.type === 'community') ?? null;
|
||||
}
|
||||
|
||||
get classFeatures(){
|
||||
return this.parent.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && !x.system.multiclass);
|
||||
get classFeatures() {
|
||||
return this.parent.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && !x.system.multiclass
|
||||
);
|
||||
}
|
||||
|
||||
get multiclassFeatures(){
|
||||
return this.parent.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && x.system.multiclass);
|
||||
get multiclassFeatures() {
|
||||
return this.parent.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && x.system.multiclass
|
||||
);
|
||||
}
|
||||
|
||||
get domains(){
|
||||
const classDomains = this.class ? this.class.system.domains : [];
|
||||
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
||||
return [...classDomains, ...multiclassDomains]
|
||||
get domains() {
|
||||
const classDomains = this.class ? this.class.system.domains : [];
|
||||
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
||||
return [...classDomains, ...multiclassDomains];
|
||||
}
|
||||
|
||||
get domainCards(){
|
||||
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
||||
const loadout = domainCards.filter(x => !x.system.inVault);
|
||||
const vault = domainCards.filter(x => x.system.inVault);
|
||||
get domainCards() {
|
||||
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
||||
const loadout = domainCards.filter(x => !x.system.inVault);
|
||||
const vault = domainCards.filter(x => x.system.inVault);
|
||||
|
||||
return {
|
||||
loadout: loadout,
|
||||
vault: vault,
|
||||
total: [...loadout, ...vault]
|
||||
};
|
||||
return {
|
||||
loadout: loadout,
|
||||
vault: vault,
|
||||
total: [...loadout, ...vault]
|
||||
};
|
||||
}
|
||||
|
||||
get armor(){
|
||||
return this.parent.items.find(x => x.type === 'armor');
|
||||
get armor() {
|
||||
return this.parent.items.find(x => x.type === 'armor');
|
||||
}
|
||||
|
||||
get activeWeapons(){
|
||||
const primaryWeapon = this.parent.items.find(x => x.type === 'weapon' && x.system.active && !x.system.secondary);
|
||||
const secondaryWeapon = this.parent.items.find(x => x.type === 'weapon' && x.system.active && x.system.secondary);
|
||||
return {
|
||||
primary: this.#weaponData(primaryWeapon),
|
||||
secondary: this.#weaponData(secondaryWeapon),
|
||||
burden: this.getBurden(primaryWeapon, secondaryWeapon)
|
||||
};
|
||||
get activeWeapons() {
|
||||
const primaryWeapon = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.active && !x.system.secondary
|
||||
);
|
||||
const secondaryWeapon = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.active && x.system.secondary
|
||||
);
|
||||
return {
|
||||
primary: this.#weaponData(primaryWeapon),
|
||||
secondary: this.#weaponData(secondaryWeapon),
|
||||
burden: this.getBurden(primaryWeapon, secondaryWeapon)
|
||||
};
|
||||
}
|
||||
|
||||
get inventoryWeapons(){
|
||||
const inventoryWeaponFirst = this.parent.items.find(x => x.type === 'weapon' && x.system.inventoryWeapon === 1);
|
||||
const inventoryWeaponSecond = this.parent.items.find(x => x.type === 'weapon' && x.system.inventoryWeapon === 2);
|
||||
return {
|
||||
first: this.#weaponData(inventoryWeaponFirst),
|
||||
second: this.#weaponData(inventoryWeaponSecond),
|
||||
};
|
||||
get inventoryWeapons() {
|
||||
const inventoryWeaponFirst = this.parent.items.find(x => x.type === 'weapon' && x.system.inventoryWeapon === 1);
|
||||
const inventoryWeaponSecond = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.inventoryWeapon === 2
|
||||
);
|
||||
return {
|
||||
first: this.#weaponData(inventoryWeaponFirst),
|
||||
second: this.#weaponData(inventoryWeaponSecond)
|
||||
};
|
||||
}
|
||||
|
||||
get totalAttributeMarks(){
|
||||
return Object.keys(this.levelData.levelups).reduce((nr, level) => {
|
||||
const nrAttributeMarks = Object.keys(this.levelData.levelups[level]).reduce((nr, tier) => {
|
||||
nr += Object.keys(this.levelData.levelups[level][tier]?.attributes ?? {}).length * 2;
|
||||
get totalAttributeMarks() {
|
||||
return Object.keys(this.levelData.levelups).reduce((nr, level) => {
|
||||
const nrAttributeMarks = Object.keys(this.levelData.levelups[level]).reduce((nr, tier) => {
|
||||
nr += Object.keys(this.levelData.levelups[level][tier]?.attributes ?? {}).length * 2;
|
||||
|
||||
return nr;
|
||||
}, 0);
|
||||
return nr;
|
||||
}, 0);
|
||||
|
||||
nr.push(...Array(nrAttributeMarks).fill(Number.parseInt(level)));
|
||||
nr.push(...Array(nrAttributeMarks).fill(Number.parseInt(level)));
|
||||
|
||||
return nr;
|
||||
}, []);
|
||||
return nr;
|
||||
}, []);
|
||||
}
|
||||
|
||||
get availableAttributeMarks(){
|
||||
const attributeMarks = Object.keys(this.attributes).flatMap(y => this.attributes[y].levelMarks);
|
||||
return this.totalAttributeMarks.reduce((acc, attribute) => {
|
||||
if(!attributeMarks.findSplice(x => x === attribute)){
|
||||
acc.push(attribute);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
get effects(){
|
||||
return this.parent.items.reduce((acc, item) => {
|
||||
const effects = item.system.effectData;
|
||||
if(effects && !item.system.disabled){
|
||||
for(var key in effects){
|
||||
const effect = effects[key];
|
||||
for(var effectEntry of effect){
|
||||
if(!acc[key]) acc[key] = [];
|
||||
acc[key].push({ name: item.name, value: effectEntry });
|
||||
get availableAttributeMarks() {
|
||||
const attributeMarks = Object.keys(this.attributes).flatMap(y => this.attributes[y].levelMarks);
|
||||
return this.totalAttributeMarks.reduce((acc, attribute) => {
|
||||
if (!attributeMarks.findSplice(x => x === attribute)) {
|
||||
acc.push(attribute);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
get refreshableFeatures(){
|
||||
return this.parent.items.reduce((acc, x) => {
|
||||
if(x.type === 'feature' && x.system.refreshData.type){
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
get effects() {
|
||||
return this.parent.items.reduce((acc, item) => {
|
||||
const effects = item.system.effectData;
|
||||
if (effects && !item.system.disabled) {
|
||||
for (var key in effects) {
|
||||
const effect = effects[key];
|
||||
for (var effectEntry of effect) {
|
||||
if (!acc[key]) acc[key] = [];
|
||||
acc[key].push({ name: item.name, value: effectEntry });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, { shortRest: [], longRest: [] });
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
#weaponData(weapon){
|
||||
return weapon ? {
|
||||
name: weapon.name,
|
||||
trait: CONFIG.daggerheart.ACTOR.abilities[weapon.system.trait].name, //Should not be done in data?
|
||||
range: CONFIG.daggerheart.GENERAL.range[weapon.system.range],
|
||||
damage: {
|
||||
value: weapon.system.damage.value,
|
||||
type: CONFIG.daggerheart.GENERAL.damageTypes[weapon.system.damage.type],
|
||||
},
|
||||
feature: CONFIG.daggerheart.ITEM.weaponFeatures[weapon.system.feature],
|
||||
img: weapon.img,
|
||||
uuid: weapon.uuid
|
||||
} : null
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
prepareDerivedData(){
|
||||
this.resources.hope.max = 6 - this.story.scars.length;
|
||||
if(this.resources.hope.value >= this.resources.hope.max){
|
||||
this.resources.hope.value = Math.max(this.resources.hope.max-1, 0);
|
||||
}
|
||||
|
||||
for(var attributeKey in this.attributes){
|
||||
const attribute = this.attributes[attributeKey];
|
||||
|
||||
attribute.levelMark = attribute.levelMarks.find(x => this.isSameTier(x)) ?? null;
|
||||
|
||||
const actualValue = attribute.data.base + attribute.levelMarks.length + attribute.data.bonus;
|
||||
attribute.data.actualValue = actualValue;
|
||||
attribute.data.value = attribute.data.overrideValue ? attribute.data.overrideValue : attribute.data.actualValue;
|
||||
}
|
||||
|
||||
this.evasion = this.class?.system?.evasion ?? 0;
|
||||
// this.armor.value = this.activeArmor?.baseScore ?? 0;
|
||||
this.damageThresholds = this.class?.system?.damageThresholds ?? { minor: 0, major: 0, severe: 0 };
|
||||
|
||||
this.applyLevels();
|
||||
this.applyEffects();
|
||||
}
|
||||
|
||||
applyLevels(){
|
||||
let healthBonus = 0, stressBonus = 0, proficiencyBonus = 0, evasionBonus = 0, armorBonus = 0, minorThresholdBonus = 0, majorThresholdBonus = 0, severeThresholdBonus = 0;
|
||||
let experienceBonuses = {};
|
||||
let advancementFirst = null, advancementSecond = null;
|
||||
for(var level in this.levelData.levelups){
|
||||
var levelData = this.levelData.levelups[level];
|
||||
for(var tier in levelData){
|
||||
var tierData = levelData[tier];
|
||||
if(tierData){
|
||||
healthBonus += Object.keys(tierData.hitPointSlots).length;
|
||||
stressBonus += Object.keys(tierData.stressSlots).length;
|
||||
proficiencyBonus += Object.keys(tierData.proficiency).length;
|
||||
advancementFirst = Object.keys(tierData.subclass).length > 0 && (level >= 5 && level <= 7) ? { ...tierData.subclass[0], tier: getTier(Number.parseInt(level), true) } : advancementFirst;
|
||||
advancementSecond = Object.keys(tierData.subclass).length > 0 && (level >= 8 && level <= 10) ? { ...tierData.subclass[0], tier: getTier(Number.parseInt(level), true) } : advancementSecond;
|
||||
|
||||
for(var index in Object.keys(tierData.experiences)){
|
||||
for(var experienceKey in tierData.experiences[index]){
|
||||
var experience = tierData.experiences[index][experienceKey];
|
||||
experienceBonuses[experience] = experienceBonuses[experience] ? experienceBonuses[experience]+1 : 1;
|
||||
#weaponData(weapon) {
|
||||
return weapon
|
||||
? {
|
||||
name: weapon.name,
|
||||
trait: CONFIG.daggerheart.ACTOR.abilities[weapon.system.trait].name, //Should not be done in data?
