diff --git a/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json b/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json index d54171b6..821f9904 100644 --- a/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json +++ b/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json @@ -262,7 +262,7 @@ "type": "effect", "_id": "vgguNWz8vG8aoLXR", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -310,7 +310,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754070539112, - "modifiedTime": 1754070582456, + "modifiedTime": 1754142025997, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!vNIbYQ4YSzNf0WPE.4wT7CmM1DJEPcraF" diff --git a/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json b/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json index 9c89dfb7..c58f6c93 100644 --- a/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json +++ b/src/packs/adversaries/adversary_Archer_Squadron_0ts6CGd93lLqGZI5.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "uG7Hl2DqaT69aNs1", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.

@Template[type:circle|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -360,7 +360,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754070661520, - "modifiedTime": 1754070745015, + "modifiedTime": 1754142041107, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0ts6CGd93lLqGZI5.Wuf5y9tJ88BwzLv2" @@ -376,7 +376,7 @@ "type": "attack", "_id": "mH6mmJIMM1fwzePt", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.

@Template[type:circle|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -465,7 +465,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754070760732, - "modifiedTime": 1754070860912, + "modifiedTime": 1754142058270, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0ts6CGd93lLqGZI5.ayGHTtyjSuIR4BrV" diff --git a/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json b/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json index 361addb3..f41171f5 100644 --- a/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json +++ b/src/packs/adversaries/adversary_Assassin_Poisoner_h5RuhzGL17dW5FBT.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "L83tU1TgmqoH9SSn", "systemPath": "actions", - "description": "", + "description": "

Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -328,7 +328,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754073069218, - "modifiedTime": 1754073116024, + "modifiedTime": 1754142079163, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!h5RuhzGL17dW5FBT.Fz2lnUEeBxsDpx0G" @@ -429,7 +429,7 @@ "type": "effect", "_id": "sp7RfJRQJsEUm09m", "systemPath": "actions", - "description": "", + "description": "

Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -519,7 +519,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754073225985, - "modifiedTime": 1754073324182, + "modifiedTime": 1754142105436, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!h5RuhzGL17dW5FBT.lAmiK8wVxjyHwKlp" diff --git a/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json b/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json index f9dca944..f22cbdde 100644 --- a/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json +++ b/src/packs/adversaries/adversary_Battle_Box_dgH3fW9FTYLaIDvS.json @@ -269,7 +269,7 @@ "type": "attack", "_id": "FX9jwg5ZNjAWnti3", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress and roll a d6. The Box uses the corresponding move:

  1. Mana Beam

  2. Fire Jets

  3. Trample

  4. Shocking Gas

  5. Stunning Clap

  6. Psionic Whine

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -341,7 +341,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754073845291, - "modifiedTime": 1754074092816, + "modifiedTime": 1754142121782, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.ZqfLMjVkbUwDw4p6" @@ -357,7 +357,7 @@ "type": "attack", "_id": "Co09oXMw0yBjGaws", "systemPath": "actions", - "description": "", + "description": "

The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal 2d10+2 magic damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -448,7 +448,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074104758, - "modifiedTime": 1754074169215, + "modifiedTime": 1754142132743, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.lqyN4CQop53BzarW" @@ -464,7 +464,7 @@ "type": "attack", "_id": "hRAKaOdzQXLYBNVV", "systemPath": "actions", - "description": "", + "description": "

The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take 2d8 physical damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -555,7 +555,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074175443, - "modifiedTime": 1754074254385, + "modifiedTime": 1754142142523, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.IHQoqt39T772FVMs" @@ -571,7 +571,7 @@ "type": "attack", "_id": "IOgPMu12Xnn33TfG", "systemPath": "actions", - "description": "", + "description": "

The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take 1d6+5 physical damage and are Vulnerable until their next roll with Hope.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -714,7 +714,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074260007, - "modifiedTime": 1754074361978, + "modifiedTime": 1754142151952, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.XtnByqUr9AuYU9Ip" @@ -730,7 +730,7 @@ "type": "attack", "_id": "ky4OMl558J5wCbDp", "systemPath": "actions", - "description": "", + "description": "

The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -820,7 +820,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074364206, - "modifiedTime": 1754081281415, + "modifiedTime": 1754142161096, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.3bPURmuwQs06fThQ" @@ -836,7 +836,7 @@ "type": "attack", "_id": "LQtopkrtSlCQ5MAr", "systemPath": "actions", - "description": "", + "description": "

The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become Vulnerable until the cube is defeated.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -879,7 +879,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Attack", + "name": "Roll Save", "img": "icons/magic/sonic/explosion-impact-shock-wave.webp", "range": "veryClose" } @@ -952,7 +952,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074454965, - "modifiedTime": 1754074555182, + "modifiedTime": 1754142182845, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.ijIaKjroxq3xZd9Z" @@ -968,7 +968,7 @@ "type": "attack", "_id": "3R3pGOUj4rHaUzPK", "systemPath": "actions", - "description": "", + "description": "

The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take 2d4+9 direct magic damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -1059,7 +1059,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074558281, - "modifiedTime": 1754074641366, + "modifiedTime": 1754142197090, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.JCue4ko61bjhedXv" @@ -1075,7 +1075,7 @@ "type": "healing", "_id": "3XOvKoYz4CqMNrU9", "systemPath": "actions", - "description": "", + "description": "

Before rolling damage for the Box’s attack, you can mark a Stress to add a d6 to the damage roll. Additionally, you gain a Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -1168,7 +1168,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074647690, - "modifiedTime": 1754074721984, + "modifiedTime": 1754142206511, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.ITzpRJr2jWK0Ksmp" @@ -1184,7 +1184,7 @@ "type": "attack", "_id": "oCpv4zi9jtEpo0K1", "systemPath": "actions", - "description": "", + "description": "

