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[Feature] Trigger System (#1500)
* Initial * . * Added StrangePattern trigger * Set command codeblock to expandable * Added automation setting * Added ferocity trigger * Improved StrangePatterns trigger to handle multiple matches
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parent
0b343c9f52
commit
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20 changed files with 450 additions and 15 deletions
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@ -224,6 +224,30 @@ export default class DualityRoll extends D20Roll {
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await super.buildPost(roll, config, message);
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await DualityRoll.dualityUpdate(config);
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await DualityRoll.handleTriggers(roll, config);
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}
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static async handleTriggers(roll, config) {
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const updates = [];
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const dualityUpdates = await game.system.registeredTriggers.runTrigger(
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CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
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roll.data?.parent,
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roll,
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roll.data?.parent
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);
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if (dualityUpdates?.length) updates.push(...dualityUpdates);
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if (config.roll.result.duality === -1) {
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const fearUpdates = await game.system.registeredTriggers.runTrigger(
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CONFIG.DH.TRIGGER.triggers.fearRoll.id,
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roll.data?.parent,
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roll,
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roll.data?.parent
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);
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if (fearUpdates?.length) updates.push(...fearUpdates);
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}
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config.resourceUpdates.addResources(updates);
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}
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static async addDualityResourceUpdates(config) {
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