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[Feature] Trigger System (#1500)
* Initial * . * Added StrangePattern trigger * Set command codeblock to expandable * Added automation setting * Added ferocity trigger * Improved StrangePatterns trigger to handle multiple matches
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20 changed files with 450 additions and 15 deletions
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@ -17,7 +17,16 @@
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"description": "<p class=\"Body-Foundation\">When you cause an adversary to mark 1 or more Hit Points, you can <strong>spend 2 Hope</strong> to increase your Evasion by the number of Hit Points they marked. This bonus lasts until after the next attack made against you.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"cost": [
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{
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"scalable": false,
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"key": "hope",
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"value": 2,
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"itemId": null,
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"step": null,
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"consumeOnSuccess": false
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}
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],
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"uses": {
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"value": null,
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"max": "",
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@ -30,8 +39,15 @@
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"amount": null
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},
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"name": "Spend Hope",
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"img": "icons/skills/melee/maneuver-daggers-paired-orange.webp",
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"range": ""
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"img": "icons/skills/melee/maneuver-sword-katana-yellow.webp",
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"range": "",
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"triggers": [
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{
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"trigger": "postDamageReduction",
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"triggeringActorType": "other",
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"command": "/* Check if sufficient hope */\nif (this.actor.system.resources.hope.value < 2) return;\n\n/* Check if hit point damage was dealt */\nconst hpDamage = damageUpdates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);\nif (hpDamage.value < 0) return;\n\n/* Dialog to give player choice */\nconst confirmed = await foundry.applications.api.DialogV2.confirm({\n window: { title: this.item?.name ?? '' },\n content: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityContent', { bonus: hpDamage.value }),\n});\n\nif (!confirmed) return;\n\n/* Create the effect */\nthis.actor.createEmbeddedDocuments('ActiveEffect', [{\n name: this.item.name,\n img: 'icons/skills/melee/maneuver-sword-katana-yellow.webp',\n description: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityEffectDescription', { bonus: hpDamage.value }),\n changes: [{ key: 'system.evasion', mode: 2, value: hpDamage.value }]\n}]);\n\n/* Update hope */\nreturn { updates: [{ \n originActor: this.actor, \n updates: [{\n key: CONFIG.DH.GENERAL.healingTypes.hope.id,\n value: -2,\n total: 2\n }] \n}]}"
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}
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]
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}
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},
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"attribution": {
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