|
||||
range: CONFIG.daggerheart.GENERAL.range[weapon.system.range],
|
||||
damage: {
|
||||
value: weapon.system.damage.value,
|
||||
type: CONFIG.daggerheart.GENERAL.damageTypes[weapon.system.damage.type]
|
||||
},
|
||||
feature: CONFIG.daggerheart.ITEM.weaponFeatures[weapon.system.feature],
|
||||
img: weapon.img,
|
||||
uuid: weapon.uuid
|
||||
}
|
||||
: null;
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.resources.hope.max = 6 - this.story.scars.length;
|
||||
if (this.resources.hope.value >= this.resources.hope.max) {
|
||||
this.resources.hope.value = Math.max(this.resources.hope.max - 1, 0);
|
||||
}
|
||||
|
||||
for (var attributeKey in this.attributes) {
|
||||
const attribute = this.attributes[attributeKey];
|
||||
|
||||
attribute.levelMark = attribute.levelMarks.find(x => this.isSameTier(x)) ?? null;
|
||||
|
||||
const actualValue = attribute.data.base + attribute.levelMarks.length + attribute.data.bonus;
|
||||
attribute.data.actualValue = actualValue;
|
||||
attribute.data.value = attribute.data.overrideValue
|
||||
? attribute.data.overrideValue
|
||||
: attribute.data.actualValue;
|
||||
}
|
||||
|
||||
this.evasion = this.class?.system?.evasion ?? 0;
|
||||
// this.armor.value = this.activeArmor?.baseScore ?? 0;
|
||||
this.damageThresholds = this.class?.system?.damageThresholds ?? { minor: 0, major: 0, severe: 0 };
|
||||
|
||||
this.applyLevels();
|
||||
this.applyEffects();
|
||||
}
|
||||
|
||||
applyLevels() {
|
||||
let healthBonus = 0,
|
||||
stressBonus = 0,
|
||||
proficiencyBonus = 0,
|
||||
evasionBonus = 0,
|
||||
armorBonus = 0,
|
||||
minorThresholdBonus = 0,
|
||||
majorThresholdBonus = 0,
|
||||
severeThresholdBonus = 0;
|
||||
let experienceBonuses = {};
|
||||
let advancementFirst = null,
|
||||
advancementSecond = null;
|
||||
for (var level in this.levelData.levelups) {
|
||||
var levelData = this.levelData.levelups[level];
|
||||
for (var tier in levelData) {
|
||||
var tierData = levelData[tier];
|
||||
if (tierData) {
|
||||
healthBonus += Object.keys(tierData.hitPointSlots).length;
|
||||
stressBonus += Object.keys(tierData.stressSlots).length;
|
||||
proficiencyBonus += Object.keys(tierData.proficiency).length;
|
||||
advancementFirst =
|
||||
Object.keys(tierData.subclass).length > 0 && level >= 5 && level <= 7
|
||||
? { ...tierData.subclass[0], tier: getTier(Number.parseInt(level), true) }
|
||||
: advancementFirst;
|
||||
advancementSecond =
|
||||
Object.keys(tierData.subclass).length > 0 && level >= 8 && level <= 10
|
||||
? { ...tierData.subclass[0], tier: getTier(Number.parseInt(level), true) }
|
||||
: advancementSecond;
|
||||
|
||||
for (var index in Object.keys(tierData.experiences)) {
|
||||
for (var experienceKey in tierData.experiences[index]) {
|
||||
var experience = tierData.experiences[index][experienceKey];
|
||||
experienceBonuses[experience] = experienceBonuses[experience]
|
||||
? experienceBonuses[experience] + 1
|
||||
: 1;
|
||||
}
|
||||
}
|
||||
|
||||
evasionBonus += Object.keys(tierData.armorOrEvasionSlot).filter(
|
||||
x => tierData.armorOrEvasionSlot[x] === 'evasion'
|
||||
).length;
|
||||
armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(
|
||||
x => tierData.armorOrEvasionSlot[x] === 'armor'
|
||||
).length;
|
||||
|
||||
majorThresholdBonus += Object.keys(tierData.majorDamageThreshold2).length * 2;
|
||||
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold2).length * 2;
|
||||
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold3).length * 3;
|
||||
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold4).length * 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.resources.health.max += healthBonus;
|
||||
this.resources.stress.max += stressBonus;
|
||||
this.proficiency.value += proficiencyBonus;
|
||||
this.evasion += evasionBonus;
|
||||
this.armorMarks = {
|
||||
max: this.armor ? this.armor.system.marks.max + armorBonus : 0,
|
||||
value: this.armor ? this.armor.system.marks.value : 0
|
||||
};
|
||||
this.damageThresholds.minor += minorThresholdBonus;
|
||||
this.damageThresholds.major += majorThresholdBonus;
|
||||
this.damageThresholds.severe += severeThresholdBonus;
|
||||
|
||||
this.experiences = this.experiences.map(x => ({ ...x, value: x.value + (experienceBonuses[x.id] ?? 0) }));
|
||||
|
||||
const subclassFeatures = this.subclassFeatures;
|
||||
if (advancementFirst) {
|
||||
if (advancementFirst.multiclass) {
|
||||
this.multiclassSubclass.system[`${advancementFirst.feature}Feature`].unlocked = true;
|
||||
this.multiclassSubclass.system[`${advancementFirst.feature}Feature`].tier = advancementFirst.tier;
|
||||
subclassFeatures.multiclassSubclass[advancementFirst.feature].forEach(x => (x.system.disabled = false));
|
||||
} else {
|
||||
this.subclass.system[`${advancementFirst.feature}Feature`].unlocked = true;
|
||||
this.subclass.system[`${advancementFirst.feature}Feature`].tier = advancementFirst.tier;
|
||||
subclassFeatures.subclass[advancementFirst.feature].forEach(x => (x.system.disabled = false));
|
||||
}
|
||||
}
|
||||
if (advancementSecond) {
|
||||
if (advancementSecond.multiclass) {
|
||||
this.multiclassSubclass.system[`${advancementSecond.feature}Feature`].unlocked = true;
|
||||
this.multiclassSubclass.system[`${advancementSecond.feature}Feature`].tier = advancementSecond.tier;
|
||||
subclassFeatures.multiclassSubclass[advancementSecond.feature].forEach(
|
||||
x => (x.system.disabled = false)
|
||||
);
|
||||
} else {
|
||||
this.subclass.system[`${advancementSecond.feature}Feature`].unlocked = true;
|
||||
this.subclass.system[`${advancementSecond.feature}Feature`].tier = advancementSecond.tier;
|
||||
subclassFeatures.subclass[advancementSecond.feature].forEach(x => (x.system.disabled = false));
|
||||
}
|
||||
}
|
||||
|
||||
//General progression
|
||||
for (var i = 0; i < this.levelData.currentLevel; i++) {
|
||||
const tier = getTier(i + 1);
|
||||
if (tier !== 'tier0') {
|
||||
this.domainData.maxLoadout = Math.min(this.domainData.maxLoadout + 1, 5);
|
||||
this.domainData.maxCards += 1;
|
||||
}
|
||||
|
||||
evasionBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'evasion').length;
|
||||
armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'armor').length;
|
||||
|
||||
majorThresholdBonus += Object.keys(tierData.majorDamageThreshold2).length * 2;
|
||||
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold2).length * 2;
|
||||
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold3).length * 3;
|
||||
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold4).length * 4;
|
||||
}
|
||||
switch (tier) {
|
||||
case 'tier1':
|
||||
this.damageThresholds.severe += 2;
|
||||
break;
|
||||
case 'tier2':
|
||||
this.damageThresholds.major += 1;
|
||||
this.damageThresholds.severe += 3;
|
||||
break;
|
||||
case 'tier3':
|
||||
this.damageThresholds.major += 2;
|
||||
this.damageThresholds.severe += 4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.resources.health.max += healthBonus;
|
||||
this.resources.stress.max += stressBonus;
|
||||
this.proficiency.value += proficiencyBonus;
|
||||
this.evasion += evasionBonus;
|
||||
this.armorMarks = {
|
||||
max: this.armor ? this.armor.system.marks.max + armorBonus : 0,
|
||||
value: this.armor ? this.armor.system.marks.value : 0,
|
||||
};
|
||||
this.damageThresholds.minor += minorThresholdBonus;
|
||||
this.damageThresholds.major += majorThresholdBonus;
|
||||
this.damageThresholds.severe += severeThresholdBonus;
|
||||
|
||||
this.experiences = this.experiences.map(x => ({ ...x, value: x.value + (experienceBonuses[x.id] ?? 0) }));
|
||||
|
||||
const subclassFeatures = this.subclassFeatures;
|
||||
if(advancementFirst){
|
||||
if(advancementFirst.multiclass){
|
||||
this.multiclassSubclass.system[`${advancementFirst.feature}Feature`].unlocked = true;
|
||||
this.multiclassSubclass.system[`${advancementFirst.feature}Feature`].tier = advancementFirst.tier;
|
||||
subclassFeatures.multiclassSubclass[advancementFirst.feature].forEach(x => x.system.disabled = false);
|
||||
} else {
|
||||
this.subclass.system[`${advancementFirst.feature}Feature`].unlocked = true;
|
||||
this.subclass.system[`${advancementFirst.feature}Feature`].tier = advancementFirst.tier;
|
||||
subclassFeatures.subclass[advancementFirst.feature].forEach(x => x.system.disabled = false);
|
||||
applyEffects() {
|
||||
const effects = this.effects;
|
||||
for (var key in effects) {
|
||||
const effectType = effects[key];
|
||||
for (var effect of effectType) {
|
||||
switch (key) {
|
||||
case SYSTEM.EFFECTS.effectTypes.health.id:
|
||||
this.resources.health.max += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.stress.id:
|
||||
this.resources.stress.max += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.damage.id:
|
||||
this.bonuses.damage.push({
|
||||
value: getPathValue(effect.value.valueData.value, this),
|
||||
type: 'physical',
|
||||
description: effect.name,
|
||||
hopeIncrease: effect.value.valueData.hopeIncrease,
|
||||
initiallySelected: effect.value.initiallySelected,
|
||||
appliesOn: effect.value.appliesOn
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(advancementSecond){
|
||||
if(advancementSecond.multiclass){
|
||||
this.multiclassSubclass.system[`${advancementSecond.feature}Feature`].unlocked = true;
|
||||
this.multiclassSubclass.system[`${advancementSecond.feature}Feature`].tier = advancementSecond.tier;
|
||||
subclassFeatures.multiclassSubclass[advancementSecond.feature].forEach(x => x.system.disabled = false);
|
||||
} else {
|
||||
this.subclass.system[`${advancementSecond.feature}Feature`].unlocked = true;
|
||||
this.subclass.system[`${advancementSecond.feature}Feature`].tier = advancementSecond.tier;
|
||||
subclassFeatures.subclass[advancementSecond.feature].forEach(x => x.system.disabled = false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//General progression
|
||||
for(var i = 0; i < this.levelData.currentLevel; i++){
|
||||
const tier = getTier(i+1);
|
||||
if(tier !== 'tier0'){
|
||||
this.domainData.maxLoadout = Math.min(this.domainData.maxLoadout+1, 5);
|
||||
this.domainData.maxCards += 1;
|
||||
}
|
||||
|
||||
switch(tier){
|
||||
case 'tier1':
|
||||
this.damageThresholds.severe += 2;
|
||||
break;
|
||||
case 'tier2':
|
||||
this.damageThresholds.major += 1;
|
||||
this.damageThresholds.severe += 3;
|
||||
break;
|
||||
case 'tier3':
|
||||
this.damageThresholds.major += 2;
|
||||
this.damageThresholds.severe += 4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
applyEffects(){
|
||||
const effects = this.effects;
|
||||
for(var key in effects){
|
||||
const effectType = effects[key];
|
||||
for(var effect of effectType) {
|
||||
switch(key) {
|
||||
case SYSTEM.EFFECTS.effectTypes.health.id:
|
||||
this.resources.health.max += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.stress.id:
|
||||
this.resources.stress.max += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.damage.id:
|
||||
this.bonuses.damage.push({
|
||||
value: getPathValue(effect.value.valueData.value, this),
|
||||
type: 'physical',
|
||||
description: effect.name,
|
||||
hopeIncrease: effect.value.valueData.hopeIncrease,
|
||||
initiallySelected: effect.value.initiallySelected,
|
||||
appliesOn: effect.value.appliesOn,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
getBurden(primary, secondary) {
|
||||
const twoHanded =
|
||||
primary?.system?.burden === 'twoHanded' ||
|
||||
secondary?.system?.burden === 'twoHanded' ||
|
||||
(primary?.system?.burden === 'oneHanded' && secondary?.system?.burden === 'oneHanded');
|
||||
const oneHanded =
|
||||
!twoHanded && (primary?.system?.burden === 'oneHanded' || secondary?.system?.burden === 'oneHanded');
|
||||
|
||||
return twoHanded ? 'twoHanded' : oneHanded ? 'oneHanded' : null;
|
||||
}
|
||||
|
||||
getBurden(primary, secondary){
|
||||
const twoHanded =
|
||||
