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Merge branch 'feature/112-items-use-action-datamodel' of https://github.com/Foundryborne/daggerheart into feature/112-items-use-action-datamodel
This commit is contained in:
commit
462756d08c
6 changed files with 39 additions and 11 deletions
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@ -166,8 +166,6 @@ class DhpRangeSettings extends FormApplication {
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}
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export const registerDHSettings = () => {
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// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
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name: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Name'),
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hint: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Hint'),
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@ -274,7 +272,7 @@ export const registerDHSettings = () => {
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name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
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hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
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scope: 'world',
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config: true,
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config: false,
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type: Number,
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choices: Object.values(DualityRollColor),
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default: DualityRollColor.colorful.value
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@ -54,6 +54,20 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
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static async save() {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
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const reload = await foundry.applications.api.DialogV2.confirm({
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id: 'reload-world-confirm',
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modal: true,
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rejectClose: false,
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window: { title: 'SETTINGS.ReloadPromptTitle' },
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position: { width: 400 },
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content: `<p>${game.i18n.localize('SETTINGS.ReloadPromptBody')}</p>`
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});
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if (reload) {
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await game.socket.emit('reload');
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foundry.utils.debouncedReload();
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}
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this.close();
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}
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}
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@ -5,6 +5,7 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
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return {
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title: new fields.StringField(),
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origin: new fields.StringField({ required: true }),
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dice: new fields.DataField(),
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roll: new fields.DataField(),
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modifiers: new fields.ArrayField(
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new fields.SchemaField({
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@ -195,7 +195,12 @@ export default class DhpActor extends Actor {
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}
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formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
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const roll = await Roll.create(formula).evaluate();
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roll.rolledDice = roll.dice; // Perpetuating getter field
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const dice = roll.dice.flatMap(dice => ({
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denomination: dice.denomination,
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number: dice.number,
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total: dice.total,
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results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
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}));
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if (this.type === 'character') {
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setDiceSoNiceForDualityRoll(roll, advantage);
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@ -246,6 +251,7 @@ export default class DhpActor extends Actor {
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const configRoll = {
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title: config.title,
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origin: this.id,
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dice,
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roll,
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modifiers: modifiers.filter(x => x.label),
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advantageState: advantage
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@ -6,7 +6,7 @@
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<div class="wrapper">
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<section class="tooltip-part">
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<div class="dice">
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{{#each roll.dice}}
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{{#each dice}}
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<header class="part-header flexrow">
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<span class="part-formula">{{number}}{{denomination}}</span>
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<span class="part-total">{{total}}</span>
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@ -17,7 +17,7 @@
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<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if (eq ../advantageState 1)}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq ../advantageState 2)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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<div class="attack-roll-advantage-container">{{#if ../advantageState}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq ../advantageState false)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{/each}}
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</div>
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@ -1,14 +1,23 @@
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<div class="dice-roll daggerheart chat roll">
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-result">
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<div class="dice-formula">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<ol class="dice-rolls">
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<div class="dice-hope-container">
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{{#each roll.dice}}
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{{#each results}}
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<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}}">{{result}}</li>
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{{#each dice}}
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<header class="part-header flexrow">
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<span class="part-formula">{{number}}{{denomination}}</span>
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<span class="part-total">{{total}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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{{#each results}}
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<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if ../advantageState}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq ../advantageState false)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{/each}}
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{{/each}}
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</div>
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<div class="modifiers-container">
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{{#each modifiers}}
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