[Fix] Subclass Links (#1069)

* Attempt at making subclass aware of its class

* Update compendium classes/subclasses

* Fixed multiclass

* Update compenidum browser subclass class filter

* Added migration for subclass.linkedClass

* Using foundry's isNewer function rather than custom one

* Added migration for existing actor features

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
This commit is contained in:
WBHarry 2025-08-24 02:13:15 +02:00 committed by GitHub
parent 0b2694b007
commit 46ea4addd0
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GPG key ID: B5690EEEBB952194
41 changed files with 479 additions and 391 deletions

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@ -1,10 +1,8 @@
import { versionCompare } from '../helpers/utils.mjs';
export async function runMigrations() {
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
if (!lastMigrationVersion) lastMigrationVersion = '1.0.6';
if (versionCompare(lastMigrationVersion, '1.1.0')) {
if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) {
const compendiumActors = [];
for (let pack of game.packs) {
const documents = await pack.getDocuments();
@ -37,5 +35,45 @@ export async function runMigrations() {
lastMigrationVersion = '1.1.0';
}
if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) {
const compendiumClasses = [];
const compendiumActors = [];
for (let pack of game.packs) {
const documents = await pack.getDocuments();
compendiumClasses.push(...documents.filter(x => x.type === 'class'));
compendiumActors.push(...documents.filter(x => x.type === 'character'));
}
[...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => {
const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass);
const multiclassSubclass = multiclass.system.subclasses.length > 0 ? multiclass.system.subclasses[0] : null;
char.items.forEach(item => {
if (item.type === 'feature' && item.system.identifier === 'multiclass') {
const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass;
if (base) {
const baseFeature = base.system.features.find(x => x.item.name === item.name);
if (baseFeature) {
item.update({
system: {
multiclassOrigin: true,
identifier: baseFeature.type
}
});
}
}
}
});
});
const worldClasses = game.items.filter(x => x.type === 'class');
for (let classVal of [...compendiumClasses, ...worldClasses]) {
for (let subclass of classVal.system.subclasses) {
await subclass.update({ 'system.linkedClass': classVal.uuid });
}
}
lastMigrationVersion = '1.1.1';
}
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
}