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[Feature] Trigger System (#1500)
* Initial * . * Added StrangePattern trigger * Set command codeblock to expandable * Added automation setting * Added ferocity trigger * Improved StrangePatterns trigger to handle multiple matches
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20 changed files with 450 additions and 15 deletions
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module/data/fields/triggerField.mjs
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24
module/data/fields/triggerField.mjs
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export default class TriggerField extends foundry.data.fields.SchemaField {
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constructor(context) {
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super(
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{
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trigger: new foundry.data.fields.StringField({
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nullable: false,
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blank: false,
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initial: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
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choices: CONFIG.DH.TRIGGER.triggers,
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label: 'DAGGERHEART.CONFIG.Triggers.triggerType'
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}),
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triggeringActorType: new foundry.data.fields.StringField({
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nullable: false,
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blank: false,
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initial: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id,
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choices: CONFIG.DH.TRIGGER.triggerActorTargetType,
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label: 'DAGGERHEART.CONFIG.Triggers.triggeringActorType'
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}),
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command: new foundry.data.fields.JavaScriptField({ async: true })
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},
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context
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);
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}
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}
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