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[Fix] Subclass Links (#1069)
* Attempt at making subclass aware of its class * Update compendium classes/subclasses * Fixed multiclass * Update compenidum browser subclass class filter * Added migration for subclass.linkedClass * Using foundry's isNewer function rather than custom one * Added migration for existing actor features --------- Co-authored-by: Dapoolp <elcatnet@gmail.com>
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0b2694b007
commit
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41 changed files with 479 additions and 391 deletions
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@ -432,12 +432,17 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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}
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};
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if (type == 'domains')
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if (type === 'domains')
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presets.filter = {
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'level.max': { key: 'level.max', value: 1 },
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'system.domain': { key: 'system.domain', value: this.setup.class?.system.domains ?? null }
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};
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if (type === 'subclasses')
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presets.filter = {
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'system.linkedClass.uuid': { key: 'system.linkedClass.uuid', value: this.setup.class?.uuid }
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};
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if (equipment.includes(type))
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presets.filter = {
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'system.tier': { key: 'system.tier', value: 1 },
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@ -119,6 +119,15 @@ export default class ClassSheet extends DHBaseItemSheet {
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const itemType = data.data ? data.type : item.type;
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const target = event.target.closest('fieldset.drop-section');
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if (itemType === 'subclass') {
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if (item.system.linkedClass) {
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return ui.notifications.warn(
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game.i18n.format('DAGGERHEART.UI.Notifications.subclassAlreadyLinked', {
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name: item.name,
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class: this.document.name
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})
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);
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}
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await item.update({ 'system.linkedClass': this.document.uuid });
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await this.document.update({
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'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid]
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});
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@ -181,6 +190,12 @@ export default class ClassSheet extends DHBaseItemSheet {
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static async #removeItemFromCollection(_event, element) {
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const { uuid, target } = element.dataset;
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const prop = foundry.utils.getProperty(this.document.system, target);
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if (target === 'subclasses') {
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const subclass = await foundry.utils.fromUuid(uuid);
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await subclass.update({ 'system.linkedClass': null });
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}
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await this.document.update({ [`system.${target}`]: prop.filter(i => i.uuid !== uuid).map(x => x.uuid) });
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}
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@ -235,7 +235,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
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filters.forEach(f => {
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if (typeof f.field === 'string') f.field = foundry.utils.getProperty(game, f.field);
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else if (typeof f.choices === 'function') {
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f.choices = f.choices();
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f.choices = f.choices(this.items);
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}
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f.name ??= f.key;
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f.value = this.presets?.filter?.[f.name]?.value ?? null;
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@ -248,11 +248,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
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/* -------------------------------------------- */
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/**
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* Create and initialize search filter instances for the inventory and loadout sections.
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* Create and initialize search filter instance.
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*
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* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
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* - One for the inventory, which filters items in the inventory grid.
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* - One for the loadout, which filters items in the loadout/card grid.
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* @private
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*/
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_createSearchFilter() {
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@ -339,7 +336,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
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item = this.items.find(i => i.uuid === itemUUID);
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if (!item) continue;
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const matchesMenu =
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this.fieldFilter.length === 0 ||
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this.fieldFilter.every(
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