mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 07:23:37 +02:00
Simplify effect click event (#1748)
* Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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85 changed files with 633 additions and 641 deletions
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@ -16,50 +16,52 @@
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{{formField directField value=source.direct name=(concat path "damage.direct") localize=true classes="checkbox"}}
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{{/unless}}
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</div>
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{{#each source.parts as |dmg key|}}
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{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
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{{#each source.parts as |dmg|}}
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<div class="nest-inputs">
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<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
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<legend class="with-icon">
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{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}
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{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
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{{#unless (or dmg.base ../path)}}
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<a data-action="removeDamage" data-key="{{key}}"><i class="fas fa-trash"></i></a>
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<a data-action="removeDamage" data-key="{{dmg.applyTo}}"><i class="fas fa-trash"></i></a>
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{{/unless}}
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</legend>
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{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
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{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." key ".resultBased") localize=true classes="checkbox"}}
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{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
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{{/if}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
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<div class="nest-inputs">
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=key path=../path}}
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
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</fieldset>
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
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{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=key path=../path}}
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{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
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</fieldset>
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</div>
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{{else}}
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=key path=../path}}
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
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{{/if}}
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{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
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{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." key ".type") localize=true}}
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{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
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{{/if}}
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{{#if ../horde}}
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
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<div class="nest-inputs">
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<input type="hidden" name="{{../path}}damage.parts.{{key}}.valueAlt.multiplier" value="flat">
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{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." key ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
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{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." key ".valueAlt.dice") classes="inline-child" localize=true}}
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{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." key ".valueAlt.bonus") localize=true classes="inline-child"}}
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<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
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{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
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{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
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{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
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</div>
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</fieldset>
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{{/if}}
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<input type="hidden" name="damage.parts.{{key}}.base" value="{{dmg.base}}">
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<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
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</fieldset>
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</div>
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{{/each}}
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@ -56,8 +56,8 @@
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{{/unless}}
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<div class="damage-section-controls">
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{{#if directDamage}}
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<select class="roll-mode-select" name="selectedRollMode">
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{{selectOptions rollModes selected=selectedRollMode valueAttr="action" labelAttr="label" localize=true}}
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<select class="roll-mode-select" name="selectedMessageMode">
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{{selectOptions rollModes selected=selectedMessageMode valueAttr="action" labelAttr="label" localize=true}}
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</select>
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{{/if}}
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<button class="submit-btn" data-action="submitRoll">
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@ -189,8 +189,8 @@
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{{/if}}
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<div class="roll-dialog-controls">
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<select class="roll-mode-select" name="selectedRollMode">
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{{selectOptions rollModes selected=selectedRollMode valueAttr="action" labelAttr="label" localize=true}}
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<select class="roll-mode-select" name="selectedMessageMode">
