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Language Organization (#281)
* Organized language * Organized high level folders * Some deeper organization * More org. That's enough ._. * Capitalized initial system localization categories
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149 changed files with 2130 additions and 2512 deletions
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@ -11,15 +11,15 @@ export default function DhDualityRollEnricher(match, _options) {
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export function getDualityMessage(roll) {
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const traitLabel =
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roll.trait && abilities[roll.trait]
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? game.i18n.format('DAGGERHEART.General.Check', {
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? game.i18n.format('DAGGERHEART.GENERAL.check', {
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check: game.i18n.localize(abilities[roll.trait].label)
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})
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: null;
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const label = traitLabel ?? game.i18n.localize('DAGGERHEART.General.Duality');
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const label = traitLabel ?? game.i18n.localize('DAGGERHEART.GENERAL.duality');
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const dataLabel = traitLabel
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? game.i18n.localize(abilities[roll.trait].label)
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: game.i18n.localize('DAGGERHEART.General.Duality');
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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const dualityElement = document.createElement('span');
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dualityElement.innerHTML = `
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@ -31,7 +31,7 @@ export default function DhTemplateEnricher(match, _options) {
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const templateElement = document.createElement('span');
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templateElement.innerHTML = `
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<button class="measured-template-button" data-type="${type}" data-range="${range}">
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${game.i18n.localize(`TEMPLATE.TYPES.${type}`)} - ${game.i18n.localize(`DAGGERHEART.Range.${range}.name`)}
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${game.i18n.localize(`TEMPLATE.TYPES.${type}`)} - ${game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`)}
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</button>
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`;
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