primary?.system?.burden === 'twoHanded' ||
|
||||
secondary?.system?.burden === 'twoHanded' ||
|
||||
(
|
||||
primary?.system?.burden === 'oneHanded' &&
|
||||
secondary?.system?.burden === 'oneHanded'
|
||||
);
|
||||
const oneHanded =
|
||||
!twoHanded &&
|
||||
(
|
||||
primary?.system?.burden === 'oneHanded' ||
|
||||
secondary?.system?.burden === 'oneHanded'
|
||||
);
|
||||
|
||||
return twoHanded ? 'twoHanded' : oneHanded ? 'oneHanded' : null;
|
||||
isSameTier(level) {
|
||||
return this.#getTier(this.levelData.currentLevel) === this.#getTier(level);
|
||||
}
|
||||
|
||||
isSameTier(level){
|
||||
return this.#getTier(this.levelData.currentLevel) === this.#getTier(level);
|
||||
#getTier(level) {
|
||||
if (level >= 8) return 3;
|
||||
else if (level >= 5) return 2;
|
||||
else if (level >= 2) return 1;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
#getTier(level){
|
||||
if(level >= 8) return 3;
|
||||
else if(level >= 5) return 2;
|
||||
else if(level >= 2) return 1;
|
||||
else return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,34 +1,39 @@
|
|||
import { getTier } from "../helpers/utils.mjs";
|
||||
import featuresSchema from "./interface/featuresSchema.mjs";
|
||||
import { getTier } from '../helpers/utils.mjs';
|
||||
import featuresSchema from './interface/featuresSchema.mjs';
|
||||
import DaggerheartFeature from './feature.mjs';
|
||||
|
||||
export default class DhpSubclass extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
spellcastingTrait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, nullable: true, initial: null }),
|
||||
foundationFeature: new fields.SchemaField({
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature)),
|
||||
}),
|
||||
specializationFeature: new fields.SchemaField({
|
||||
unlocked: new fields.BooleanField({ initial: false }),
|
||||
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature)),
|
||||
}),
|
||||
masteryFeature: new fields.SchemaField({
|
||||
unlocked: new fields.BooleanField({ initial: false }),
|
||||
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature)),
|
||||
}),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
}
|
||||
spellcastingTrait: new fields.StringField({
|
||||
choices: SYSTEM.ACTOR.abilities,
|
||||
integer: false,
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
foundationFeature: new fields.SchemaField({
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature))
|
||||
}),
|
||||
specializationFeature: new fields.SchemaField({
|
||||
unlocked: new fields.BooleanField({ initial: false }),
|
||||
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature))
|
||||
}),
|
||||
masteryFeature: new fields.SchemaField({
|
||||
unlocked: new fields.BooleanField({ initial: false }),
|
||||
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature))
|
||||
}),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true })
|
||||
};
|
||||
}
|
||||
|
||||
get multiclassTier(){
|
||||
get multiclassTier() {
|
||||
return getTier(this.multiclass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +1,50 @@
|
|||
export default class DhpWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
active: new fields.BooleanField({ initial: false }),
|
||||
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
secondary: new fields.BooleanField({ initial: false }),
|
||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
|
||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false }),
|
||||
}),
|
||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank:true }),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
}
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
active: new fields.BooleanField({ initial: false }),
|
||||
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
secondary: new fields.BooleanField({ initial: false }),
|
||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
|
||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
|
||||
}),
|
||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
description: new fields.HTMLField({})
|
||||
};
|
||||
}
|
||||
|
||||
prepareDerivedData(){
|
||||
if(this.parent.parent){
|
||||
this.applyEffects();
|
||||
}
|
||||
}
|
||||
|
||||
applyEffects(){
|
||||
const effects = this.parent.parent.system.effects;
|
||||
for(var key in effects){
|
||||
const effectType = effects[key];
|
||||
for(var effect of effectType) {
|
||||
switch(key) {
|
||||
case SYSTEM.EFFECTS.effectTypes.reach.id:
|
||||
if(SYSTEM.GENERAL.range[this.range].distance < SYSTEM.GENERAL.range[effect.valueData.value].distance){
|
||||
this.range = effect.valueData.value;
|
||||
}
|
||||
|
||||
break;
|
||||
// case SYSTEM.EFFECTS.effectTypes.damage.id:
|
||||
|
||||
// if(this.damage.type === 'physical') this.damage.value = (`${this.damage.value} + ${this.parent.parent.system.levelData.currentLevel}`);
|
||||
// break;
|
||||
}
|
||||
prepareDerivedData() {
|
||||
if (this.parent.parent) {
|
||||
this.applyEffects();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
applyEffects() {
|
||||
const effects = this.parent.parent.system.effects;
|
||||
for (var key in effects) {
|
||||
const effectType = effects[key];
|
||||
for (var effect of effectType) {
|
||||
switch (key) {
|
||||
case SYSTEM.EFFECTS.effectTypes.reach.id:
|
||||
if (
|
||||
SYSTEM.GENERAL.range[this.range].distance <
|
||||
SYSTEM.GENERAL.range[effect.valueData.value].distance
|
||||
) {
|
||||
this.range = effect.valueData.value;
|
||||
}
|
||||
|
||||
break;
|
||||
// case SYSTEM.EFFECTS.effectTypes.damage.id:
|
||||
|
||||
// if(this.damage.type === 'physical') this.damage.value = (`${this.damage.value} + ${this.parent.parent.system.levelData.currentLevel}`);
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,41 +5,41 @@ export default class SelectDialog extends Dialog {
|
|||
this.data = {
|
||||
title: data.title,
|
||||
buttons: data.buttons,
|
||||
content: renderTemplate("systems/daggerheart/templates/dialog/item-select.hbs", {
|
||||
content: renderTemplate('systems/daggerheart/templates/dialog/item-select.hbs', {
|
||||
items: data.choices
|
||||
}),
|
||||
})
|
||||
};
|
||||
|
||||
this.actor = data.actor;
|
||||
this.actionCostMax = data.actionCostMax;
|
||||
this.nrChoices = data.nrChoices;
|
||||
this.validate= data.validate;
|
||||
this.validate = data.validate;
|
||||
}
|
||||
|
||||
async getData(options={}) {
|
||||
async getData(options = {}) {
|
||||
let buttons = Object.keys(this.data.buttons).reduce((obj, key) => {
|
||||
let b = this.data.buttons[key];
|
||||
b.cssClass = (this.data.default === key ? [key, "default", "bright"] : [key]).join(" ");
|
||||
if ( b.condition !== false ) obj[key] = b;
|
||||
return obj;
|
||||
let b = this.data.buttons[key];
|
||||
b.cssClass = (this.data.default === key ? [key, 'default', 'bright'] : [key]).join(' ');
|
||||
if (b.condition !== false) obj[key] = b;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
const content = await this.data.content;
|
||||
const content = await this.data.content;
|
||||
|
||||
return {
|
||||
content: content,
|
||||
buttons: buttons
|
||||
content: content,
|
||||
buttons: buttons
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
$(html).find('.item-button').click(this.selectChoice);
|
||||
}
|
||||
|
||||
selectChoice = async (event) => {
|
||||
if(this.validate){
|
||||
if(!this.validate(event.currentTarget.dataset.validateProp)){
|
||||
selectChoice = async event => {
|
||||
if (this.validate) {
|
||||
if (!this.validate(event.currentTarget.dataset.validateProp)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -48,47 +48,47 @@ export default class SelectDialog extends Dialog {
|
|||
$(event.currentTarget).find('i')[0].classList.toggle('checked');
|
||||
|
||||
const buttons = $(this.element[0]).find('button.checked');
|
||||
if(buttons.length === this.nrChoices){
|
||||
if (buttons.length === this.nrChoices) {
|
||||
$(event.currentTarget).closest('.window-content').find('.confirm')[0].disabled = false;
|
||||
} else {
|
||||
$(event.currentTarget).closest('.window-content').find('.confirm')[0].disabled = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @param {*} data
|
||||
* choices, actor, title, cancelMessage, nrChoices, validate
|
||||
* @returns
|
||||
* choices, actor, title, cancelMessage, nrChoices, validate
|
||||
* @returns
|
||||
*/
|
||||
static async selectItem(data) {
|
||||
return this.wait({
|
||||
title: data.title ?? "Selection",
|
||||
title: data.title ?? 'Selection',
|
||||
buttons: {
|
||||
no: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("DAGGERHEART.General.Cancel"),
|
||||
label: game.i18n.localize('DAGGERHEART.General.Cancel'),
|
||||
callback: _ => {
|
||||
if(data.cancelMessage){
|
||||
ChatMessage.create({content: data.cancelMessage });
|
||||
if (data.cancelMessage) {
|
||||
ChatMessage.create({ content: data.cancelMessage });
|
||||
}
|
||||
return [];
|
||||
}
|
||||
},
|
||||
},
|
||||
confirm: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("DAGGERHEART.General.OK"),
|
||||
label: game.i18n.localize('DAGGERHEART.General.OK'),
|
||||
callback: html => {
|
||||
const buttons = $(html).find('button.checked');
|
||||
return buttons.map(key => Number.parseInt(buttons[key].dataset.index)).toArray();
|
||||
},
|
||||
disabled: true
|
||||
},
|
||||
}
|
||||
},
|
||||
choices: data.choices,
|
||||
actor: data.actor,
|
||||
actor: data.actor,
|
||||
nrChoices: data.nrChoices ?? 1,
|
||||
validate: data.validate
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
export { default as DhpActor } from './actor.mjs';
|
||||
export { default as DhpItem } from './item.mjs';
|
||||
export { default as DhpCombat } from './combat.mjs';
|
||||
export { default as DhpCombat } from './combat.mjs';
|
||||
|
|
|
|||
|
|
@ -1,350 +1,416 @@
|
|||
import DamageSelectionDialog from "../applications/damageSelectionDialog.mjs";
|
||||
import NpcRollSelectionDialog from "../applications/npcRollSelectionDialog.mjs";
|
||||
import RollSelectionDialog from "../applications/rollSelectionDialog.mjs";
|
||||
import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
|
||||
import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
|
||||
import NpcRollSelectionDialog from '../applications/npcRollSelectionDialog.mjs';
|
||||
import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
|
||||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpActor extends Actor {
|
||||
_preCreate(data, changes, user){
|
||||
if(data.type === 'pc'){
|
||||
data.prototypeToken = { actorLink: true, disposition: 1, sight: { enabled: true } };
|
||||
}
|
||||
|
||||
super._preCreate(data, changes, user);
|
||||
}
|
||||
|
||||
prepareData(){
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
//Level Down
|
||||
if(changed.system?.levelData?.changedLevel && this.system.levelData.currentLevel > changed.system.levelData.changedLevel){
|
||||
changed.system.levelData.currentLevel = changed.system.levelData.changedLevel;
|
||||
changed.system.levelData.levelups = Object.keys(this.system.levelData.levelups).reduce((acc, x) => {
|
||||
if(x > changed.system.levelData.currentLevel){
|
||||
acc[`-=${x}`] = null;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
changed.system.attributes = Object.keys(this.system.attributes).reduce((acc, key) => {
|
||||
acc[key] = { levelMarks: this.system.attributes[key].levelMarks.filter(x => x <= changed.system.levelData.currentLevel) };
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
changed.system.experiences = this.system.experiences.filter(x => x.level <= changed.system.levelData.currentLevel);
|
||||
|
||||
if(this.system.multiclass && this.system.multiclass.system.multiclass > changed.system.levelData.changedLevel){
|
||||
const multiclassFeatures = this.items.filter(x => x.system.multiclass);
|
||||
for(var feature of multiclassFeatures){
|
||||
await feature.delete();
|
||||
}
|
||||
_preCreate(data, changes, user) {
