mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
[Feature] Encounter Battlepoints (#1346)
* Added BP calculation and tooltip breakdown of BP sources * Added Modifiers * Fixed automatic battleToggles * Corrected 'NoToughies' conditional * Fixed GM-only visibility * Fixed combatant isNPC
This commit is contained in:
parent
c3cb9121af
commit
451bef4c92
21 changed files with 712 additions and 141 deletions
145
module/config/encounterConfig.mjs
Normal file
145
module/config/encounterConfig.mjs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
export const BaseBPPerEncounter = nrCharacters => 3 * nrCharacters + 2;
|
||||
|
||||
export const AdversaryBPPerEncounter = (adversaries, characters) => {
|
||||
const adversaryTypes = CONFIG.DH.ACTOR.allAdversaryTypes();
|
||||
return adversaries
|
||||
.reduce((acc, adversary) => {
|
||||
const existingEntry = acc.find(
|
||||
x => x.adversary.name === adversary.name && x.adversary.type === adversary.type
|
||||
);
|
||||
if (existingEntry) {
|
||||
existingEntry.nr += 1;
|
||||
} else {
|
||||
acc.push({ adversary, nr: 1 });
|
||||
}
|
||||
return acc;
|
||||
}, [])
|
||||
.reduce((acc, entry) => {
|
||||
const adversary = entry.adversary;
|
||||
const type = adversaryTypes[adversary.type];
|
||||
const bpCost = type.bpCost ?? 0;
|
||||
if (type.partyAmountPerBP) {
|
||||
acc += characters.length === 0 ? 0 : Math.ceil(entry.nr / characters.length);
|
||||
} else {
|
||||
acc += bpCost;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, 0);
|
||||
};
|
||||
|
||||
export const adversaryTypeCostBrackets = {
|
||||
1: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['minion'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.minion'
|
||||
},
|
||||
{
|
||||
sort: 2,
|
||||
types: ['social', 'support'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.support'
|
||||
}
|
||||
],
|
||||
2: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['horde', 'ranged', 'skulk', 'standard'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.standard'
|
||||
}
|
||||
],
|
||||
3: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['leader'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.leader'
|
||||
}
|
||||
],
|
||||
4: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['bruiser'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.bruiser'
|
||||
}
|
||||
],
|
||||
5: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['solo'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.solo'
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
export const BPModifiers = {
|
||||
[-2]: {
|
||||
manySolos: {
|
||||
sort: 1,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.manySolos.description',
|
||||
automatic: true,
|
||||
conditional: (_combat, adversaries) => {
|
||||
return adversaries.filter(x => x.system.type === 'solo').length > 1;
|
||||
}
|
||||
},
|
||||
increaseDamage: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
|
||||
effects: [
|
||||
{
|
||||
name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.description',
|
||||
img: 'icons/magic/control/buff-flight-wings-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.physical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.magical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
[-1]: {
|
||||
lessDifficult: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.lessDifficult.description'
|
||||
}
|
||||
},
|
||||
1: {
|
||||
lowerTier: {
|
||||
sort: 1,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.lowerTier.description',
|
||||
automatic: true,
|
||||
conditional: (_combat, adversaries, characters) => {
|
||||
const characterMaxTier = characters.reduce((maxTier, character) => {
|
||||
return character.system.tier > maxTier ? character.system.tier : maxTier;
|
||||
}, 1);
|
||||
return adversaries.some(adversary => adversary.system.tier < characterMaxTier);
|
||||
}
|
||||
},
|
||||
noToughies: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.noToughies.description',
|
||||
automatic: true,
|
||||
conditional: (_combat, adversaries) => {
|
||||
const toughyTypes = ['bruiser', 'horde', 'leader', 'solo'];
|
||||
return (
|
||||
adversaries.length > 0 &&
|
||||
!adversaries.some(adversary => toughyTypes.includes(adversary.system.type))
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
2: {
|
||||
moreDangerous: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.moreDangerous.description'
|
||||
}
|
||||
}
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue