mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 07:59:03 +01:00
Merged with main
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commit
480d04fee5
784 changed files with 13985 additions and 27621 deletions
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@ -2,3 +2,4 @@ export { default as DhChatLog } from './chatLog.mjs';
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export { default as DhCombatTracker } from './combatTracker.mjs';
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export * as DhCountdowns from './countdowns.mjs';
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export { default as DhFearTracker } from './fearTracker.mjs';
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export { default as DhHotbar } from './hotbar.mjs';
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@ -1,6 +1,6 @@
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor() {
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super();
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constructor(options) {
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super(options);
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this.targetTemplate = {
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activeLayer: undefined,
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@ -83,15 +83,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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actor.system.attack?._id === actionId
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? actor.system.attack
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: item.system.attack?._id === actionId
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? item.system.attack
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: item?.system?.actions?.find(a => a._id === actionId);
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? item.system.attack
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: item?.system?.actions?.find(a => a._id === actionId);
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return action;
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}
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onRollDamage = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.rollDamage) return;
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@ -190,7 +190,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist'));
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return;
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}
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game.canvas.pan(token);
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};
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@ -212,13 +211,25 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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for (let target of targets) {
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let damage = message.system.roll.total;
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if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
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damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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await target.actor.takeDamage(damage, message.system.roll.type);
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for (let target of targets) {
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let damages = foundry.utils.deepClone(message.system.damage?.roll ?? message.system.roll);
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if (
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message.system.onSave &&
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message.system.targets.find(t => t.id === target.id)?.saved?.success === true
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) {
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const mod = CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1;
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Object.entries(damages).forEach(([k, v]) => {
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v.total = 0;
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v.parts.forEach(part => {
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part.total = Math.ceil(part.total * mod);
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v.total += part.total;
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});
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});
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}
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target.actor.takeDamage(damages);
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}
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};
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@ -227,10 +238,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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const targets = Array.from(game.user.targets);
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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for (var target of targets) {
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await target.actor.takeHealing([{ value: message.system.roll.total, type: message.system.roll.type }]);
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target.actor.takeHealing(message.system.roll);
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}
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};
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@ -289,53 +300,54 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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await actor.useAction(action);
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};
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actionUseButton = async (_, message) => {
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actionUseButton = async (event, message) => {
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const { moveIndex, actionIndex } = event.currentTarget.dataset;
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const actionType = Object.values(message.system.moves)[0].actions[0];
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const cls = CONFIG.DH.ACTIONS.actionTypes[actionType.type];
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const actionType = message.system.moves[moveIndex].actions[actionIndex];
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const cls = game.system.api.models.actions.actionsTypes[actionType.type];
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const action = new cls(
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{ ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) },
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{ parent: parent }
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{ parent: parent.system }
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);
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action.use();
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action.use(event);
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};
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//Reroll Functionality
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rerollEvent = async(event,message)=> {
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let DieTerm=foundry.dice.terms.Die;
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rerollEvent = async (event, message) => {
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let DieTerm = foundry.dice.terms.Die;
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let dicetype = event.target.value;
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let originalRoll_parsed=message.rolls.map(roll => JSON.parse(roll))[0];
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console.log("Parsed Map:",originalRoll_parsed);
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let originalRoll=Roll.fromData(originalRoll_parsed);
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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console.log('Parsed Map:', originalRoll_parsed);
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let originalRoll = Roll.fromData(originalRoll_parsed);
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let diceIndex;
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console.log("Dice to reroll is:",dicetype,", and the message id is:",message._id,originalRoll_parsed);
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console.log("Original Roll Terms:",originalRoll.terms);
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switch(dicetype){
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case "hope": {
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diceIndex=0; //Hope Die
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console.log('Dice to reroll is:', dicetype, ', and the message id is:', message._id, originalRoll_parsed);
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console.log('Original Roll Terms:', originalRoll.terms);
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switch (dicetype) {
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case 'hope': {
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diceIndex = 0; //Hope Die
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break;
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};
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case "fear" :{
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diceIndex=2; //Fear Die
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}
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case 'fear': {
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diceIndex = 2; //Fear Die
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break;
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};
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default:
