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Language Organization (#281)
* Organized language * Organized high level folders * Some deeper organization * More org. That's enough ._. * Capitalized initial system localization categories
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149 changed files with 2130 additions and 2512 deletions
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@ -8,12 +8,12 @@
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{{/each}}
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{{#if (eq roll.advantage.type 1)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Advantage.Full"}}
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{{localize "DAGGERHEART.GENERAL.Advantage.full"}}
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</div>
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{{/if}}
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{{#if (eq roll.advantage.type -1)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Disadvantage.Full"}}
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{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}
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</div>
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{{/if}}
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</div>
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@ -33,10 +33,10 @@
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</header>
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<div class="flexrow">
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<ol class="dice-rolls duality">
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<li class="roll die {{roll.hope.dice}}" title="{{localize "DAGGERHEART.General.Hope"}}">
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<li class="roll die {{roll.hope.dice}}" title="{{localize "DAGGERHEART.GENERAL.hope"}}">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
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<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.General.Hope"}}">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
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<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.GENERAL.hope"}}">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d12-grey.svg"/>
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</div>
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@ -44,10 +44,10 @@
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</div>
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</div>
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</li>
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<li class="roll die {{roll.fear.dice}}" title="{{localize "DAGGERHEART.General.Fear"}}">
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<li class="roll die {{roll.fear.dice}}" title="{{localize "DAGGERHEART.GENERAL.fear"}}">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.General.Fear"}}</div>
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<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.General.Fear"}}">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
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<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.GENERAL.fear"}}">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d12-grey.svg"/>
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</div>
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@ -136,15 +136,15 @@
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{{#if damage.roll}}
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<button class="duality-action damage-button" data-target-hit="true" data-value="{{roll.total}}"><span>Deal Damage</span></button>
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{{else}}
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<button class="duality-action duality-action-damage" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
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<button class="duality-action duality-action-damage" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</span></button>
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{{/if}}
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{{else}}
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{{#if hasHealing}}
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<button class="duality-action duality-action-healing" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollHealing"}}</span></button>
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<button class="duality-action duality-action-healing" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</span></button>
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{{/if}}
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{{/if}}
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{{#if hasEffect}}
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<button class="duality-action{{#if (or hasDamage hasHealing)}} duality-action-effect{{/if}}" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.ApplyEffect"}}</span></button>
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<button class="duality-action{{#if (or hasDamage hasHealing)}} duality-action-effect{{/if}}" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</span></button>
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{{/if}}
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<div class="duality-result">
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<div>{{roll.total}} {{#if (eq roll.result.duality 1)}}With Hope{{else}}{{#if (eq roll.result.duality -1)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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