When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take 2d8+1 magic damage

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -1275,7 +1275,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754074737929, - "modifiedTime": 1754074811945, + "modifiedTime": 1754142216691, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dgH3fW9FTYLaIDvS.YvfzPyJbbv2ia6Yp" diff --git a/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json b/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json index 0ef437de..7bac2aa9 100644 --- a/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json +++ b/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json @@ -348,7 +348,7 @@ "type": "attack", "_id": "iF0PD1t3yovKMTfy", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make an attack against all targets within Close range. Targets the Skull succeeds against take 2d6+4 magic damage.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -447,7 +447,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075150449, - "modifiedTime": 1754075227513, + "modifiedTime": 1754142237897, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!jDmHqGvzg5wjgmxE.Zn25zBr96y1hrmnr" @@ -463,7 +463,7 @@ "type": "attack", "_id": "872Fq88Hitwc6f3W", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks 1d4 Stress and the Skull clears that many Stress. Additionally, on a success, the Skull can immediately be spotlighted again.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -529,72 +529,6 @@ "name": "Attack", "img": "icons/magic/control/sihouette-hold-beam-green.webp", "range": "veryClose" - }, - "m71TUOhKkOLUj8FZ": { - "type": "healing", - "_id": "m71TUOhKkOLUj8FZ", - "systemPath": "actions", - "description": "", - "chatDisplay": true, - "actionType": "action", - "cost": [], - "uses": { - "value": null, - "max": "", - "recovery": null - }, - "damage": { - "parts": [ - { - "value": { - "custom": { - "enabled": false - }, - "flatMultiplier": 1, - "dice": "d4", - "bonus": null, - "multiplier": "flat" - }, - "applyTo": "stress", - "base": false, - "resultBased": false, - "valueAlt": { - "multiplier": "prof", - "flatMultiplier": 1, - "dice": "d6", - "bonus": null, - "custom": { - "enabled": false - } - }, - "type": [] - } - ], - "includeBase": false - }, - "target": { - "type": "self", - "amount": null - }, - "effects": [], - "roll": { - "type": null, - "trait": null, - "difficulty": null, - "bonus": null, - "advState": "neutral", - "diceRolling": { - "multiplier": "prof", - "flatMultiplier": 1, - "dice": "d6", - "compare": null, - "treshold": null - }, - "useDefault": false - }, - "name": "Clear Stress", - "img": "icons/magic/control/sihouette-hold-beam-green.webp", - "range": "" } }, "originItemType": null, @@ -618,7 +552,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075230388, - "modifiedTime": 1754075325188, + "modifiedTime": 1754142272882, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!jDmHqGvzg5wjgmxE.urXRi4bdBfvl8U6K" diff --git a/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json b/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json index a4725845..0cbfbf25 100644 --- a/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json +++ b/src/packs/adversaries/adversary_Conscript_99TqczuQipBmaB8i.json @@ -255,7 +255,7 @@ "type": "effect", "_id": "cbAvPSIhwBMBTI3D", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Conscripts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -303,7 +303,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075401268, - "modifiedTime": 1754075437940, + "modifiedTime": 1754142299386, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!99TqczuQipBmaB8i.MWfKUGzT1YBmLvpn" diff --git a/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json b/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json index a64ea809..1cfa6fe5 100644 --- a/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json +++ b/src/packs/adversaries/adversary_Courtesan_ZxWaWPdzFIUPNC62.json @@ -240,7 +240,7 @@ "type": "damage", "_id": "dRtDCrAPLc1GYqBs", "systemPath": "actions", - "description": "", + "description": "

When a PC within Close range makes a Presence Roll, you can mark a Stress to cast a gaze toward the aftermath. On the target’s failure, they must mark 2 Stress and are Vulnerable until the scene ends or they succeed on a social action against the Courtesan. On the target’s success, they must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -370,7 +370,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075457515, - "modifiedTime": 1754075591784, + "modifiedTime": 1754142315839, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ZxWaWPdzFIUPNC62.rSMUPC5GhR982ifg" diff --git a/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json b/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json index ea05532d..44a272c2 100644 --- a/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json +++ b/src/packs/adversaries/adversary_Cult_Adept_0NxCSugvKQ4W8OYZ.json @@ -112,7 +112,8 @@ } ] }, - "range": "far" + "range": "far", + "img": "icons/weapons/staves/staff-ornate-purple.webp" } }, "flags": {}, @@ -124,7 +125,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1753922784239, - "modifiedTime": 1754090770938, + "modifiedTime": 1754142403176, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_id": "0NxCSugvKQ4W8OYZ", @@ -240,7 +241,7 @@ "type": "attack", "_id": "TQv3o9sRnlDNbPyu", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make a standard attack against a target within range. On a success, the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -364,7 +365,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075842447, - "modifiedTime": 1754075990327, + "modifiedTime": 1754142328561, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.kCffzM8rX8NEr9d2" @@ -380,7 +381,7 @@ "type": "effect", "_id": "8yRj7EpEI4PlKNhl", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to wrap an ally within Close range in a shroud of Protection until the Adept marks their last HP. While Protected, the target has resistance to all damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -491,7 +492,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754075995517, - "modifiedTime": 1754076062027, + "modifiedTime": 1754142338486, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.IHWDn097sRgjlZXO" @@ -507,7 +508,7 @@ "type": "effect", "_id": "g4RDHrY0AEYXjH52", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear and choose a point within Far range. All targets within Close range of that point are Restrained in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.