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{{selectOptions rollModes selected=selectedMessageMode valueAttr="action" labelAttr="label" localize=true}}
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</select>
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<button class="submit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
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<i class="fa-solid fa-dice"></i>
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@ -1,4 +1,5 @@
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<section class="initialization-container tab {{#if tabs.initialization.active}} active{{/if}}" data-group="{{tabs.initialization.group}}" data-tab="{{tabs.initialization.id}}">
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{{partId}}
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<h2>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.selectParticipants"}}</h2>
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<div class="members-container">
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{{#each memberSelection as |member|}}
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11
templates/dialogs/tagTeamDialog/rollSelection.hbs
Normal file
11
templates/dialogs/tagTeamDialog/rollSelection.hbs
Normal file
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@ -0,0 +1,11 @@
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<section class="roll-selection {{#if (and allHaveRolled tabs.tagTeamRoll.active)}}rendered{{/if}} tab {{#if tabs.tagTeamRoll.active}} active{{/if}}" data-group="{{tabs.tagTeamRoll.group}}">
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{{#if allHaveRolled}}
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<div class="roll-selection-container">
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{{#each members as |member key|}}
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<a class="select-roll-button" data-action="selectRoll" data-member-key="{{key}}">
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<i class="{{#if member.selected}}fa-solid fa-circle-check{{else}}fa-regular fa-circle inactive{{/if}}"></i>
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</a>
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{{/each}}
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</div>
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{{/if}}
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</section>
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126
templates/dialogs/tagTeamDialog/tagTeamMember.hbs
Normal file
126
templates/dialogs/tagTeamDialog/tagTeamMember.hbs
Normal file
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@ -0,0 +1,126 @@
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{{#with (lookup members partId)}}
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<fieldset class="team-member-container {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
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<div class="data-container">
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<div class="member-info">
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<img src="{{img}}" />
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<span class="member-name">{{name}}</span>
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</div>
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<div class="roll-setup">
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<div class="form-group">
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<div class="form-fields">
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<label>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.rollType"}}</label>
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<select class="roll-type-select" data-member="{{@root.partId}}" {{#if hasRolled}}disabled{{/if}}>
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{{selectOptions ../rollTypes selected=rollType localize=true}}
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</select>
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</div>
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</div>
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{{#if (or (not rollType) (eq rollType 'trait'))}}
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<div class="form-group">
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<div class="form-fields">
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<label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label>
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<select name="{{concat "system.tagTeam.members." @root.partId ".rollChoice"}}" {{#if hasRolled}}disabled{{/if}}>
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{{selectOptions ../traitOptions selected=rollChoice localize=true blank=""}}
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</select>
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</div>
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</div>
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{{else if (eq rollType 'damageAbility')}}
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<div class="form-group">
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<div class="form-fields">
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<label>{{localize "DAGGERHEART.CONFIG.TagTeamRollTypes.damageAbility"}}</label>
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<select name="{{concat "system.tagTeam.members." @root.partId ".rollChoice"}}" {{#if hasRolled}}disabled{{/if}}>
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{{selectOptions damageRollOptions selected=rollChoice localize=true blank=""}}
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</select>
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</div>
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</div>
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{{else}}
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<div class="form-group">
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<div class="form-fields">
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<label>{{localize "DAGGERHEART.GENERAL.Ability.single"}}</label>
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<select name="{{concat "system.tagTeam.members." @root.partId ".rollChoice"}}" {{#if hasRolled}}disabled{{/if}}>
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{{selectOptions rollOptions selected=rollChoice localize=true blank=""}}
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</select>
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</div>
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</div>
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{{/if}}
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</div>
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{{#if readyToRoll}}
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<div class="roll-container">
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<span class="roll-title">
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{{localize "DAGGERHEART.GENERAL.roll"}}
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<div class="roll-tools">
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<a class="roll-button" data-action="makeRoll" data-member="{{@root.partId}}">
