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Added automation for defeated status
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parent
e2da9f8e99
commit
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12 changed files with 168 additions and 37 deletions
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@ -50,6 +50,36 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
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}),
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defeated: new fields.SchemaField({
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enabled: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
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}),
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overlay: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.overlay.label'
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}),
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characterDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.unconscious.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
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}),
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adversaryDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.adversaryDefault.label'
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}),
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companionDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
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})
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})
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};
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}
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