@Template[type:circle|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -607,7 +608,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076110844, - "modifiedTime": 1754076347293, + "modifiedTime": 1754142351045, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.JpSrduK3vjd9h098" @@ -617,13 +618,18 @@ "type": "feature", "system": { "description": "

Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

", - "resource": null, + "resource": { + "type": "simple", + "value": 0, + "max": "2", + "icon": "" + }, "actions": { "3tibqB97ooJesxf0": { "type": "healing", "_id": "3tibqB97ooJesxf0", "systemPath": "actions", - "description": "", + "description": "

Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -708,7 +714,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076395683, - "modifiedTime": 1754076432247, + "modifiedTime": 1754142376642, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!0NxCSugvKQ4W8OYZ.x6FbcrfOscb3er6P" diff --git a/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json b/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json index d7c9d514..56568c37 100644 --- a/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json +++ b/src/packs/adversaries/adversary_Cult_Fang_tyBOpLfigAhI9bU3.json @@ -230,7 +230,7 @@ "type": "effect", "_id": "hjuqvsMB7KNLNvjg", "systemPath": "actions", - "description": "", + "description": "

The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -278,7 +278,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076664932, - "modifiedTime": 1754076695392, + "modifiedTime": 1754142423230, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!tyBOpLfigAhI9bU3.vX5FHwLvFjuc4JC1" @@ -294,7 +294,7 @@ "type": "attack", "_id": "QjQ04SAwfjrxliNI", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -371,7 +371,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Teleport", + "name": "Roll Save", "img": "icons/magic/unholy/barrier-fire-pink.webp", "range": "melee" } @@ -444,7 +444,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076697557, - "modifiedTime": 1754076794997, + "modifiedTime": 1754142442929, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!tyBOpLfigAhI9bU3.ohASSruBxcvuItIK" diff --git a/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json b/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json index 5965fce9..1b2f29ba 100644 --- a/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json +++ b/src/packs/adversaries/adversary_Cult_Initiate_zx99sOGTXicP4SSD.json @@ -255,7 +255,7 @@ "type": "effect", "_id": "EH1preaTWBD4rOvx", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -303,7 +303,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754076871173, - "modifiedTime": 1754076911199, + "modifiedTime": 1754142459708, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!zx99sOGTXicP4SSD.WP6xQtYzouPEFr82" diff --git a/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json b/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json index b0bc8de8..4a57c59c 100644 --- a/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json +++ b/src/packs/adversaries/adversary_Demonic_Hound_Pack_NoRZ1PqB8N5wcIw0.json @@ -269,7 +269,7 @@ "type": "damage", "_id": "XyLlX9RWSxciZ7oV", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress.

@Template[type:emanation|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -339,7 +339,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754077020106, - "modifiedTime": 1754077111451, + "modifiedTime": 1754142474768, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!NoRZ1PqB8N5wcIw0.WEbHwamS5ZBphiKq" diff --git a/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json b/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json index a9d05486..83246814 100644 --- a/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json +++ b/src/packs/adversaries/adversary_Electric_Eels_TLzY1nDw0Bu9Ud40.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "L4Rpg7fnFuxpD3im", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to make a standard attack against all targets within Very Close range. You gain a Fear for each target that marks HP.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -362,7 +362,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754077534109, - "modifiedTime": 1754077613127, + "modifiedTime": 1754142494905, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!TLzY1nDw0Bu9Ud40.u5NL1eUJeAkIEpgt" diff --git a/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json b/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json index 2e220f1d..0d042a76 100644 --- a/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json +++ b/src/packs/adversaries/adversary_Elite_Soldier_bfhVWMBUh61b9J6n.json @@ -264,7 +264,7 @@ "type": "attack", "_id": "XquYMA2xJZUKSmXQ", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move into Melee range of an ally and make a standard attack against a target within Very Close range. On a success, deal 2d10+2 physical damage and the ally can clear a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -362,7 +362,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142511820 }, "_key": "!actors.items!bfhVWMBUh61b9J6n.ojiIZHBd0sMLxSUE" }, @@ -377,7 +378,7 @@ "type": "effect", "_id": "dwpQNx63V6hL1mXZ", "systemPath": "actions", - "description": "", + "description": "

When the Soldier is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -424,7 +425,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142520242 }, "_key": "!actors.items!bfhVWMBUh61b9J6n.zcfyEY29yWqJtZbl" } diff --git a/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json b/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json index deeef41c..837d661f 100644 --- a/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json +++ b/src/packs/adversaries/adversary_Failed_Experiment_ChwwVqowFw8hJQwT.json @@ -354,7 +354,7 @@ "type": "effect", "_id": "i3FANnO1t9AzJdTp", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -402,7 +402,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754077960964, - "modifiedTime": 1754078015297, + "modifiedTime": 1754142534263, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!ChwwVqowFw8hJQwT.g0h3Zo6xqgfSlyxi" diff --git a/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json b/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json index f18ad5a6..6dca46d3 100644 --- a/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json +++ b/src/packs/adversaries/adversary_Giant_Beastmaster_8VZIgU12cB3cvlyH.json @@ -269,7 +269,7 @@ "type": "attack", "_id": "ErwQgU4dwBcmZIBX", "systemPath": "actions", - "description": "", + "description": "

Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -410,7 +410,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754078394872, - "modifiedTime": 1754078482791, + "modifiedTime": 1754142550948, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8VZIgU12cB3cvlyH.6ZrDjgnWufJohkp1" diff --git a/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json b/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json index b23dd1b1..d7c44ef2 100644 --- a/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json +++ b/src/packs/adversaries/adversary_Giant_Brawler_YnObCleGjPT7yqEc.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "zns57MqnZ6M1d4r0", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.