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ui.notifications.warn("Invalid Dice type selected.");
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}
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default:
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ui.notifications.warn('Invalid Dice type selected.');
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break;
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}
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let rollClone=originalRoll.clone();
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let rerolledTerm=originalRoll.terms[diceIndex];
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console.log("originalRoll:",originalRoll,"rerolledTerm",rerolledTerm);
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let rollClone = originalRoll.clone();
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let rerolledTerm = originalRoll.terms[diceIndex];
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console.log('originalRoll:', originalRoll, 'rerolledTerm', rerolledTerm);
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if (!(rerolledTerm instanceof DieTerm)) {
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ui.notifications.error("Selected term is not a die.");
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ui.notifications.error('Selected term is not a die.');
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return;
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}
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await rollClone.reroll({allowStrings:true})[diceIndex];
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await rollClone.reroll({ allowStrings: true })[diceIndex];
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console.log(rollClone);
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await rollClone.evaluate({allowStrings:true});
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await rollClone.evaluate({ allowStrings: true });
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console.log(rollClone.result);
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/*
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/*
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const confirm = await foundry.applications.api.DialogV2.confirm({
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window: { title: 'Confirm Reroll' },
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content: `<p>You have rerolled your <strong>${dicetype}</strong> die to <strong>${rollClone.result}</strong>.</p><p>Apply this new roll?</p>`
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@ -343,5 +355,5 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!confirm) return;
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rollClone.toMessage({flavor: 'Selective reroll applied for ${dicetype}.'});
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console.log("Updated Roll",rollClone);*/
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}
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};
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}
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@ -66,6 +66,11 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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}
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async setCombatantSpotlight(combatantId) {
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const update = {
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system: {
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'spotlight.requesting': false
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}
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};
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const combatant = this.viewed.combatants.get(combatantId);
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const toggleTurn = this.viewed.combatants.contents
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@ -73,10 +78,18 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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.map(x => x.id)
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.indexOf(combatantId);
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if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
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if (this.viewed.turn !== toggleTurn) {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownTypes.spotlight.id);
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const autoPoints = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).actionPoints;
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if (autoPoints) {
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update.system.actionTokens = Math.max(combatant.system.actionTokens - 1, 0);
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}
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}
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await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
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await combatant.update({ 'system.spotlight.requesting': false });
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await combatant.update(update);
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}
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static async requestSpotlight(_, target) {
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@ -1,4 +1,3 @@
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import { countdownTypes } from '../../config/generalConfig.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import constructHTMLButton from '../../helpers/utils.mjs';
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import OwnershipSelection from '../dialogs/ownershipSelection.mjs';
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@ -328,43 +327,29 @@ export class EncounterCountdowns extends Countdowns {
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};
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}
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export const registerCountdownApplicationHooks = () => {
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const updateCountdowns = async shouldProgress => {
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if (game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).countdowns) {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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for (let countdownCategoryKey in countdownSetting) {
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const countdownCategory = countdownSetting[countdownCategoryKey];
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for (let countdownKey in countdownCategory.countdowns) {
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const countdown = countdownCategory.countdowns[countdownKey];
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if (shouldProgress(countdown)) {
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await countdownSetting.updateSource({
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[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
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countdown.progress.current - 1
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});
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await game.settings.set(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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countdownSetting
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);
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foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
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}
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export async function updateCountdowns(progressType) {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const update = Object.keys(countdownSetting).reduce((update, typeKey) => {
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return foundry.utils.mergeObject(
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update,
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Object.keys(countdownSetting[typeKey].countdowns).reduce((acc, countdownKey) => {
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const countdown = countdownSetting[typeKey].countdowns[countdownKey];
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if (countdown.progress.current > 0 && countdown.progress.type.value === progressType) {
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acc[`${typeKey}.countdowns.${countdownKey}.progress.current`] = countdown.progress.current - 1;
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}
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}
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}
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};
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Hooks.on(CONFIG.DH.HOOKS.characterAttack, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.characterAttack.id && countdown.progress.current > 0
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);
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});
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});
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return acc;
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}, {})
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);
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}, {});
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Hooks.on(CONFIG.DH.HOOKS.spotlight, async () => {
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updateCountdowns(countdown => {
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return countdown.progress.type.value === countdownTypes.spotlight.id && countdown.progress.current > 0;
