Actually nice solution instead O_O

This commit is contained in:
WBHarry 2026-02-06 11:25:16 +01:00
parent 739a7a3c3f
commit 46d60f4b7b
8 changed files with 113 additions and 95 deletions

View file

@ -7,16 +7,20 @@ const attributeField = label =>
});
const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
max: new fields.NumberField({
initial: max,
integer: true,
label:
maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
}),
isReversed: new fields.BooleanField({ initial: reverse })
});
new fields.SchemaField(
{
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
max: new fields.NumberField({
initial: max,
integer: true,
label:
maxLabel ??
game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
}),
isReversed: new fields.BooleanField({ initial: reverse })
},
{ label }
);
const stressDamageReductionRule = localizationPath =>
new fields.SchemaField({