@Template[type:circle|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -335,7 +335,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754078623104, - "modifiedTime": 1754081240943, + "modifiedTime": 1754142564481, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YnObCleGjPT7yqEc.ro8AtBdgklyyuydK" @@ -351,7 +351,7 @@ "type": "attack", "_id": "D53yjFXoP5uFXe9M", "systemPath": "actions", - "description": "", + "description": "

When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -442,7 +442,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754078720546, - "modifiedTime": 1754078783279, + "modifiedTime": 1754142579703, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YnObCleGjPT7yqEc.kKBbEAffbHxmHo15" diff --git a/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json b/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json index a5ced464..f456679d 100644 --- a/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json +++ b/src/packs/adversaries/adversary_Giant_Eagle_OMQ0v6PE8s1mSU0K.json @@ -345,7 +345,7 @@ "type": "attack", "_id": "KwsxjI3jBzmxgkPu", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to attack a target within Far range. On a success, deal 2d10+2 physical damage and knock the target over, making them Vulnerable until they next act.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -493,7 +493,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142603575 }, "_key": "!actors.items!OMQ0v6PE8s1mSU0K.MabIQE1Kjn60j08J" }, @@ -508,7 +509,7 @@ "type": "attack", "_id": "NtgA9EQPF2Rdb9KK", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range. On a success, deal 2d4+3 physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagle’s massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefi eld while holding them.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -648,7 +649,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142613580 }, "_key": "!actors.items!OMQ0v6PE8s1mSU0K.NEOQ0E9AGSSIDm4v" }, @@ -663,7 +665,7 @@ "type": "damage", "_id": "1tO018UgL0VG51ti", "systemPath": "actions", - "description": "", + "description": "

While flying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isn’t prevented during the PCs’ next action, the target takes 2d20 physical damage when they land.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -733,7 +735,8 @@ "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", - "lastModifiedBy": null + "lastModifiedBy": "MQSznptE5yLT7kj8", + "modifiedTime": 1754142622906 }, "_key": "!actors.items!OMQ0v6PE8s1mSU0K.jY0ynjYvbS6E3NgJ" } diff --git a/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json b/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json index a16f0c85..9e486303 100644 --- a/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json +++ b/src/packs/adversaries/adversary_Giant_Recruit_5s8wSvpyC5rxY5aD.json @@ -256,7 +256,7 @@ "type": "effect", "_id": "DjbPQowW1OdBD9Zn", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to choose a target and spotlight all Giant Recruits within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -304,7 +304,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079291678, - "modifiedTime": 1754079327480, + "modifiedTime": 1754142639306, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5s8wSvpyC5rxY5aD.FMgB28X1LammRInU" diff --git a/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json b/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json index 2e64117c..1535e4a5 100644 --- a/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json +++ b/src/packs/adversaries/adversary_Gorgon_8mJYMpbLTb8qIOrr.json @@ -269,7 +269,7 @@ "type": "effect", "_id": "fnTd5BjBAK46vRRk", "systemPath": "actions", - "description": "", + "description": "

When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden. Attack rolls made against a Glowing target have advantage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -359,7 +359,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079448870, - "modifiedTime": 1754079525294, + "modifiedTime": 1754142654062, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8mJYMpbLTb8qIOrr.NepVGKOo1lHYjA1F" @@ -375,7 +375,7 @@ "type": "attack", "_id": "ryfj8eiYYNGJPtBg", "systemPath": "actions", - "description": "", + "description": "

Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark a Stress to deal 2d10+4 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -491,7 +491,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079563580, - "modifiedTime": 1754079636868, + "modifiedTime": 1754142664204, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8mJYMpbLTb8qIOrr.9SO2ov36lFH2YV0S" @@ -507,7 +507,7 @@ "type": "attack", "_id": "ySkX0wOpEFqtgeD9", "systemPath": "actions", - "description": "", + "description": "

When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -579,7 +579,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754079643285, - "modifiedTime": 1754079735211, + "modifiedTime": 1754142680813, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8mJYMpbLTb8qIOrr.047o6OtNlUwLG1H1" diff --git a/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json b/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json index f0d73089..3e0c2ee1 100644 --- a/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json +++ b/src/packs/adversaries/adversary_Juvenile_Flickerfly_MYXmTx2FHcIjdfYZ.json @@ -263,7 +263,7 @@ "type": "attack", "_id": "RrKQktP8MI4YQR5k", "systemPath": "actions", - "description": "", + "description": "

Before the Flickerfly makes an attack, roll a d6. On a result of 4 or higher, the target’s Evasion is halved against this attack.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -384,7 +384,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080188281, - "modifiedTime": 1754080318705, + "modifiedTime": 1754142700531, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MYXmTx2FHcIjdfYZ.PHHEvM6IDFFZ8LSl" @@ -400,7 +400,7 @@ "type": "attack", "_id": "0wL3ieMrXEb2gcxe", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the target’s fears.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -464,7 +464,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080328898, - "modifiedTime": 1754081217532, + "modifiedTime": 1754142709272, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MYXmTx2FHcIjdfYZ.Bt7MqMkPpPpzWksK" @@ -480,7 +480,7 @@ "type": "attack", "_id": "USEkCakSzYcZbBwY", "systemPath": "actions", - "description": "", + "description": "

Countdown (Loop 1d6). When the Flickerfl y takes damage for the fi rst time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfl y have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.

