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Simplify effect click event (#1748)
* Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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85 changed files with 633 additions and 641 deletions
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@ -771,20 +771,10 @@ export default class DhpActor extends Actor {
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resources.forEach(r => {
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if (r.itemId) {
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const { path, value } = game.system.api.fields.ActionFields.CostField.getItemIdCostUpdate(r);
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if (
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r.key === 'quantity' &&
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r.target.type === 'consumable' &&
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value === 0 &&
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r.target.system.destroyOnEmpty
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) {
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r.target.delete();
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} else {
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updates.items[r.key] = {
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target: r.target,
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resources: { [path]: value }
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};
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}
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updates.items[r.key] = {
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target: r.target,
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resources: { [path]: value }
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};
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} else {
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const valueFunc = (base, resource, baseMax) => {
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if (resource.clear) return baseMax && base.inverted ? baseMax : 0;
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