Increased priority on effects in remaining SRD items that depend on character data

This commit is contained in:
WBHarry 2026-01-04 18:58:17 +01:00
parent 30f0cfcefe
commit 45d1592459
4 changed files with 15 additions and 9 deletions

View file

@ -435,7 +435,8 @@ export const armorFeatures = {
{ {
key: 'system.resistance.magical.reduction', key: 'system.resistance.magical.reduction',
mode: 2, mode: 2,
value: '@system.armorScore' value: '@system.armorScore',
priority: 21
} }
] ]
} }
@ -709,7 +710,8 @@ export const weaponFeatures = {
{ {
key: 'system.evasion', key: 'system.evasion',
mode: 2, mode: 2,
value: '@system.armorScore' value: '@system.armorScore',
priority: 21
} }
] ]
} }
@ -1324,7 +1326,8 @@ export const weaponFeatures = {
{ {
key: 'system.bonuses.damage.primaryWeapon.bonus', key: 'system.bonuses.damage.primaryWeapon.bonus',
mode: 2, mode: 2,
value: '@system.traits.agility.value' value: '@system.traits.agility.value',
priority: 21
} }
] ]
} }
@ -1416,9 +1419,9 @@ export const orderedWeaponFeatures = () => {
}; };
export const featureForm = { export const featureForm = {
passive: "DAGGERHEART.CONFIG.FeatureForm.passive", passive: 'DAGGERHEART.CONFIG.FeatureForm.passive',
action: "DAGGERHEART.CONFIG.FeatureForm.action", action: 'DAGGERHEART.CONFIG.FeatureForm.action',
reaction: "DAGGERHEART.CONFIG.FeatureForm.reaction" reaction: 'DAGGERHEART.CONFIG.FeatureForm.reaction'
}; };
export const featureTypes = { export const featureTypes = {

View file

@ -42,7 +42,8 @@
{ {
"key": "system.resistance.magical.reduction", "key": "system.resistance.magical.reduction",
"mode": 2, "mode": 2,
"value": "@system.armorScore" "value": "@system.armorScore",
"priority": 21
} }
], ],
"_id": "xGxqTCO8MjNq5Cw6", "_id": "xGxqTCO8MjNq5Cw6",

View file

@ -155,7 +155,8 @@
{ {
"key": "system.evasion", "key": "system.evasion",
"mode": 2, "mode": 2,
"value": "@system.armorScore" "value": "@system.armorScore",
"priority": 21
} }
], ],
"transfer": false, "transfer": false,

View file

@ -117,7 +117,8 @@
{ {
"key": "system.bonuses.damage.primaryWeapon.bonus", "key": "system.bonuses.damage.primaryWeapon.bonus",
"mode": 2, "mode": 2,
"value": "@system.traits.agility.value" "value": "@system.traits.agility.value",
"priority": 21
} }
], ],
"_id": "jMIrOhpPUncn7dWg", "_id": "jMIrOhpPUncn7dWg",