@Template[type:inFront|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -595,7 +595,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080402680, - "modifiedTime": 1754081225309, + "modifiedTime": 1754142717997, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!MYXmTx2FHcIjdfYZ.EjfM83eVCdcVGC3c" diff --git a/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json b/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json index d74f90e5..20960975 100644 --- a/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json +++ b/src/packs/adversaries/adversary_Knight_of_the_Realm_7ai2opemrclQe3VF.json @@ -416,7 +416,7 @@ "type": "attack", "_id": "Mb079uPkaZgpo9y3", "systemPath": "actions", - "description": "", + "description": "

If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal 2d8+4 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -530,7 +530,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080711147, - "modifiedTime": 1754080767205, + "modifiedTime": 1754142733317, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!7ai2opemrclQe3VF.djKDZawLnGF1zkbY" @@ -546,7 +546,7 @@ "type": "effect", "_id": "V5fLHHdTOita6u9f", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight [[/r 1d4+1]] allies. Attacks they make while spotlighted in this way deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -594,7 +594,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080771017, - "modifiedTime": 1754080864859, + "modifiedTime": 1754142743842, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!7ai2opemrclQe3VF.RoxNNIn0m9rHQDH8" diff --git a/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json b/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json index 9b08f8f6..2ca167ef 100644 --- a/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json +++ b/src/packs/adversaries/adversary_Masked_Thief_niBpVU7yeo5ccskE.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "33xlM2ph77SSUfBs", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Melee range. On a success, deal 1d8+2 physical damage and the Thief steals one item or consumable from the target’s inventory.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -325,7 +325,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754080943420, - "modifiedTime": 1754081019757, + "modifiedTime": 1754142758679, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!niBpVU7yeo5ccskE.Cgk36WXthA9LwOYb" @@ -341,7 +341,7 @@ "type": "attack", "_id": "sq0q1l2Go4GduR3B", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to reveal a snare trap set anywhere on the battlefi eld by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).

@Template[type:rect|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -458,7 +458,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081025242, - "modifiedTime": 1754081140681, + "modifiedTime": 1754142767652, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!niBpVU7yeo5ccskE.tP2DD751nOLxFVps" diff --git a/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json b/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json index eb516c34..7328c2bc 100644 --- a/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json +++ b/src/packs/adversaries/adversary_Master_Assassin_dNta0cUzr96xcFhf.json @@ -274,7 +274,7 @@ "type": "effect", "_id": "vKRDbD07bqR317Zv", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight a number of other Assassins equal to the Assassin’s unmarked Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -322,7 +322,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081423583, - "modifiedTime": 1754081462564, + "modifiedTime": 1754142790359, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dNta0cUzr96xcFhf.za6Qr0CjI9Kb4I0U" @@ -338,7 +338,7 @@ "type": "effect", "_id": "tYkZ9BwjlOg61BhE", "systemPath": "actions", - "description": "", + "description": "

When the Assassin successfully makes a standard attack against a Vulnerable target, you can spend a Fear to deal Severe damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -386,7 +386,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081466397, - "modifiedTime": 1754081698475, + "modifiedTime": 1754142798924, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!dNta0cUzr96xcFhf.s0WcpK43WN2ptqNc" diff --git a/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json b/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json index 4ab08b9a..46f39759 100644 --- a/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json +++ b/src/packs/adversaries/adversary_Merchant_Baron_Vy02IhGhkJLuezu4.json @@ -240,7 +240,7 @@ "type": "attack", "_id": "T7N9rDCaB5VOm6AY", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -330,7 +330,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081872693, - "modifiedTime": 1754081940858, + "modifiedTime": 1754142812803, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Vy02IhGhkJLuezu4.7dxToUpxOyISXXde" @@ -346,7 +346,7 @@ "type": "effect", "_id": "9NA6vgfsv0y2tX9v", "systemPath": "actions", - "description": "", + "description": "

Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron’s will.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -394,7 +394,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754081946463, - "modifiedTime": 1754082024659, + "modifiedTime": 1754142821841, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!Vy02IhGhkJLuezu4.QnDvERcyaq3XLCjF" diff --git a/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json b/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json index ceecbe6f..2d300ab1 100644 --- a/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json +++ b/src/packs/adversaries/adversary_Minotaur_Wrecker_rM9qCIYeWg9I0B4l.json @@ -230,7 +230,7 @@ "type": "effect", "_id": "oVGqHl82zSjnlym3", "systemPath": "actions", - "description": "", + "description": "

You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -278,7 +278,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082044045, - "modifiedTime": 1754082161500, + "modifiedTime": 1754142834839, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!rM9qCIYeWg9I0B4l.RxTetAI1hmmxzJTg" @@ -294,7 +294,7 @@ "type": "attack", "_id": "8fgkb7U2pxNyiHrB", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -375,7 +375,7 @@ "type": "damage", "_id": "fZ8jWUdMKBf5xSPO", "systemPath": "actions", - "description": "", + "description": "

If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -447,7 +447,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082167407, - "modifiedTime": 1754082303567, + "modifiedTime": 1754142855890, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!rM9qCIYeWg9I0B4l.b2QvDYOq1nreI2uD" @@ -463,7 +463,7 @@ "type": "attack", "_id": "3yqz7Gj34KBWMjwt", "systemPath": "actions", - "description": "", + "description": "

Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -552,7 +552,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082306467, - "modifiedTime": 1754082351713, + "modifiedTime": 1754142873493, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!rM9qCIYeWg9I0B4l.WxbHcbaeb6L7g8qN" diff --git a/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json b/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json index e2430162..61e0a2bf 100644 --- a/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json +++ b/src/packs/adversaries/adversary_Mortal_Hunter_mVV7a7KQAORoPMgZ.json @@ -235,7 +235,7 @@ "type": "damage", "_id": "9T1g3FH38cnCRG8k", "systemPath": "actions", - "description": "", + "description": "

When the Hunter makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

@Template[type:emanation|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -305,7 +305,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082464443, - "modifiedTime": 1754082528689, + "modifiedTime": 1754142893376, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.cID8rYBYealYs7mO" @@ -321,7 +321,7 @@ "type": "effect", "_id": "LUNsI29woLk4m2wo", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the Hunter against a Deathlocked target deal direct damage. The Hunter can only maintain one Deathlock at a time.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -419,7 +419,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082532133, - "modifiedTime": 1754082586776, + "modifiedTime": 1754142902555, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.r1T70u9n3bRfUTX5" @@ -435,7 +435,7 @@ "type": "attack", "_id": "wxOfNoEogH1EU0Jb", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -507,7 +507,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082607409, - "modifiedTime": 1754082662364, + "modifiedTime": 1754142911016, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.5AQTqW1GDidHfU3a" @@ -519,11 +519,33 @@ "description": "

Countdown (Loop 1d6). When the Hunter is in the spotlight for the fi rst time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take 2d8+2 physical damage.