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});
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await countdownSetting.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSetting);
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const data = { refreshType: RefreshType.Countdown };
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data
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});
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};
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Hooks.callAll(socketEvent.Refresh, data);
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}
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129
module/applications/ui/hotbar.mjs
Normal file
129
module/applications/ui/hotbar.mjs
Normal file
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@ -0,0 +1,129 @@
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export default class DhHotbar extends foundry.applications.ui.Hotbar {
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constructor(options) {
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super(options);
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this.setupHooks();
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}
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static async useItem(uuid) {
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const item = await fromUuid(uuid);
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if (!item) {
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return ui.notifications.warn('WARNING.ObjectDoesNotExist', {
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format: {
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name: game.i18n.localize('Document'),
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identifier: uuid
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}
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});
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}
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await item.use({});
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}
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static async useAction(itemUuid, actionId) {
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const item = await foundry.utils.fromUuid(itemUuid);
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if (!item) {
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return ui.notifications.warn('WARNING.ObjectDoesNotExist', {
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format: {
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name: game.i18n.localize('Document'),
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identifier: itemUuid
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}
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});
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}
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const action = item.system.actions.find(x => x.id === actionId);
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if (!action) {
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return ui.notifications.warn('DAGGERHEART.UI.Notifications.actionIsMissing');
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}
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await action.use({});
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}
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static async useAttack(actorUuid) {
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const actor = await foundry.utils.fromUuid(actorUuid);
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if (!actor) {
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return ui.notifications.warn('WARNING.ObjectDoesNotExist', {
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format: {
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name: game.i18n.localize('Document'),
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identifier: actorUuid
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}
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});
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}
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const attack = actor.system.attack;
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if (!attack) {
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return ui.notifications.warn('DAGGERHEART.UI.Notifications.attackIsMissing');
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}
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await attack.use({});
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}
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setupHooks() {
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Hooks.on('hotbarDrop', (bar, data, slot) => {
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if (data.type === 'Item') {
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const item = foundry.utils.fromUuidSync(data.uuid);
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if (item.uuid.startsWith('Compendium') || !item.isOwned || !item.isOwner) return true;
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switch (item.type) {
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case 'ancestry':
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case 'community':
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case 'class':
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case 'subclass':
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return true;
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default:
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this.createItemMacro(item, slot);
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return false;
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}
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} else if (data.type === 'Action') {
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const item = foundry.utils.fromUuidSync(data.data.itemUuid);
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if (item.uuid.startsWith('Compendium')) return true;
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if (!item.isOwned || !item.isOwner) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.unownedActionMacro'));
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return false;
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}
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this.createActionMacro(data, slot);
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return false;
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} else if (data.type === 'Attack') {
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const actor = foundry.utils.fromUuidSync(data.actorUuid);
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if (actor.uuid.startsWith('Compendium')) return true;
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if (!actor.isOwner) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.unownedAttackMacro'));
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return false;
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}
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this.createAttackMacro(data, slot);
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return false;
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||||
}
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||||
});
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}
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||||
async createItemMacro(data, slot) {
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const macro = await Macro.implementation.create({
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||||
name: data.name,
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type: CONST.MACRO_TYPES.SCRIPT,
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img: data.img,
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command: `await game.system.api.applications.ui.DhHotbar.useItem("${data.uuid}");`
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});
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await game.user.assignHotbarMacro(macro, slot);
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}
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async createActionMacro(data, slot) {
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const macro = await Macro.implementation.create({
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name: data.data.name,
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type: CONST.MACRO_TYPES.SCRIPT,
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img: data.data.img,
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command: `await game.system.api.applications.ui.DhHotbar.useAction("${data.data.itemUuid}", "${data.data.id}");`
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});
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await game.user.assignHotbarMacro(macro, slot);
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}
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async createAttackMacro(data, slot) {
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const macro = await Macro.implementation.create({
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name: data.name,
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type: CONST.MACRO_TYPES.SCRIPT,
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img: data.img,
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command: `await game.system.api.applications.ui.DhHotbar.useAttack("${data.actorUuid}");`
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});
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await game.user.assignHotbarMacro(macro, slot);
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||||
}
|
||||
}
|
||||
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