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Experimented with hope/fear pulsed text and the DhCompatible logo
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7 changed files with 37 additions and 0 deletions
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@ -88,6 +88,7 @@ CONFIG.ui.actors = applications.sidebar.DhActorDirectory;
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CONFIG.ui.daggerheartMenu = applications.sidebar.DaggerheartMenu;
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CONFIG.ui.resources = applications.ui.DhFearTracker;
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CONFIG.ui.countdowns = applications.ui.DhCountdowns;
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CONFIG.ui.pause = applications.ui.DhGamePause;
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CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
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CONFIG.ux.TooltipManager = documents.DhTooltipManager;
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CONFIG.ux.TokenManager = new TokenManager();
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@ -8,3 +8,4 @@ export { default as DhHotbar } from './hotbar.mjs';
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export { default as DhSceneNavigation } from './sceneNavigation.mjs';
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export { ItemBrowser } from './itemBrowser.mjs';
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export { default as DhProgress } from './progress.mjs';
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export { default as DhGamePause } from './gamePause.mjs';
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10
module/applications/ui/gamePause.mjs
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10
module/applications/ui/gamePause.mjs
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@ -0,0 +1,10 @@
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export default class DhGamePause extends foundry.applications.ui.GamePause {
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.spin = false;
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context.icon = 'systems/daggerheart/assets/logos/compatible_with_DH_logos-10.png';
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return context;
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}
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}
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9
styles/less/ui/game-pause/game-pause.less
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9
styles/less/ui/game-pause/game-pause.less
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@ -0,0 +1,9 @@
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@import '../../utils/mixin.less';
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#pause.paused {
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figcaption {
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position: absolute;
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margin-top: 24px;
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animation: pause-pulse 3s ease-in-out infinite;
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}
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}
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1
styles/less/ui/game-pause/index.less
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1
styles/less/ui/game-pause/index.less
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@ -0,0 +1 @@
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@import './game-pause.less';
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@ -2,6 +2,7 @@
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@import './combat-sidebar/index.less';
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@import './countdown/index.less';
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@import './effects-display/index.less';
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@import './game-pause/index.less';
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@import './item-browser/index.less';
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@import './ownership-selection/index.less';
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@import './resources/index.less';
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@ -234,6 +234,20 @@
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}
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}
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@keyframes pause-pulse {
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0% {
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filter: drop-shadow(0 0 5px @secondary-blue);
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}
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50% {
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filter: drop-shadow(0 0 5px @golden);
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}
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100% {
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filter: drop-shadow(0 0 5px @secondary-blue);
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}
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}
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// LESS variable versions of core foundry color variables
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@color-border: var(--color-border);
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@color-fieldset-border: var(--color-fieldset-border);
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