@Template[type:ray|range:f]

", "resource": null, "actions": { - "145xZxtiQjao3XKe": { - "type": "attack", - "_id": "145xZxtiQjao3XKe", + "JGGTfZWI65nywjSu": { + "type": "effect", + "_id": "JGGTfZWI65nywjSu", "systemPath": "actions", - "description": "", + "description": "

Countdown (Loop 1d6). When the Hunter is in the spotlight for the first time, activate the countdown.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "effects": [], + "target": { + "type": "any", + "amount": null + }, + "name": "Countdown", + "img": "icons/magic/movement/trail-streak-zigzag-yellow.webp", + "range": "" + }, + "VjiFxuzfAaq5N1jy": { + "type": "attack", + "_id": "VjiFxuzfAaq5N1jy", + "systemPath": "actions", + "description": "

When the countdown triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take 2d8+2 physical damage.

@Template[type:ray|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -614,7 +636,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082669471, - "modifiedTime": 1754082750517, + "modifiedTime": 1754142979339, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!mVV7a7KQAORoPMgZ.IOCG3J20wUHvyvvh" diff --git a/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json b/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json index f5045c6f..f797f1ad 100644 --- a/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json +++ b/src/packs/adversaries/adversary_Royal_Advisor_EtLJiTsilPPZvLUX.json @@ -241,7 +241,7 @@ "type": "damage", "_id": "gtM7UPq6xHgJHPPp", "systemPath": "actions", - "description": "", + "description": "

A PC who rolls less than 17 on an action roll targeting the Advisor must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -311,7 +311,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082801892, - "modifiedTime": 1754082844602, + "modifiedTime": 1754143000423, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EtLJiTsilPPZvLUX.XFpF0FfTdqCjbHHF" @@ -327,7 +327,7 @@ "type": "effect", "_id": "JNFTnARlTAKermLx", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to influence an NPC within Melee range with whispered words. That target’s opinion on one matter shifts toward the Advisor’s preference unless it is in direct opposition to the target’s motives.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -375,7 +375,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082871968, - "modifiedTime": 1754082966587, + "modifiedTime": 1754143009436, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EtLJiTsilPPZvLUX.lG6vMc0zUbijpvCM" @@ -391,7 +391,7 @@ "type": "effect", "_id": "6oaHwUVWTmF362vI", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to convince a crowd or notable individual that one person or group is responsible for some problem facing the target. The target becomes hostile to the scapegoat until convinced of their innocence with a successful Presence Roll (17).

[[/dr trait=presence difficulty=17]]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -439,7 +439,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754082968228, - "modifiedTime": 1754083033696, + "modifiedTime": 1754143017351, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!EtLJiTsilPPZvLUX.iwNrNBbvm3RMgSw5" diff --git a/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json b/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json index ead1c82b..de16792e 100644 --- a/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json +++ b/src/packs/adversaries/adversary_Secret_Keeper_sLAccjvCWfeedbpI.json @@ -241,7 +241,7 @@ "type": "attack", "_id": "e6DmGF9vOv27BJ6f", "systemPath": "actions", - "description": "", + "description": "

Spend 2 Fear to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -313,7 +313,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083063489, - "modifiedTime": 1754083104394, + "modifiedTime": 1754143030405, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.WLnguxRo9egh2hfX" @@ -329,7 +329,7 @@ "type": "healing", "_id": "MUdqLSRIpEEk1Ujc", "systemPath": "actions", - "description": "", + "description": "

When you spotlight an ally within Far range, mark a Stress to gain a Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -422,7 +422,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083166776, - "modifiedTime": 1754083219597, + "modifiedTime": 1754143039212, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.O5Nn1Slv8RJJpNeT" @@ -433,7 +433,52 @@ "system": { "description": "

Countdown (6). When the Secret-Keeper is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.

", "resource": null, - "actions": {}, + "actions": { + "PrShdg9N3MfeZaJc": { + "type": "effect", + "_id": "PrShdg9N3MfeZaJc", + "systemPath": "actions", + "description": "

Countdown (6). When the Secret-Keeper is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "effects": [], + "target": { + "type": "any", + "amount": null + }, + "name": "Countdown", + "img": "icons/magic/unholy/silhouette-light-fire-blue.webp", + "range": "" + }, + "0rixG6jLRynAYNqA": { + "type": "effect", + "_id": "0rixG6jLRynAYNqA", + "systemPath": "actions", + "description": "

When the countdown triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "effects": [], + "target": { + "type": "any", + "amount": null + }, + "name": "Summon", + "img": "icons/magic/unholy/silhouette-light-fire-blue.webp", + "range": "close" + } + }, "originItemType": null, "originId": null }, @@ -455,7 +500,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083223957, - "modifiedTime": 1754083275897, + "modifiedTime": 1754143099523, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.4L7aM9NDLbjvuwI3" @@ -471,7 +516,7 @@ "type": "effect", "_id": "JBuQUJhif2A7IlJd", "systemPath": "actions", - "description": "", + "description": "