|
||||
if (data.type === 'pc') {
|
||||
data.prototypeToken = { actorLink: true, disposition: 1, sight: { enabled: true } };
|
||||
}
|
||||
}
|
||||
|
||||
super._preUpdate(changed, options, user);
|
||||
super._preCreate(data, changes, user);
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
//Level Down
|
||||
if (
|
||||
changed.system?.levelData?.changedLevel &&
|
||||
this.system.levelData.currentLevel > changed.system.levelData.changedLevel
|
||||
) {
|
||||
changed.system.levelData.currentLevel = changed.system.levelData.changedLevel;
|
||||
changed.system.levelData.levelups = Object.keys(this.system.levelData.levelups).reduce((acc, x) => {
|
||||
if (x > changed.system.levelData.currentLevel) {
|
||||
acc[`-=${x}`] = null;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
changed.system.attributes = Object.keys(this.system.attributes).reduce((acc, key) => {
|
||||
acc[key] = {
|
||||
levelMarks: this.system.attributes[key].levelMarks.filter(
|
||||
x => x <= changed.system.levelData.currentLevel
|
||||
)
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
changed.system.experiences = this.system.experiences.filter(
|
||||
x => x.level <= changed.system.levelData.currentLevel
|
||||
);
|
||||
|
||||
if (
|
||||
this.system.multiclass &&
|
||||
this.system.multiclass.system.multiclass > changed.system.levelData.changedLevel
|
||||
) {
|
||||
const multiclassFeatures = this.items.filter(x => x.system.multiclass);
|
||||
for (var feature of multiclassFeatures) {
|
||||
await feature.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
super._preUpdate(changed, options, user);
|
||||
}
|
||||
|
||||
async diceRoll(modifier, shiftKey) {
|
||||
if(this.type === 'pc'){
|
||||
return await this.dualityRoll(modifier, shiftKey);
|
||||
}
|
||||
else {
|
||||
return await this.npcRoll(modifier, shiftKey);
|
||||
}
|
||||
if (this.type === 'pc') {
|
||||
return await this.dualityRoll(modifier, shiftKey);
|
||||
} else {
|
||||
return await this.npcRoll(modifier, shiftKey);
|
||||
}
|
||||
}
|
||||
|
||||
async npcRoll(modifier, shiftKey) {
|
||||
let nrDice = 1;
|
||||
let advantage = null;
|
||||
let nrDice = 1;
|
||||
let advantage = null;
|
||||
|
||||
const modifiers = [
|
||||
{
|
||||
value: Number.parseInt(modifier.value),
|
||||
label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
|
||||
title: modifier.title,
|
||||
const modifiers = [
|
||||
{
|
||||
value: Number.parseInt(modifier.value),
|
||||
label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
|
||||
title: modifier.title
|
||||
}
|
||||
];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
|
||||
nrDice = result.nrDice;
|
||||
advantage = result.advantage;
|
||||
result.experiences.forEach(x =>
|
||||
modifiers.push({
|
||||
value: x.value,
|
||||
label: x.value >= 0 ? `+${x.value}` : `-${x.value}`,
|
||||
title: x.description
|
||||
})
|
||||
);
|
||||
}
|
||||
];
|
||||
if(!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
|
||||
nrDice = result.nrDice;
|
||||
advantage = result.advantage;
|
||||
result.experiences.forEach(x => modifiers.push({ value: x.value, label: x.value >= 0 ? `+${x.value}` : `-${x.value}`, title: x.description }))
|
||||
}
|
||||
|
||||
const roll = new Roll(`${nrDice}d20${advantage === true ? 'kh' : advantage === false ? 'kl': ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`);
|
||||
let rollResult = await roll.evaluate();
|
||||
const diceResults = rollResult.dice.flatMap(x => x.results.flatMap(result => ({ value: result.result })));
|
||||
const roll = new Roll(
|
||||
`${nrDice}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
|
||||
);
|
||||
let rollResult = await roll.evaluate();
|
||||
const diceResults = rollResult.dice.flatMap(x => x.results.flatMap(result => ({ value: result.result })));
|
||||
|
||||
return { roll, diceResults: diceResults, modifiers: modifiers };
|
||||
return { roll, diceResults: diceResults, modifiers: modifiers };
|
||||
}
|
||||
|
||||
async dualityRoll(modifier, shiftKey, bonusDamage=[]){
|
||||
let hopeDice = 'd12', fearDice = 'd12', advantageDice = null, disadvantageDice = null, bonusDamageString = "";
|
||||
|
||||
const modifiers = [
|
||||
{
|
||||
value: modifier.value ? Number.parseInt(modifier.value) : 0,
|
||||
label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
|
||||
title: modifier.title,
|
||||
async dualityRoll(modifier, shiftKey, bonusDamage = []) {
|
||||
let hopeDice = 'd12',
|
||||
fearDice = 'd12',
|
||||
advantageDice = null,
|
||||
disadvantageDice = null,
|
||||
bonusDamageString = '';
|
||||
|
||||
const modifiers = [
|
||||
{
|
||||
value: modifier.value ? Number.parseInt(modifier.value) : 0,
|
||||
label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
|
||||
title: modifier.title
|
||||
}
|
||||
];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new RollSelectionDialog(
|
||||
this.system.experiences,
|
||||
bonusDamage,
|
||||
this.system.resources.hope.value,
|
||||
resolve
|
||||
).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
(hopeDice = result.hope),
|
||||
(fearDice = result.fear),
|
||||
(advantageDice = result.advantage),
|
||||
(disadvantageDice = result.disadvantage);
|
||||
result.experiences.forEach(x =>
|
||||
modifiers.push({
|
||||
value: x.value,
|
||||
label: x.value >= 0 ? `+${x.value}` : `-${x.value}`,
|
||||
title: x.description
|
||||
})
|
||||
);
|
||||
bonusDamageString = result.bonusDamage;
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
|
||||
if (automateHope && result.hopeUsed) {
|
||||
await this.update({
|
||||
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
|
||||
});
|
||||
}
|
||||
}
|
||||
const roll = new Roll(
|
||||
`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
|
||||
);
|
||||
let rollResult = await roll.evaluate();
|
||||
rollResult.dice[0].options.appearance = {
|
||||
colorset: 'inspired',
|
||||
foreground: '#FFFFFF',
|
||||
background: '#008080',
|
||||
outline: '#000000',
|
||||
edge: '#806400',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
if (advantageDice || disadvantageDice) {
|
||||
rollResult.dice[1].options.appearance = {
|
||||
colorset: 'inspired',
|
||||
foreground: disadvantageDice ? '#b30000' : '#FFFFFF',
|
||||
background: '#008080',
|
||||
outline: disadvantageDice ? '#000000' : '#000000',
|
||||
edge: '#806400',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
rollResult.dice[2].options.appearance = {
|
||||
colorset: 'bloodmoon',
|
||||
foreground: '#000000',
|
||||
background: '#430070',
|
||||
outline: '#b30000',
|
||||
edge: '#000000',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
} else {
|
||||
rollResult.dice[1].options.appearance = {
|
||||
colorset: 'bloodmoon',
|
||||
foreground: '#000000',
|
||||
background: '#430070',
|
||||
outline: '#b30000',
|
||||
edge: '#000000',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
};
|
||||
}
|
||||
|
||||
const hope = rollResult.dice[0].results[0].result;
|
||||
const advantage = advantageDice ? rollResult.dice[1].results[0].result : null;
|
||||
const disadvantage = disadvantageDice ? rollResult.dice[1].results[0].result : null;
|
||||
const fear =
|
||||
advantage || disadvantage ? rollResult.dice[2].results[0].result : rollResult.dice[1].results[0].result;
|
||||
|
||||
if (disadvantage) {
|
||||
rollResult = { ...rollResult, total: rollResult.total - Math.max(hope, disadvantage) };
|
||||
}
|
||||
if (advantage) {
|
||||
rollResult = { ...rollResult, total: 'Select Hope Die' };
|
||||
}
|
||||
];
|
||||
if(!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new RollSelectionDialog(this.system.experiences, bonusDamage, this.system.resources.hope.value, resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
hopeDice = result.hope, fearDice = result.fear, advantageDice = result.advantage, disadvantageDice = result.disadvantage;
|
||||
result.experiences.forEach(x => modifiers.push({ value: x.value, label: x.value >= 0 ? `+${x.value}` : `-${x.value}`, title: x.description }))
|
||||
bonusDamageString = result.bonusDamage;
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
|
||||
if(automateHope && result.hopeUsed){
|
||||
await this.update({ "system.resources.hope.value": this.system.resources.hope.value - result.hopeUsed });
|
||||
if (automateHope && hope > fear) {
|
||||
await this.update({
|
||||
'system.resources.hope.value': Math.min(
|
||||
this.system.resources.hope.value + 1,
|
||||
this.system.resources.hope.max
|
||||
)
|
||||
});
|
||||
}
|
||||
}
|
||||
const roll = new Roll(`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`);
|
||||
let rollResult = await roll.evaluate();
|
||||
rollResult.dice[0].options.appearance = {
|
||||
colorset:"inspired",
|
||||
foreground: "#FFFFFF",
|
||||
background: "#008080",
|
||||
outline: "#000000",
|
||||
edge: "#806400",
|
||||
texture: "bloodmoon",
|
||||
material: "metal",
|
||||
font: "Arial Black",
|
||||
system: "standard"
|
||||
};
|
||||
if(advantageDice || disadvantageDice){
|
||||
rollResult.dice[1].options.appearance = {
|
||||
colorset:"inspired",
|
||||
foreground: disadvantageDice ? "#b30000" : "#FFFFFF",
|
||||
background: "#008080",
|
||||
outline: disadvantageDice ? "#000000" : "#000000",
|
||||
edge: "#806400",
|
||||
texture: "bloodmoon",
|
||||
material: "metal",
|
||||
font: "Arial Black",
|
||||
system: "standard"
|
||||
};
|
||||
rollResult.dice[2].options.appearance = {
|
||||
colorset:"bloodmoon",
|
||||
foreground: "#000000",
|
||||
background: "#430070",
|
||||
outline: "#b30000",
|
||||
edge: "#000000",
|
||||
texture: "bloodmoon",
|
||||
material: "metal",
|
||||
font: "Arial Black",
|
||||
system: "standard"
|
||||
};
|
||||
}
|
||||
else {
|
||||
rollResult.dice[1].options.appearance = {
|
||||
colorset:"bloodmoon",
|
||||
foreground: "#000000",
|
||||
background: "#430070",
|
||||
outline: "#b30000",
|
||||
edge: "#000000",
|
||||
texture: "bloodmoon",
|
||||
material: "metal",
|
||||
font: "Arial Black",
|
||||
system: "standard"
|
||||
};
|
||||
}
|
||||
|
||||
const hope = rollResult.dice[0].results[0].result;
|
||||
const advantage = advantageDice ? rollResult.dice[1].results[0].result : null;
|
||||
const disadvantage = disadvantageDice ? rollResult.dice[1].results[0].result : null;
|
||||
const fear = advantage || disadvantage ? rollResult.dice[2].results[0].result : rollResult.dice[1].results[0].result;
|
||||
|
||||
if(disadvantage){
|
||||
rollResult = {...rollResult, total: rollResult.total - Math.max(hope, disadvantage) };
|
||||
}
|
||||
if(advantage){
|
||||
rollResult = {...rollResult, total: 'Select Hope Die' };
|
||||
}
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
if (automateHope && hope > fear){
|
||||
await this.update({ "system.resources.hope.value": Math.min(this.system.resources.hope.value+1, this.system.resources.hope.max) });
|
||||
}
|
||||
if (automateHope && hope === fear) {
|
||||
await this.update({
|
||||
'system.resources': {
|
||||
'hope.value': Math.min(this.system.resources.hope.value + 1, this.system.resources.hope.max),
|
||||
'stress.value': Math.max(this.system.resources.stress.value - 1, 0)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if(automateHope && hope === fear){
|
||||
await this.update({ "system.resources": {
|
||||
"hope.value": Math.min(this.system.resources.hope.value+1, this.system.resources.hope.max),
|
||||
"stress.value": Math.max(this.system.resources.stress.value-1, 0),
|
||||
}});
|
||||
}
|
||||
|
||||
return { roll, rollResult, hope: { dice: hopeDice, value: hope }, fear: { dice: fearDice, value: fear }, advantage: { dice: advantageDice, value: advantage }, disadvantage: { dice: disadvantageDice, value: disadvantage }, modifiers: modifiers, bonusDamageString };
|
||||
return {
|
||||
roll,
|
||||
rollResult,
|
||||
hope: { dice: hopeDice, value: hope },
|
||||
fear: { dice: fearDice, value: fear },
|
||||