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<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
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</a>
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{{#if hasRolled}}
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<a class="delete-button" data-action="removeRoll" data-member="{{@root.partId}}">
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/if}}
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</div>
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</span>
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{{#if rollData}}
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{{#with rollData.options.roll}}
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<div class="roll-data {{#if this.isCritical}}critical{{else}}{{#if (eq this.result.duality 1)}}hope{{else}}fear{{/if}}{{/if}}">
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<div class="duality-label">{{this.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=this.result.label}}</div>
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<div class="roll-dice-container">
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<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
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<span class="dice-label">{{this.hope.value}}</span>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" this.hope.dice ".svg"}}" />
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</a>
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<span class="roll-operator">+</span>
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<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
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<span class="dice-label">{{this.fear.value}}</span>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" this.fear.dice ".svg"}}" />
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</a>
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{{#if this.advantage.type}}
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<span class="roll-operator">{{#if (eq this.advantage.type 1)}}+{{else}}-{{/if}}</span>
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<span class="roll-dice">
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<span class="dice-label">{{this.advantage.value}}</span>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq this.advantage.type 1) "adv/" "disadv/") this.advantage.dice ".svg"}}" />
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</span>
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{{/if}}
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<span class="roll-operator">{{#if (gte this.modifierTotal 0)}}+{{else}}-{{/if}}</span>
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<span class="roll-value">{{positive this.modifierTotal}}</span>
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</div>
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</div>
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{{/with}}
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{{else}}
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<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
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{{/if}}
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</div>
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{{/if}}
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{{#if rollData.options.hasDamage}}
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<div class="roll-container">
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<span class="roll-title">
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{{localize "DAGGERHEART.GENERAL.damage"}}
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<div class="roll-tools">
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<a class="roll-button" data-action="makeDamageRoll" data-member-key="{{@root.partId}}" {{#unless readyToRoll}}disabled{{/unless}}>
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<img src="systems/daggerheart/assets/icons/dice/hope/d20.svg" />
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</a>
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{{#if damage}}
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<a class="delete-button" data-action="removeDamageRoll" data-member-key="{{@root.partId}}" {{#unless rollData.options.damage}}disabled{{/unless}}>
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/if}}
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</div>
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</span>
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{{#if damage}}
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{{#if useCritDamage}}
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{{> "systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs" damage=critDamage isCritical=true }}
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{{else}}
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{{> "systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs" damage=damage }}
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{{/if}}
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{{else}}
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<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
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{{/if}}
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</div>
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{{/if}}
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</div>
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</fieldset>
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{{/with}}
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@ -1,140 +1,5 @@
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<section class="tag-team-roll tab {{#if tabs.tagTeamRoll.active}} active{{/if}}" data-group="{{tabs.tagTeamRoll.group}}" data-tab="{{tabs.tagTeamRoll.id}}">
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<div class="tag-team-roll-container {{#unless isEditable}}inactive{{/unless}}">
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<div class="team-container">
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{{#each members as |member key|}}
|
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<fieldset class="member-container {{#unless member.isEditable}}inactive{{/unless}}">
|
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<div class="data-container">
|
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<div class="member-info">
|
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<img src="{{member.img}}" />
|
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<span class="member-name">{{member.name}}</span>
|
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</div>
|
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<div class="roll-setup">
|
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<div class="form-group">
|
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<div class="form-fields">
|
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<label>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.rollType"}}</label>
|