Once per scene, when the SecretKeeper marks 2 or more HP, you can mark a Stress to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -519,7 +564,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083283890, - "modifiedTime": 1754083364734, + "modifiedTime": 1754143114257, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!sLAccjvCWfeedbpI.Q28NPuSMccjzykib" diff --git a/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json b/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json index 95b334aa..40a52526 100644 --- a/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json +++ b/src/packs/adversaries/adversary_Shark_YmVAkdNsyuXWTtYp.json @@ -223,9 +223,62 @@ "name": "Terrifying", "type": "feature", "system": { - "description": "

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

", + "description": "

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

@Template[type:emanation|range:f]

", "resource": null, - "actions": {}, + "actions": { + "NoEb6qR3ktIu9kRJ": { + "type": "damage", + "_id": "NoEb6qR3ktIu9kRJ", + "systemPath": "actions", + "description": "

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

@Template[type:emanation|range:f]

", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": "", + "recovery": null + }, + "damage": { + "parts": [ + { + "value": { + "custom": { + "enabled": true, + "formula": "1" + }, + "multiplier": "flat", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null + }, + "applyTo": "hope", + "type": [], + "base": false, + "resultBased": false, + "valueAlt": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null, + "custom": { + "enabled": false + } + } + } + ], + "includeBase": false + }, + "target": { + "type": "any", + "amount": null + }, + "effects": [], + "name": "Lose Hope", + "img": "icons/magic/death/skull-energy-light-purple.webp", + "range": "" + } + }, "originItemType": null, "originId": null }, @@ -247,7 +300,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083474532, - "modifiedTime": 1754083489071, + "modifiedTime": 1754143155459, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YmVAkdNsyuXWTtYp.w46d3D2gXUIJh2GH" @@ -263,7 +316,7 @@ "type": "attack", "_id": "a0gC7uWycUB2NgKS", "systemPath": "actions", - "description": "", + "description": "

When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -379,7 +432,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083491482, - "modifiedTime": 1754083557003, + "modifiedTime": 1754143165634, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YmVAkdNsyuXWTtYp.zT4AOW20LPlDoncy" @@ -395,7 +448,7 @@ "type": "effect", "_id": "sE9KRd9siZeYHPhb", "systemPath": "actions", - "description": "", + "description": "

When a creature within Close range of the Shark marks HP from another creature’s attack, you can mark a Stress to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -443,7 +496,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083562494, - "modifiedTime": 1754083655609, + "modifiedTime": 1754143174466, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!YmVAkdNsyuXWTtYp.LBKPfi8XktBAwbrt" diff --git a/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json b/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json index 657ce8ff..32dd2145 100644 --- a/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json +++ b/src/packs/adversaries/adversary_Siren_BK4jwyXSRx7IOQiO.json @@ -236,7 +236,7 @@ "type": "attack", "_id": "FxWbdt0hRNv2k9Pm", "systemPath": "actions", - "description": "", + "description": "

If the Siren makes a standard attack against a target Entranced by their song, the attack deals 2d10+1 damage instead of their standard damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -327,7 +327,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083726966, - "modifiedTime": 1754083784344, + "modifiedTime": 1754143194449, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!BK4jwyXSRx7IOQiO.Zc3PFPTgKRX03Fx6" @@ -343,7 +343,7 @@ "type": "attack", "_id": "FY8K8Nsg0TKAWok8", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to sing a song that affects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other Sirens within Close range of the target can mark a Stress to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target can’t act and is Vulnerable.

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -467,7 +467,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083791012, - "modifiedTime": 1754083933087, + "modifiedTime": 1754143204465, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!BK4jwyXSRx7IOQiO.Ks3HpB4W1l5FqR7p" diff --git a/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json b/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json index 8f76f53e..44b6643d 100644 --- a/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json +++ b/src/packs/adversaries/adversary_Spectral_Archer_5tCkhnBByUIN5UdG.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "kkKfo1gwetxB3tFQ", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move up to Close range through solid objects.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -336,7 +336,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754083956529, - "modifiedTime": 1754083997927, + "modifiedTime": 1754143224652, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5tCkhnBByUIN5UdG.qvJRjKrdr6MG05iJ" @@ -352,7 +352,7 @@ "type": "attack", "_id": "KahJnM94QQfy6oMK", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 physical damage.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -443,7 +443,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084041991, - "modifiedTime": 1754084157885, + "modifiedTime": 1754143246296, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!5tCkhnBByUIN5UdG.0h4IVmCgWXyQngAw" diff --git a/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json b/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json index 2b08b7c7..ef2389ca 100644 --- a/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json +++ b/src/packs/adversaries/adversary_Spectral_Captain_65cSO3EQEh6ZH6Xk.json @@ -235,7 +235,7 @@ "type": "effect", "_id": "k7RuXErgCsEBmhmk", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move up to Close range through solid objects.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -335,7 +335,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084228113, - "modifiedTime": 1754084284677, + "modifiedTime": 1754143262316, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!65cSO3EQEh6ZH6Xk.JU93RyfAB5XhZ6FN" @@ -351,7 +351,7 @@ "type": "effect", "_id": "eHmbN4aPLUuEoDQt", "systemPath": "actions", - "description": "", + "description": "

Spend 2 Fear to return up to [[/r 1d4+1]] defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -399,7 +399,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084289554, - "modifiedTime": 1754084346643, + "modifiedTime": 1754143273976, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!65cSO3EQEh6ZH6Xk.7YVe4DfEWMNLXNvu" @@ -415,7 +415,7 @@ "type": "effect", "_id": "aRg1bcPGUn69GPyB", "systemPath": "actions", - "description": "", + "description": "

