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[Feature] Active Effects toggle effects based in token distance (#452)
* Added the ability for effects to automatically activate/deactivate depending on range between tokens * Fixed to use Foundry's measuring instead. * .
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12 changed files with 162 additions and 29 deletions
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@ -235,3 +235,48 @@ Hooks.on('renderJournalDirectory', async (tab, html, _, options) => {
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};
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}
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});
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Hooks.on('moveToken', async (movedToken, data) => {
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const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
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if (!effectsAutomation.rangeDependent) return;
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const rangeDependantEffects = movedToken.actor.effects.filter(effect => effect.system.rangeDependence.enabled);
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const updateEffects = async (disposition, token, effects, effectUpdates) => {
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const rangeMeasurement = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement);
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for (let effect of effects.filter(x => x.system.rangeDependence.enabled)) {
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const { target, range, type } = effect.system.rangeDependence;
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if ((target === 'friendly' && disposition !== 1) || (target === 'hostile' && disposition !== -1))
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return false;
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const distanceBetween = canvas.grid.measurePath([
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{ ...movedToken.toObject(), x: data.destination.x, y: data.destination.y },
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token
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]).distance;
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const distance = rangeMeasurement[range];
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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const newDisabled = reverse ? distanceBetween <= distance : distanceBetween > distance;
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const oldDisabled = effectUpdates[effect.uuid] ? effectUpdates[effect.uuid].disabled : newDisabled;
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effectUpdates[effect.uuid] = {
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disabled: oldDisabled || newDisabled,
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value: effect
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};
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}
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};
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const effectUpdates = {};
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for (let token of game.scenes.find(x => x.active).tokens) {
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if (token.id !== movedToken.id) {
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await updateEffects(token.disposition, token, rangeDependantEffects, effectUpdates);
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}
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if (token.actor) await updateEffects(movedToken.disposition, token, token.actor.effects, effectUpdates);
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}
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for (let key in effectUpdates) {
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const effect = effectUpdates[key];
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await effect.value.update({ disabled: effect.disabled });
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}
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});
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