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[Fix] Support elevation in token distance hovering and fix error when overlapping (#1675)
* Support elevation in token distance hovering * Reduce diffs * Refine elevation check to handle stacked tokens * Fix issue with overlapping tokens * Fix tooltip reporting very close for adjacent diagonal tokens
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1b09b44d6c
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4324c3abf2
2 changed files with 46 additions and 27 deletions
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@ -420,10 +420,7 @@ const updateActorsRangeDependentEffects = async token => {
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// Get required distance and special case 5 feet to test adjacency
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// Get required distance and special case 5 feet to test adjacency
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const required = rangeMeasurement[range];
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const required = rangeMeasurement[range];
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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const inRange =
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const inRange = userTarget.distanceTo(token.object) <= required;
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required === 5
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? userTarget.isAdjacentWith(token.object)
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: userTarget.distanceTo(token.object) <= required;
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if (reverse ? inRange : !inRange) {
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if (reverse ? inRange : !inRange) {
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enabledEffect = false;
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enabledEffect = false;
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break;
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break;
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@ -54,30 +54,58 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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if (this === target) return 0;
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if (this === target) return 0;
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const originPoint = this.center;
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const originPoint = this.center;
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const destinationPoint = target.center;
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const targetPoint = target.center;
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const thisBounds = this.bounds;
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const targetBounds = target.bounds;
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const adjacencyBuffer = canvas.grid.distance * 1.75; // handles diagonals with one square elevation difference
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// Figure out the elevation difference.
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// This intends to return "grid distance" for adjacent ones, so we add that number if not overlapping.
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const sizePerUnit = canvas.grid.size / canvas.grid.distance;
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const thisHeight = Math.max(thisBounds.width, thisBounds.height) / sizePerUnit;
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const targetHeight = Math.max(targetBounds.width, targetBounds.height) / sizePerUnit;
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const thisElevation = [this.document.elevation, this.document.elevation + thisHeight];
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const targetElevation = [target.document.elevation, target.document.elevation + targetHeight];
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const isSameAltitude =
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thisElevation[0] < targetElevation[1] && // bottom of this must be at or below the top of target
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thisElevation[1] > targetElevation[0]; // top of this must be at or above the bottom of target
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const [lower, higher] = [targetElevation, thisElevation].sort((a, b) => a[1] - b[1]);
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const elevation = isSameAltitude ? 0 : higher[0] - lower[1] + canvas.grid.distance;
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// Compute for gridless. This version returns circular edge to edge + grid distance,
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// Compute for gridless. This version returns circular edge to edge + grid distance,
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// so that tokens that are touching return 5.
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// so that tokens that are touching return 5.
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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const boundsCorrection = canvas.grid.distance / canvas.grid.size;
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const boundsCorrection = canvas.grid.distance / canvas.grid.size;
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const originRadius = (this.bounds.width * boundsCorrection) / 2;
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const originRadius = (thisBounds.width * boundsCorrection) / 2;
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const targetRadius = (target.bounds.width * boundsCorrection) / 2;
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const targetRadius = (targetBounds.width * boundsCorrection) / 2;
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const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
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const measuredDistance = canvas.grid.measurePath([
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return Math.floor(distance - originRadius - targetRadius + canvas.grid.distance);
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{ ...originPoint, elevation: 0 },
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{ ...targetPoint, elevation }
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]).distance;
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const distance = Math.floor(measuredDistance - originRadius - targetRadius + canvas.grid.distance);
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return Math.min(distance, distance > adjacencyBuffer ? Infinity : canvas.grid.distance);
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}
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}
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// Compute what the closest grid space of each token is, then compute that distance
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// Compute what the closest grid space of each token is, then compute that distance
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const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
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const originEdge = this.#getEdgeBoundary(thisBounds, originPoint, targetPoint);
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const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
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const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, targetPoint);
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const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
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const adjustedOriginPoint = originEdge
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x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
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? canvas.grid.getTopLeftPoint({
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y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
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x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
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});
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y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
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const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
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})
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x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
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: originPoint;
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y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
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const adjustDestinationPoint = targetEdge
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});
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? canvas.grid.getTopLeftPoint({
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return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
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x: targetEdge.x + Math.sign(targetPoint.x - targetEdge.x),
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y: targetEdge.y + Math.sign(targetPoint.y - targetEdge.y)
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})
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: targetPoint;
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const distance = canvas.grid.measurePath([
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{ ...adjustedOriginPoint, elevation: 0 },
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{ ...adjustDestinationPoint, elevation }
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]).distance;
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return Math.min(distance, distance > adjacencyBuffer ? Infinity : canvas.grid.distance);
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}
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}
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_onHoverIn(event, options) {
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_onHoverIn(event, options) {
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@ -103,8 +131,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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// Determine the actual range
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// Determine the actual range
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const ranges = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
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const ranges = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
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const distanceNum = originToken.distanceTo(this);
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const distanceResult = DhMeasuredTemplate.getRangeLabels(originToken.distanceTo(this), ranges);
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const distanceResult = DhMeasuredTemplate.getRangeLabels(distanceNum, ranges);
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const distanceLabel = `${distanceResult.distance} ${distanceResult.units}`.trim();
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const distanceLabel = `${distanceResult.distance} ${distanceResult.units}`.trim();
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// Create the element
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// Create the element
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@ -156,11 +183,6 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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return null;
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return null;
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}
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}
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/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
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isAdjacentWith(token) {
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return this.distanceTo(token) <= canvas.grid.distance * 1.5;
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}
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/** @inheritDoc */
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/** @inheritDoc */
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_drawBar(number, bar, data) {
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_drawBar(number, bar, data) {
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const val = Number(data.value);
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const val = Number(data.value);
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