When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -463,7 +463,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084350199, - "modifiedTime": 1754084392491, + "modifiedTime": 1754143281444, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!65cSO3EQEh6ZH6Xk.X0vtV30ACVVZ6NfF" diff --git a/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json b/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json index 7615eb68..089002a8 100644 --- a/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json +++ b/src/packs/adversaries/adversary_Spectral_Guardian_UFVGl1osOsJTneLf.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "X1JlwWqyYHjahbpA", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to move up to Close range through solid objects.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -336,7 +336,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084531966, - "modifiedTime": 1754084602322, + "modifiedTime": 1754143300180, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!UFVGl1osOsJTneLf.x3g1lM5S1W7DAKIc" @@ -352,7 +352,7 @@ "type": "attack", "_id": "AdfULyYsj9YPcCj6", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to make an attack against a target within Very Close range. On a success, deal 2d10+6 physical damage and the target must mark a Stress.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -476,7 +476,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084605936, - "modifiedTime": 1754084661003, + "modifiedTime": 1754143308994, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!UFVGl1osOsJTneLf.L48tQmj5O3s2pjBn" diff --git a/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json b/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json index 16d886bc..1bf8422f 100644 --- a/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json +++ b/src/packs/adversaries/adversary_Spy_8zlynOhnVA59KpKT.json @@ -236,7 +236,7 @@ "type": "effect", "_id": "iq5KzP5hgA4377fO", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to describe how the Spy knows a secret about a PC in the scene.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -284,7 +284,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084722024, - "modifiedTime": 1754084779191, + "modifiedTime": 1754143322352, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8zlynOhnVA59KpKT.csCWQuSqic5ckHeO" @@ -300,7 +300,7 @@ "type": "effect", "_id": "Ml8nt7SPNFc2iQno", "systemPath": "actions", - "description": "", + "description": "

When a PC or group is discussing something sensitive, you can mark a Stress to reveal that the Spy is present in the scene, observing them. If the Spy escapes the scene to report their findings, you gain 1d4 Fear.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -330,7 +330,7 @@ "type": "healing", "_id": "qCA2hTMIYGW0FhGy", "systemPath": "actions", - "description": "", + "description": "

If the Spy escapes the scene to report their findings, you gain 1d4 Fear.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -414,7 +414,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084782425, - "modifiedTime": 1754084860717, + "modifiedTime": 1754143342129, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!8zlynOhnVA59KpKT.UvgVDn0YjISLdKE4" diff --git a/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json b/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json index 7968d95b..99bab5f4 100644 --- a/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json +++ b/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json @@ -269,7 +269,7 @@ "type": "attack", "_id": "E8C2Nd4mwcGTXoXb", "systemPath": "actions", - "description": "", + "description": "

While Hidden, mark a Stress to leap into Melee range with a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 physical damage and become temporarily Restrained.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -418,7 +418,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754084946110, - "modifiedTime": 1754085052359, + "modifiedTime": 1754143356249, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl" @@ -434,7 +434,7 @@ "type": "attack", "_id": "4UGEEuK9XY8leCBV", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take 2d10 physical damage. The rubble can be cleared with a Progress Countdown (8).

@Template[type:emanation|range:c]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -533,7 +533,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085059319, - "modifiedTime": 1754085157724, + "modifiedTime": 1754143365810, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.9Z0i0uURfBMVIapJ" diff --git a/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json b/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json index 947c8b0d..92b67a68 100644 --- a/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json +++ b/src/packs/adversaries/adversary_War_Wizard_noDdT0tsN6FXSmC8.json @@ -241,7 +241,7 @@ "type": "effect", "_id": "39zC1I5DYozI47lP", "systemPath": "actions", - "description": "", + "description": "

Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -289,7 +289,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085243264, - "modifiedTime": 1754085284707, + "modifiedTime": 1754143380458, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.PUUz48dsObawcSgp" @@ -305,7 +305,7 @@ "type": "effect", "_id": "FCuksmAGRC4061zm", "systemPath": "actions", - "description": "", + "description": "

Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -353,7 +353,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085287538, - "modifiedTime": 1754085324562, + "modifiedTime": 1754143388156, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.dI2MGjC7NFAru1Gd" @@ -369,7 +369,7 @@ "type": "attack", "_id": "vnMq4NuQO6GYxWhM", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.

@Template[type:circle|range:vc]

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -468,7 +468,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085334993, - "modifiedTime": 1754085423257, + "modifiedTime": 1754143396761, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.PnQ0m0FLnpht7oE4" @@ -484,7 +484,7 @@ "type": "attack", "_id": "DFHR8LtvjZjHP6BL", "systemPath": "actions", - "description": "", + "description": "

Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12 magic damage. Targets who succeed take half damage.

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -583,7 +583,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085427830, - "modifiedTime": 1754085490170, + "modifiedTime": 1754143405896, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.s2luvEVxJLZmOrdh" @@ -604,7 +604,7 @@ "type": "damage", "_id": "2fHrpaZW9toi6nin", "systemPath": "actions", - "description": "", + "description": "

When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -675,7 +675,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754085493649, - "modifiedTime": 1754085606011, + "modifiedTime": 1754143416150, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!noDdT0tsN6FXSmC8.9cPigHRcUfJC9gD8" diff --git a/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json b/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json index 570745cb..bcac21d1 100644 --- a/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json +++ b/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json @@ -9,7 +9,6 @@ "recallCost": 1, "level": 1, "type": "ability", - "resource": { "type": "simple", "value": 0, @@ -244,7 +243,6 @@ "range": "" } } - }, "flags": {}, "_stats": { @@ -255,9 +253,7 @@ "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1753922784473, - "modifiedTime": 1754101191119, - "lastModifiedBy": "Q9NoTaEarn3VMS6Z" }, "_id": "cWu1o82ZF7GvnbXc",