advantage: { dice: advantageDice, value: advantage },
|
||||
disadvantage: { dice: disadvantageDice, value: disadvantage },
|
||||
modifiers: modifiers,
|
||||
bonusDamageString
|
||||
};
|
||||
}
|
||||
|
||||
async damageRoll(damage, shiftKey){
|
||||
let rollString = damage.value;
|
||||
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
|
||||
if(!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new DamageSelectionDialog(rollString, bonusDamage, this.system.resources.hope.value, resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
bonusDamage = result.bonusDamage;
|
||||
rollString = result.rollString;
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
if(automateHope && result.hopeUsed){
|
||||
await this.update({ "system.resources.hope.value": this.system.resources.hope.value - result.hopeUsed });
|
||||
async damageRoll(damage, shiftKey) {
|
||||
let rollString = damage.value;
|
||||
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new DamageSelectionDialog(rollString, bonusDamage, this.system.resources.hope.value, resolve).render(
|
||||
true
|
||||
);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
bonusDamage = result.bonusDamage;
|
||||
rollString = result.rollString;
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
if (automateHope && result.hopeUsed) {
|
||||
await this.update({
|
||||
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const roll = new Roll(rollString);
|
||||
let rollResult = await roll.evaluate();
|
||||
const roll = new Roll(rollString);
|
||||
let rollResult = await roll.evaluate();
|
||||
|
||||
const dice = [];
|
||||
const modifiers = [];
|
||||
for(var i = 0; i < rollResult.terms.length; i++){
|
||||
const term = rollResult.terms[i];
|
||||
if(term.faces){
|
||||
dice.push({type: `d${term.faces}`, value: term.total});
|
||||
}
|
||||
else if (term.operator){
|
||||
const dice = [];
|
||||
const modifiers = [];
|
||||
for (var i = 0; i < rollResult.terms.length; i++) {
|
||||
const term = rollResult.terms[i];
|
||||
if (term.faces) {
|
||||
dice.push({ type: `d${term.faces}`, value: term.total });
|
||||
} else if (term.operator) {
|
||||
} else if (term.number) {
|
||||
const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
|
||||
modifiers.push(`${operator}${term.number}`);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if(term.number){
|
||||
const operator = i === 0 ? '' : rollResult.terms[i-1].operator;
|
||||
modifiers.push(`${operator}${term.number}`);
|
||||
}
|
||||
}
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate('systems/daggerheart/templates/chat/damage-roll.hbs', {
|
||||
roll: rollString,
|
||||
total: rollResult.total,
|
||||
dice: dice,
|
||||
modifiers: modifiers
|
||||
}),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate("systems/daggerheart/templates/chat/damage-roll.hbs", {
|
||||
roll: rollString,
|
||||
total: rollResult.total,
|
||||
dice: dice,
|
||||
modifiers: modifiers
|
||||
}),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
async takeDamage(damage, type){
|
||||
const hpDamage =
|
||||
damage >= this.system.damageThresholds.severe ? 3 :
|
||||
damage >= this.system.damageThresholds.major ? 2 :
|
||||
damage >= this.system.damageThresholds.minor ? 1 :
|
||||
0;
|
||||
async takeDamage(damage, type) {
|
||||
const hpDamage =
|
||||
damage >= this.system.damageThresholds.severe
|
||||
? 3
|
||||
: damage >= this.system.damageThresholds.major
|
||||
? 2
|
||||
: damage >= this.system.damageThresholds.minor
|
||||
? 1
|
||||
: 0;
|
||||
|
||||
const update = { "system.resources.health.value": Math.min(this.system.resources.health.value+hpDamage, this.system.resources.health.max) };
|
||||
const update = {
|
||||
'system.resources.health.value': Math.min(
|
||||
this.system.resources.health.value + hpDamage,
|
||||
this.system.resources.health.max
|
||||
)
|
||||
};
|
||||
|
||||
if(game.user.isGM){
|
||||
await this.update(update);
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: this.uuid,
|
||||
update: update,
|
||||
}
|
||||
});
|
||||
}
|
||||
if (game.user.isGM) {
|
||||
await this.update(update);
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: this.uuid,
|
||||
update: update
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async takeHealing(healing, type) {
|
||||
let update = { };
|
||||
switch(type){
|
||||
case SYSTEM.GENERAL.healingTypes.health.id:
|
||||
update = { "system.resources.health.value": Math.max(this.system.resources.health.value - healing, 0) };
|
||||
break;
|
||||
case SYSTEM.GENERAL.healingTypes.stress.id:
|
||||
update = { "system.resources.stress.value": Math.max(this.system.resources.stress.value - healing, 0) };
|
||||
break;
|
||||
}
|
||||
let update = {};
|
||||
switch (type) {
|
||||
case SYSTEM.GENERAL.healingTypes.health.id:
|
||||
update = { 'system.resources.health.value': Math.max(this.system.resources.health.value - healing, 0) };
|
||||
break;
|
||||
case SYSTEM.GENERAL.healingTypes.stress.id:
|
||||
update = { 'system.resources.stress.value': Math.max(this.system.resources.stress.value - healing, 0) };
|
||||
break;
|
||||
}
|
||||
|
||||
if(game.user.isGM){
|
||||
await this.update(update);
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: this.uuid,
|
||||
update: update,
|
||||
}
|
||||
});
|
||||
}
|
||||
if (game.user.isGM) {
|
||||
await this.update(update);
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: this.uuid,
|
||||
update: update
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async emulateItemDrop(data) {
|
||||
const event = new DragEvent("drop", { altKey: game.keyboard.isModifierActive("Alt") });
|
||||
return this.sheet._onDropItem(event, { data: data });
|
||||
const event = new DragEvent('drop', { altKey: game.keyboard.isModifierActive('Alt') });
|
||||
return this.sheet._onDropItem(event, { data: data });
|
||||
}
|
||||
|
||||
//Move to action-scope?
|
||||
async useAction(action) {
|
||||
const userTargets = Array.from(game.user.targets);
|
||||
const otherTarget = action.target.type ===SYSTEM.ACTIONS.targetTypes.other.id;
|
||||
if(otherTarget && userTargets.length === 0) {
|
||||
ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.ActionRequiresTarget"));
|
||||
return;
|
||||
}
|
||||
|
||||
if(action.cost.type != null && action.cost.value != null){
|
||||
if (this.system.resources[action.cost.type].value < action.cost.value-1) {
|
||||
ui.notifications.error(game.i18n.localize(`Insufficient ${action.cost.type} to use this ability`));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// const targets = otherTarget ? userTargets : [game.user.character];
|
||||
if(action.damage.type){
|
||||
let roll = { formula: action.damage.value, result: action.damage.value };
|
||||
if(Number.isNaN(Number.parseInt(action.damage.value))){
|
||||
roll = await new Roll(`1${action.damage.value}`).evaluate();
|
||||
const userTargets = Array.from(game.user.targets);
|
||||
const otherTarget = action.target.type === SYSTEM.ACTIONS.targetTypes.other.id;
|
||||
if (otherTarget && userTargets.length === 0) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.ActionRequiresTarget'));
|
||||
return;
|
||||
}
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate("systems/daggerheart/templates/chat/damage-roll.hbs", {
|
||||
roll: roll.formula,
|
||||
total: roll.result,
|
||||
type: action.damage.type,
|
||||
}),
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
if(action.healing.type){
|
||||
let roll = { formula: action.healing.value, result: action.healing.value };
|
||||
if(Number.isNaN(Number.parseInt(action.healing.value))){
|
||||
roll = await new Roll(`1${action.healing.value}`).evaluate();
|
||||
if (action.cost.type != null && action.cost.value != null) {
|
||||
if (this.system.resources[action.cost.type].value < action.cost.value - 1) {
|
||||
ui.notifications.error(game.i18n.localize(`Insufficient ${action.cost.type} to use this ability`));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const cls = getDocumentClass("ChatMessage");
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate("systems/daggerheart/templates/chat/healing-roll.hbs", {
|
||||
roll: roll.formula,
|
||||
total: roll.result,
|
||||
type: action.healing.type,
|
||||
}),
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
// const targets = otherTarget ? userTargets : [game.user.character];
|
||||
if (action.damage.type) {
|
||||
let roll = { formula: action.damage.value, result: action.damage.value };
|
||||
if (Number.isNaN(Number.parseInt(action.damage.value))) {
|
||||
roll = await new Roll(`1${action.damage.value}`).evaluate();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate('systems/daggerheart/templates/chat/damage-roll.hbs', {
|
||||
roll: roll.formula,
|
||||
total: roll.result,
|
||||
type: action.damage.type
|
||||
})
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
if (action.healing.type) {
|
||||
let roll = { formula: action.healing.value, result: action.healing.value };
|
||||
if (Number.isNaN(Number.parseInt(action.healing.value))) {
|
||||
roll = await new Roll(`1${action.healing.value}`).evaluate();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await renderTemplate('systems/daggerheart/templates/chat/healing-roll.hbs', {
|
||||
roll: roll.formula,
|
||||
total: roll.result,
|
||||
type: action.healing.type
|
||||
})
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
|
||||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpCombat extends Combat {
|
||||
_sortCombatants(a, b) {
|
||||
if(a.isNPC !== b.isNPC){
|
||||
if (a.isNPC !== b.isNPC) {
|
||||
const aVal = a.isNPC ? 0 : 1;
|
||||
const bVal = b.isNPC ? 0 : 1;
|
||||
|
||||
|
||||
return aVal - bVal;
|
||||
}
|
||||
|
||||
|
|
@ -13,20 +13,23 @@ export default class DhpCombat extends Combat {
|
|||
}
|
||||
|
||||
async useActionToken(combatantId) {
|
||||
const automateActionPoints = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints);
|
||||
const automateActionPoints = await game.settings.get(
|
||||
SYSTEM.id,
|
||||
SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints
|
||||
);
|
||||
|
||||
if(game.user.isGM){
|
||||
if(this.system.actions < 1) return;
|
||||
|
||||
const update = automateActionPoints ?
|
||||
{ "system.activeCombatant": combatantId, "system.actions": Math.max(this.system.actions-1, 0) } :
|
||||
{ "system.activeCombatant": combatantId };
|
||||
if (game.user.isGM) {
|
||||
if (this.system.actions < 1) return;
|
||||
|
||||
const update = automateActionPoints
|
||||
? { 'system.activeCombatant': combatantId, 'system.actions': Math.max(this.system.actions - 1, 0) }
|
||||
: { 'system.activeCombatant': combatantId };
|
||||
|
||||
await this.update(update);
|
||||
} else {
|
||||
const update = automateActionPoints ?
|
||||
{ "system.activeCombatant": combatantId, "system.actions": this.system.actions+1} :
|
||||
{ "system.activeCombatant": combatantId };
|
||||
const update = automateActionPoints
|
||||
? { 'system.activeCombatant': combatantId, 'system.actions': this.system.actions + 1 }
|
||||
: { 'system.activeCombatant': combatantId };
|
||||
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
|
|
@ -38,4 +41,4 @@ export default class DhpCombat extends Combat {
|
|||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,72 +1,79 @@
|
|||
export default class DhpItem extends Item {
|
||||
_preCreate(data, changes, user){
|
||||
super._preCreate(data, changes, user);
|
||||
_preCreate(data, changes, user) {
|
||||
super._preCreate(data, changes, user);
|
||||
}
|
||||
|
||||
prepareData(){
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
|
||||
if(this.type === 'class'){
|
||||
// Bad. Make this better.
|
||||
// this.system.domains = CONFIG.daggerheart.DOMAIN.classDomainMap[Object.keys(CONFIG.daggerheart.DOMAIN.classDomainMap).find(x => x === this.name.toLowerCase())];
|
||||
if (this.type === 'class') {
|
||||
// Bad. Make this better.
