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Simplify effect click event (#1748)
* Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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85 changed files with 633 additions and 641 deletions
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@ -117,10 +117,10 @@ export default class DHRoll extends Roll {
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rolls: [roll]
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};
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config.selectedRollMode ??= game.settings.get('core', 'rollMode');
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config.selectedMessageMode ??= game.settings.get('core', 'messageMode');
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if (roll._evaluated) {
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const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
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const message = await cls.create(msgData, { messageMode: config.selectedMessageMode });
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if (config.tagTeamSelected) {
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game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message);
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