Language Organization (#281)

* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
This commit is contained in:
WBHarry 2025-07-06 17:43:12 +02:00 committed by GitHub
parent 8a7ff2306a
commit 488844603a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
149 changed files with 2130 additions and 2512 deletions

View file

@ -54,7 +54,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
static selectMove(_, button) {
const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
if (nrSelected === this.moveData.nrChoices) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noMoreMoves'));
return;
}
@ -88,7 +88,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/downtime.hbs',
{
title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${this.shortRest ? 'shortRest' : 'longRest'}.title`)}`,
moves: moves
}
)