Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
Carlos Fernandez 2026-03-25 05:57:43 -04:00 committed by GitHub
parent b2a900db16
commit 4652ccefbc
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GPG key ID: B5690EEEBB952194
85 changed files with 633 additions and 641 deletions

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@ -52,8 +52,8 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.formula = this.roll.constructFormula(this.config);
context.hasHealing = this.config.hasHealing;
context.directDamage = this.config.directDamage;
context.selectedRollMode = this.config.selectedRollMode;
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
context.selectedMessageMode = this.config.selectedMessageMode;
context.rollModes = Object.entries(CONFIG.ChatMessage.modes).map(([action, { label, icon }]) => ({
action,
label,
icon
@ -69,7 +69,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
const { ...rest } = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, rest.roll);
foundry.utils.mergeObject(this.config.modifiers, rest.modifiers);
this.config.selectedRollMode = rest.selectedRollMode;
this.config.selectedMessageMode = rest.selectedMessageMode;
this.render();
}