|
||||
// this.system.domains = CONFIG.daggerheart.DOMAIN.classDomainMap[Object.keys(CONFIG.daggerheart.DOMAIN.classDomainMap).find(x => x === this.name.toLowerCase())];
|
||||
}
|
||||
}
|
||||
|
||||
isInventoryItem(){
|
||||
return ['weapon', 'armor', 'miscellaneous', 'consumable'].includes(this.type);
|
||||
isInventoryItem() {
|
||||
return ['weapon', 'armor', 'miscellaneous', 'consumable'].includes(this.type);
|
||||
}
|
||||
|
||||
_onUpdate(data, options, userId) {
|
||||
super._onUpdate(data, options, userId);
|
||||
super._onUpdate(data, options, userId);
|
||||
}
|
||||
|
||||
static async createDialog(data = {}, { parent = null, pack = null, ...options } = {}) {
|
||||
const documentName = this.metadata.name;
|
||||
const types = game.documentTypes[documentName].filter(t => t !== CONST.BASE_DOCUMENT_TYPE);
|
||||
let collection;
|
||||
if ( !parent ) {
|
||||
if ( pack ) collection = game.packs.get(pack);
|
||||
else collection = game.collections.get(documentName);
|
||||
}
|
||||
const folders = collection?._formatFolderSelectOptions() ?? [];
|
||||
const label = game.i18n.localize(this.metadata.label);
|
||||
const title = game.i18n.format("DOCUMENT.Create", {type: label});
|
||||
const typeObjects = types.reduce((obj, t) => {
|
||||
const label = CONFIG[documentName]?.typeLabels?.[t] ?? t;
|
||||
obj[t] = { value: t, label: game.i18n.has(label) ? game.i18n.localize(label) : t };
|
||||
return obj;
|
||||
}, {});
|
||||
const documentName = this.metadata.name;
|
||||
const types = game.documentTypes[documentName].filter(t => t !== CONST.BASE_DOCUMENT_TYPE);
|
||||
let collection;
|
||||
if (!parent) {
|
||||
if (pack) collection = game.packs.get(pack);
|
||||
else collection = game.collections.get(documentName);
|
||||
}
|
||||
const folders = collection?._formatFolderSelectOptions() ?? [];
|
||||
const label = game.i18n.localize(this.metadata.label);
|
||||
const title = game.i18n.format('DOCUMENT.Create', { type: label });
|
||||
const typeObjects = types.reduce((obj, t) => {
|
||||
const label = CONFIG[documentName]?.typeLabels?.[t] ?? t;
|
||||
obj[t] = { value: t, label: game.i18n.has(label) ? game.i18n.localize(label) : t };
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Render the document creation form
|
||||
const html = await renderTemplate("systems/daggerheart/templates/sidebar/documentCreate.hbs", {
|
||||
folders,
|
||||
name: data.name || game.i18n.format("DOCUMENT.New", {type: label}),
|
||||
folder: data.folder,
|
||||
hasFolders: folders.length >= 1,
|
||||
type: data.type || CONFIG[documentName]?.defaultType || typeObjects.armor,
|
||||
types: {
|
||||
Items: [typeObjects.armor, typeObjects.weapon, typeObjects.consumable, typeObjects.miscellaneous],
|
||||
Character: [typeObjects.class, typeObjects.subclass, typeObjects.ancestry, typeObjects.community, typeObjects.feature, typeObjects.domainCard],
|
||||
},
|
||||
hasTypes: types.length > 1
|
||||
});
|
||||
// Render the document creation form
|
||||
const html = await renderTemplate('systems/daggerheart/templates/sidebar/documentCreate.hbs', {
|
||||
folders,
|
||||
name: data.name || game.i18n.format('DOCUMENT.New', { type: label }),
|
||||
folder: data.folder,
|
||||
hasFolders: folders.length >= 1,
|
||||
type: data.type || CONFIG[documentName]?.defaultType || typeObjects.armor,
|
||||
types: {
|
||||
Items: [typeObjects.armor, typeObjects.weapon, typeObjects.consumable, typeObjects.miscellaneous],
|
||||
Character: [
|
||||
typeObjects.class,
|
||||
typeObjects.subclass,
|
||||
typeObjects.ancestry,
|
||||
typeObjects.community,
|
||||
typeObjects.feature,
|
||||
typeObjects.domainCard
|
||||
]
|
||||
},
|
||||
hasTypes: types.length > 1
|
||||
});
|
||||
|
||||
// Render the confirmation dialog window
|
||||
return Dialog.prompt({
|
||||
title: title,
|
||||
content: html,
|
||||
label: title,
|
||||
callback: html => {
|
||||
const form = html[0].querySelector("form");
|
||||
const fd = new FormDataExtended(form);
|
||||
foundry.utils.mergeObject(data, fd.object, {inplace: true});
|
||||
if ( !data.folder ) delete data.folder;
|
||||
if ( types.length === 1 ) data.type = types[0];
|
||||
if ( !data.name?.trim() ) data.name = this.defaultName();
|
||||
return this.create(data, {parent, pack, renderSheet: true});
|
||||
},
|
||||
rejectClose: false,
|
||||
options
|
||||
});
|
||||
// Render the confirmation dialog window
|
||||
return Dialog.prompt({
|
||||
title: title,
|
||||
content: html,
|
||||
label: title,
|
||||
callback: html => {
|
||||
const form = html[0].querySelector('form');
|
||||
const fd = new FormDataExtended(form);
|
||||
foundry.utils.mergeObject(data, fd.object, { inplace: true });
|
||||
if (!data.folder) delete data.folder;
|
||||
if (types.length === 1) data.type = types[0];
|
||||
if (!data.name?.trim()) data.name = this.defaultName();
|
||||
return this.create(data, { parent, pack, renderSheet: true });
|
||||
},
|
||||
rejectClose: false,
|
||||
options
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import { getWidthOfText } from "./utils.mjs";
|
||||
import { getWidthOfText } from './utils.mjs';
|
||||
|
||||
export default class RegisterHandlebarsHelpers {
|
||||
static registerHelpers(){
|
||||
static registerHelpers() {
|
||||
Handlebars.registerHelper({
|
||||
looseEq: this.looseEq,
|
||||
times: this.times,
|
||||
|
|
@ -11,60 +11,62 @@ export default class RegisterHandlebarsHelpers {
|
|||
objectSelector: this.objectSelector,
|
||||
includes: this.includes,
|
||||
simpleEditor: this.simpleEditor,
|
||||
debug: this.debug,
|
||||
debug: this.debug
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
static looseEq(a, b){
|
||||
static looseEq(a, b) {
|
||||
return a == b;
|
||||
}
|
||||
|
||||
static times(nr, block){
|
||||
static times(nr, block) {
|
||||
var accum = '';
|
||||
for(var i = 0; i < nr; ++i)
|
||||
accum += block.fn(i);
|
||||
for (var i = 0; i < nr; ++i) accum += block.fn(i);
|
||||
return accum;
|
||||
}
|
||||
|
||||
static join(...options){
|
||||
return options.slice(0, options.length-1);
|
||||
static join(...options) {
|
||||
return options.slice(0, options.length - 1);
|
||||
}
|
||||
|
||||
static add(a, b){
|
||||
static add(a, b) {
|
||||
const aNum = Number.parseInt(a);
|
||||
const bNum = Number.parseInt(b);
|
||||
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
|
||||
}
|
||||
|
||||
static subtract(a, b){
|
||||
static subtract(a, b) {
|
||||
const aNum = Number.parseInt(a);
|
||||
const bNum = Number.parseInt(b);
|
||||
return (Number.isNaN(aNum) ? 0 : aNum) - (Number.isNaN(bNum) ? 0 : bNum);
|
||||
}
|
||||
|
||||
static objectSelector(options){
|
||||
static objectSelector(options) {
|
||||
let { title, values, titleFontSize, ids, style } = options.hash;
|
||||
|
||||
const titleLength = getWidthOfText(title, titleFontSize, true, true);
|
||||
const margins = 12;
|
||||
|
||||
const buttons = options.fn();
|
||||
const nrButtons = Math.max($(buttons).length-1, 1);
|
||||
const nrButtons = Math.max($(buttons).length - 1, 1);
|
||||
const iconWidth = 26;
|
||||
|
||||
const texts = values.reduce((acc, x, index) => {
|
||||
if(x){
|
||||
acc.push(`<span class="object-select-item" data-action="viewObject" data-value="${ids[index]}">${x}</span>`);
|
||||
}
|
||||
const texts = values
|
||||
.reduce((acc, x, index) => {
|
||||
if (x) {
|
||||
acc.push(
|
||||
`<span class="object-select-item" data-action="viewObject" data-value="${ids[index]}">${x}</span>`
|
||||
);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []).join(' ');
|
||||
return acc;
|
||||
}, [])
|
||||
.join(' ');
|
||||
|
||||
const html =
|
||||
`<div ${style ? 'style="'+style+'"' : ''}">
|
||||
const html = `<div ${style ? 'style="' + style + '"' : ''}">
|
||||
<div class="object-select-display iconbar">
|
||||
<span class="object-select-title">${title}</span>
|
||||
<div class="object-select-text" style="padding-left: ${titleLength+margins}px; padding-right: ${nrButtons*iconWidth}px;">
|
||||
<div class="object-select-text" style="padding-left: ${titleLength + margins}px; padding-right: ${nrButtons * iconWidth}px;">
|
||||
${texts}
|
||||
</div>
|
||||
${buttons}
|
||||
|
|
@ -76,25 +78,31 @@ export default class RegisterHandlebarsHelpers {
|
|||
}
|
||||
|
||||
static rangePicker(options) {
|
||||
let {name, value, min, max, step} = options.hash;
|
||||
name = name || "range";
|
||||
value = value ?? "";
|
||||
if ( Number.isNaN(value) ) value = "";
|
||||
const html =
|
||||
`<input type="range" name="${name}" value="${value}" min="${min}" max="${max}" step="${step}"/>
|
||||
let { name, value, min, max, step } = options.hash;
|
||||
name = name || 'range';
|
||||
value = value ?? '';
|
||||
if (Number.isNaN(value)) value = '';
|
||||
const html = `<input type="range" name="${name}" value="${value}" min="${min}" max="${max}" step="${step}"/>
|
||||
<span class="range-value">${value}</span>`;
|
||||
return new Handlebars.SafeString(html);
|
||||
}
|
||||
|
||||
static includes(list, item){
|
||||
|
||||
static includes(list, item) {
|
||||
return list.includes(item);
|
||||
}
|
||||
|
||||
static simpleEditor(content, options) {
|
||||
const { target, editable=true, button, engine="tinymce", collaborate=false, class: cssClass } = options.hash;
|
||||
const config = {name: target, value: content, button, collaborate, editable, engine};
|
||||
const {
|
||||
target,
|
||||
editable = true,
|
||||
button,
|
||||
engine = 'tinymce',
|
||||
collaborate = false,
|
||||
class: cssClass
|
||||
} = options.hash;
|
||||
const config = { name: target, value: content, button, collaborate, editable, engine };
|
||||
const element = foundry.applications.fields.createEditorInput(config);
|
||||
if ( cssClass ) element.querySelector(".editor-content").classList.add(cssClass);
|
||||
if (cssClass) element.querySelector('.editor-content').classList.add(cssClass);
|
||||
return new Handlebars.SafeString(element.outerHTML);
|
||||
}
|
||||
|
||||
|
|
@ -102,4 +110,4 @@ export default class RegisterHandlebarsHelpers {
|
|||
console.log(JSON.stringify(a));
|
||||
return a;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
export function handleSocketEvent({action=null, data={}}={}) {
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
switch (action) {
|
||||
case socketEvent.GMUpdate:
|
||||
Hooks.callAll(socketEvent.GMUpdate, data.action, data.uuid, data.update);
|
||||
|
|
@ -8,13 +8,13 @@ export function handleSocketEvent({action=null, data={}}={}) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export const socketEvent = {
|
||||
GMUpdate: "DhpGMUpdate",
|
||||
DhpFearUpdate: "DhpFearUpdate",
|
||||
GMUpdate: 'DhpGMUpdate',
|
||||
DhpFearUpdate: 'DhpFearUpdate'
|
||||
};
|
||||
|
||||
export const GMUpdateEvent = {
|
||||
UpdateDocument: "DhpGMUpdateDocument",
|
||||
UpdateFear: "DhpUpdateFear"
|
||||
};
|
||||
UpdateDocument: 'DhpGMUpdateDocument',
|
||||
UpdateFear: 'DhpUpdateFear'
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
export const loadCompendiumOptions = async (compendiums) => {
|
||||
export const loadCompendiumOptions = async compendiums => {
|
||||
const compendiumValues = [];
|
||||
|
||||
for(var compendium of compendiums){
|
||||
for (var compendium of compendiums) {
|
||||
const values = await getCompendiumOptions(compendium);
|
||||
compendiumValues.push(values);
|
||||
}
|
||||
|
|
@ -9,11 +9,11 @@ export const loadCompendiumOptions = async (compendiums) => {
|
|||
return compendiumValues;
|
||||
};
|
||||
|
||||
const getCompendiumOptions = async (compendium) => {
|
||||
const getCompendiumOptions = async compendium => {
|
||||
const compendiumPack = await game.packs.get(compendium);
|
||||
|
||||
|
||||
const values = [];
|
||||
for(var value of compendiumPack.index){
|
||||
for (var value of compendiumPack.index) {
|
||||
const document = await compendiumPack.getDocument(value._id);
|
||||
values.push(document);
|
||||
}
|
||||
|
|
