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Simplify effect click event (#1748)
* Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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@ -4,13 +4,22 @@
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<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
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</div>
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<button type="button" class="control-icon" data-action="sort" data-direction="up" data-tooltip="HUD.ToFront">
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<img src="{{icons.up}}">
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<button type="button" class="control-icon" data-action="sort" data-tooltip="HUD.ToFrontOrBack">
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<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
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</button>
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<button type="button" class="control-icon" data-action="sort" data-direction="down" data-tooltip="HUD.ToBack">
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<img src="{{icons.down}}">
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{{#if canChangeLevel}}
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<button type="button" class="control-icon" data-action="togglePalette" data-palette="levels"
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aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip>
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<i class="fa-solid fa-stairs" inert></i>
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</button>
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<div class="palette palette-list" data-palette="levels">
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{{#each levels as |level|}}
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<a class="palette-list-entry {{level.cssClass}}" data-action="level" data-level-id="{{level.id}}"><span>{{level.name}}</span></a>
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{{/each}}
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</div>
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{{/if}}
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{{#if hasCompanion}}
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<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
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<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
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