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https://github.com/Foundryborne/daggerheart.git
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Actually nice solution instead O_O
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parent
739a7a3c3f
commit
46d60f4b7b
8 changed files with 113 additions and 95 deletions
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@ -40,7 +40,14 @@ export default class DhpAdversary extends BaseDataActor {
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integer: true,
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label: 'DAGGERHEART.GENERAL.hordeHp'
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}),
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criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
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criticalThreshold: new fields.NumberField({
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required: true,
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integer: true,
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min: 1,
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max: 20,
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initial: 20,
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label: 'DAGGERHEART.ACTIONS.Settings.criticalThreshold'
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}),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({
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required: true,
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@ -35,15 +35,18 @@ export default class DhCharacter extends BaseDataActor {
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: new fields.SchemaField({
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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}),
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isReversed: new fields.BooleanField({ initial: false })
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})
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hope: new fields.SchemaField(
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{
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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}),
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isReversed: new fields.BooleanField({ initial: false })
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},
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{ label: 'DAGGERHEART.GENERAL.hope' }
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)
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}),
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traits: new fields.SchemaField({
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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@ -7,16 +7,20 @@ const attributeField = label =>
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});
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const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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new fields.SchemaField(
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{
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value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ??
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game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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},
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{ label }
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);
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const stressDamageReductionRule = localizationPath =>
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new fields.SchemaField({
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@ -6,7 +6,12 @@ export default class DhLevelData extends foundry.abstract.DataModel {
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return {
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level: new fields.SchemaField({
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current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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current: new fields.NumberField({
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required: true,
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.GENERAL.currentLevel'
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}),
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changed: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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bonuses: new fields.TypedObjectField(new fields.NumberField({ integer: true, nullable: false }))
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}),
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