@ -34,24 +34,23 @@ export const getWidthOfText = (txt, fontsize, allCaps, bold) => {
|
|||
// getWidthOfText.e.innerText = txt;
|
||||
// return getWidthOfText.e.offsetWidth;
|
||||
const text = allCaps ? txt.toUpperCase() : txt;
|
||||
if(getWidthOfText.c === undefined){
|
||||
getWidthOfText.c=document.createElement('canvas');
|
||||
getWidthOfText.ctx=getWidthOfText.c.getContext('2d');
|
||||
if (getWidthOfText.c === undefined) {
|
||||
getWidthOfText.c = document.createElement('canvas');
|
||||
getWidthOfText.ctx = getWidthOfText.c.getContext('2d');
|
||||
}
|
||||
var fontspec = `${bold ? 'bold': ''} ${fontsize}px` + ' ' + 'Signika, sans-serif';
|
||||
if(getWidthOfText.ctx.font !== fontspec)
|
||||
getWidthOfText.ctx.font = fontspec;
|
||||
var fontspec = `${bold ? 'bold' : ''} ${fontsize}px` + ' ' + 'Signika, sans-serif';
|
||||
if (getWidthOfText.ctx.font !== fontspec) getWidthOfText.ctx.font = fontspec;
|
||||
|
||||
return getWidthOfText.ctx.measureText(text).width;
|
||||
}
|
||||
};
|
||||
|
||||
export const padArray = (arr, len, fill) => {
|
||||
return arr.concat(Array(len).fill(fill)).slice(0,len);
|
||||
}
|
||||
return arr.concat(Array(len).fill(fill)).slice(0, len);
|
||||
};
|
||||
|
||||
export const getTier = (level, asNr) => {
|
||||
switch(Math.floor((level+1)/3)){
|
||||
case 1:
|
||||
switch (Math.floor((level + 1) / 3)) {
|
||||
case 1:
|
||||
return asNr ? 1 : 'tier1';
|
||||
case 2:
|
||||
return asNr ? 2 : 'tier2';
|
||||
|
|
@ -60,23 +59,26 @@ export const getTier = (level, asNr) => {
|
|||
default:
|
||||
return asNr ? 0 : 'tier0';
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const capitalize = (string) => {
|
||||
export const capitalize = string => {
|
||||
return string.charAt(0).toUpperCase() + string.slice(1);
|
||||
}
|
||||
};
|
||||
|
||||
export const getPathValue = (path, entity, numeric) => {
|
||||
const pathValue = foundry.utils.getProperty(entity, path);
|
||||
if(pathValue) return numeric ? Number.parseInt(pathValue) : pathValue;
|
||||
if (pathValue) return numeric ? Number.parseInt(pathValue) : pathValue;
|
||||
|
||||
return numeric ? Number.parseInt(path) : path;
|
||||
};
|
||||
|
||||
export const generateId = (title, length) => {
|
||||
const id = title.split(" ").map((w, i) => {
|
||||
const p = w.slugify({replacement: "", strict: true});
|
||||
return i ? p.titleCase() : p;
|
||||
}).join("");
|
||||
return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, "0") : id;
|
||||
}
|
||||
const id = title
|
||||
.split(' ')
|
||||
.map((w, i) => {
|
||||
const p = w.slugify({ replacement: '', strict: true });
|
||||
return i ? p.titleCase() : p;
|
||||
})
|
||||
.join('');
|
||||
return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, '0') : id;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||
constructor(){
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.targetTemplate = {
|
||||
|
|
@ -9,27 +9,37 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
minimizedSheets: [],
|
||||
config: undefined,
|
||||
targets: undefined
|
||||
}
|
||||
};
|
||||
this.setupHooks();
|
||||
}
|
||||
|
||||
addChatListeners = async (app, html, data) => {
|
||||
html.querySelectorAll('.roll-damage-button').forEach(element => element.addEventListener('click', event => this.onRollDamage(event, data.message)));
|
||||
html.querySelectorAll('.target-container').forEach(element => element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget))); // ????
|
||||
html.querySelectorAll('.roll-damage-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollDamage(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.target-container').forEach(element =>
|
||||
element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget))
|
||||
); // ????
|
||||
// html.find('.target-container').mouseout(this.unhoverTarget);
|
||||
html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onDamage));
|
||||
html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
|
||||
html.querySelectorAll('.target-indicator').forEach(element => element.addEventListener('click', this.onToggleTargets));
|
||||
html.querySelectorAll('.target-indicator').forEach(element =>
|
||||
element.addEventListener('click', this.onToggleTargets)
|
||||
);
|
||||
html.querySelectorAll('.advantage').forEach(element => element.hover(this.hoverAdvantage)); // ??
|
||||
html.querySelectorAll('.advantage').forEach(element => element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message)));
|
||||
html.querySelectorAll('.ability-use-button').forEach(element => element.addEventListener('click', this.abilityUseButton.bind(this)(event, data.message)));
|
||||
}
|
||||
|
||||
setupHooks(){
|
||||
html.querySelectorAll('.advantage').forEach(element =>
|
||||
element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.ability-use-button').forEach(element =>
|
||||
element.addEventListener('click', this.abilityUseButton.bind(this)(event, data.message))
|
||||
);
|
||||
};
|
||||
|
||||
setupHooks() {
|
||||
Hooks.on('renderChatMessageHTML', this.addChatListeners.bind());
|
||||
}
|
||||
|
||||
close(options){
|
||||
close(options) {
|
||||
Hooks.off('renderChatMessageHTML', this.addChatListeners);
|
||||
super.close(options);
|
||||
}
|
||||
|
|
@ -40,47 +50,49 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
await game.user.character.damageRoll(message.system.damage, event.shiftKey);
|
||||
};
|
||||
|
||||
hoverTarget = (event) => {
|
||||
hoverTarget = event => {
|
||||
event.stopPropagation();
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
if ( !token.controlled ) token._onHoverIn(event, {hoverOutOthers: true});
|
||||
}
|
||||
|
||||
unhoverTarget = (event) => {
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
if ( !token.controlled ) token._onHoverOut(event);
|
||||
if (!token.controlled) token._onHoverIn(event, { hoverOutOthers: true });
|
||||
};
|
||||
|
||||
onDamage = async (event) => {
|
||||
unhoverTarget = event => {
|
||||
const token = canvas.tokens.get(event.currentTarget.dataset.token);
|
||||
if (!token.controlled) token._onHoverOut(event);
|
||||
};
|
||||
|
||||
onDamage = async event => {
|
||||
event.stopPropagation();
|
||||
const damage = Number.parseInt(event.currentTarget.dataset.value);
|
||||
const targets = Array.from(game.user.targets);
|
||||
|
||||
if(targets.length === 0) ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.NoTargetsSelected"));
|
||||
if (targets.length === 0)
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
|
||||
|
||||
for(var target of targets){
|
||||
for (var target of targets) {
|
||||
await target.actor.takeDamage(damage, event.currentTarget.dataset.type);
|
||||
}
|
||||
};
|
||||
|
||||
onHealing = async (event) => {
|
||||
onHealing = async event => {
|
||||
event.stopPropagation();
|
||||
const healing = Number.parseInt(event.currentTarget.dataset.value);
|
||||
const targets = Array.from(game.user.targets);
|
||||
|
||||
if(targets.length === 0) ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.NoTargetsSelected"));
|
||||
if (targets.length === 0)
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
|
||||
|
||||
for(var target of targets){
|
||||
for (var target of targets) {
|
||||
await target.actor.takeHealing(healing, event.currentTarget.dataset.type);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
onToggleTargets = async (event) => {
|
||||
onToggleTargets = async event => {
|
||||
event.stopPropagation();
|
||||
$($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden');
|
||||
};
|
||||
|
||||
hoverAdvantage = (event) => {
|
||||
hoverAdvantage = event => {
|
||||
$(event.currentTarget).siblings('.advantage').toggleClass('unused');
|
||||
};
|
||||
|
||||
|
|
@ -88,16 +100,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
event.stopPropagation();
|
||||
|
||||
const updateMessage = game.messages.get(message._id);
|
||||
await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 }});
|
||||
await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 } });
|
||||
|
||||
$(event.currentTarget).siblings('.advantage').off('click');
|
||||
$(event.currentTarget).off('click');
|
||||
}
|
||||
};
|
||||
|
||||
abilityUseButton = async (event, message) => {
|
||||
event.stopPropagation();
|
||||
|
||||
const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
|
||||
await game.user.character.useAction(action);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,200 +1,199 @@
|
|||
import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
|
||||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
constructor(data, context) {
|
||||
super(data, context);
|
||||
super(data, context);
|
||||
|
||||
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
}
|
||||
|
||||
get template(){
|
||||
get template() {
|
||||
return 'systems/daggerheart/templates/ui/combatTracker.hbs';
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.on("click", ".token-action-tokens .use-action-token", this.useActionToken.bind(this));
|
||||
html.on("click", ".encounter-gm-resources .trade-actions", this.tradeActions.bind(this));
|
||||
html.on("click", ".encounter-gm-resources .trade-fear", this.tradeFear.bind(this));
|
||||
html.on("click", ".encounter-gm-resources .icon-button.up", this.increaseResource.bind(this));
|
||||
html.on("click", ".encounter-gm-resources .icon-button.down", this.decreaseResource.bind(this));
|
||||
html.on('click', '.token-action-tokens .use-action-token', this.useActionToken.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .trade-actions', this.tradeActions.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .trade-fear', this.tradeFear.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .icon-button.up', this.increaseResource.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .icon-button.down', this.decreaseResource.bind(this));
|
||||
}
|
||||
|
||||
async useActionToken(event){
|
||||
async useActionToken(event) {
|
||||
event.stopPropagation();
|
||||
const combatant = event.currentTarget.dataset.combatant;
|
||||
await game.combat.useActionToken(combatant);
|
||||
}
|
||||
|
||||
async tradeActions(event){
|
||||
if(event.currentTarget.classList.contains('disabled')) return;
|
||||
async tradeActions(event) {
|
||||
if (event.currentTarget.classList.contains('disabled')) return;
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear+1;
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear + 1;
|
||||
|
||||
if(value <= 6){
|
||||
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
||||
});
|
||||
await game.combat.update({ "system.actions": game.combat.system.actions-2 });
|
||||
}
|
||||
if (value <= 6) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions - 2 });
|
||||
}
|
||||
}
|
||||
|
||||
async tradeFear(){
|
||||
if(event.currentTarget.classList.contains('disabled')) return;
|
||||
async tradeFear() {
|
||||
if (event.currentTarget.classList.contains('disabled')) return;
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear-1;
|
||||
if(value >= 0){
|
||||
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
||||
});
|
||||
await game.combat.update({ "system.actions": game.combat.system.actions+2 });
|
||||
}
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear - 1;
|
||||
if (value >= 0) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions + 2 });
|
||||
}
|
||||
}
|
||||
|
||||
async increaseResource(event) {
|
||||
if(event.currentTarget.dataset.type === 'action'){
|
||||
await game.combat.update({ "system.actions": game.combat.system.actions+1 });
|
||||
}
|
||||
if (event.currentTarget.dataset.type === 'action') {
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions + 1 });
|
||||
}
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear+1;
|
||||
if(event.currentTarget.dataset.type === 'fear' && value <= 6){
|
||||
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
||||
});
|
||||
}
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear + 1;
|
||||