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<select class="roll-type-select" data-member="{{key}}" {{#if member.hasRolled}}disabled{{/if}}>
|
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{{selectOptions ../rollTypes selected=member.rollType localize=true}}
|
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</select>
|
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</div>
|
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</div>
|
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|
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{{#if (eq member.rollType 'trait')}}
|
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<div class="form-group">
|
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<div class="form-fields">
|
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<label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label>
|
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<select name="{{concat "system.tagTeam.members." key ".rollChoice"}}" {{#if member.hasRolled}}disabled{{/if}}>
|
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{{selectOptions ../traitOptions selected=member.rollChoice localize=true blank=""}}
|
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</select>
|
||||
</div>
|
||||
</div>
|
||||
{{else if (eq member.rollType 'damageAbility')}}
|
||||
<div class="form-group">
|
||||
<div class="form-fields">
|
||||
<label>{{localize "DAGGERHEART.CONFIG.TagTeamRollTypes.damageAbility"}}</label>
|
||||
<select name="{{concat "system.tagTeam.members." key ".rollChoice"}}" {{#if member.hasRolled}}disabled{{/if}}>
|
||||
{{selectOptions member.damageRollOptions selected=member.rollChoice localize=true blank=""}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="form-group">
|
||||
<div class="form-fields">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.Ability.single"}}</label>
|
||||
<select name="{{concat "system.tagTeam.members." key ".rollChoice"}}" {{#if member.hasRolled}}disabled{{/if}}>
|
||||
{{selectOptions member.rollOptions selected=member.rollChoice localize=true blank=""}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if member.readyToRoll}}
|
||||
<div class="roll-container">
|
||||
<span class="roll-title">
|
||||
{{localize "DAGGERHEART.GENERAL.roll"}}
|
||||
<div class="roll-tools">
|
||||
<a class="roll-button" data-action="makeRoll" data-member="{{key}}">
|
||||
<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
|
||||
</a>
|
||||
|
||||
{{#if member.hasRolled}}
|
||||
<a class="delete-button" data-action="removeRoll" data-member="{{key}}">
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</span>
|
||||
|
||||
{{#if member.rollData}}
|
||||
{{#with member.rollData.options.roll}}
|
||||
<div class="roll-data {{#if this.isCritical}}critical{{else}}{{#if (eq this.result.duality 1)}}hope{{else}}fear{{/if}}{{/if}}">
|
||||
<div class="duality-label">{{this.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=this.result.label}}</div>
|
||||
<div class="roll-dice-container">
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{../key}}" data-dice-type="hope">
|
||||
<span class="dice-label">{{this.hope.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" this.hope.dice ".svg"}}" />
|
||||
</a>
|
||||
<span class="roll-operator">+</span>
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{../key}}" data-dice-type="fear">
|
||||
<span class="dice-label">{{this.fear.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" this.fear.dice ".svg"}}" />
|
||||
</a>
|
||||
{{#if this.advantage.type}}
|
||||
<span class="roll-operator">{{#if (eq this.advantage.type 1)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-dice">
|
||||
<span class="dice-label">{{this.advantage.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq this.advantage.type 1) "adv/" "disadv/") this.advantage.dice ".svg"}}" />
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class="roll-operator">{{#if (gte this.modifierTotal 0)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-value">{{positive this.modifierTotal}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/with}}
|
||||
{{else}}
|
||||
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if member.rollData.options.hasDamage}}
|
||||
<div class="roll-container">
|
||||
<span class="roll-title">
|
||||
{{localize "DAGGERHEART.GENERAL.damage"}}
|
||||
<div class="roll-tools">
|
||||
<a class="roll-button" data-action="makeDamageRoll" data-member-key="{{key}}" {{#unless member.readyToRoll}}disabled{{/unless}}>
|
||||
<img src="systems/daggerheart/assets/icons/dice/hope/d20.svg" />
|
||||
</a>
|
||||
|
||||
{{#if damage}}
|
||||
<a class="delete-button" data-action="removeDamageRoll" data-member-key="{{key}}" {{#unless member.rollData.options.damage}}disabled{{/unless}}>
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</span>
|
||||
{{#if damage}}
|
||||
{{#if useCritDamage}}
|
||||
{{> "systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs" damage=critDamage isCritical=true }}
|
||||
{{else}}
|
||||
{{> "systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs" damage=damage }}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if member.hasRolled}}
|
||||
<a class="select-roll-button" data-action="selectRoll" data-member-key="{{key}}">
|
||||
<i class="{{#if member.selected}}fa-solid fa-circle-check{{else}}fa-regular fa-circle inactive{{/if}}"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="results-container">
|
||||
<span class="result-container-label">{{localize "DAGGERHEART.GENERAL.result.plural"}}</span>
|
||||
<div class="results-inner-container">
|
||||
|
|
|
|||
|
|
@ -4,13 +4,22 @@
|
|||
<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
|
||||
</div>
|
||||
|
||||
<button type="button" class="control-icon" data-action="sort" data-direction="up" data-tooltip="HUD.ToFront">
|
||||
<img src="{{icons.up}}">
|
||||
<button type="button" class="control-icon" data-action="sort" data-tooltip="HUD.ToFrontOrBack">
|
||||
<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
|
||||
</button>
|
||||
|
||||
<button type="button" class="control-icon" data-action="sort" data-direction="down" data-tooltip="HUD.ToBack">
|
||||
<img src="{{icons.down}}">
|
||||
{{#if canChangeLevel}}
|
||||
<button type="button" class="control-icon" data-action="togglePalette" data-palette="levels"
|
||||
aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip>
|
||||
<i class="fa-solid fa-stairs" inert></i>
|
||||
</button>
|
||||
<div class="palette palette-list" data-palette="levels">
|
||||
{{#each levels as |level|}}
|
||||
<a class="palette-list-entry {{level.cssClass}}" data-action="level" data-level-id="{{level.id}}"><span>{{level.name}}</span></a>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasCompanion}}
|
||||
<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
|
||||
<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
|
||||
|
|
|
|||
|
|
@ -10,8 +10,5 @@
|
|||
|
||||
<span>{{localize "DAGGERHEART.ITEMS.Consumable.consumeOnUse"}}</span>
|
||||
{{formField systemFields.consumeOnUse value=source.system.consumeOnUse}}
|
||||
|
||||
<span>{{localize "DAGGERHEART.ITEMS.Consumable.destroyOnEmpty"}}</span>
|
||||
{{formField systemFields.destroyOnEmpty value=source.system.destroyOnEmpty}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Loading…
Add table
Add a link
Reference in a new issue