Actually nice solution instead O_O

This commit is contained in:
WBHarry 2026-02-06 11:25:16 +01:00
parent 739a7a3c3f
commit 46d60f4b7b
8 changed files with 113 additions and 95 deletions

View file

@ -40,7 +40,14 @@ export default class DhpAdversary extends BaseDataActor {
integer: true,
label: 'DAGGERHEART.GENERAL.hordeHp'
}),
criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
criticalThreshold: new fields.NumberField({
required: true,
integer: true,
min: 1,
max: 20,
initial: 20,
label: 'DAGGERHEART.ACTIONS.Settings.criticalThreshold'
}),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({
required: true,

View file

@ -35,15 +35,18 @@ export default class DhCharacter extends BaseDataActor {
'DAGGERHEART.ACTORS.Character.maxHPBonus'
),
stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
hope: new fields.SchemaField({
value: new fields.NumberField({
initial: 2,
min: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.hope'
}),
isReversed: new fields.BooleanField({ initial: false })
})
hope: new fields.SchemaField(
{
value: new fields.NumberField({
initial: 2,
min: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.hope'
}),
isReversed: new fields.BooleanField({ initial: false })
},
{ label: 'DAGGERHEART.GENERAL.hope' }
)
}),
traits: new fields.SchemaField({
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),