if (event.currentTarget.dataset.type === 'fear' && value <= 6) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
}
|
||||
|
||||
this.render();
|
||||
this.render();
|
||||
}
|
||||
|
||||
async decreaseResource(event) {
|
||||
if(event.currentTarget.dataset.type === 'action' && game.combat.system.actions-1 >= 0){
|
||||
await game.combat.update({ "system.actions": game.combat.system.actions-1 });
|
||||
}
|
||||
if (event.currentTarget.dataset.type === 'action' && game.combat.system.actions - 1 >= 0) {
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions - 1 });
|
||||
}
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear-1;
|
||||
if(event.currentTarget.dataset.type === 'fear' && value >= 0){
|
||||
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
||||
});
|
||||
}
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear - 1;
|
||||
if (event.currentTarget.dataset.type === 'fear' && value >= 0) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
}
|
||||
|
||||
this.render();
|
||||
this.render();
|
||||
}
|
||||
|
||||
async getData(options={}) {
|
||||
async getData(options = {}) {
|
||||
let context = await super.getData(options);
|
||||
|
||||
|
||||
// Get the combat encounters possible for the viewed Scene
|
||||
const combat = this.viewed;
|
||||
const hasCombat = combat !== null;
|
||||
const combats = this.combats;
|
||||
const currentIdx = combats.findIndex(c => c === combat);
|
||||
const previousId = currentIdx > 0 ? combats[currentIdx-1].id : null;
|
||||
const nextId = currentIdx < combats.length - 1 ? combats[currentIdx+1].id : null;
|
||||
const settings = game.settings.get("core", Combat.CONFIG_SETTING);
|
||||
|
||||
const previousId = currentIdx > 0 ? combats[currentIdx - 1].id : null;
|
||||
const nextId = currentIdx < combats.length - 1 ? combats[currentIdx + 1].id : null;
|
||||
const settings = game.settings.get('core', Combat.CONFIG_SETTING);
|
||||
|
||||
// Prepare rendering data
|
||||
context = foundry.utils.mergeObject(context, {
|
||||
combats: combats,
|
||||
currentIndex: currentIdx + 1,
|
||||
combatCount: combats.length,
|
||||
hasCombat: hasCombat,
|
||||
combat,
|
||||
turns: [],
|
||||
previousId,
|
||||
nextId,
|
||||
started: this.started,
|
||||
control: false,
|
||||
settings,
|
||||
linked: combat?.scene !== null,
|
||||
labels: {}
|
||||
combats: combats,
|
||||
currentIndex: currentIdx + 1,
|
||||
combatCount: combats.length,
|
||||
hasCombat: hasCombat,
|
||||
combat,
|
||||
turns: [],
|
||||
previousId,
|
||||
nextId,
|
||||
started: this.started,
|
||||
control: false,
|
||||
settings,
|
||||
linked: combat?.scene !== null,
|
||||
labels: {}
|
||||
});
|
||||
context.labels.scope = game.i18n.localize(`COMBAT.${context.linked ? "Linked" : "Unlinked"}`);
|
||||
if ( !hasCombat ) return context;
|
||||
|
||||
context.labels.scope = game.i18n.localize(`COMBAT.${context.linked ? 'Linked' : 'Unlinked'}`);
|
||||
if (!hasCombat) return context;
|
||||
|
||||
// Format information about each combatant in the encounter
|
||||
let hasDecimals = false;
|
||||
const turns = [];
|
||||
for ( let [i, combatant] of combat.turns.entries() ) {
|
||||
if ( !combatant.visible ) continue;
|
||||
|
||||
// Prepare turn data
|
||||
const resource = combatant.permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
|
||||
const turn = {
|
||||
id: combatant.id,
|
||||
name: combatant.name,
|
||||
img: await this._getCombatantThumbnail(combatant),
|
||||
active: combatant.id === combat.system.activeCombatant,
|
||||
owner: combatant.isOwner,
|
||||
defeated: combatant.isDefeated,
|
||||
hidden: combatant.hidden,
|
||||
initiative: combatant.initiative,
|
||||
hasRolled: combatant.initiative !== null,
|
||||
hasResource: resource !== null,
|
||||
resource: resource,
|
||||
canPing: (combatant.sceneId === canvas.scene?.id) && game.user.hasPermission("PING_CANVAS"),
|
||||
playerCharacter: game.user?.character?.id === combatant.actor.id,
|
||||
ownedByPlayer: combatant.hasPlayerOwner,
|
||||
};
|
||||
if ( (turn.initiative !== null) && !Number.isInteger(turn.initiative) ) hasDecimals = true;
|
||||
turn.css = [
|
||||
turn.active ? "active" : "",
|
||||
turn.hidden ? "hidden" : "",
|
||||
turn.defeated ? "defeated" : ""
|
||||
].join(" ").trim();
|
||||
|
||||
// Actor and Token status effects
|
||||
turn.effects = new Set();
|
||||
if ( combatant.token ) {
|
||||
combatant.token.effects.forEach(e => turn.effects.add(e));
|
||||
if ( combatant.token.overlayEffect ) turn.effects.add(combatant.token.overlayEffect);
|
||||
}
|
||||
if ( combatant.actor ) {
|
||||
for ( const effect of combatant.actor.temporaryEffects ) {
|
||||
if ( effect.statuses.has(CONFIG.specialStatusEffects.DEFEATED) ) turn.defeated = true;
|
||||
else if ( effect.icon ) turn.effects.add(effect.icon);
|
||||
for (let [i, combatant] of combat.turns.entries()) {
|
||||
if (!combatant.visible) continue;
|
||||
|
||||
// Prepare turn data
|
||||
const resource =
|
||||
combatant.permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
|
||||
const turn = {
|
||||
id: combatant.id,
|
||||
name: combatant.name,
|
||||
img: await this._getCombatantThumbnail(combatant),
|
||||
active: combatant.id === combat.system.activeCombatant,
|
||||
owner: combatant.isOwner,
|
||||
defeated: combatant.isDefeated,
|
||||
hidden: combatant.hidden,
|
||||
initiative: combatant.initiative,
|
||||
hasRolled: combatant.initiative !== null,
|
||||
hasResource: resource !== null,
|
||||
resource: resource,
|
||||
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
|
||||
playerCharacter: game.user?.character?.id === combatant.actor.id,
|
||||
ownedByPlayer: combatant.hasPlayerOwner
|
||||
};
|
||||
if (turn.initiative !== null && !Number.isInteger(turn.initiative)) hasDecimals = true;
|
||||
turn.css = [turn.active ? 'active' : '', turn.hidden ? 'hidden' : '', turn.defeated ? 'defeated' : '']
|
||||
.join(' ')
|
||||
.trim();
|
||||
|
||||
// Actor and Token status effects
|
||||
turn.effects = new Set();
|
||||
if (combatant.token) {
|
||||
combatant.token.effects.forEach(e => turn.effects.add(e));
|
||||
if (combatant.token.overlayEffect) turn.effects.add(combatant.token.overlayEffect);
|
||||
}
|
||||
}
|
||||
turns.push(turn);
|
||||
if (combatant.actor) {
|
||||
for (const effect of combatant.actor.temporaryEffects) {
|
||||
if (effect.statuses.has(CONFIG.specialStatusEffects.DEFEATED)) turn.defeated = true;
|
||||
else if (effect.icon) turn.effects.add(effect.icon);
|
||||
}
|
||||
}
|
||||
turns.push(turn);
|
||||
}
|
||||
|
||||
|
||||
// Format initiative numeric precision
|
||||
const precision = CONFIG.Combat.initiative.decimals;
|
||||
turns.forEach(t => {
|
||||
if ( t.initiative !== null ) t.initiative = t.initiative.toFixed(hasDecimals ? precision : 0);
|
||||
if (t.initiative !== null) t.initiative = t.initiative.toFixed(hasDecimals ? precision : 0);
|
||||
});
|
||||
|
||||
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
|
||||
|
||||
// Merge update data for rendering
|
||||
return foundry.utils.mergeObject(context, {
|
||||
round: combat.round,
|
||||
turn: combat.turn,
|
||||
turns: turns,
|
||||
control: combat.combatant?.players?.includes(game.user),
|
||||
fear: fear,
|
||||
round: combat.round,
|
||||
turn: combat.turn,
|
||||
turns: turns,
|
||||
control: combat.combatant?.players?.includes(game.user),
|
||||
fear: fear
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
onFearUpdate = async () => {
|
||||
this.render(true);
|
||||
}
|
||||
};
|
||||
|
||||
async close(options){
|
||||
async close(options) {
|
||||
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
|
||||
return super.close(options);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,53 +1,53 @@
|
|||
import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
|
||||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpPlayers extends foundry.applications.ui.Players {
|
||||
constructor(data, context) {
|
||||
super(data, context);
|
||||
|
||||
|
||||
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
}
|
||||
|
||||
get template(){
|
||||
get template() {
|
||||
return 'systems/daggerheart/templates/ui/players.hbs';
|
||||
}
|
||||
|
||||
async getData(options={}) {
|
||||
async getData(options = {}) {
|
||||
const context = super.getData(options);
|
||||
context.fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
context.user = game.user;
|
||||
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
// Toggle online/offline
|
||||
html.find(".players-mode").click(this._onToggleOfflinePlayers.bind(this));
|
||||
html.find(".fear-control.up").click(async event => await this.updateFear(event, 1));
|
||||
html.find(".fear-control.down").click(async event => await this.updateFear(event, -1));
|
||||
html.find('.players-mode').click(this._onToggleOfflinePlayers.bind(this));
|
||||
html.find('.fear-control.up').click(async event => await this.updateFear(event, 1));
|
||||
html.find('.fear-control.down').click(async event => await this.updateFear(event, -1));
|
||||
|
||||
// Context menu
|
||||
const contextOptions = this._getUserContextOptions();
|
||||
Hooks.call("getUserContextOptions", html, contextOptions);
|
||||
new ContextMenu(html, ".player", contextOptions);
|
||||
Hooks.call('getUserContextOptions', html, contextOptions);
|
||||
new ContextMenu(html, '.player', contextOptions);
|
||||
}
|
||||
|
||||
async updateFear(_, change){
|
||||
async updateFear(_, change) {
|
||||
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = Math.max(Math.min(fear+change, 6), 0);
|
||||
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
||||
const value = Math.max(Math.min(fear + change, 6), 0);
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
}
|
||||
|
||||
onFearUpdate = async () => {
|
||||
this.render(true);
|
||||
}
|
||||
};
|
||||
|
||||
async close(options){
|
||||
async close(options) {
|
||||
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
|
||||
return super.close(options);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
export default class DhpRuler extends foundry.canvas.interaction.Ruler {
|
||||
_getSegmentLabel(segment, totalDistance) {
|
||||
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
|
||||
if(!range.enabled) return super._getSegmentLabel(segment, totalDistance);
|
||||
if (!range.enabled) return super._getSegmentLabel(segment, totalDistance);
|
||||
|
||||
const segmentDistance = Math.round(segment.distance * 100) / 100;
|
||||
const totalDistanceValue = Math.round(totalDistance * 100) / 100;
|
||||
|
|
@ -9,21 +9,21 @@ export default class DhpRuler extends foundry.canvas.interaction.Ruler {
|
|||
return `${this.#getRangeLabel(segmentDistance, range)} [${this.#getRangeLabel(totalDistanceValue, range)}]`;
|
||||
}
|
||||
|
||||
#getRangeLabel(distance, settings){
|
||||
if(distance <= settings.melee){
|
||||
return game.i18n.localize("DAGGERHEART.Range.Melee.Name");
|
||||
#getRangeLabel(distance, settings) {
|
||||
if (distance <= settings.melee) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Melee.Name');
|
||||
}
|
||||
if(distance <= settings.veryClose){
|
||||
return game.i18n.localize("DAGGERHEART.Range.VeryClose.Name");
|
||||
if (distance <= settings.veryClose) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.VeryClose.Name');
|
||||
}
|
||||
if(distance <= settings.close){
|
||||
return game.i18n.localize("DAGGERHEART.Range.Close.Name");
|
||||
if (distance <= settings.close) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Close.Name');
|
||||
}
|
||||
if(distance <= settings.far){
|
||||
return game.i18n.localize("DAGGERHEART.Range.Far.Name");
|
||||
if (distance <= settings.far) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Far.Name');
|
||||
}
|
||||
if(distance <= settings.veryFar){
|
||||
return game.i18n.localize("DAGGERHEART.Range.VeryFar.Name");
|
||||
if (distance <= settings.veryFar) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.VeryFar.Name');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue